Files
i-mic-fps/lib/states/game_states/close.rb
2020-12-02 17:37:48 -06:00

52 lines
1.3 KiB
Ruby

# frozen_string_literal: true
class IMICFPS
class Close < GameState
def setup
@slope = Menu::BAR_SLOPE
@logo = get_image("#{IMICFPS::GAME_ROOT_PATH}/static/logo.png")
@start_time = Gosu.milliseconds
@time_to_live = 3_000
window.needs_cursor = false
end
def draw
fraction_left = 1 - ((Gosu.milliseconds - @start_time) / (@time_to_live - 200).to_f)
menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, @slope.round)
Gosu.draw_circle(
window.width / 2,
window.height / 2,
@logo.width / 2, 128, Gosu::Color.new(0x11ffffff)
)
Gosu.draw_arc(
window.width / 2,
window.height / 2,
@logo.width / 2, fraction_left.clamp(0.0, 1.0), 128, 8, Gosu::Color.new(0x33ff8800)
)
@logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0)
fill(Gosu::Color.rgba(0, 0, 0, 255 * (1.1 - fraction_left)))
end
def update
window.close! if Gosu.milliseconds - @start_time >= @time_to_live
@slope -= 25 * window.dt
end
def button_up(id)
if (id == Gosu::KbEscape) ||
((id >= Gosu::GP_LEFT) && (id >= Gosu::GP_BUTTON_15)) ||
(id == Gosu::MsLeft)
window.close!
end
end
end
end