Disable lerping camera position when dragging with mouse, commented out debugging rects

This commit is contained in:
2019-10-08 09:16:19 -05:00
parent dcd8459462
commit 2a179ed935
2 changed files with 9 additions and 7 deletions

View File

@@ -60,13 +60,14 @@ class IMICRTS
@director.entities.each(&:draw)
@selected_entities.each(&:selected_draw)
center = @player.camera.center - @player.camera.position
draw_rect(center.x - 10, center.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY)
# center = @player.camera.center - @player.camera.position
# draw_rect(center.x - 10, center.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY)
mouse = @player.camera.transform(window.mouse)
draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
# mouse = @player.camera.transform(window.mouse)
# draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
draw_rect(@goal.x - 10, @goal.y - 10, 20, 20, Gosu::Color::WHITE, Float::INFINITY) if @goal
# Goal
# draw_rect(@goal.x - 10, @goal.y - 10, 20, 20, Gosu::Color::WHITE, Float::INFINITY) if @goal
Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
end