WOrky sorta

This commit is contained in:
2018-01-04 16:41:30 -06:00
parent 3942097c6c
commit bf7a1b48db
3 changed files with 40 additions and 57 deletions

View File

@@ -16,17 +16,16 @@ class IMICFPS
@current_object= nil
@vertex_count = 0
@objects = []
@vertices = []
@uvs = []
@normals = []
@faces = []
@color = Color.new(0.5, 0.5, 0.5)
@verts = []
@norms = []
parse
vertex_count = 0
face_count = 0
@objects.each {|o| face_count+=o.vertexes.count}
puts "vertexes count: #{@vertex_count} Objects: #{face_count}"
form_faces
@objects.each do |o|
puts "LLF-#{o.faces.size}"
face_count = 0
@objects.each {|o| face_count+=o.faces.size}
@objects.each_with_index do |o, i|
puts "OBJECT FACES: Name: #{o.name} #{o.faces.size}, array size divided by 3: #{o.faces.size.to_f/3.0}"
end
end
@@ -35,25 +34,26 @@ class IMICFPS
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glBegin(GL_TRIANGLES) # begin drawing model
@objects.each do |o|
puts "LL..#{o.faces.size}"
o.faces.each do |vert|
# @objects.each_with_index do |o, i|
@faces.each do |vert|
vertex = vert[0]
normal = vert[1]
uv = vert[1]
normal = vert[2]
color = vert[3]
# p vert if i > 0
glColor3f(@color.red, @color.green, @color.blue)
glColor3f(color.red, color.green, color.blue)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@color.red, @color.green, @color.blue, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@color.red, @color.green, @color.blue, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
glNormal3f(normal.x, normal.y, normal.z)
glVertex3f(vertex.x, vertex.y, vertex.z)
end
glEnd
glDisable(GL_CULL_FACE)
glDisable(GL_COLOR_MATERIAL)
end
# end
end
def parse
@@ -81,9 +81,23 @@ class IMICFPS
add_normal(array)
when 'f'
verts = []
uvs = []
norms = []
array[1..3].each do |f|
@verts << f.split("/")[0]
@norms << f.split("/")[2]
verts << f.split("/")[0]
uvs << f.split("/")[1]
norms << f.split("/")[2]
end
verts.each_with_index do |v, index|
if uvs.first != ""
face = [@vertices[Integer(v)-1], @uvs[Integer(uvs[index])-1], @normals[Integer(norms[index])-1], material]
else
face = [@vertices[Integer(v)-1], nil, @normals[Integer(norms[index])-1], material]
end
@current_object.faces << face
@faces << face
end
end
end
@@ -118,6 +132,9 @@ class IMICFPS
def set_material(name)
# @current_object.
end
def material
Color.new(rand(0.1..1.0), rand(0.1..1.0), rand(0.1..1.0))
end
def faces_count
count = 0
@@ -135,7 +152,7 @@ class IMICFPS
else
raise
end
@current_object.vertexes << vert
@vertices << vert
end
def add_normal(array)
@@ -147,7 +164,7 @@ class IMICFPS
else
raise
end
@current_object.normals << vert
@normals << vert
end
def add_texture_coordinate(array)
@@ -159,41 +176,7 @@ class IMICFPS
else
raise
end
@current_object.textures << texture
end
def form_faces
@verts.each_with_index do |v, index|
active_object = nil
# Look for active object
search_index = Integer(v)-1
local_search = 0
search_object_index = 0
found = false
@objects.each_with_index do |o, i|
local_search=search_index-i
search_object_index = i
if local_search.between?(local_search, local_search+o.vertexes.count-1)
active_object = o
found = true
break
end
end
raise "active_object is nil!" if active_object == nil
face = [active_object.vertexes[Integer(v)-local_search-1], active_object.normals[Integer(@norms[index])-1]]
if face.last == nil
p Integer(v)-local_search-1
p active_object.normals[@norms[index].to_i]
p Integer(@norms[index])-local_search-1
puts "V: #{active_object.vertexes.count-1}, T: #{Integer(v)-1}"
puts "Vertex: #{v}/#{Integer(v)-1}/#{Integer(v)-local_search-1}
Normal: #{index}/#{Integer(@norms[index])-1}/#{Integer(@norms[index])-local_search-1}"
raise "Bad data!"
end
active_object.faces << face
end
@uvs << texture
end
end
end

View File

@@ -2,7 +2,7 @@ class IMICFPS
class Wavefront
class Object
attr_reader :name
attr_accessor :vertexes, :texures, :normals, :faces
attr_accessor :faces
def initialize(name)
@name = name

View File

@@ -10,7 +10,7 @@ class IMICFPS
# super(Gosu.screen_width, Gosu.screen_height, true)
$window = self
@model = Wavefront::Model.new("objects/cube.obj")
# @model = Object.new("objects/sponza.obj")
# @model = Wavefront::Model.new("objects/sponza.obj")
@camera = Wavefront::Model::Vertex.new(0,-1,0)
@camera_target = Wavefront::Model::Vertex.new(0,-1,0)
@speed = 0.05