Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
Files
9ab019f1bc08125ae3d58a8369d1462976d3462b
i-mic-fps/lib/objects
History
Cyberarm 3eb34d023e Debug commands now affect game
2019-08-07 17:58:30 -05:00
..
entities
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
2019-08-07 10:43:04 -05:00
camera.rb
Fixed always adding a new node to AABBTree when updating a node.
2019-02-25 12:51:26 -06:00
entity.rb
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
2019-08-07 10:43:04 -05:00
light.rb
Debug commands now affect game
2019-08-07 17:58:30 -05:00
model_loader.rb
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
2019-08-07 10:43:04 -05:00
Powered by Gitea Version: 1.25.1 Page: 93ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API