Can now join a server and launch installed games (Play Now does nothing special yet)

This commit is contained in:
2021-11-19 15:48:13 -06:00
parent ec81959947
commit 89f7f4ab6a
9 changed files with 141 additions and 40 deletions

View File

@@ -83,6 +83,17 @@ class W3DHub
end
end
def join_server(app_id, channel, server, password = nil)
if installed?(app_id, channel) && window.settings[:server_list_username].to_s.length.positive?
run(
app_id, channel,
"+connect #{server.address}:#{server.port}",
"+netplayername \"#{window.settings[:server_list_username]}\"",
password ? "+password \"#{password}\"" : ""
)
end
end
def installed!(task)
# install_dir
# installed_version

View File

@@ -1,11 +1,11 @@
class W3DHub
class ApplicationManager
class Importer < Task
def initialize(app_id, channel, path)
def initialize(app_id, channel, path = nil)
super(app_id, channel)
@path = path
end
end
end
end
end

View File

@@ -5,54 +5,40 @@ class W3DHub
body.clear do
stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 0.15) do
tagline "<b>Welcome to the W3D Hub Launcher</b>"
para "The W3D Hub launcher is a one-stop shop for your W3D gamings needs, providing game downloads and automatic updating, an intregrated server browser, centralized management of in-game options and many other features."
tagline "<b>Welcome to the #{W3DHub::NAME}</b>"
para "The #{W3DHub::NAME} is a one-stop shop for your W3D gaming needs, providing game downloads, automatic updating, an integrated server browser, and centralized management of in-game options."
end
flow(width: 1.0, height: 0.1, margin_top: 24) do
flow(width: 0.375, height: 1.0) do
flow(width: 1.0, height: 0.15, margin_bottom: 24) do
flow(width: (1.0 - 0.27) / 2, height: 1.0) do
end
flow(width: 0.25, height: 1.0) do
image "#{GAME_ROOT_PATH}/media/icons/apb.png", height: 1.0
image "#{GAME_ROOT_PATH}/media/icons/ren.png", height: 1.0, margin_left: 32
image "#{GAME_ROOT_PATH}/media/icons/tsr.png", height: 1.0, margin_left: 32
image "#{GAME_ROOT_PATH}/media/icons/w3dhub.png", height: 1.0, margin_left: 32
end
flow(width: 0.375, height: 1.0) do
flow(width: 0.27, height: 1.0) do
image "#{GAME_ROOT_PATH}/media/icons/w3dhub.png", height: 1.0, hover: { color: 0xaa_ffffff }, tip: "W3D Hub Forums" do
Launchy.open("https://w3dhub.com/forum/")
end
image "#{GAME_ROOT_PATH}/media/social_media_icons/discord.png", hover: { color: 0xaa_ffffff }, height: 1.0, margin_left: 32, tip: "W3D Hub Discord Server" do
Launchy.open("https://discord.com/invite/GYhW7eV")
end
image "#{GAME_ROOT_PATH}/media/social_media_icons/facebook.png", hover: { color: 0xaa_ffffff }, height: 1.0, margin_left: 32, tip: "W3D Hub Facebook Page" do
Launchy.open("https://www.facebook.com/w3dhub")
end
end
end
stack(width: 1.0, height: 0.6, scroll: true) do
stack(width: 1.0, height: 0.55, scroll: true) do
tagline "<b>Latest Updates</b>"
para "<b>Beta 12</b>", margin_left: 16
para "- Server Browser: Added detailed information for selection server", margin_left: 32
para "<b>Beta 11.6</b>", margin_left: 16, margin_top: 16
para "- Localisation: Added Korean translations (unknown author)", margin_left: 32
para "- Localisation: Added Spanish translations (thanks to Silverlight and URKA)", margin_left: 32
para "- Localisation: Added Spanish translations (thanks to darkyuri-cz)", margin_left: 32
para "<b>Beta 11.0</b>", margin_left: 16, margin_top: 16
para "- Localisation: Added partial Chinese (Simplified) translations and Polish (thanks to DoDoCat and TrollekPL on the W3D Hub forums for providing translations)", margin_left: 32
para "- Performance: Reduced CPU and GPU usage during game installs and updates", margin_left: 32
para "- Settings: Added new setting menu for the launcher - click on the [gear] icon in the titlebar. Incluudes:", margin_left: 32
para "- Manually choose language, rather than using default based on OS", margin_left: 48
para "- Choose package cache folder location", margin_left: 48
para "- Choose default folder into which games are installed", margin_left: 48
para "- Server Browser: Now receives push notifications so it shows changes to maps, player counts, etc. as soon as they are available", margin_left: 32
para "- Server Browser: Now lists servers with players in above empty ones", margin_left: 32
para "- Server Browser: Game filter options are now saved", margin_left: 32
para "Hello World " * 100
end
stack(width: 1.0, height: 0.15) do
stack(width: 1.0, height: 0.15, margin_top: 16) do
tagline "<b>Help & Support</b>"
flow(width: 1.0) do
para "For help and support using this launcher or playing any W3D Hub game visit the"
link("W3D Hub forums", text_size: 16) { Launchy.open("https://w3dhub.com/forum/") }
para "or join us in"
link("[discord]#tech-support", text_size: 16) { Launchy.open("https://w3dhub.com/forum/") }
image "#{GAME_ROOT_PATH}/media/social_media_icons/discord.png", height: 16, padding_top: 4
link("#tech-support", text_size: 16) { Launchy.open("https://discord.com/invite/GYhW7eV") }
para "on the W3D Hub Discord server"
end
end

View File

@@ -47,9 +47,18 @@ class W3DHub
end
flow(width: 0.249, height: 1.0) do
inscription "Nickname:"
inscription "Cyberarm"
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16
inscription "Nickname:", width: 0.32
@nickname_label = inscription "#{window.settings[:server_list_username]}", width: 0.6
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: "Set nickname" do
# Prompt for player name
prompt_for_nickname(
accept_callback: proc do |entry|
@nickname_label.value = entry
window.settings[:server_list_username] = entry
window.settings.save_settings
end
)
end
end
end
@@ -180,7 +189,33 @@ class W3DHub
end
stack(width: 1.0, height: 0.25) do
button "<b>Join Server</b>", enabled: window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first)
game_installed = window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first.id)
button "<b>Join Server</b>", enabled: !game_installed.nil? do
# Check for nickname
# prompt for nickname
# !abort unless nickname set
# Launch game
if window.settings[:server_list_username].to_s.length.zero?
prompt_for_nickname(
accept_callback: proc do |entry|
@nickname_label.value = entry
window.settings[:server_list_username] = entry
window.settings.save_settings
window.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server
)
end
)
else
window.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server
)
end
end
end
stack(width: 1.0, height: 0.55, margin_top: 16) do
@@ -281,6 +316,18 @@ class W3DHub
"C&C Renegade"
end
end
def prompt_for_nickname(accept_callback: nil, cancel_callback: nil)
push_state(
W3DHub::States::PromptDialog,
title: "Set Nickname",
message: "Set a nickname that will be used when joining a server:",
prefill: window.settings[:server_list_username],
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
)
end
end
end
end

View File

@@ -8,7 +8,7 @@ class W3DHub
wine_command: "wine",
create_wine_prefixes: true,
allow_diagnostic_reports: false,
server_list_username: nil,
server_list_username: "",
account: {},
applications: {},
games: {}
@@ -53,6 +53,10 @@ class W3DHub
@settings.dig(*args)
end
def []=(key, value)
@settings[key] = value
end
def load_settings
@settings = JSON.parse(File.read(SETTINGS_FILE_PATH), symbolize_names: true)
end

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@@ -0,0 +1,52 @@
class W3DHub
class States
class PromptDialog < CyberarmEngine::GuiState
def setup
window.show_cursor = true
theme(W3DHub::THEME)
background 0xee_444444
stack(width: 1.0, height: 1.0, margin: 128, background: 0xee_222222) do
flow(width: 1.0, height: 0.1, padding: 8) do
background 0x88_000000
image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 0.04, align: :center, color: 0xff_ff8800
tagline "<b>#{@options[:title]}</b>", width: 0.9, text_align: :center
end
stack(width: 1.0, height: 0.78, padding: 16) do
para @options[:message], width: 1.0
@prompt_entry = edit_line @options[:prefill].to_s, margin_top: 24, width: 1.0, focus: true
end
flow(width: 1.0, height: 0.1, padding: 8) do
button "Cancel", width: 0.25 do
pop_state
@options[:cancel_callback]&.call(@prompt_entry.value)
end
stack(width: 0.5)
button "Accept", width: 0.25 do
if @options[:valid_callback]&.call(@prompt_entry.value)
pop_state
@options[:accept_callback]&.call(@prompt_entry.value)
end
end
end
end
end
def draw
previous_state&.draw
Gosu.flush
super
end
end
end
end

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@@ -38,6 +38,7 @@ require_relative "lib/application_manager/tasks/importer"
require_relative "lib/states/boot"
require_relative "lib/states/interface"
require_relative "lib/states/message_dialog"
require_relative "lib/states/prompt_dialog"
require_relative "lib/api"
require_relative "lib/api/service_status"