Added pause menu, refreshed solo lobby menu, added settings for storing player's color and team, misc.

This commit is contained in:
2021-01-01 19:20:05 -06:00
parent 5f301337b4
commit f3fccc8b24
13 changed files with 145 additions and 54 deletions

View File

@@ -2,17 +2,31 @@ class IMICRTS
class Game < CyberarmEngine::GuiState
Overlay = Struct.new(:image, :position, :angle, :alpha)
attr_reader :sidebar, :sidebar_actions, :overlays
attr_reader :sidebar, :sidebar_actions, :overlays, :director
attr_accessor :selected_entities
def setup
window.show_cursor = true
@options[:networking_mode] ||= :host
@options[:networking_mode] ||= :virtual
@options[:map] ||= Map.new(map_file: "maps/test_map.tmx")
@options[:local_player_id] ||= 0
@director = Director.new(game: self, map: Map.new(map_file: "maps/test_map.tmx"), networking_mode: @options[:networking_mode])
@player = Player.new(id: 0, spawnpoint: @director.map.spawnpoints.last)
@player2 = Player.new(id: 1, spawnpoint: @director.map.spawnpoints.first)
@director.add_player(@player)
@director.add_player(@player2)
@director = Director.new(game: self, map: @options[:map], networking_mode: @options[:networking_mode])
@options[:players] ||= [
{ id: 0, team: 1, spawnpoint: @director.map.spawnpoints.last, color: :orange },
{ id: 1, team: 2, spawnpoint: @director.map.spawnpoints.first, color: :lightblue }
]
@options[:players].each do |pl|
player = Player.new(id: pl[:id], spawnpoint: pl[:spawnpoint], team: pl[:team], color: TeamColors[pl[:color]])
@player = player if player.id == @options[:local_player_id]
@director.add_player(player)
end
# @player = Player.new(id: 0, spawnpoint: @director.map.spawnpoints.last)
# @player2 = Player.new(id: 1, spawnpoint: @director.map.spawnpoints.first)
# @director.add_player(@player)
# @director.add_player(@player2)
@selected_entities = []
@tool = set_tool(:entity_controller)
@@ -20,7 +34,7 @@ class IMICRTS
@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY, shadow_color: Gosu::Color.rgba(0, 0, 0, 200))
@sidebar = stack(height: 1.0) do
@sidebar = stack(width: 350, height: 1.0) do
background [0x55555555, 0x55666666]
label "SIDEBAR", text_size: 78, margin_bottom: 20
@@ -115,6 +129,8 @@ class IMICRTS
@tool.button_down(id) if @tool
@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
push_state(PauseMenu) if id == Gosu::KB_ESCAPE
end
def button_up(id)