Initial Commit: v2 in progress

This commit is contained in:
2026-04-12 14:08:29 -05:00
commit 7054d6bf2a
10 changed files with 197 additions and 0 deletions

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.gitignore vendored Normal file
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pkg/
*.json
data/cache/*
!data/cache/.gitkeep
data/logs/*
!data/logs/.gitkeep
_*.*
*.log
media/icons/*
!media/icons/app.*
!media/icons/default_icon.png
!media/icons/w3dhub.png

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.rubocop.yml Normal file
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Style/StringLiterals:
EnforcedStyle: double_quotes
Metrics/MethodLength:
Max: 40
Style/EmptyMethod:
EnforcedStyle: expanded

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ruby

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Gemfile Normal file
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source "https://gem.coop"
gem "cyberarm_engine"

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Gemfile.lock Normal file
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GEM
remote: https://gem.coop/
specs:
cyberarm_engine (0.25.1)
gosu (~> 1.1)
gosu (1.4.6)
PLATFORMS
ruby
x86_64-linux
DEPENDENCIES
cyberarm_engine
CHECKSUMS
cyberarm_engine (0.25.1)
gosu (1.4.6)
BUNDLED WITH
4.0.8

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Copyright (c) 2021 cyberarm
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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README.md Normal file
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# Cyberarm's W3D Hub Linux Launcher 2.0
Rebuilding from the ground up with over 5 years UI/UX learnings.

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lib/window.rb Normal file
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module W3DHubLauncher
class Window < CyberarmEngine::Window
def setup
self.show_cursor = true
self.caption = "Cyberarm's W3D Hub Linux Launcher | v2.0.0 alpha"
push_state(Interface)
end
end
class Interface < CyberarmEngine::GuiState
LARGE_PADDING = 40
PADDING = 20
HALF_PADDING = 10
ALPHA_BLACK = 0x88_000000
def setup
theme({
TextBlock: {
text_static: true,
font: "Noto Sans"
},
Link: {
color: 0xff_dddddd,
hover: {
color: 0xff_ffffff
},
active: {
color: 0xff_aaaaaa
}
}
})
# root container - background image
stack(width: 1.0, height: 1.0, background_image: get_image("./media/background.png"), background_image_mode: :fill) do
# root container - background image tint
flow(width: 1.0, height: 1.0, background: 0x88_000000) do
# content container
stack(fill: true, height: 1.0, margin: PADDING, margin_right: LARGE_PADDING) do
# header bar container
flow(width: 1.0, height: 80, background: ALPHA_BLACK, margin_bottom: PADDING) do
title "LOGO"
title "GAMES"
title "SERVERS"
flow(fill: true)
title "_"
title "I"
end
# page content container
stack(width: 1.0, fill: true) do
# game bar container
flow(width: 1.0, height: 60) do
flow(width: 220, height: 1.0, background: ALPHA_BLACK) do
link "ALL GAMES"
end
flow(fill: true, height: 1.0, background: ALPHA_BLACK, margin_left: PADDING) do
image get_image("./data/cache/apb.png"), height: 1.0, padding: HALF_PADDING, background:0x88_5e5c64, border_thickness: 3, border_color_bottom: 0xff_3584e4, tip: "Red Alert: A Path Beyond"
image get_image("./data/cache/ren.png"), height: 1.0, padding: HALF_PADDING, tip: "Command & Conquer: Renegade"
image get_image("./data/cache/tsr.png"), height: 1.0, padding: HALF_PADDING, tip: "Tiberian Sun: Reborn"
image get_image("./data/cache/woa.png"), height: 1.0, padding: HALF_PADDING, tip: "Battle for Dune: War of Assassins"
end
end
# game content container
flow(width: 1.0, height: 1.0, margin_top: PADDING) do
# game info container
stack(width: 340, height: 1.0, debug: true) do
# logo
image get_image("./media/background.png"), width: 1.0, max_height: 124
# web links
stack(width: 1.0, fill: nil, padding: 0, padding_top: LARGE_PADDING, padding_bottom: nil, debug_color: 0xff_0000ff, debug: true) do
link "Modifications"
link "Bug Tracker", padding_top: LARGE_PADDING
link "Player Statistics"
end
# launching ta game
caption "Game Version"
list_box items: [ "Release", "Open Testing" ], width: 1.0
flow(width: 1.0) do
button "PLAY", fill: true
button "{}"
button "[]"
end
inscription "Version: 3.9.2.15"
end
# game events and news container
stack(fill: true, height: 1.0, margin_left: LARGE_PADDING) do
flow(width: 1.0, max_height: 380, background: ALPHA_BLACK) do
image get_image("./media/background.png"), fill: true, aspect_ratio: 16.0 / 9.0
stack(fill: true, height: 1.0, margin_left: PADDING) do
caption "Upcoming Event", color: 0xff_22aa11
title "Red Alert: A Path Beyond Game Night"
tagline "July 11, 2028"
flow(fill: true)
button "Read More", margin_left: PADDING, margin_right: LARGE_PADDING, margin_bottom: PADDING, width: 1.0
end
end
end
end
end
end
# battleview/friends container
stack(width: 0.25, max_width: 300, height: 1.0, margin: PADDING, margin_left: 0, background: 0x88_888888) do
title "FRIENDS"
end
end
end
end
def setup
stack(width: 1.0, height: 1.0, background: 0xff_111111) do
button "HELLO", margin: 40
stack(width: 50, height: 50, margin: 32, padding: 16, border_thickness: 10, border_color: 0xff424242, background: 0xff_242424) { para "HI" }
stack(width: 0.5, height: 0.5, margin_top: 40, margin_left: 40, border_thickness: 10, border_color: 0xff424242, background: 0xff_242424) do
stack(width: 0.5, fill: true, margin_top: 40, margin_left: 40, border_thickness: 10, border_color: 0xff424242, background: 0xff_242424) do
stack(width: 0.5, fill: true, margin_top: 40, margin_left: 40, border_thickness: 10, border_color: 0xff424242, background: 0xff_242424) do
end
end
end
end
end
end
end

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w3d_hub_linux_launcher.rb Normal file
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begin
require_relative "../cyberarm_engine/lib/cyberarm_engine"
rescue LoadError
require "cyberarm_engine"
end
require_relative "lib/window"
GUI_DEBUG = true
window = W3DHubLauncher::Window.new(width: 1280, height: 800, resizable: true)
window.show