Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing.

This commit is contained in:
2021-01-01 10:18:16 -06:00
parent 0b3897451e
commit 74458dbfd0
22 changed files with 200 additions and 36 deletions

View File

@@ -0,0 +1,18 @@
IMICRTS::Order.define_handler(IMICRTS::Order::BUILDING_SET_WAYPOINT, arguments: [:player_id, :entity_id, :vector]) do |order, director|
director.player(order.player_id).entity(order.entity_id).component(:waypoint).set(order.vector)
end
IMICRTS::Order.define_serializer(IMICRTS::Order::BUILDING_SET_WAYPOINT) do |order, director|
# Order ID | Player ID | Entity ID | Target X | Target Y
# char | char | integer | double | double
[IMICRTS::Order::BUILDING_SET_WAYPOINT, order.player_id, order.entity_id, order.vector.x, order.vector.y].pack("CCNGG")
end
IMICRTS::Order.define_deserializer(IMICRTS::Order::BUILDING_SET_WAYPOINT) do |string, director|
# String fed into deserializer has Order ID removed
# Player ID | Entity ID | Target X | Target Y
# char | integer | double | double
data = string.unpack("CNGG")
[data[0], data[1], CyberarmEngine::Vector.new(data[2], data[3])]
end