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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
8f39c34d5496164c0f9425c28730915b054eea51
i-mic-fps/objects
History
Cyberarm 5a4bafce26 Next!
2018-03-31 21:22:21 -05:00
..
biped.mtl
Added tree and biped (humanoid), can now pass x,y,z coordinance to Model
2018-03-16 23:06:09 -05:00
biped.obj
Added tree and biped (humanoid), can now pass x,y,z coordinance to Model
2018-03-16 23:06:09 -05:00
cube.mtl
Broken mouse input, texture mapping issue persists.
2018-03-19 22:08:20 -05:00
cube.obj
Broken mouse input, texture mapping issue persists.
2018-03-19 22:08:20 -05:00
plane.mtl
Add that plane, clamp FOV 1..179
2018-03-20 11:40:07 -05:00
plane.obj
Add that plane, clamp FOV 1..179
2018-03-20 11:40:07 -05:00
skydome_next.png
Next!
2018-03-31 21:22:21 -05:00
skydome.mtl
Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle.
2018-03-31 21:22:11 -05:00
skydome.obj
Broken mouse input, texture mapping issue persists.
2018-03-19 22:08:20 -05:00
skydome.png
Broken mouse input, texture mapping issue persists.
2018-03-19 22:08:20 -05:00
sponza.mtl
Initial Commit
2017-12-28 22:14:20 -06:00
sponza.obj
Initial Commit
2017-12-28 22:14:20 -06:00
tree.mtl
Added tree and biped (humanoid), can now pass x,y,z coordinance to Model
2018-03-16 23:06:09 -05:00
tree.obj
Added tree and biped (humanoid), can now pass x,y,z coordinance to Model
2018-03-16 23:06:09 -05:00
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