Commit Graph

17 Commits

Author SHA1 Message Date
e5579f48f1 Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes. 2019-12-17 15:40:26 -06:00
8a5058cf9e updated power plant svg 2019-11-28 09:53:39 -06:00
bc8abae0a8 resized power plant to not be larger than a tiles width 2019-11-28 09:53:04 -06:00
fa0eabd52f Centered helipad building, added barracks and helipad. 2019-11-20 17:45:41 -06:00
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
cd7b71894d Added custom cursors 2019-10-27 11:43:15 -05:00
6cd17ba7c9 Added images for 'all' entities, added Tank 2019-10-15 11:27:17 -05:00
5e7bdeba57 Added spawn points to test_map, Debug text now shows type of tile under mouse 2019-10-11 21:38:54 -05:00
44e9dcf7d7 Added initial support for Tiled maps 2019-10-11 13:17:59 -05:00
cc93b5993d Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array. 2019-10-06 21:34:39 -05:00
a44355a871 Redid menus, stubbed Entity 2019-09-30 20:49:41 -05:00
5082b5bb62 Added hud concepts 2019-03-23 15:28:38 -05:00
54201e9bfd Update Refinery svg 2019-03-23 15:14:23 -05:00
c24c5775a5 Updated and added buildings 2019-03-23 11:22:24 -05:00
36db3495bf Added draft assets 2019-03-22 21:58:21 -05:00
22c90ba7af Added logo image 2019-01-30 13:40:27 -06:00
31b0cb3117 Added main menu which is currently not yet functional 2019-01-30 13:39:02 -06:00