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Added initial tools support, minor refactor to sidebar actions
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@@ -1,7 +1,7 @@
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :construction_worker)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :construction_worker})
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entity.radius = 40
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entity.max_health = 100.0
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@@ -1,7 +1,7 @@
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :helicopter)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :helicopter})
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entity.radius = 26
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entity.max_health = 100.0
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@@ -1,9 +1,9 @@
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units") do |entity|
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :jeep)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :tank)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :harvester)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :tank})
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :harvester})
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entity.radius = 48
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entity.max_health = 100.0
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