Basic unit selection implemented

This commit is contained in:
2019-10-01 14:54:35 -05:00
parent b945255849
commit abc4305656
4 changed files with 71 additions and 12 deletions

View File

@@ -18,8 +18,8 @@ class IMICRTS
def draw(&block)
if block
center_point = center
Gosu.translate(@position.x, @position.y) do
center_point = center
Gosu.scale(@zoom, @zoom, center.x, center.y) do
block.call
end
@@ -28,6 +28,8 @@ class IMICRTS
end
def update
@zoom = 1.0
move
@velocity *= @drag
@@ -35,9 +37,9 @@ class IMICRTS
end
def mouse_pick(x, y)
mouse = CyberarmEngine::Vector.new(x, y) / @zoom
mouse = CyberarmEngine::Vector.new(x, y)
worldspace = (mouse - @position)
worldspace = (mouse - @position) / @zoom
worldspace.x = worldspace.x.floor
worldspace.y = worldspace.y.floor

View File

@@ -1,13 +1,41 @@
class IMICRTS
class Entity
def initialize(images:, position:, angle:)
attr_reader :position, :angle
def initialize(manifest: nil, images:, position:, angle:)
@manifest = manifest
@images = images
@position = position
@angle = angle
@radius = 32 / 2
end
def hit?(x_or_vector, y = nil)
vector = nil
if x_or_vector.is_a?(CyberarmEngine::Vector)
vector = x_or_vector
else
raise "Y cannot be nil!" if y.nil?
vector = CyberarmEngine::Vector.new(x_or_vector, y)
end
@position.distance(vector) < @radius + 1
end
def draw
@images.draw_rot(@position.x, @position.y, @position.z, @angle)
end
def selected_draw
draw_bounding_box
draw_gizmos
end
def draw_bounding_box
end
def draw_gizmos
Gosu.draw_rect(@position.x - @radius, @position.y - (@radius + 2), @radius * 2, 2, Gosu::Color::GREEN, ZOrder::ENTITY_GIZMOS)
end
end
end

View File

@@ -2,6 +2,7 @@ class IMICRTS
class Game < CyberarmEngine::GuiState
def setup
@units = []
@selected_entities = []
@camera = Camera.new
@mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
@@ -42,12 +43,13 @@ class IMICRTS
@camera.draw do
@units.each(&:draw)
@selected_entities.each(&:selected_draw)
draw_rect(@anchor.x - 10, @anchor.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY) if @anchor
draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
# mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
# draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
end
@mouse_pos.draw
@@ -58,8 +60,8 @@ class IMICRTS
@camera.update
if @anchor
@camera.center_around(@anchor, 0.9)
if @selection_start
select_entities
end
mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
@@ -72,7 +74,7 @@ class IMICRTS
case id
when Gosu::MS_LEFT
unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@anchor = @camera.mouse_pick(window.mouse_x, window.mouse_y)
@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position
end
when Gosu::MS_RIGHT
@anchor = nil
@@ -83,9 +85,29 @@ class IMICRTS
def button_up(id)
super
case id
when Gosu::MS_LEFT
@box = nil
@selection_start = nil
end
@camera.button_up(id)
end
def select_entities
@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position)
selected_entities = @units.select do |ent|
@box.point?(ent.position)
end
if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
@selected_entities = @selected_entities.union(selected_entities)
else
@selected_entities = selected_entities
end
end
def finalize
# TODO: Release bound objects/remove self from Window.states array
end

View File

@@ -2,7 +2,14 @@ class IMICRTS
class ZOrder
base_z = 5
enum = [
:GROUND_VEHICLE
:TILE,
:DECORATION,
:GROUND_VEHICLE,
:BUILDING,
:AIR_VEHICLE,
:ENTITY_BOUNDING_BOX,
:ENTITY_GIZMOS, # Health bar and the like
]
enum.each_with_index do |constant, index|