mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-15 15:52:34 +00:00
Added initial tools support, minor refactor to sidebar actions
This commit is contained in:
@@ -11,6 +11,8 @@ require "nokogiri"
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require "json"
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require "json"
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require "socket"
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require "socket"
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require_relative "lib/exts/string"
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require_relative "lib/version"
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require_relative "lib/version"
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require_relative "lib/errors"
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require_relative "lib/errors"
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require_relative "lib/window"
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require_relative "lib/window"
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@@ -40,9 +42,10 @@ require_relative "lib/order"
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require_relative "lib/friendly_hash"
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require_relative "lib/friendly_hash"
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require_relative "lib/director"
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require_relative "lib/director"
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require_relative "lib/player"
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require_relative "lib/player"
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require_relative "lib/entity_controller"
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require_relative "lib/tool"
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require_relative "lib/connection"
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require_relative "lib/connection"
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require_relative "lib/networking/protocol"
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require_relative "lib/networking/protocol"
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require_relative "lib/networking/packet"
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require_relative "lib/networking/packet"
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require_relative "lib/networking/server"
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require_relative "lib/networking/server"
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@@ -7,7 +7,7 @@ class IMICRTS
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end
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end
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def self.inherited(klass)
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def self.inherited(klass)
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name = klass.to_s.split("::").last.gsub(/([^A-Z])([A-Z]+)/,'\1_\2').downcase.to_sym
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name = klass.to_s.to_snakecase
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if get(name)
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if get(name)
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raise "#{klass.inspect} is already defined!"
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raise "#{klass.inspect} is already defined!"
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@@ -9,28 +9,28 @@ class IMICRTS
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@actions = []
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@actions = []
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end
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end
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def add(type, *args)
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def add(type, data = {})
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action = Action.new
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action = Action.new
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case type
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case type
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when :add_to_build_queue
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when :add_to_build_queue
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ent = IMICRTS::Entity.get(args.first)
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ent = IMICRTS::Entity.get(data[:entity])
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raise "Failed to find entity: #{args.first.inspect}" unless ent
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raise "Failed to find entity: #{data[:entity].inspect}" unless ent
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action.label = ent.name.to_s.split("_").map{ |s| s.capitalize }.join(" ")
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action.label = ent.name.to_s.split("_").map{ |s| s.capitalize }.join(" ")
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action.description = "Cost: #{ent.cost}\n#{ent.description}"
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action.description = "Cost: #{ent.cost}\n#{ent.description}"
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action.block = proc { @parent.component(:build_queue).add(args.first) }
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action.block = proc { @parent.component(:build_queue).add(data[:entity]) }
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when :set_build_tool
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when :set_tool
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ent = IMICRTS::Entity.get(args[1])
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ent = IMICRTS::Entity.get(data[:entity])
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raise "Failed to find entity: #{args[1].inspect}" unless ent
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raise "Failed to find entity: #{data[:entity].inspect}" unless ent
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action.label = ent.name.to_s.split("_").map { |s| s.capitalize }.join(" ")
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action.label = ent.name.to_s.split("_").map { |s| s.capitalize }.join(" ")
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action.description = "Cost: #{ent.cost}\n#{ent.description}"
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action.description = "Cost: #{ent.cost}\n#{ent.description}"
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action.block = proc { @parent.director.game.set_tool(:building, ent) }
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action.block = proc { @parent.director.game.set_tool(data[:tool], data) }
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else
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else
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raise "Unhandled sidebar action: #{action.inspect}"
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raise "Unhandled sidebar action: #{type.inspect}"
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end
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end
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@actions << action
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@actions << action
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@@ -1,7 +1,7 @@
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class IMICRTS
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class IMICRTS
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class Director
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class Director
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attr_reader :current_tick, :map, :game
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attr_reader :current_tick, :map, :game
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def initialize(game:, map:, players:, networking_mode:, tick_rate: 10)
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def initialize(game:, map:, players: [], networking_mode:, tick_rate: 10)
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@game = game
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@game = game
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@map = map
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@map = map
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@players = players
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@players = players
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@@ -14,6 +14,10 @@ class IMICRTS
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@current_tick = 0
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@current_tick = 0
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end
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end
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def add_player(player)
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@players << player
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end
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def update
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def update
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if (Gosu.milliseconds - @last_tick_at) >= @tick_time
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if (Gosu.milliseconds - @last_tick_at) >= @tick_time
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@last_tick_at = Gosu.milliseconds
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@last_tick_at = Gosu.milliseconds
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@@ -1,7 +1,7 @@
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers") do |entity|
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers") do |entity|
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entity.has(:build_queue)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :construction_worker)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :construction_worker})
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entity.radius = 40
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entity.radius = 40
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entity.max_health = 100.0
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entity.max_health = 100.0
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@@ -1,7 +1,7 @@
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters") do |entity|
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters") do |entity|
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entity.has(:build_queue)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :helicopter)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :helicopter})
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entity.radius = 26
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entity.radius = 26
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entity.max_health = 100.0
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entity.max_health = 100.0
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@@ -1,9 +1,9 @@
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units") do |entity|
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units") do |entity|
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entity.has(:build_queue)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, :jeep)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})
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entity.component(:sidebar_actions).add(:add_to_build_queue, :tank)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :tank})
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entity.component(:sidebar_actions).add(:add_to_build_queue, :harvester)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :harvester})
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entity.radius = 48
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entity.radius = 48
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entity.max_health = 100.0
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entity.max_health = 100.0
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@@ -3,7 +3,7 @@ IMICRTS::Entity.define_entity(:construction_worker, :unit, 1000, "Constructs bui
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entity.has(:build_queue)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.has(:sidebar_actions)
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[:power_plant, :refinery, :barracks, :war_factory, :helipad, :construction_yard].each do |ent|
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[:power_plant, :refinery, :barracks, :war_factory, :helipad, :construction_yard].each do |ent|
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entity.component(:sidebar_actions).add(:set_build_tool, :place_building, ent)
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entity.component(:sidebar_actions).add(:set_tool, {tool: :place_entity, entity: ent, construction_worker: entity})
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end
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end
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entity.radius = 14
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entity.radius = 14
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@@ -18,7 +18,7 @@ class IMICRTS
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attr_reader :director, :player, :id, :name, :type, :speed
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attr_reader :director, :player, :id, :name, :type, :speed
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attr_accessor :position, :angle, :radius, :target, :state,
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attr_accessor :position, :angle, :radius, :target, :state,
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:movement, :health, :max_health,
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:movement, :health, :max_health,
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:turret, :center, :particle_emitters
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:turret, :center, :particle_emitters, :color
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def initialize(name:, player:, id:, position:, angle:, director:)
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def initialize(name:, player:, id:, position:, angle:, director:)
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@player = player
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@player = player
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@id = id
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@id = id
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@@ -26,6 +26,7 @@ class IMICRTS
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@angle = angle
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@angle = angle
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@director = director
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@director = director
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@speed = 0.5
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@speed = 0.5
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@color = Gosu::Color.rgba(255, 255, 255, 255)
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@sight_radius = 5 # tiles
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@sight_radius = 5 # tiles
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@range_radius = 3 # tiles
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@range_radius = 3 # tiles
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@@ -104,6 +105,14 @@ class IMICRTS
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@position.distance(vector) < @radius + 1
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@position.distance(vector) < @radius + 1
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end
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end
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def die?
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if @health
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@health <= 0
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else
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false
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end
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end
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def render
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def render
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@render = Gosu.render(@shell_image.width, @shell_image.height, retro: true) do
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@render = Gosu.render(@shell_image.width, @shell_image.height, retro: true) do
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@body_image.draw(0, 0, 0) if @body_image
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@body_image.draw(0, 0, 0) if @body_image
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@@ -114,7 +123,7 @@ class IMICRTS
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def draw
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def draw
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render unless @render
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render unless @render
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@render.draw_rot(@position.x, @position.y, @position.z, @angle, @center.x, @center.y)
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@render.draw_rot(@position.x, @position.y, @position.z, @angle, @center.x, @center.y, 1, 1, @color)
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component(:turret).draw if component(:turret)
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component(:turret).draw if component(:turret)
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@particle_emitters.each(&:draw)
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@particle_emitters.each(&:draw)
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5
lib/exts/string.rb
Normal file
5
lib/exts/string.rb
Normal file
@@ -0,0 +1,5 @@
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class String
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def to_snakecase
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self.to_s.split("::").last.gsub(/([^A-Z])([A-Z]+)/,'\1_\2').downcase.to_sym
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end
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end
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@@ -1,9 +1,10 @@
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class IMICRTS
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class IMICRTS
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class Player
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class Player
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attr_reader :id, :name, :color, :team, :entities, :orders, :camera
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attr_reader :id, :name, :color, :team, :entities, :orders, :camera, :spawnpoint
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attr_reader :selected_entities
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attr_reader :selected_entities
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def initialize(id:, name: nil, color: Gosu::Color.rgb(rand(150..200), rand(100..200), rand(150..200)), team: nil)
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def initialize(id:, spawnpoint:, name: nil, color: Gosu::Color.rgb(rand(150..200), rand(100..200), rand(150..200)), team: nil)
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@id = id
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@id = id
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@spawnpoint = spawnpoint
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@name = name ? name : "Novice-#{id}"
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@name = name ? name : "Novice-#{id}"
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@color = color
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@color = color
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@team = team
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@team = team
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@@ -3,14 +3,17 @@ class IMICRTS
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Overlay = Struct.new(:image, :position, :angle, :alpha)
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Overlay = Struct.new(:image, :position, :angle, :alpha)
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attr_reader :sidebar, :sidebar_actions, :overlays
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attr_reader :sidebar, :sidebar_actions, :overlays
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attr_accessor :selected_entities
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def setup
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def setup
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window.show_cursor = true
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window.show_cursor = true
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@options[:networking_mode] ||= :host
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@options[:networking_mode] ||= :host
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@player = Player.new(id: 0)
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@director = Director.new(game: self, map: Map.new(map_file: "maps/test_map.tmx"), networking_mode: @options[:networking_mode])
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@director = Director.new(game: self, map: Map.new(map_file: "maps/test_map.tmx"), networking_mode: @options[:networking_mode], players: [@player])
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@player = Player.new(id: 0, spawnpoint: @director.map.spawnpoints.last)
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@entity_controller = EntityController.new(game: self, director: @director, player: @player)
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@director.add_player(@player)
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@selected_entities = []
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@tool = set_tool(:entity_controller)
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@overlays = []
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@overlays = []
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@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY, shadow_color: Gosu::Color.rgba(0, 0, 0, 200))
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@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY, shadow_color: Gosu::Color.rgba(0, 0, 0, 200))
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@@ -20,38 +23,8 @@ class IMICRTS
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label "SIDEBAR", text_size: 78, margin_bottom: 20
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label "SIDEBAR", text_size: 78, margin_bottom: 20
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flow(width: 1.0) do
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flow(width: 1.0, height: 1.0) do
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@sidebar_actions = stack(width: 0.9) do
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@sidebar_actions = stack(width: 0.9) do
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button("Harvester", width: 1.0) do
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@player.entities << Entity.new(
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name: :harvester,
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director: @director,
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player: @player,
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id: @player.next_entity_id,
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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button("Construction Worker", width: 1.0) do
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@player.entities << Entity.new(
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name: :construction_worker,
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director: @director,
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player: @player,
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id: @player.next_entity_id,
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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button("Tank", width: 1.0) do
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@player.entities << Entity.new(
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name: :tank,
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director: @director,
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player: @player,
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id: @player.next_entity_id,
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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end
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end
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# Power meter
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# Power meter
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@@ -59,49 +32,17 @@ class IMICRTS
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background Gosu::Color::GREEN
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background Gosu::Color::GREEN
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end
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end
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end
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end
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||||||
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button("Leave", width: 1.0, margin_top: 20) do
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finalize
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push_state(MainMenu)
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end
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end
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end
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# 100.times { |i| [@c, @h, @t].sample.instance_variable_get("@block").call }
|
# TODO: implement tools
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spawnpoint = @director.map.spawnpoints.last
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@director.spawn_entity(
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@director.spawn_entity(
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player_id: @player.id, name: :construction_yard,
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player_id: @player.id, name: :construction_yard,
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position: CyberarmEngine::Vector.new(spawnpoint.x, spawnpoint.y, ZOrder::BUILDING)
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position: CyberarmEngine::Vector.new(@player.spawnpoint.x, @player.spawnpoint.y, ZOrder::BUILDING)
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)
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)
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||||||
@director.spawn_entity(
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@director.spawn_entity(
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player_id: @player.id, name: :construction_worker,
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player_id: @player.id, name: :construction_worker,
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position: CyberarmEngine::Vector.new(spawnpoint.x - 64, spawnpoint.y + 64, ZOrder::GROUND_VEHICLE)
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position: CyberarmEngine::Vector.new(@player.spawnpoint.x - 64, @player.spawnpoint.y + 64, ZOrder::GROUND_VEHICLE)
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||||||
)
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||||||
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||||||
@director.spawn_entity(
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||||||
player_id: @player.id, name: :power_plant,
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||||||
position: CyberarmEngine::Vector.new(spawnpoint.x + 64, spawnpoint.y + 64, ZOrder::BUILDING)
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)
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||||||
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||||||
@director.spawn_entity(
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||||||
player_id: @player.id, name: :refinery,
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||||||
position: CyberarmEngine::Vector.new(spawnpoint.x + 130, spawnpoint.y + 64, ZOrder::BUILDING)
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|
||||||
)
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|
||||||
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|
||||||
@director.spawn_entity(
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||||||
player_id: @player.id, name: :war_factory,
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|
||||||
position: CyberarmEngine::Vector.new(spawnpoint.x + 130, spawnpoint.y - 64, ZOrder::BUILDING)
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|
||||||
)
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||||||
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||||||
@director.spawn_entity(
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||||||
player_id: @player.id, name: :helipad,
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|
||||||
position: CyberarmEngine::Vector.new(spawnpoint.x - 32, spawnpoint.y - 96, ZOrder::BUILDING)
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|
||||||
)
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|
||||||
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|
||||||
@director.spawn_entity(
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|
||||||
player_id: @player.id, name: :barracks,
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|
||||||
position: CyberarmEngine::Vector.new(spawnpoint.x - 32, spawnpoint.y + 128, ZOrder::BUILDING)
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|
||||||
)
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)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -113,7 +54,7 @@ class IMICRTS
|
|||||||
@player.camera.draw do
|
@player.camera.draw do
|
||||||
@director.map.draw(@player.camera)
|
@director.map.draw(@player.camera)
|
||||||
@director.entities.each(&:draw)
|
@director.entities.each(&:draw)
|
||||||
@entity_controller.selected_entities.each(&:selected_draw)
|
@selected_entities.each(&:selected_draw)
|
||||||
|
|
||||||
@overlays.each do |overlay|
|
@overlays.each do |overlay|
|
||||||
overlay.image.draw_rot(overlay.position.x, overlay.position.y, overlay.position.z, overlay.angle, 0.5, 0.5, 1, 1, Gosu::Color.rgba(255, 255, 255, overlay.alpha))
|
overlay.image.draw_rot(overlay.position.x, overlay.position.y, overlay.position.z, overlay.angle, 0.5, 0.5, 1, 1, Gosu::Color.rgba(255, 255, 255, overlay.alpha))
|
||||||
@@ -123,7 +64,7 @@ class IMICRTS
|
|||||||
@overlays.delete(overlay) if overlay.alpha <= 0
|
@overlays.delete(overlay) if overlay.alpha <= 0
|
||||||
end
|
end
|
||||||
|
|
||||||
@entity_controller.draw
|
@tool.draw if @tool
|
||||||
end
|
end
|
||||||
|
|
||||||
@debug_info.draw if Setting.enabled?(:debug_info_bar)
|
@debug_info.draw if Setting.enabled?(:debug_info_bar)
|
||||||
@@ -134,7 +75,7 @@ class IMICRTS
|
|||||||
|
|
||||||
@director.update
|
@director.update
|
||||||
@player.camera.update
|
@player.camera.update
|
||||||
@entity_controller.update
|
@tool.update if @tool
|
||||||
|
|
||||||
mouse = @player.camera.transform(window.mouse)
|
mouse = @player.camera.transform(window.mouse)
|
||||||
tile = @director.map.tile_at(mouse.x / @director.map.tile_size, mouse.y / @director.map.tile_size)
|
tile = @director.map.tile_at(mouse.x / @director.map.tile_size, mouse.y / @director.map.tile_size)
|
||||||
@@ -161,19 +102,23 @@ class IMICRTS
|
|||||||
def button_down(id)
|
def button_down(id)
|
||||||
super
|
super
|
||||||
|
|
||||||
@entity_controller.button_down(id)
|
@tool.button_down(id) if @tool
|
||||||
@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
|
@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
|
||||||
end
|
end
|
||||||
|
|
||||||
def button_up(id)
|
def button_up(id)
|
||||||
super
|
super
|
||||||
|
|
||||||
@entity_controller.button_up(id)
|
@tool.button_up(id) if @tool
|
||||||
@player.camera.button_up(id)
|
@player.camera.button_up(id)
|
||||||
end
|
end
|
||||||
|
|
||||||
def set_tool(tool, *args)
|
def set_tool(tool, data = {})
|
||||||
pp tool, args
|
unless tool
|
||||||
|
set_tool(:entity_controller)
|
||||||
|
else
|
||||||
|
@tool = Tool.get(tool).new(data, game: self, director: @director, player: @player)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
def finalize
|
def finalize
|
||||||
|
|||||||
49
lib/tool.rb
Normal file
49
lib/tool.rb
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
class IMICRTS
|
||||||
|
class Tool
|
||||||
|
@@tools = {}
|
||||||
|
def self.get(tool)
|
||||||
|
@@tools.dig(tool)
|
||||||
|
end
|
||||||
|
|
||||||
|
def self.inherited(subclass)
|
||||||
|
@@tools[subclass.to_s.to_snakecase] = subclass
|
||||||
|
end
|
||||||
|
|
||||||
|
attr_reader :game, :director, :player
|
||||||
|
def initialize(options = {}, game: nil, director: nil, player: nil)
|
||||||
|
@options = options
|
||||||
|
@game = game
|
||||||
|
@director = director
|
||||||
|
@player = player
|
||||||
|
|
||||||
|
setup
|
||||||
|
end
|
||||||
|
|
||||||
|
def setup
|
||||||
|
end
|
||||||
|
|
||||||
|
def draw
|
||||||
|
end
|
||||||
|
|
||||||
|
def update
|
||||||
|
end
|
||||||
|
|
||||||
|
def button_down(id)
|
||||||
|
end
|
||||||
|
|
||||||
|
def button_up(id)
|
||||||
|
end
|
||||||
|
|
||||||
|
def cost
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
def cancel_tool
|
||||||
|
@game.set_tool(nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Dir.glob("#{IMICRTS::GAME_ROOT_PATH}/lib/tools/**/*.rb").each do |tool|
|
||||||
|
require_relative tool
|
||||||
|
end
|
||||||
@@ -1,14 +1,8 @@
|
|||||||
class IMICRTS
|
class IMICRTS
|
||||||
# Handles entity de/selection and order manipulation
|
# Handles entity de/selection and basic move order
|
||||||
class EntityController
|
class EntityController < Tool
|
||||||
attr_reader :selected_entities
|
def setup
|
||||||
def initialize(game:, director:, player:)
|
|
||||||
@game = game
|
|
||||||
@director = director
|
|
||||||
@player = player
|
|
||||||
|
|
||||||
@drag_start = CyberarmEngine::Vector.new
|
@drag_start = CyberarmEngine::Vector.new
|
||||||
@selected_entities = []
|
|
||||||
end
|
end
|
||||||
|
|
||||||
def draw
|
def draw
|
||||||
@@ -46,7 +40,7 @@ class IMICRTS
|
|||||||
@selection_start = @player.camera.transform(@game.window.mouse)
|
@selection_start = @player.camera.transform(@game.window.mouse)
|
||||||
end
|
end
|
||||||
when Gosu::MS_RIGHT
|
when Gosu::MS_RIGHT
|
||||||
if @selected_entities.size > 0
|
if @game.selected_entities.size > 0
|
||||||
@director.schedule_order(Order::MOVE, @player.id, @player.camera.transform(@game.window.mouse))
|
@director.schedule_order(Order::MOVE, @player.id, @player.camera.transform(@game.window.mouse))
|
||||||
|
|
||||||
@game.overlays << Game::Overlay.new(Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/cursors/move.png"), @player.camera.transform(@game.window.mouse), 0, 255)
|
@game.overlays << Game::Overlay.new(Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/cursors/move.png"), @player.camera.transform(@game.window.mouse), 0, 255)
|
||||||
@@ -62,14 +56,14 @@ class IMICRTS
|
|||||||
@box = nil
|
@box = nil
|
||||||
@selection_start = nil
|
@selection_start = nil
|
||||||
|
|
||||||
diff = (@player.selected_entities - @selected_entities)
|
diff = (@player.selected_entities - @game.selected_entities)
|
||||||
|
|
||||||
@director.schedule_order(Order::DESELECTED_UNITS, @player.id, diff) if diff.size > 0
|
@director.schedule_order(Order::DESELECTED_UNITS, @player.id, diff) if diff.size > 0
|
||||||
if @selected_entities.size > 0
|
if @game.selected_entities.size > 0
|
||||||
@director.schedule_order(Order::SELECTED_UNITS, @player.id, @selected_entities)
|
@director.schedule_order(Order::SELECTED_UNITS, @player.id, @game.selected_entities)
|
||||||
else
|
else
|
||||||
pick_entity
|
pick_entity
|
||||||
if ent = @selected_entities.first
|
if ent = @game.selected_entities.first
|
||||||
return unless ent.component(:sidebar_actions)
|
return unless ent.component(:sidebar_actions)
|
||||||
|
|
||||||
@game.sidebar_actions.clear do |stack|
|
@game.sidebar_actions.clear do |stack|
|
||||||
@@ -92,8 +86,8 @@ class IMICRTS
|
|||||||
end
|
end
|
||||||
|
|
||||||
if found
|
if found
|
||||||
@selected_entities = [found]
|
@game.selected_entities = [found]
|
||||||
@director.schedule_order(Order::SELECTED_UNITS, @player.id, @selected_entities)
|
@director.schedule_order(Order::SELECTED_UNITS, @player.id, @game.selected_entities)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -107,9 +101,9 @@ class IMICRTS
|
|||||||
end
|
end
|
||||||
|
|
||||||
if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
|
if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
|
||||||
@selected_entities = @selected_entities.union(selected_entities)
|
@game.selected_entities = @game.selected_entities.union(selected_entities)
|
||||||
else
|
else
|
||||||
@selected_entities = selected_entities
|
@game.selected_entities = selected_entities
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
49
lib/tools/place_entity.rb
Normal file
49
lib/tools/place_entity.rb
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
class IMICRTS
|
||||||
|
class PlaceEntity < Tool
|
||||||
|
attr_reader :entity, :construction_worker
|
||||||
|
|
||||||
|
def setup
|
||||||
|
@entity = @options[:entity]
|
||||||
|
@construction_worker = @options[:construction_worker]
|
||||||
|
|
||||||
|
@preview = Entity.new(name: @entity, player: @player, id: 0, position: CyberarmEngine::Vector.new, angle: 0, director: @director)
|
||||||
|
end
|
||||||
|
|
||||||
|
def draw
|
||||||
|
# TODO: draw affected tiles
|
||||||
|
@preview.draw
|
||||||
|
end
|
||||||
|
|
||||||
|
def update
|
||||||
|
# TODO: ensure that construction worker is alive
|
||||||
|
cancel_tool if @construction_worker.die?
|
||||||
|
@preview.position = @player.camera.transform(@game.window.mouse)
|
||||||
|
@preview.position.z = ZOrder::OVERLAY
|
||||||
|
|
||||||
|
@preview.color.alpha = 150
|
||||||
|
end
|
||||||
|
|
||||||
|
def button_down(id)
|
||||||
|
case id
|
||||||
|
when Gosu::MsRight
|
||||||
|
cancel_tool
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
def button_up(id)
|
||||||
|
case id
|
||||||
|
when Gosu::MsLeft
|
||||||
|
return if @game.sidebar.hit?(@game.window.mouse_x, @game.window.mouse_y)
|
||||||
|
|
||||||
|
transform = @player.camera.transform(@game.window.mouse)
|
||||||
|
|
||||||
|
@director.spawn_entity(
|
||||||
|
player_id: @player.id, name: @entity,
|
||||||
|
position: CyberarmEngine::Vector.new(transform.x, transform.y, ZOrder::BUILDING)
|
||||||
|
)
|
||||||
|
|
||||||
|
cancel_tool
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
9
lib/tools/repair_entity.rb
Normal file
9
lib/tools/repair_entity.rb
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
class IMICRTS
|
||||||
|
class SellEntity < Tool
|
||||||
|
attr_accessor :entity
|
||||||
|
|
||||||
|
def setup
|
||||||
|
@entity = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
9
lib/tools/sell_entity.rb
Normal file
9
lib/tools/sell_entity.rb
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
class IMICRTS
|
||||||
|
class SellEntity < Tool
|
||||||
|
attr_accessor :entity
|
||||||
|
|
||||||
|
def setup
|
||||||
|
@entity = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
Reference in New Issue
Block a user