Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
61 Commits 6 Branches 2 Tags
a84b9d95b446633646caf24c801f3d3777dc48ed
Go to file
Clone
Open with VS Code Open with VSCodium Open with Intellij IDEA
Download ZIP Download TAR.GZ Download BUNDLE
Cyberarm a84b9d95b4 Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
2018-07-01 16:06:22 -05:00
blends
Add support for smoothing
2018-03-04 15:30:10 -06:00
lib
Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
2018-07-01 16:06:22 -05:00
objects
Retro-actively add sponza copyright info
2018-06-18 12:24:33 -05:00
Gemfile
Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane.
2018-03-20 11:18:16 -05:00
Gemfile.lock
Added monkey patch to support rubies < 2.5
2018-06-18 11:47:44 -05:00
i-mic-fps.rb
Duct taping a cache bug, added test_object that uses sponza.obj.
2018-06-18 12:17:32 -05:00
pixel_test.png
Camera works!
2018-03-23 15:45:07 -05:00
Description
No description provided
first-person-gamegosumultiplayeropenglruby
22 MiB
Languages
Ruby 100%
Powered by Gitea Version: 1.25.1 Page: 351ms Template: 36ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API