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80 lines
2.4 KiB
Ruby
80 lines
2.4 KiB
Ruby
class IMICFPS
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class Texture
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DEFAULT_TEXTURE = "#{IMICFPS.assets_path}/base/shared/textures/default.png"
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include CommonMethods
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CACHE = {}
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def self.release_textures
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CACHE.values.each do |id|
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glDeleteTextures(id)
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end
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end
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def self.from_cache(path, retro)
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return CACHE.dig("#{path}?retro=#{retro}")
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end
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attr_reader :id
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def initialize(path: nil, image: nil, retro: false)
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raise "keyword :path or :image must be provided!" if path.nil? && image.nil?
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@retro = retro
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if path.is_a?(Array)
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if path.size > 1
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path = "#{GAME_ROOT_PATH}/assets/#{path.join("/")}"
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else
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path = path.first
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end
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end
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@path = path
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if @path
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unless File.exist?(@path)
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warn "Missing texture at: #{@path}" if window.config.get(:debug_options, :stats)
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@retro = true # override retro setting
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@path = DEFAULT_TEXTURE
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end
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if texture = Texture.from_cache(@path, @retro)
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@id = texture.id
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puts "Using cached texture: #{@path}" if window.config.get(:debug_options, :stats)
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return
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end
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puts "Allocating texture for: #{@path}" if window.config.get(:debug_options, :stats)
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image = load_image(@path)
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@id = create_from_image(image)
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else
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puts "Allocating texture for: #{image}" if window.config.get(:debug_options, :stats)
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@id = create_from_image(image)
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end
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end
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def load_image(path)
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CACHE["#{path}?retro=#{@retro}"] = self
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Gosu::Image.new(path, retro: @retro)
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end
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def create_from_image(image)
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array_of_pixels = image.to_blob
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tex_names_buf = ' ' * 4
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glGenTextures(1, tex_names_buf)
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texture_id = tex_names_buf.unpack('L2').first
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glBindTexture(GL_TEXTURE_2D, texture_id)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) if @retro
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) unless @retro
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
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glGenerateMipmap(GL_TEXTURE_2D)
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gl_error?
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return texture_id
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end
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end
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end |