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WOrky sorta
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@@ -16,17 +16,16 @@ class IMICFPS
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@current_object= nil
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@vertex_count = 0
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@objects = []
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@vertices = []
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@uvs = []
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@normals = []
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@faces = []
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@color = Color.new(0.5, 0.5, 0.5)
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@verts = []
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@norms = []
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parse
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vertex_count = 0
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face_count = 0
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@objects.each {|o| face_count+=o.vertexes.count}
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puts "vertexes count: #{@vertex_count} Objects: #{face_count}"
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form_faces
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@objects.each do |o|
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puts "LLF-#{o.faces.size}"
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face_count = 0
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@objects.each {|o| face_count+=o.faces.size}
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@objects.each_with_index do |o, i|
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puts "OBJECT FACES: Name: #{o.name} #{o.faces.size}, array size divided by 3: #{o.faces.size.to_f/3.0}"
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end
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end
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@@ -35,25 +34,26 @@ class IMICFPS
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glEnable(GL_COLOR_MATERIAL)
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
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glBegin(GL_TRIANGLES) # begin drawing model
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@objects.each do |o|
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puts "LL..#{o.faces.size}"
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o.faces.each do |vert|
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# @objects.each_with_index do |o, i|
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@faces.each do |vert|
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vertex = vert[0]
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normal = vert[1]
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uv = vert[1]
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normal = vert[2]
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color = vert[3]
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# p vert if i > 0
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glColor3f(@color.red, @color.green, @color.blue)
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glColor3f(color.red, color.green, color.blue)
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@color.red, @color.green, @color.blue, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@color.red, @color.green, @color.blue, 1.0])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
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glNormal3f(normal.x, normal.y, normal.z)
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glVertex3f(vertex.x, vertex.y, vertex.z)
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end
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glEnd
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glDisable(GL_CULL_FACE)
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glDisable(GL_COLOR_MATERIAL)
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end
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# end
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end
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def parse
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@@ -81,9 +81,23 @@ class IMICFPS
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add_normal(array)
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when 'f'
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verts = []
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uvs = []
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norms = []
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array[1..3].each do |f|
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@verts << f.split("/")[0]
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@norms << f.split("/")[2]
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verts << f.split("/")[0]
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uvs << f.split("/")[1]
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norms << f.split("/")[2]
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end
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verts.each_with_index do |v, index|
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if uvs.first != ""
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face = [@vertices[Integer(v)-1], @uvs[Integer(uvs[index])-1], @normals[Integer(norms[index])-1], material]
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else
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face = [@vertices[Integer(v)-1], nil, @normals[Integer(norms[index])-1], material]
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end
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@current_object.faces << face
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@faces << face
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end
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end
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end
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@@ -118,6 +132,9 @@ class IMICFPS
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def set_material(name)
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# @current_object.
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end
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def material
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Color.new(rand(0.1..1.0), rand(0.1..1.0), rand(0.1..1.0))
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end
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def faces_count
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count = 0
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@@ -135,7 +152,7 @@ class IMICFPS
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else
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raise
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end
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@current_object.vertexes << vert
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@vertices << vert
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end
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def add_normal(array)
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@@ -147,7 +164,7 @@ class IMICFPS
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else
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raise
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end
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@current_object.normals << vert
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@normals << vert
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end
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def add_texture_coordinate(array)
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@@ -159,41 +176,7 @@ class IMICFPS
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else
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raise
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end
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@current_object.textures << texture
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end
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def form_faces
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@verts.each_with_index do |v, index|
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active_object = nil
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# Look for active object
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search_index = Integer(v)-1
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local_search = 0
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search_object_index = 0
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found = false
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@objects.each_with_index do |o, i|
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local_search=search_index-i
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search_object_index = i
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if local_search.between?(local_search, local_search+o.vertexes.count-1)
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active_object = o
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found = true
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break
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end
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end
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raise "active_object is nil!" if active_object == nil
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face = [active_object.vertexes[Integer(v)-local_search-1], active_object.normals[Integer(@norms[index])-1]]
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if face.last == nil
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p Integer(v)-local_search-1
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p active_object.normals[@norms[index].to_i]
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p Integer(@norms[index])-local_search-1
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puts "V: #{active_object.vertexes.count-1}, T: #{Integer(v)-1}"
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puts "Vertex: #{v}/#{Integer(v)-1}/#{Integer(v)-local_search-1}
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Normal: #{index}/#{Integer(@norms[index])-1}/#{Integer(@norms[index])-local_search-1}"
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raise "Bad data!"
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end
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active_object.faces << face
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end
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@uvs << texture
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end
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end
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end
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@@ -2,7 +2,7 @@ class IMICFPS
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class Wavefront
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class Object
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attr_reader :name
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attr_accessor :vertexes, :texures, :normals, :faces
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attr_accessor :faces
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def initialize(name)
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@name = name
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@@ -10,7 +10,7 @@ class IMICFPS
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# super(Gosu.screen_width, Gosu.screen_height, true)
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$window = self
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@model = Wavefront::Model.new("objects/cube.obj")
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# @model = Object.new("objects/sponza.obj")
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# @model = Wavefront::Model.new("objects/sponza.obj")
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@camera = Wavefront::Model::Vertex.new(0,-1,0)
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@camera_target = Wavefront::Model::Vertex.new(0,-1,0)
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@speed = 0.05
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