Files
i-mic-rts/lib/states/game.rb

115 lines
3.5 KiB
Ruby

class IMICRTS
class Game < CyberarmEngine::GuiState
def setup
@units = []
@selected_entities = []
@camera = Camera.new
@mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
@sidebar = stack(height: 1.0) do
background [0x55555555, 0x55666666]
label "SIDEBAR", text_size: 78, margin_bottom: 20
@h = button("Harvester", width: 1.0) do
@units << Entity.new(
images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/harvester/images/harvester.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
)
end
@c = button("Construction Worker", width: 1.0) do
@units << Entity.new(
images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/construction_worker/images/construction_worker.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
)
end
button("Leave", width: 1.0, margin_top: 20) do
finalize
push_state(MainMenu)
end
end
100.times { |i| [@c, @h].sample.instance_variable_get("@block").call }
end
def draw
super
Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
@camera.draw do
@units.each(&:draw)
@selected_entities.each(&:selected_draw)
# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
# mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
# draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
end
@mouse_pos.draw
end
def update
super
@camera.update
if @selection_start
select_entities
end
mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
@mouse_pos.text = "Aspect Ratio: #{@camera.aspect_ratio}\nZoom: #{@camera.zoom}\nX: #{window.mouse_x}\nY: #{window.mouse_y}\n\nX: #{mouse.x}\nY: #{mouse.y}"
end
def button_down(id)
super
case id
when Gosu::MS_LEFT
unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position
end
when Gosu::MS_RIGHT
@anchor = nil
end
@camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
end
def button_up(id)
super
case id
when Gosu::MS_LEFT
@box = nil
@selection_start = nil
end
@camera.button_up(id)
end
def select_entities
@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position)
selected_entities = @units.select do |ent|
@box.point?(ent.position)
end
if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
@selected_entities = @selected_entities.union(selected_entities)
else
@selected_entities = selected_entities
end
end
def finalize
# TODO: Release bound objects/remove self from Window.states array
end
end
end