Files
i-mic-rts/lib/states/game.rb

161 lines
4.8 KiB
Ruby

class IMICRTS
class Game < CyberarmEngine::GuiState
def setup
window.show_cursor = true
@player = Player.new(id: 0)
@director = Director.new(map: Map.new(width: 256, height: 256), players: [@player])
@selected_entities = []
@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY)
@sidebar = stack(height: 1.0) do
background [0x55555555, 0x55666666]
label "SIDEBAR", text_size: 78, margin_bottom: 20
flow do
@buttons = stack(width: 75) do
@h = button("Harvester", width: 1.0) do
@player.entities << Entity.new(
id: @player.next_entity_id,
images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/harvester/images/harvester.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
)
end
@c = button("Construction Worker", width: 1.0) do
@player.entities << Entity.new(
id: @player.next_entity_id,
images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/construction_worker/images/construction_worker.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
)
end
end
stack(width: 0.25, height: 1.0) do
background Gosu::Color::GREEN
end
end
button("Leave", width: 1.0, margin_top: 20) do
finalize
push_state(MainMenu)
end
end
100.times { |i| [@c, @h].sample.instance_variable_get("@block").call }
end
def draw
super
# Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
@player.camera.draw do
@director.map.draw(@player.camera)
@director.entities.each(&:draw)
@selected_entities.each(&:selected_draw)
# center = @player.camera.center - @player.camera.position
# draw_rect(center.x - 10, center.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY)
# mouse = @player.camera.transform(window.mouse)
# draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
# Goal
# draw_rect(@goal.x - 10, @goal.y - 10, 20, 20, Gosu::Color::WHITE, Float::INFINITY) if @goal
Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
end
@debug_info.draw
end
def update
super
@director.update
@player.camera.update
@player.selected_entities.each do |ent|
ent.rotate_towards(@goal) if @goal
end
if @selection_start
select_entities
end
mouse = @player.camera.transform(window.mouse)
@debug_info.text = %(
FPS: #{Gosu.fps}
Aspect Ratio: #{@player.camera.aspect_ratio}
Zoom: #{@player.camera.zoom}
Window Mouse X: #{window.mouse.x}
Window Mouse Y: #{window.mouse.y}
Camera Position X: #{@player.camera.position.x / @player.camera.zoom}
Camera Position Y: #{@player.camera.position.y / @player.camera.zoom}
World Mouse X: #{mouse.x}
World Mouse Y: #{mouse.y}
Director Tick: #{@director.current_tick}
).lines.map { |line| line.strip }.join("\n")
@debug_info.x = @sidebar.width + 20
end
def button_down(id)
super
case id
when Gosu::MS_LEFT
unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@selection_start = @player.camera.transform(window.mouse)
end
when Gosu::MS_RIGHT
@anchor = nil
end
@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
end
def button_up(id)
super
case id
when Gosu::MS_RIGHT
@goal = @player.camera.transform(window.mouse)
when Gosu::MS_LEFT
@box = nil
@selection_start = nil
@director.issue_order(Order::SELECTED_UNITS, @player.id, @selected_entities)
end
@player.camera.button_up(id)
end
def select_entities
@box = CyberarmEngine::BoundingBox.new(@selection_start, @player.camera.transform(window.mouse))
selected_entities = @player.entities.select do |ent|
@box.point?(ent.position - ent.radius) ||
@box.point?(ent.position + ent.radius)
end
if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
@selected_entities = @selected_entities.union(selected_entities)
else
@selected_entities = selected_entities
end
end
def finalize
# TODO: Release bound objects/remove self from Window.states array
end
end
end