Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
97818c8a336e8edb99647f6090d5b2f2cc824e16
i-mic-fps/lib
History
Cyberarm 97818c8a33 Collision stuff
2019-02-25 11:33:18 -06:00
..
managers
Collision stuff
2019-02-25 11:33:18 -06:00
math
Collision stuff
2019-02-25 11:33:18 -06:00
objects
Collision stuff
2019-02-25 11:33:18 -06:00
renderer
Fixed bounding box renderer not showing mesh objects bounding boxes.
2019-02-24 15:11:51 -06:00
states
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
2019-02-22 14:55:18 -06:00
trees
Collision stuff
2019-02-25 11:33:18 -06:00
ui/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
2019-02-24 15:05:54 -06:00
common_methods.rb
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
2019-02-22 14:55:18 -06:00
window.rb
Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
2019-02-17 20:06:48 -06:00
Powered by Gitea Version: 1.25.1 Page: 137ms Template: 18ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API