Files
i-mic-fps/lib/wavefront/material.rb

42 lines
1.3 KiB
Ruby

class IMICFPS
class Wavefront
class Material
include OpenGL
attr_accessor :name, :ambient, :diffuse, :specular
attr_reader :texture
def initialize(name)
@name = name
@ambient = Color.new(1, 1, 1, 1)
@diffuse = Color.new(1, 1, 1, 1)
@specular= Color.new(1, 1, 1, 1)
@texture = nil
@texture_id = nil
end
def set_texture(texture_path)
puts "#{name} texture #{texture_path}"
@texture = Gosu::Image.new(texture_path, retro: false)
array_of_pixels = @texture.to_blob
tex_names_buf = ' ' * 8
glGenTextures(1, tex_names_buf)
@texture_id = tex_names_buf.unpack('L2').first
glBindTexture(GL_TEXTURE_2D, @texture_id)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, @texture.width, @texture.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
glGenerateMipmap(GL_TEXTURE_2D)
@texture = nil
end
def texture_id
@texture_id
end
end
end
end