Files
i-mic-fps/lib/wavefront/model.rb
2018-01-04 16:41:30 -06:00

184 lines
5.3 KiB
Ruby

class IMICFPS
class Wavefront
class Model
include GL
include GLU
TextureCoordinate = Struct.new(:u, :v, :weight)
Vertex = Struct.new(:x, :y, :z, :weight)
Color = Struct.new(:red, :green, :blue)
attr_accessor :objects, :vertexes, :texures, :normals, :faces
def initialize(object = "objects/cube.obj")
@object_path = object
@file = File.open(object, 'r')
@material_file = nil
@current_object= nil
@vertex_count = 0
@objects = []
@vertices = []
@uvs = []
@normals = []
@faces = []
@color = Color.new(0.5, 0.5, 0.5)
parse
face_count = 0
@objects.each {|o| face_count+=o.faces.size}
@objects.each_with_index do |o, i|
puts "OBJECT FACES: Name: #{o.name} #{o.faces.size}, array size divided by 3: #{o.faces.size.to_f/3.0}"
end
end
def draw
glEnable(GL_CULL_FACE)
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glBegin(GL_TRIANGLES) # begin drawing model
# @objects.each_with_index do |o, i|
@faces.each do |vert|
vertex = vert[0]
uv = vert[1]
normal = vert[2]
color = vert[3]
# p vert if i > 0
glColor3f(color.red, color.green, color.blue)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@color.red, @color.green, @color.blue, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@color.red, @color.green, @color.blue, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
glNormal3f(normal.x, normal.y, normal.z)
glVertex3f(vertex.x, vertex.y, vertex.z)
end
glEnd
glDisable(GL_CULL_FACE)
glDisable(GL_COLOR_MATERIAL)
# end
end
def parse
lines = 0
@file.each_line do |line|
lines+=1
line = line.strip
array = line.split(' ')
case array[0]
when 'mtllib'
@material_file = array[1]
parse_mtllib
when 'usemtl'
# PI*(r*r)
set_material(array[1])
when 'o'
change_object(array[1])
when 'v'
add_vertex(array)
when 'vt'
add_texture_coordinate(array)
when 'vn'
add_normal(array)
when 'f'
verts = []
uvs = []
norms = []
array[1..3].each do |f|
verts << f.split("/")[0]
uvs << f.split("/")[1]
norms << f.split("/")[2]
end
verts.each_with_index do |v, index|
if uvs.first != ""
face = [@vertices[Integer(v)-1], @uvs[Integer(uvs[index])-1], @normals[Integer(norms[index])-1], material]
else
face = [@vertices[Integer(v)-1], nil, @normals[Integer(norms[index])-1], material]
end
@current_object.faces << face
@faces << face
end
end
end
puts "Total Lines: #{lines}"
end
def parse_mtllib
file = File.open(@object_path.sub(File.basename(@object_path), '')+@material_file, 'r')
file.readlines.each do |line|
array = line.strip.split(' ')
# puts array.join
case array.first
when 'newmtl'
when 'Ns' # Specular Exponent
when 'Ka' # Ambient
when 'Kd' # Diffuse
when 'Ks' # Specular
when 'Ke' # Emissive
when 'Ni' # Unknown (Blender Specific?)
when 'd' # Dissolved (Transparency)
when 'illum' # Illumination model
end
end
end
def change_object(name)
@objects << Object.new(name)
@current_object = @objects.last
end
def set_material(name)
# @current_object.
end
def material
Color.new(rand(0.1..1.0), rand(0.1..1.0), rand(0.1..1.0))
end
def faces_count
count = 0
@objects.each {|o| count+=o.faces.count}
return count
end
def add_vertex(array)
@vertex_count+=1
vert = nil
if array.size == 5
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
else
raise
end
@vertices << vert
end
def add_normal(array)
vert = nil
if array.size == 5
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
else
raise
end
@normals << vert
end
def add_texture_coordinate(array)
texture = nil
if array.size == 4
texture = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
elsif array.size == 3
texture = Vertex.new(Float(array[1]), Float(array[2]), 0.0)
else
raise
end
@uvs << texture
end
end
end
end