mirror of
https://github.com/cyberarm/i-mic-rts.git
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156 lines
4.6 KiB
Ruby
156 lines
4.6 KiB
Ruby
class IMICRTS
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class Game < CyberarmEngine::GuiState
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def setup
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window.show_cursor = true
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@player = Player.new(id: 0)
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@director = Director.new(map: Map.new(width: 256, height: 256), players: [@player])
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@selected_entities = []
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@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY)
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@sidebar = stack(height: 1.0) do
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background [0x55555555, 0x55666666]
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label "SIDEBAR", text_size: 78, margin_bottom: 20
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flow do
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@buttons = stack(width: 75) do
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@h = button("Harvester", width: 1.0) do
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@player.entities << Entity.new(
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id: @player.next_entity_id,
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images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/harvester/images/harvester.png", retro: true),
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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@c = button("Construction Worker", width: 1.0) do
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@player.entities << Entity.new(
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id: @player.next_entity_id,
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images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/construction_worker/images/construction_worker.png", retro: true),
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position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
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angle: rand(360)
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)
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end
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end
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stack(width: 0.25, height: 1.0) do
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background Gosu::Color::GREEN
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end
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end
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button("Leave", width: 1.0, margin_top: 20) do
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finalize
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push_state(MainMenu)
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end
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end
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100.times { |i| [@c, @h].sample.instance_variable_get("@block").call }
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end
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def draw
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super
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# Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
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@player.camera.draw do
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@director.map.draw(@player.camera)
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@director.entities.each(&:draw)
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@selected_entities.each(&:selected_draw)
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draw_rect(@player.camera.center.x - 10, @player.camera.center.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY)
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mouse = @player.camera.pick(window.mouse)
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draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
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draw_rect(@goal.x - 10, @goal.y - 10, 20, 20, Gosu::Color::WHITE, Float::INFINITY) if @goal
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Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
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end
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@debug_info.draw
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end
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def update
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super
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@director.update
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@player.camera.update
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@player.selected_entities.each do |ent|
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ent.rotate_towards(@goal) if @goal
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end
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if @selection_start
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select_entities
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end
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mouse = @player.camera.pick(window.mouse)
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@debug_info.text = %(
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FPS: #{Gosu.fps}
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Aspect Ratio: #{@player.camera.aspect_ratio}
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Zoom: #{@player.camera.zoom}
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Window Mouse X: #{window.mouse.x}
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Window Mouse Y: #{window.mouse.y}
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World Mouse X: #{mouse.x}
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World Mouse Y: #{mouse.y}
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Director Tick: #{@director.current_tick}
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).lines.map { |line| line.strip }.join("\n")
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@debug_info.x = @sidebar.width + 20
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end
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def button_down(id)
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super
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case id
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when Gosu::MS_LEFT
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unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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@selection_start = @player.camera.pick(window.mouse)
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end
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when Gosu::MS_RIGHT
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@anchor = nil
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end
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@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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end
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def button_up(id)
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super
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case id
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when Gosu::MS_RIGHT
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@goal = @player.camera.pick(window.mouse)
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when Gosu::MS_LEFT
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@box = nil
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@selection_start = nil
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@director.issue_order(Order::SELECTED_UNITS, @player.id, @selected_entities)
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end
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@player.camera.button_up(id)
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end
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def select_entities
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@box = CyberarmEngine::BoundingBox.new(@selection_start, @player.camera.pick(window.mouse))
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selected_entities = @player.entities.select do |ent|
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@box.point?(ent.position - ent.radius) ||
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@box.point?(ent.position + ent.radius)
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end
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if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
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@selected_entities = @selected_entities.union(selected_entities)
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else
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@selected_entities = selected_entities
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end
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end
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def finalize
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# TODO: Release bound objects/remove self from Window.states array
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end
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end
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end |