Files
i-mic-rts/lib/components/movement.rb

43 lines
1.3 KiB
Ruby

class IMICRTS
class Movement < Component
attr_accessor :pathfinder
def update
if @parent.movement == :ground
if pathfinder && pathfinder.path_current_node
rotate_towards(pathfinder.path_current_node.tile.position + @parent.director.map.tile_size / 2)
end
follow_path
else
return unless @parent.target
rotate_towards(@parent.target)
@parent.position -= (@parent.position.xy - @parent.target.xy).normalized * @parent.speed
end
end
def rotate_towards(vector)
angle = Gosu.angle(@parent.position.x, @parent.position.y, vector.x, vector.y)
a = (360.0 + (angle - @parent.angle)) % 360.0
# FIXME: Fails if vector is directly behind entity
if a.round == 180
@parent.angle = (angle + 180.0) % 360.0
elsif a < 180
@parent.angle -= 1.0
else
@parent.angle += 1.0
end
@parent.angle %= 360.0
end
def follow_path
if @pathfinder && node = @pathfinder.path_current_node
@pathfinder.path_next_node if @pathfinder.at_current_path_node?(@parent)
@parent.position -= (@parent.position.xy - (node.tile.position + @parent.director.map.tile_size / 2).xy).normalized * @parent.speed
end
end
end
end