mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-13 06:52:33 +00:00
Added pause menu, refreshed solo lobby menu, added settings for storing player's color and team, misc.
This commit is contained in:
@@ -15,6 +15,7 @@ GEM
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mini_portile2 (~> 2.4.0)
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PLATFORMS
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ruby
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x86_64-linux
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DEPENDENCIES
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@@ -26,6 +26,7 @@ require_relative "lib/states/closing"
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require_relative "lib/states/menus/main_menu"
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require_relative "lib/states/menus/credits_menu"
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require_relative "lib/states/menus/settings_menu"
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require_relative "lib/states/menus/pause_menu"
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require_relative "lib/states/menus/solo_play_menu"
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require_relative "lib/states/menus/multiplayer_menu"
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require_relative "lib/states/menus/solo_lobby_menu"
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@@ -5,15 +5,12 @@ class IMICRTS
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return unless item
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item.progress += 1
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item.progress += 1 if @parent.component(:building).construction_complete?
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if item.progress >= item.entity.build_steps
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unless item.completed
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item.completed = true
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return unless item.progress >= item.entity.build_steps && !item.completed
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@parent.director.schedule_order(IMICRTS::Order::BUILD_UNIT_COMPLETE, @parent.player.id, @parent.id)
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end
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end
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item.completed = true
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@parent.director.schedule_order(IMICRTS::Order::BUILD_UNIT_COMPLETE, @parent.player.id, @parent.id)
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end
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end
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end
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@@ -2,19 +2,24 @@ class IMICRTS
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class Director
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attr_reader :current_tick, :map, :game, :players
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def initialize(game:, map:, players: [], networking_mode:, tick_rate: 10)
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def initialize(game:, map:, players: [], networking_mode:, tick_rate: 10, local_game: true)
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@game = game
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@map = map
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@players = players
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@connection = IMICRTS::Connection.new(director: self, mode: networking_mode)
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@networking_mode = networking_mode
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@tick_rate = tick_rate
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@local_game = local_game
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@last_tick_at = Gosu.milliseconds
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@tick_time = 1000.0 / @tick_rate
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@current_tick = 0
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end
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def local_game?
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@local_game
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end
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def add_player(player)
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@players << player
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end
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@@ -145,7 +150,8 @@ class IMICRTS
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end
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def finalize
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@connection.finalize
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@server&.stop
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@connection&.finalize
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end
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end
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end
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@@ -12,6 +12,8 @@ class IMICRTS
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def self.save_defaults
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hash = {
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player_name: "Rookie",
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player_color: :orange,
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player_team: 1,
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player_default_map_spawn: 0,
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default_map: "test_map",
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@@ -43,7 +45,7 @@ class IMICRTS
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end
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def self.save!
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File.open(Setting.file_path, "w") {|f| f.write(JSON.dump(@store))}
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File.open(Setting.file_path, "w") { |f| f.write(JSON.dump(@store)) }
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end
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end
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end
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@@ -2,17 +2,31 @@ class IMICRTS
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class Game < CyberarmEngine::GuiState
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Overlay = Struct.new(:image, :position, :angle, :alpha)
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attr_reader :sidebar, :sidebar_actions, :overlays
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attr_reader :sidebar, :sidebar_actions, :overlays, :director
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attr_accessor :selected_entities
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def setup
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window.show_cursor = true
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@options[:networking_mode] ||= :host
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@options[:networking_mode] ||= :virtual
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@options[:map] ||= Map.new(map_file: "maps/test_map.tmx")
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@options[:local_player_id] ||= 0
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@director = Director.new(game: self, map: Map.new(map_file: "maps/test_map.tmx"), networking_mode: @options[:networking_mode])
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@player = Player.new(id: 0, spawnpoint: @director.map.spawnpoints.last)
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@player2 = Player.new(id: 1, spawnpoint: @director.map.spawnpoints.first)
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@director.add_player(@player)
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@director.add_player(@player2)
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@director = Director.new(game: self, map: @options[:map], networking_mode: @options[:networking_mode])
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@options[:players] ||= [
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{ id: 0, team: 1, spawnpoint: @director.map.spawnpoints.last, color: :orange },
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{ id: 1, team: 2, spawnpoint: @director.map.spawnpoints.first, color: :lightblue }
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]
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@options[:players].each do |pl|
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player = Player.new(id: pl[:id], spawnpoint: pl[:spawnpoint], team: pl[:team], color: TeamColors[pl[:color]])
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@player = player if player.id == @options[:local_player_id]
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@director.add_player(player)
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end
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# @player = Player.new(id: 0, spawnpoint: @director.map.spawnpoints.last)
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# @player2 = Player.new(id: 1, spawnpoint: @director.map.spawnpoints.first)
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# @director.add_player(@player)
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# @director.add_player(@player2)
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@selected_entities = []
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@tool = set_tool(:entity_controller)
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@@ -20,7 +34,7 @@ class IMICRTS
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@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY, shadow_color: Gosu::Color.rgba(0, 0, 0, 200))
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@sidebar = stack(height: 1.0) do
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@sidebar = stack(width: 350, height: 1.0) do
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background [0x55555555, 0x55666666]
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label "SIDEBAR", text_size: 78, margin_bottom: 20
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@@ -115,6 +129,8 @@ class IMICRTS
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@tool.button_down(id) if @tool
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@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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push_state(PauseMenu) if id == Gosu::KB_ESCAPE
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end
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def button_up(id)
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@@ -3,11 +3,11 @@ class IMICRTS
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def setup
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background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
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stack(height: 1.0) do
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stack(width: 600, height: 1.0) do
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background [0xff555555, Gosu::Color::GRAY]
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label "About I-MIC-RTS", text_size: 78, margin: 20
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label "Words go here.\nMore words also go here. Thank you and have a nice day."
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label "Words go here. More words also go here. Thank you and have a nice day.", text_wrap: :word_wrap
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button("Back", width: 1.0, margin_top: 20) do
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push_state(MainMenu)
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@@ -5,10 +5,13 @@ class IMICRTS
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background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
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stack(height: 1.0) do
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stack(width: 350, height: 1.0) do
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background [0xff555555, Gosu::Color::GRAY]
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label "I-MIC-RTS", text_size: 78, margin: 20
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button("Solo Play", width: 1.0) do
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button("Campaign", width: 1.0) do
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end
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button("Skirmish", width: 1.0) do
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# push_state(SoloPlayMenu)
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push_state(SoloLobbyMenu)
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end
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@@ -14,8 +14,12 @@ class IMICRTS
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button("Refresh") do
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refresh_games
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end
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button("Host Game")
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button("Join Game")
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button("Host Game") do
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push_state(HostMultiplayerGameMenu)
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end
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button("Join Game") do
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push_state(MultiplayerLobbyMenu)
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end
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end
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button("Back", width: 1.0, margin_top: 20) do
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39
lib/states/menus/pause_menu.rb
Normal file
39
lib/states/menus/pause_menu.rb
Normal file
@@ -0,0 +1,39 @@
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class IMICRTS
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class PauseMenu < CyberarmEngine::GuiState
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def setup
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stack(width: 350) do
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button "Resume", width: 1.0 do
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pop_state
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end
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button "Settings", width: 1.0 do
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push_state(SettingsMenu)
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end
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button "Quit", width: 1.0 do
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# TODO: Confirm
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previous_state.director.finalize
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if previous_state&.director.local_game?
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push_state(SoloLobbyMenu)
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else
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push_state(MultiplayerLobbyMenu)
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end
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end
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end
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end
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def draw
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previous_state&.draw
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# Gosu.flush
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super
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end
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def update
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super
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previous_state&.director.update unless previous_state&.director.local_game?
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end
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end
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end
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@@ -3,7 +3,7 @@ class IMICRTS
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def setup
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background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
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stack(height: 1.0) do
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stack(width: 350, height: 1.0) do
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background [0xff555555, Gosu::Color::GRAY]
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label "Settings", text_size: 78, margin: 20
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@@ -24,12 +24,12 @@ class IMICRTS
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if valid_options?
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save_settings
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push_state(MainMenu)
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pop_state
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end
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end
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button("Back", width: 1.0, margin_top: 20) do
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push_state(MainMenu)
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pop_state
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end
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end
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end
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@@ -3,40 +3,67 @@ class IMICRTS
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def setup
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background [0xff7b6ead, 0xff7a0d71, 0xff7a0d71, 0xff7b6ead]
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stack(height: 1.0) do
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stack(width: 0.5, min_width: 720, height: 1.0) do
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background [0xff555555, Gosu::Color::GRAY]
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label "Lobby", text_size: 78, margin: 20
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stack do
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flow do
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flow(width: 1.0, height: 0.8) do
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flow(width: 0.70, height: 1.0) do
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stack(width: 0.40) do
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label "Name"
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@player_name = edit_line Setting.get(:player_name), width: 1.0
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elements = [:edit_line, :button, :button, :toggle_button]
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["Players", "Color", "Team", "Map Preview"].each_with_index do |item, index|
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stack do
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label item, background: 0xff7a0d71
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7.times do |i|
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list_box items: [:open, :closed, :easy, :hard, :brutal], width: 1.0
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end
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end
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stack do
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case elements[index]
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when :edit_line
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@player_name = edit_line Setting.get(:player_name)
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when :button
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button item
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when :toggle_button
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toggle_button
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end
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stack(width: 0.29) do
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label "Color"
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@player_color = list_box items: TeamColors.keys, choose: Setting.get(:player_color).to_sym, width: 1.0
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@player_color.style.background = (TeamColors[@player_color.value.to_sym])
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@player_color.subscribe(:changed) do |sender, value|
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@player_color.style.background = TeamColors[value.to_sym]
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:handled
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end
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7.times do |i|
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box = list_box items: TeamColors.keys, choose: TeamColors.keys[i + 1], width: 1.0
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box.style.background = (TeamColors[box.value.to_sym])
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box.subscribe(:changed) do |sender, value|
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box.style.background = TeamColors[value.to_sym]
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:handled
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end
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end
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end
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stack(width: 0.29) do
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label "Team"
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@player_team = list_box items: Array(1..8), choose: Setting.get(:player_team), width: 1.0
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7.times do |i|
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list_box items: Array(1..8), choose: i + 2, width: 1.0
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end
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end
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end
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stack(height: 100) do
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stack(width: 0.30, height: 1.0) do
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# TODO: Show preview image
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label "Map"
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@map_name = list_box items: [:test_map], choose: :test_map, width: 1.0
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image "#{GAME_ROOT_PATH}/assets/logo.png", width: 1.0
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end
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end
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flow(width: 1.0) do
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button("Accept", width: 0.5) do
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flow(width: 1.0, height: 0.2) do
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button("Accept") do
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save_playerdata
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push_state(Game, networking_mode: :virtual)
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map = Map.new(map_file: "maps/#{@map_name.value}.tmx")
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players = [
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{ id: 0, team: @player_team.value.to_i, spawnpoint: map.spawnpoints.last, color: @player_color.value.to_sym },
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{ id: 1, team: 2, spawnpoint: map.spawnpoints.first, color: :lightblue }
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]
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push_state(Game, networking_mode: :virtual, map: map, players: players)
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end
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button("Back", align: :right) do
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@@ -49,6 +76,8 @@ class IMICRTS
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def save_playerdata
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Setting.set(:player_name, @player_name.value)
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Setting.set(:player_color, @player_color.value.to_sym)
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Setting.set(:player_team, @player_team.value.to_i)
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Setting.save!
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end
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@@ -51,12 +51,5 @@ class IMICRTS
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def dt
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delta_time / 1000.0
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end
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# Override CyberarmEngine::Window#push_state to only ever have 1 state
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def push_state(*args)
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@states.clear
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super(*args)
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end
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end
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end
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