Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected.

This commit is contained in:
2021-01-04 09:33:07 -06:00
parent f3fccc8b24
commit 7087316347
18 changed files with 93 additions and 56 deletions

View File

@@ -0,0 +1,32 @@
class IMICRTS
class LoadMenu < CyberarmEngine::GuiState
def setup
self.show_cursor = true
background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
stack(width: IMICRTS::MENU_WIDTH, height: 1.0, padding: IMICRTS::MENU_PADDING) do
background [0xff555555, Gosu::Color::GRAY]
label "Load", text_size: 78, margin: 20
label "Replays"
stack(width: 1.0, height: 0.30) do
["2020-01-31_16-31-45.replay"].each do |item|
button item, width: 1.0
end
end
label "Saves"
stack(width: 1.0, height: 0.30) do
["2020-01-31_16-31-45.save"].each do |item|
button item, width: 1.0
end
end
button("Back", width: 1.0, margin_top: 20) do
pop_state
end
end
end
end
end