Files
i-mic-fps/lib/window.rb

115 lines
2.6 KiB
Ruby

# frozen_string_literal: true
class IMICFPS
class Window < CyberarmEngine::Window
attr_accessor :number_of_vertices, :needs_cursor
attr_reader :renderer, :scene, :config, :director, :console, :delta_time
def setup
I18n.load_path << Dir["#{GAME_ROOT_PATH}/locales/*.yml"]
I18n.default_locale = :en
language = Gosu.language.split("_").first.to_sym
I18n.locale = language if I18n.available_locales.include?(language)
@needs_cursor = false
@cursor = Gosu::Image.new("#{IMICFPS::GAME_ROOT_PATH}/static/cursors/pointer.png")
@number_of_vertices = 0
self.caption = "#{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})"
@director = Networking::Director.new
@config = CyberarmEngine::ConfigFile.new(file: "#{IMICFPS::GAME_ROOT_PATH}/data/config.json")
@show_console = false
@console = Console.new
Commands::Command.setup
SettingsMenu.set_defaults
@renderer = Renderer.new
preload_default_shaders
@scene = TurnTableScene.new
@overlay = Overlay.new
@canvas_size = Vector.new(width, height)
at_exit do
@config.save!
end
push_state(CyberarmEngine::IntroState, forward: Boot)
@delta_time = Gosu.milliseconds
end
def preload_default_shaders
shaders = %w[g_buffer lighting]
shaders.each do |shader|
Shader.new(
name: shader,
includes_dir: "shaders/include",
vertex: "shaders/vertex/#{shader}.glsl",
fragment: "shaders/fragment/#{shader}.glsl"
)
end
end
def needs_cursor?
false
end
def draw
super
@console.draw if @show_console
@overlay.draw
draw_cursor if needs_cursor
_canvas_size = Vector.new(width, height)
if @canvas_size != _canvas_size
@renderer = Renderer.new # @renderer.canvas_size_changed
@canvas_size = _canvas_size
end
end
def draw_cursor
@cursor.draw(mouse_x, mouse_y, Float::INFINITY)
end
def update
super
@console.update if @show_console
@overlay.update
SoundManager.update
@number_of_vertices = 0
@delta_time = Gosu.milliseconds
end
def close
push_state(Close)
end
def button_down(id)
if @show_console
@console.button_down(id)
else
super
end
if id == Gosu::KbBacktick
@show_console ? @console.blur : @console.focus
@show_console = !@show_console
end
end
def button_up(id)
if @show_console
@console.button_up(id)
else
super
end
end
end
end