mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-14 15:22:34 +00:00
93 lines
2.7 KiB
Ruby
93 lines
2.7 KiB
Ruby
class IMICRTS
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class Game < CyberarmEngine::GuiState
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def setup
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@units = []
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@camera = Camera.new
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@mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
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@sidebar = stack(height: 1.0) do
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background [0x55555555, 0x55666666]
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label "SIDEBAR", text_size: 78, margin_bottom: 20
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@h = button("Harvester", width: 1.0) do
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@units << Entity.new(
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images: Gosu::Image.new("assets/vehicles/harvester/images/harvester.png", retro: true),
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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@c = button("Construction Worker", width: 1.0) do
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@units << Entity.new(
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images: Gosu::Image.new("assets/vehicles/construction_worker/images/construction_worker.png", retro: true),
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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button("Leave", width: 1.0, margin_top: 20) do
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finalize
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push_state(MainMenu)
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end
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end
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100.times { |i| [@c, @h].sample.instance_variable_get("@block").call }
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end
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def draw
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super
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Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
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@camera.draw do
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@units.each(&:draw)
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draw_rect(@anchor.x - 10, @anchor.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY) if @anchor
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draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
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mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
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end
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@mouse_pos.draw
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end
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def update
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super
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@camera.update
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if @anchor
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@camera.center_around(@anchor, 0.9)
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end
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mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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@mouse_pos.text = "Zoom: #{@camera.zoom}\nX: #{window.mouse_x}\nY: #{window.mouse_y}\n\nX: #{mouse.x}\nY: #{mouse.y}"
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end
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def button_down(id)
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super
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case id
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when Gosu::MS_LEFT
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unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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@anchor = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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end
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when Gosu::MS_RIGHT
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@anchor = nil
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end
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@camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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end
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def button_up(id)
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super
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@camera.button_up(id)
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end
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def finalize
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# TODO: Release bound objects/remove self from Window.states array
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end
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end
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end |