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https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-13 06:52:33 +00:00
Added 'reserved' field to Map::Tile for building entities to claim when placed
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@@ -3,7 +3,7 @@ tiles = [
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:barracks, :building, 400, "Builds and soldiers", tiles) do |entity|
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@@ -1,9 +1,9 @@
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tiles = [
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[false, false, false, false, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers", tiles) do |entity|
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@@ -3,7 +3,7 @@ tiles = [
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[false, false, true, false, false],
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[false, false, true, false, false],
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[false, false, true, false, false],
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[false, false, true, false, false],
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[false, false, :path, false, false],
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]
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IMICRTS::Entity.define_entity(:power_plant, :building, 800, "Generates power", tiles) do |entity|
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@@ -3,7 +3,7 @@ tiles = [
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[false, true, true, false, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, false, true, true, false],
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[false, false, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:refinery, :building, 1_400, "Generates credits", tiles) do |entity|
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@@ -1,9 +1,9 @@
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tiles = [
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[false, false, false, false, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, true, true, true, false],
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units", tiles) do |entity|
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@@ -104,7 +104,7 @@ class IMICRTS
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end
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class Tile
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attr_accessor :position, :grid_position, :image, :visible, :entity, :type
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attr_accessor :position, :grid_position, :image, :visible, :entity, :reserved, :type
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def initialize(position:, image:, visible:, type:, tile_size:)
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@position = position
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@grid_position = position.clone
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@@ -114,6 +114,7 @@ class IMICRTS
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@image = image
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@visible = visible
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@entity = nil
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@reserved = nil
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@type = type
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end
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end
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@@ -10,8 +10,8 @@ class IMICRTS
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end
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def draw
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each_tile(vector_to_grid(@game.window.mouse)) do |x, y, tile|
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if tile.entity || tile.type != :ground || @director.map.ore_at(x, y) # tile unavailable
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each_tile(vector_to_grid(@game.window.mouse)) do |tile, _data, x, y|
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if tile.entity || tile.reserved || tile.type != :ground || @director.map.ore_at(x, y) # tile unavailable
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Gosu.draw_rect(
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tile.position.x + 2, tile.position.y + 2,
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@director.map.tile_size - 4, @director.map.tile_size - 4,
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@@ -57,8 +57,12 @@ class IMICRTS
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position: CyberarmEngine::Vector.new(position.x, position.y, ZOrder::BUILDING)
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)
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each_tile(vector) do |x, y, tile|
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tile.entity = ent
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each_tile(vector) do |tile, space_required|
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if space_required == true
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tile.entity = ent
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else
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tile.reserved = ent
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end
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end
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cancel_tool
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@@ -73,8 +77,8 @@ class IMICRTS
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ent = Entity.get(@entity)
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origin = (tile.grid_position - 2)
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each_tile(vector) do |x, y, tile|
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if tile.entity || tile.type != :ground || @director.map.ore_at(x, y)
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each_tile(vector) do |tile, _data, x, y|
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if tile.entity || tile.reserved || tile.type != :ground || @director.map.ore_at(x, y)
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useable = false
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break
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end
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@@ -97,7 +101,7 @@ class IMICRTS
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other_tile = @director.map.tile_at(origin.x + x, origin.y + y)
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if other_tile
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block.call(origin.x + x, origin.y + y, other_tile)
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block.call(other_tile, space_required, origin.x + x, origin.y + y)
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end
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end
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end
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