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cyberarm/i-mic-rts
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mirror of https://github.com/cyberarm/i-mic-rts.git synced 2025-12-15 15:52:34 +00:00
Code Issues Projects Releases Wiki Activity
59 Commits 2 Branches 0 Tags
8b6f629a6a5c86071a87ac932e684f6aa53a40a7
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
Cyberarm
9fcb7f3d6e Crude path following implemented 2019-10-25 11:43:07 -05:00
Cyberarm
75a03a7155 Roughed in some basic pathfinding, adapted from CitySim's 2019-10-24 13:30:30 -05:00
Cyberarm
5e7bdeba57 Added spawn points to test_map, Debug text now shows type of tile under mouse 2019-10-11 21:38:54 -05:00
Cyberarm
9ab515dce2 Entities are now definable 2019-10-11 20:01:35 -05:00
Cyberarm
44e9dcf7d7 Added initial support for Tiled maps 2019-10-11 13:17:59 -05:00
Cyberarm
dcd8459462 Working Camera#transform 😩 2019-10-07 21:32:52 -05:00
Cyberarm
5d8712946d Camera#pick almost works, fixed Map tile exclusion 2019-10-07 12:30:17 -05:00
Cyberarm
cc93b5993d Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array. 2019-10-06 21:34:39 -05:00
Cyberarm
0c22996b9f Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined 2019-10-03 17:19:59 -05:00
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