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965b8d0c808a2ca93ee8c1a846ff48343278b6de
i-mic-fps/lib/renderer
History
Cyberarm 965b8d0c80 Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
2019-02-24 15:05:54 -06:00
..
bounding_box_renderer.rb
Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
2019-02-24 15:05:54 -06:00
opengl_renderer.rb
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
2019-02-22 14:55:18 -06:00
renderer.rb
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
2019-02-22 14:55:18 -06:00
shader.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
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