Minor tweaks

This commit is contained in:
2019-10-25 17:41:16 -05:00
parent 202331474b
commit a95849d5c7
3 changed files with 5 additions and 5 deletions

View File

@@ -127,13 +127,13 @@ class IMICRTS
end
def draw_radius
Gosu.draw_circle(@position.x, @position.y, @radius, ZOrder::ENTITY_RADIUS, @player.color)
Gosu.draw_circle(@position.x, @position.y, @radius, ZOrder::ENTITY_RADIUS, @player.color, 360 / 18)
end
def draw_gizmos
Gosu.draw_rect(@position.x - @radius, @position.y - (@radius + 2), @radius * 2, 2, Gosu::Color::GREEN, ZOrder::ENTITY_GIZMOS)
if @pathfinder && @pathfinder.path_current_node && Setting.enabled?(:debug_pathfinding) && @pathfinder.path.first
if Setting.enabled?(:debug_pathfinding) && @pathfinder && @pathfinder.path_current_node
Gosu.draw_line(
@position.x, @position.y, Gosu::Color::RED,
@pathfinder.path_current_node.tile.position.x, @pathfinder.path_current_node.tile.position.y, Gosu::Color::RED,

View File

@@ -114,7 +114,7 @@ class IMICRTS
end
def at_goal?
@current_node.tile.grid_position.distance(@goal) < 1.1
@current_node.tile.grid_position.distance(@goal) <= 0.9
end
def seek
@@ -211,7 +211,7 @@ class IMICRTS
distance = node.tile.grid_position.distance(@goal)
cost = node.cost
if distance < fittest_distance && cost < fittest_cost
if distance + cost < fittest_distance + fittest_cost
fittest = node
fittest_distance = distance
fittest_cost = cost

View File

@@ -87,7 +87,7 @@ class IMICRTS
Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
end
@debug_info.draw
@debug_info.draw if Setting.enabled?(:debug_info_bar)
end
def update