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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 23:52:35 +00:00
Code Issues Projects Releases Wiki Activity
99 Commits 6 Branches 2 Tags
9f6f330202afc234d5a00e09c6f932aa6493cbe4
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
Cyberarm
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
Cyberarm
021805cd96 Wireframes! Player now has a name tag. 2018-03-23 13:51:55 -05:00
Cyberarm
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
Cyberarm
e26796f42c Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane. 2018-03-20 11:18:16 -05:00
Cyberarm
89c84dbe39 Broken mouse input, texture mapping issue persists. 2018-03-19 22:08:20 -05:00
Cyberarm
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
Cyberarm
ce1f95ea45 Materials of color work! 2018-03-04 15:00:34 -06:00
Cyberarm
85a66a9f7d Fixed gl::error... 2018-03-04 13:32:19 -06:00
Cyberarm
3942097c6c Broke everything 2018-01-04 14:20:56 -06:00
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