Added pause menu, refreshed solo lobby menu, added settings for storing player's color and team, misc.

This commit is contained in:
2021-01-01 19:20:05 -06:00
parent 5f301337b4
commit f3fccc8b24
13 changed files with 145 additions and 54 deletions

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@@ -15,6 +15,7 @@ GEM
mini_portile2 (~> 2.4.0)
PLATFORMS
ruby
x86_64-linux
DEPENDENCIES

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@@ -26,6 +26,7 @@ require_relative "lib/states/closing"
require_relative "lib/states/menus/main_menu"
require_relative "lib/states/menus/credits_menu"
require_relative "lib/states/menus/settings_menu"
require_relative "lib/states/menus/pause_menu"
require_relative "lib/states/menus/solo_play_menu"
require_relative "lib/states/menus/multiplayer_menu"
require_relative "lib/states/menus/solo_lobby_menu"

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@@ -5,15 +5,12 @@ class IMICRTS
return unless item
item.progress += 1
item.progress += 1 if @parent.component(:building).construction_complete?
if item.progress >= item.entity.build_steps
unless item.completed
item.completed = true
return unless item.progress >= item.entity.build_steps && !item.completed
@parent.director.schedule_order(IMICRTS::Order::BUILD_UNIT_COMPLETE, @parent.player.id, @parent.id)
end
end
item.completed = true
@parent.director.schedule_order(IMICRTS::Order::BUILD_UNIT_COMPLETE, @parent.player.id, @parent.id)
end
end
end

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@@ -2,19 +2,24 @@ class IMICRTS
class Director
attr_reader :current_tick, :map, :game, :players
def initialize(game:, map:, players: [], networking_mode:, tick_rate: 10)
def initialize(game:, map:, players: [], networking_mode:, tick_rate: 10, local_game: true)
@game = game
@map = map
@players = players
@connection = IMICRTS::Connection.new(director: self, mode: networking_mode)
@networking_mode = networking_mode
@tick_rate = tick_rate
@local_game = local_game
@last_tick_at = Gosu.milliseconds
@tick_time = 1000.0 / @tick_rate
@current_tick = 0
end
def local_game?
@local_game
end
def add_player(player)
@players << player
end
@@ -145,7 +150,8 @@ class IMICRTS
end
def finalize
@connection.finalize
@server&.stop
@connection&.finalize
end
end
end

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@@ -12,6 +12,8 @@ class IMICRTS
def self.save_defaults
hash = {
player_name: "Rookie",
player_color: :orange,
player_team: 1,
player_default_map_spawn: 0,
default_map: "test_map",
@@ -43,7 +45,7 @@ class IMICRTS
end
def self.save!
File.open(Setting.file_path, "w") {|f| f.write(JSON.dump(@store))}
File.open(Setting.file_path, "w") { |f| f.write(JSON.dump(@store)) }
end
end
end

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@@ -2,17 +2,31 @@ class IMICRTS
class Game < CyberarmEngine::GuiState
Overlay = Struct.new(:image, :position, :angle, :alpha)
attr_reader :sidebar, :sidebar_actions, :overlays
attr_reader :sidebar, :sidebar_actions, :overlays, :director
attr_accessor :selected_entities
def setup
window.show_cursor = true
@options[:networking_mode] ||= :host
@options[:networking_mode] ||= :virtual
@options[:map] ||= Map.new(map_file: "maps/test_map.tmx")
@options[:local_player_id] ||= 0
@director = Director.new(game: self, map: Map.new(map_file: "maps/test_map.tmx"), networking_mode: @options[:networking_mode])
@player = Player.new(id: 0, spawnpoint: @director.map.spawnpoints.last)
@player2 = Player.new(id: 1, spawnpoint: @director.map.spawnpoints.first)
@director.add_player(@player)
@director.add_player(@player2)
@director = Director.new(game: self, map: @options[:map], networking_mode: @options[:networking_mode])
@options[:players] ||= [
{ id: 0, team: 1, spawnpoint: @director.map.spawnpoints.last, color: :orange },
{ id: 1, team: 2, spawnpoint: @director.map.spawnpoints.first, color: :lightblue }
]
@options[:players].each do |pl|
player = Player.new(id: pl[:id], spawnpoint: pl[:spawnpoint], team: pl[:team], color: TeamColors[pl[:color]])
@player = player if player.id == @options[:local_player_id]
@director.add_player(player)
end
# @player = Player.new(id: 0, spawnpoint: @director.map.spawnpoints.last)
# @player2 = Player.new(id: 1, spawnpoint: @director.map.spawnpoints.first)
# @director.add_player(@player)
# @director.add_player(@player2)
@selected_entities = []
@tool = set_tool(:entity_controller)
@@ -20,7 +34,7 @@ class IMICRTS
@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY, shadow_color: Gosu::Color.rgba(0, 0, 0, 200))
@sidebar = stack(height: 1.0) do
@sidebar = stack(width: 350, height: 1.0) do
background [0x55555555, 0x55666666]
label "SIDEBAR", text_size: 78, margin_bottom: 20
@@ -115,6 +129,8 @@ class IMICRTS
@tool.button_down(id) if @tool
@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
push_state(PauseMenu) if id == Gosu::KB_ESCAPE
end
def button_up(id)

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@@ -3,11 +3,11 @@ class IMICRTS
def setup
background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
stack(height: 1.0) do
stack(width: 600, height: 1.0) do
background [0xff555555, Gosu::Color::GRAY]
label "About I-MIC-RTS", text_size: 78, margin: 20
label "Words go here.\nMore words also go here. Thank you and have a nice day."
label "Words go here. More words also go here. Thank you and have a nice day.", text_wrap: :word_wrap
button("Back", width: 1.0, margin_top: 20) do
push_state(MainMenu)

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@@ -5,10 +5,13 @@ class IMICRTS
background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
stack(height: 1.0) do
stack(width: 350, height: 1.0) do
background [0xff555555, Gosu::Color::GRAY]
label "I-MIC-RTS", text_size: 78, margin: 20
button("Solo Play", width: 1.0) do
button("Campaign", width: 1.0) do
end
button("Skirmish", width: 1.0) do
# push_state(SoloPlayMenu)
push_state(SoloLobbyMenu)
end

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@@ -14,8 +14,12 @@ class IMICRTS
button("Refresh") do
refresh_games
end
button("Host Game")
button("Join Game")
button("Host Game") do
push_state(HostMultiplayerGameMenu)
end
button("Join Game") do
push_state(MultiplayerLobbyMenu)
end
end
button("Back", width: 1.0, margin_top: 20) do

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@@ -0,0 +1,39 @@
class IMICRTS
class PauseMenu < CyberarmEngine::GuiState
def setup
stack(width: 350) do
button "Resume", width: 1.0 do
pop_state
end
button "Settings", width: 1.0 do
push_state(SettingsMenu)
end
button "Quit", width: 1.0 do
# TODO: Confirm
previous_state.director.finalize
if previous_state&.director.local_game?
push_state(SoloLobbyMenu)
else
push_state(MultiplayerLobbyMenu)
end
end
end
end
def draw
previous_state&.draw
# Gosu.flush
super
end
def update
super
previous_state&.director.update unless previous_state&.director.local_game?
end
end
end

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@@ -3,7 +3,7 @@ class IMICRTS
def setup
background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
stack(height: 1.0) do
stack(width: 350, height: 1.0) do
background [0xff555555, Gosu::Color::GRAY]
label "Settings", text_size: 78, margin: 20
@@ -24,12 +24,12 @@ class IMICRTS
if valid_options?
save_settings
push_state(MainMenu)
pop_state
end
end
button("Back", width: 1.0, margin_top: 20) do
push_state(MainMenu)
pop_state
end
end
end

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@@ -3,40 +3,67 @@ class IMICRTS
def setup
background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
stack(height: 1.0) do
stack(width: 0.5, min_width: 720, height: 1.0) do
background [0xff555555, Gosu::Color::GRAY]
label "Lobby", text_size: 78, margin: 20
stack do
flow do
flow(width: 1.0, height: 0.8) do
flow(width: 0.70, height: 1.0) do
stack(width: 0.40) do
label "Name"
@player_name = edit_line Setting.get(:player_name), width: 1.0
elements = [:edit_line, :button, :button, :toggle_button]
["Players", "Color", "Team", "Map Preview"].each_with_index do |item, index|
stack do
label item, background: 0xff7a0d71
7.times do |i|
list_box items: [:open, :closed, :easy, :hard, :brutal], width: 1.0
end
end
stack do
case elements[index]
when :edit_line
@player_name = edit_line Setting.get(:player_name)
when :button
button item
when :toggle_button
toggle_button
end
stack(width: 0.29) do
label "Color"
@player_color = list_box items: TeamColors.keys, choose: Setting.get(:player_color).to_sym, width: 1.0
@player_color.style.background = (TeamColors[@player_color.value.to_sym])
@player_color.subscribe(:changed) do |sender, value|
@player_color.style.background = TeamColors[value.to_sym]
:handled
end
7.times do |i|
box = list_box items: TeamColors.keys, choose: TeamColors.keys[i + 1], width: 1.0
box.style.background = (TeamColors[box.value.to_sym])
box.subscribe(:changed) do |sender, value|
box.style.background = TeamColors[value.to_sym]
:handled
end
end
end
stack(width: 0.29) do
label "Team"
@player_team = list_box items: Array(1..8), choose: Setting.get(:player_team), width: 1.0
7.times do |i|
list_box items: Array(1..8), choose: i + 2, width: 1.0
end
end
end
stack(height: 100) do
stack(width: 0.30, height: 1.0) do
# TODO: Show preview image
label "Map"
@map_name = list_box items: [:test_map], choose: :test_map, width: 1.0
image "#{GAME_ROOT_PATH}/assets/logo.png", width: 1.0
end
end
flow(width: 1.0) do
button("Accept", width: 0.5) do
flow(width: 1.0, height: 0.2) do
button("Accept") do
save_playerdata
push_state(Game, networking_mode: :virtual)
map = Map.new(map_file: "maps/#{@map_name.value}.tmx")
players = [
{ id: 0, team: @player_team.value.to_i, spawnpoint: map.spawnpoints.last, color: @player_color.value.to_sym },
{ id: 1, team: 2, spawnpoint: map.spawnpoints.first, color: :lightblue }
]
push_state(Game, networking_mode: :virtual, map: map, players: players)
end
button("Back", align: :right) do
@@ -49,6 +76,8 @@ class IMICRTS
def save_playerdata
Setting.set(:player_name, @player_name.value)
Setting.set(:player_color, @player_color.value.to_sym)
Setting.set(:player_team, @player_team.value.to_i)
Setting.save!
end

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@@ -51,12 +51,5 @@ class IMICRTS
def dt
delta_time / 1000.0
end
# Override CyberarmEngine::Window#push_state to only ever have 1 state
def push_state(*args)
@states.clear
super(*args)
end
end
end