mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-13 06:52:33 +00:00
Added initial tools support, minor refactor to sidebar actions
This commit is contained in:
@@ -11,6 +11,8 @@ require "nokogiri"
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require "json"
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require "socket"
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require_relative "lib/exts/string"
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require_relative "lib/version"
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require_relative "lib/errors"
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require_relative "lib/window"
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@@ -40,9 +42,10 @@ require_relative "lib/order"
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require_relative "lib/friendly_hash"
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require_relative "lib/director"
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require_relative "lib/player"
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require_relative "lib/entity_controller"
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require_relative "lib/tool"
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require_relative "lib/connection"
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require_relative "lib/networking/protocol"
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require_relative "lib/networking/packet"
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require_relative "lib/networking/server"
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@@ -7,7 +7,7 @@ class IMICRTS
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end
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def self.inherited(klass)
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name = klass.to_s.split("::").last.gsub(/([^A-Z])([A-Z]+)/,'\1_\2').downcase.to_sym
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name = klass.to_s.to_snakecase
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if get(name)
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raise "#{klass.inspect} is already defined!"
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@@ -9,28 +9,28 @@ class IMICRTS
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@actions = []
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end
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def add(type, *args)
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def add(type, data = {})
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action = Action.new
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case type
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when :add_to_build_queue
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ent = IMICRTS::Entity.get(args.first)
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raise "Failed to find entity: #{args.first.inspect}" unless ent
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ent = IMICRTS::Entity.get(data[:entity])
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raise "Failed to find entity: #{data[:entity].inspect}" unless ent
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action.label = ent.name.to_s.split("_").map{ |s| s.capitalize }.join(" ")
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action.description = "Cost: #{ent.cost}\n#{ent.description}"
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action.block = proc { @parent.component(:build_queue).add(args.first) }
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action.block = proc { @parent.component(:build_queue).add(data[:entity]) }
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when :set_build_tool
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ent = IMICRTS::Entity.get(args[1])
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raise "Failed to find entity: #{args[1].inspect}" unless ent
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when :set_tool
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ent = IMICRTS::Entity.get(data[:entity])
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raise "Failed to find entity: #{data[:entity].inspect}" unless ent
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action.label = ent.name.to_s.split("_").map { |s| s.capitalize }.join(" ")
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action.description = "Cost: #{ent.cost}\n#{ent.description}"
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action.block = proc { @parent.director.game.set_tool(:building, ent) }
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action.block = proc { @parent.director.game.set_tool(data[:tool], data) }
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else
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raise "Unhandled sidebar action: #{action.inspect}"
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raise "Unhandled sidebar action: #{type.inspect}"
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end
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@actions << action
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@@ -1,7 +1,7 @@
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class IMICRTS
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class Director
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attr_reader :current_tick, :map, :game
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def initialize(game:, map:, players:, networking_mode:, tick_rate: 10)
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def initialize(game:, map:, players: [], networking_mode:, tick_rate: 10)
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@game = game
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@map = map
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@players = players
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@@ -14,6 +14,10 @@ class IMICRTS
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@current_tick = 0
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end
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def add_player(player)
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@players << player
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end
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def update
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if (Gosu.milliseconds - @last_tick_at) >= @tick_time
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@last_tick_at = Gosu.milliseconds
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@@ -1,7 +1,7 @@
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :construction_worker)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :construction_worker})
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entity.radius = 40
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entity.max_health = 100.0
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@@ -1,7 +1,7 @@
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :helicopter)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :helicopter})
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entity.radius = 26
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entity.max_health = 100.0
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@@ -1,9 +1,9 @@
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :jeep)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :tank)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :harvester)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :tank})
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :harvester})
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entity.radius = 48
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entity.max_health = 100.0
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@@ -3,7 +3,7 @@ IMICRTS::Entity.define_entity(:construction_worker, :unit, 1000, "Constructs bui
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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[:power_plant, :refinery, :barracks, :war_factory, :helipad, :construction_yard].each do |ent|
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entity.component(:sidebar_actions).add(:set_build_tool, :place_building, ent)
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entity.component(:sidebar_actions).add(:set_tool, {tool: :place_entity, entity: ent, construction_worker: entity})
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end
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entity.radius = 14
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@@ -18,7 +18,7 @@ class IMICRTS
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attr_reader :director, :player, :id, :name, :type, :speed
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attr_accessor :position, :angle, :radius, :target, :state,
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:movement, :health, :max_health,
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:turret, :center, :particle_emitters
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:turret, :center, :particle_emitters, :color
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def initialize(name:, player:, id:, position:, angle:, director:)
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@player = player
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@id = id
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@@ -26,6 +26,7 @@ class IMICRTS
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@angle = angle
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@director = director
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@speed = 0.5
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@color = Gosu::Color.rgba(255, 255, 255, 255)
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@sight_radius = 5 # tiles
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@range_radius = 3 # tiles
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@@ -104,6 +105,14 @@ class IMICRTS
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@position.distance(vector) < @radius + 1
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end
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def die?
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if @health
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@health <= 0
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else
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false
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end
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end
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def render
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@render = Gosu.render(@shell_image.width, @shell_image.height, retro: true) do
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@body_image.draw(0, 0, 0) if @body_image
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@@ -114,7 +123,7 @@ class IMICRTS
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def draw
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render unless @render
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@render.draw_rot(@position.x, @position.y, @position.z, @angle, @center.x, @center.y)
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@render.draw_rot(@position.x, @position.y, @position.z, @angle, @center.x, @center.y, 1, 1, @color)
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component(:turret).draw if component(:turret)
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@particle_emitters.each(&:draw)
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5
lib/exts/string.rb
Normal file
5
lib/exts/string.rb
Normal file
@@ -0,0 +1,5 @@
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class String
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def to_snakecase
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self.to_s.split("::").last.gsub(/([^A-Z])([A-Z]+)/,'\1_\2').downcase.to_sym
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end
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end
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@@ -1,9 +1,10 @@
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class IMICRTS
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class Player
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attr_reader :id, :name, :color, :team, :entities, :orders, :camera
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attr_reader :id, :name, :color, :team, :entities, :orders, :camera, :spawnpoint
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attr_reader :selected_entities
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def initialize(id:, name: nil, color: Gosu::Color.rgb(rand(150..200), rand(100..200), rand(150..200)), team: nil)
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def initialize(id:, spawnpoint:, name: nil, color: Gosu::Color.rgb(rand(150..200), rand(100..200), rand(150..200)), team: nil)
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@id = id
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@spawnpoint = spawnpoint
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@name = name ? name : "Novice-#{id}"
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@color = color
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@team = team
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@@ -3,14 +3,17 @@ class IMICRTS
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Overlay = Struct.new(:image, :position, :angle, :alpha)
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attr_reader :sidebar, :sidebar_actions, :overlays
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attr_accessor :selected_entities
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def setup
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window.show_cursor = true
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@options[:networking_mode] ||= :host
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@player = Player.new(id: 0)
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@director = Director.new(game: self, map: Map.new(map_file: "maps/test_map.tmx"), networking_mode: @options[:networking_mode], players: [@player])
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@entity_controller = EntityController.new(game: self, director: @director, player: @player)
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@director = Director.new(game: self, map: Map.new(map_file: "maps/test_map.tmx"), networking_mode: @options[:networking_mode])
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@player = Player.new(id: 0, spawnpoint: @director.map.spawnpoints.last)
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@director.add_player(@player)
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@selected_entities = []
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@tool = set_tool(:entity_controller)
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@overlays = []
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@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY, shadow_color: Gosu::Color.rgba(0, 0, 0, 200))
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@@ -20,38 +23,8 @@ class IMICRTS
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label "SIDEBAR", text_size: 78, margin_bottom: 20
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flow(width: 1.0) do
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flow(width: 1.0, height: 1.0) do
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@sidebar_actions = stack(width: 0.9) do
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button("Harvester", width: 1.0) do
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@player.entities << Entity.new(
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name: :harvester,
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director: @director,
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player: @player,
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id: @player.next_entity_id,
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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button("Construction Worker", width: 1.0) do
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@player.entities << Entity.new(
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name: :construction_worker,
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director: @director,
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player: @player,
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id: @player.next_entity_id,
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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button("Tank", width: 1.0) do
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@player.entities << Entity.new(
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name: :tank,
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director: @director,
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player: @player,
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id: @player.next_entity_id,
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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end
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# Power meter
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@@ -59,49 +32,17 @@ class IMICRTS
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background Gosu::Color::GREEN
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end
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end
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button("Leave", width: 1.0, margin_top: 20) do
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finalize
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push_state(MainMenu)
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end
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end
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# 100.times { |i| [@c, @h, @t].sample.instance_variable_get("@block").call }
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spawnpoint = @director.map.spawnpoints.last
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# TODO: implement tools
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@director.spawn_entity(
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player_id: @player.id, name: :construction_yard,
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position: CyberarmEngine::Vector.new(spawnpoint.x, spawnpoint.y, ZOrder::BUILDING)
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position: CyberarmEngine::Vector.new(@player.spawnpoint.x, @player.spawnpoint.y, ZOrder::BUILDING)
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)
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@director.spawn_entity(
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player_id: @player.id, name: :construction_worker,
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position: CyberarmEngine::Vector.new(spawnpoint.x - 64, spawnpoint.y + 64, ZOrder::GROUND_VEHICLE)
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)
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@director.spawn_entity(
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player_id: @player.id, name: :power_plant,
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position: CyberarmEngine::Vector.new(spawnpoint.x + 64, spawnpoint.y + 64, ZOrder::BUILDING)
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)
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@director.spawn_entity(
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player_id: @player.id, name: :refinery,
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position: CyberarmEngine::Vector.new(spawnpoint.x + 130, spawnpoint.y + 64, ZOrder::BUILDING)
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)
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@director.spawn_entity(
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player_id: @player.id, name: :war_factory,
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position: CyberarmEngine::Vector.new(spawnpoint.x + 130, spawnpoint.y - 64, ZOrder::BUILDING)
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)
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@director.spawn_entity(
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player_id: @player.id, name: :helipad,
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position: CyberarmEngine::Vector.new(spawnpoint.x - 32, spawnpoint.y - 96, ZOrder::BUILDING)
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)
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@director.spawn_entity(
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player_id: @player.id, name: :barracks,
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position: CyberarmEngine::Vector.new(spawnpoint.x - 32, spawnpoint.y + 128, ZOrder::BUILDING)
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position: CyberarmEngine::Vector.new(@player.spawnpoint.x - 64, @player.spawnpoint.y + 64, ZOrder::GROUND_VEHICLE)
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)
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end
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@@ -113,7 +54,7 @@ class IMICRTS
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@player.camera.draw do
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@director.map.draw(@player.camera)
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@director.entities.each(&:draw)
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@entity_controller.selected_entities.each(&:selected_draw)
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@selected_entities.each(&:selected_draw)
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@overlays.each do |overlay|
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overlay.image.draw_rot(overlay.position.x, overlay.position.y, overlay.position.z, overlay.angle, 0.5, 0.5, 1, 1, Gosu::Color.rgba(255, 255, 255, overlay.alpha))
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@@ -123,7 +64,7 @@ class IMICRTS
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@overlays.delete(overlay) if overlay.alpha <= 0
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end
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@entity_controller.draw
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@tool.draw if @tool
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end
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@debug_info.draw if Setting.enabled?(:debug_info_bar)
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@@ -134,7 +75,7 @@ class IMICRTS
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@director.update
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@player.camera.update
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@entity_controller.update
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@tool.update if @tool
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mouse = @player.camera.transform(window.mouse)
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tile = @director.map.tile_at(mouse.x / @director.map.tile_size, mouse.y / @director.map.tile_size)
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@@ -161,19 +102,23 @@ class IMICRTS
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def button_down(id)
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super
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@entity_controller.button_down(id)
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@tool.button_down(id) if @tool
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@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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end
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def button_up(id)
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super
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@entity_controller.button_up(id)
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@tool.button_up(id) if @tool
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@player.camera.button_up(id)
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end
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def set_tool(tool, *args)
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pp tool, args
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def set_tool(tool, data = {})
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unless tool
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set_tool(:entity_controller)
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else
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@tool = Tool.get(tool).new(data, game: self, director: @director, player: @player)
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end
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end
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def finalize
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49
lib/tool.rb
Normal file
49
lib/tool.rb
Normal file
@@ -0,0 +1,49 @@
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class IMICRTS
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class Tool
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@@tools = {}
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def self.get(tool)
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@@tools.dig(tool)
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end
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def self.inherited(subclass)
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@@tools[subclass.to_s.to_snakecase] = subclass
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end
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attr_reader :game, :director, :player
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def initialize(options = {}, game: nil, director: nil, player: nil)
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@options = options
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@game = game
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@director = director
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@player = player
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setup
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end
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def setup
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end
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def draw
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end
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def update
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end
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def button_down(id)
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end
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def button_up(id)
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end
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def cost
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return 0
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end
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||||
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def cancel_tool
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@game.set_tool(nil)
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end
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end
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end
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||||
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Dir.glob("#{IMICRTS::GAME_ROOT_PATH}/lib/tools/**/*.rb").each do |tool|
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require_relative tool
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end
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@@ -1,14 +1,8 @@
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||||
class IMICRTS
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||||
# Handles entity de/selection and order manipulation
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||||
class EntityController
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||||
attr_reader :selected_entities
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||||
def initialize(game:, director:, player:)
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||||
@game = game
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||||
@director = director
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||||
@player = player
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||||
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||||
# Handles entity de/selection and basic move order
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class EntityController < Tool
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def setup
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||||
@drag_start = CyberarmEngine::Vector.new
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@selected_entities = []
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||||
end
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||||
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||||
def draw
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||||
@@ -46,7 +40,7 @@ class IMICRTS
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||||
@selection_start = @player.camera.transform(@game.window.mouse)
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||||
end
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||||
when Gosu::MS_RIGHT
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||||
if @selected_entities.size > 0
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||||
if @game.selected_entities.size > 0
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||||
@director.schedule_order(Order::MOVE, @player.id, @player.camera.transform(@game.window.mouse))
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||||
|
||||
@game.overlays << Game::Overlay.new(Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/cursors/move.png"), @player.camera.transform(@game.window.mouse), 0, 255)
|
||||
@@ -62,14 +56,14 @@ class IMICRTS
|
||||
@box = nil
|
||||
@selection_start = nil
|
||||
|
||||
diff = (@player.selected_entities - @selected_entities)
|
||||
diff = (@player.selected_entities - @game.selected_entities)
|
||||
|
||||
@director.schedule_order(Order::DESELECTED_UNITS, @player.id, diff) if diff.size > 0
|
||||
if @selected_entities.size > 0
|
||||
@director.schedule_order(Order::SELECTED_UNITS, @player.id, @selected_entities)
|
||||
if @game.selected_entities.size > 0
|
||||
@director.schedule_order(Order::SELECTED_UNITS, @player.id, @game.selected_entities)
|
||||
else
|
||||
pick_entity
|
||||
if ent = @selected_entities.first
|
||||
if ent = @game.selected_entities.first
|
||||
return unless ent.component(:sidebar_actions)
|
||||
|
||||
@game.sidebar_actions.clear do |stack|
|
||||
@@ -92,8 +86,8 @@ class IMICRTS
|
||||
end
|
||||
|
||||
if found
|
||||
@selected_entities = [found]
|
||||
@director.schedule_order(Order::SELECTED_UNITS, @player.id, @selected_entities)
|
||||
@game.selected_entities = [found]
|
||||
@director.schedule_order(Order::SELECTED_UNITS, @player.id, @game.selected_entities)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -107,9 +101,9 @@ class IMICRTS
|
||||
end
|
||||
|
||||
if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
|
||||
@selected_entities = @selected_entities.union(selected_entities)
|
||||
@game.selected_entities = @game.selected_entities.union(selected_entities)
|
||||
else
|
||||
@selected_entities = selected_entities
|
||||
@game.selected_entities = selected_entities
|
||||
end
|
||||
end
|
||||
end
|
||||
49
lib/tools/place_entity.rb
Normal file
49
lib/tools/place_entity.rb
Normal file
@@ -0,0 +1,49 @@
|
||||
class IMICRTS
|
||||
class PlaceEntity < Tool
|
||||
attr_reader :entity, :construction_worker
|
||||
|
||||
def setup
|
||||
@entity = @options[:entity]
|
||||
@construction_worker = @options[:construction_worker]
|
||||
|
||||
@preview = Entity.new(name: @entity, player: @player, id: 0, position: CyberarmEngine::Vector.new, angle: 0, director: @director)
|
||||
end
|
||||
|
||||
def draw
|
||||
# TODO: draw affected tiles
|
||||
@preview.draw
|
||||
end
|
||||
|
||||
def update
|
||||
# TODO: ensure that construction worker is alive
|
||||
cancel_tool if @construction_worker.die?
|
||||
@preview.position = @player.camera.transform(@game.window.mouse)
|
||||
@preview.position.z = ZOrder::OVERLAY
|
||||
|
||||
@preview.color.alpha = 150
|
||||
end
|
||||
|
||||
def button_down(id)
|
||||
case id
|
||||
when Gosu::MsRight
|
||||
cancel_tool
|
||||
end
|
||||
end
|
||||
|
||||
def button_up(id)
|
||||
case id
|
||||
when Gosu::MsLeft
|
||||
return if @game.sidebar.hit?(@game.window.mouse_x, @game.window.mouse_y)
|
||||
|
||||
transform = @player.camera.transform(@game.window.mouse)
|
||||
|
||||
@director.spawn_entity(
|
||||
player_id: @player.id, name: @entity,
|
||||
position: CyberarmEngine::Vector.new(transform.x, transform.y, ZOrder::BUILDING)
|
||||
)
|
||||
|
||||
cancel_tool
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
9
lib/tools/repair_entity.rb
Normal file
9
lib/tools/repair_entity.rb
Normal file
@@ -0,0 +1,9 @@
|
||||
class IMICRTS
|
||||
class SellEntity < Tool
|
||||
attr_accessor :entity
|
||||
|
||||
def setup
|
||||
@entity = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
9
lib/tools/sell_entity.rb
Normal file
9
lib/tools/sell_entity.rb
Normal file
@@ -0,0 +1,9 @@
|
||||
class IMICRTS
|
||||
class SellEntity < Tool
|
||||
attr_accessor :entity
|
||||
|
||||
def setup
|
||||
@entity = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user