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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 23:52:35 +00:00
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74b0a0ef6ff6839f568616c90cb1de5c58cfdeaf
i-mic-fps/lib
History
Cyberarm 74b0a0ef6f Small optimization that caches bounding boxes for GameObject collision detection
2018-12-10 13:39:29 -06:00
..
managers
Bunch of stuff
2018-04-23 21:13:16 -05:00
objects
Small optimization that caches bounding boxes for GameObject collision detection
2018-12-10 13:39:29 -06:00
renderer
Bounding Box rendering for Mesh objects is now fixed: used to be the objects were all drawn on the original Mesh instead of its copies.
2018-12-10 09:53:13 -06:00
states
Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button.
2018-12-10 10:34:18 -06:00
ui/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
Removed WaveFont Model Object's knowledge of parenthood.
2018-12-10 10:00:04 -06:00
common_methods.rb
Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
2018-09-09 15:01:53 -05:00
window.rb
Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button.
2018-12-10 10:34:18 -06:00
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