Make ServerBrowser handle game_server_list event by refreshing all displayed servers, added button for future direct connect support (disabled atm), a few small tweaks.

This commit is contained in:
2026-10-14 09:24:08 -05:00
parent 5e39fffd69
commit 1441fec48c
4 changed files with 27 additions and 4 deletions

View File

@@ -3,6 +3,7 @@ module W3DHubLauncher
ROOT_PATH = Dir.pwd
CONFIG_PATH = "#{Dir.home}/.config/#{DIRECTORY_NAME}".freeze
SETTINGS_FILE_PATH = "#{CONFIG_PATH}/settings.json".freeze
CACHE_PATH = "#{Dir.home}/.cache/#{DIRECTORY_NAME}".freeze
DEFAULT_PACKAGE_CACHE_PATH = "#{CACHE_PATH}/packages".freeze
DEFAULT_APPLICATIONS_PATH = "#{Dir.home}/.local/share/#{DIRECTORY_NAME}/applications".freeze

View File

@@ -30,6 +30,9 @@ module W3DHubLauncher
end
end
# FIXME: Ask worker to start websocket connections...
# WORKER.connect
next_step
end

View File

@@ -44,6 +44,10 @@ module W3DHubLauncher
end
end
end
button(safe_get_image("#{ROOT_PATH}/media/icons/target.png"), image_height: 1.0, tip: "Direct Connect", padding: HALF_PADDING, enabled: false, margin_left: PADDING) do
dialog(Dialog::DirectConnect)
end
end
# game content container
@@ -57,6 +61,7 @@ module W3DHubLauncher
def focus
CyberarmEngine::EventBus.subscribe("game_server_pings", self, :handle_game_server_pings)
CyberarmEngine::EventBus.subscribe("game_server_list", self, :handle_game_server_list)
CyberarmEngine::EventBus.subscribe("game_server_added", self, :handle_game_server_updated) # <- not a typo
CyberarmEngine::EventBus.subscribe("game_server_updated", self, :handle_game_server_updated)
CyberarmEngine::EventBus.subscribe("game_server_removed", self, :handle_game_server_removed)
@@ -67,6 +72,7 @@ module W3DHubLauncher
def blur
CyberarmEngine::EventBus.unsubscribe("game_server_pings", self)
CyberarmEngine::EventBus.unsubscribe("game_server_list", self)
CyberarmEngine::EventBus.unsubscribe("game_server_added", self)
CyberarmEngine::EventBus.unsubscribe("game_server_updated", self)
CyberarmEngine::EventBus.unsubscribe("game_server_removed", self)
@@ -77,7 +83,7 @@ module W3DHubLauncher
def handle_game_server_pings(payload)
addresses = payload.keys
MemCache[:servers]&.select { |s| addresses.include?(s.address) }.each do |server|
MemCache[:servers]&.select { |s| addresses.include?(s.address) }&.each do |server|
w = find_element_by_tag(@servers_container, :"server_#{server.id}")
ping_label = find_element_by_tag(w, :ping_label)
ping_bar = find_element_by_tag(w, :ping_bar)
@@ -95,6 +101,12 @@ module W3DHubLauncher
# TODO: Sort servers?
end
def handle_game_server_list
after(1_000) do
populate_server_list
end
end
def handle_game_server_updated(payload)
game_server = Worker::Api::GameServer.new(payload)

View File

@@ -11,6 +11,7 @@ module W3DHubLauncher
attr_reader :w3dhub_api, :settings
def initialize
@queue = []
end
def connect
@@ -18,6 +19,10 @@ module W3DHubLauncher
@buffer = StringIO.new
@socket = UNIXSocket.new(IPC_PATH)
while (payload = @queue.shift)
@socket.puts(payload)
end
rescue Errno::ENOENT
sleep 1
retry
@@ -239,10 +244,12 @@ module W3DHubLauncher
# pp [:client_request, query]
payload = { type: query.type, request_id: query.request_id, data: query.data }.to_json
if respond_to?(query.type)
raise "UNKNOWN REQUEST: #{query}" unless respond_to?(query.type)
if connected?
@socket.puts(payload)
else
raise "UNKNOWN REQUEST: #{query}"
@queue << payload
end
end
@@ -497,7 +504,7 @@ module W3DHubLauncher
begin
@settings = Api::Settings.new(JSON.parse(query.data))
FileUtils.mkdir_p(W3DHubLauncher::CONFIG_PATH)
File.write("#{W3DHubLauncher::CONFIG_PATH}/settings.json", query.data)
File.write(W3DHubLauncher::SETTINGS_FILE_PATH, query.data)
result.data = query.data
rescue => e