Can now join a server and launch installed games (Play Now does nothing special yet)

This commit is contained in:
2021-11-19 15:48:13 -06:00
parent ec81959947
commit 89f7f4ab6a
9 changed files with 141 additions and 40 deletions

View File

@@ -47,9 +47,18 @@ class W3DHub
end
flow(width: 0.249, height: 1.0) do
inscription "Nickname:"
inscription "Cyberarm"
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16
inscription "Nickname:", width: 0.32
@nickname_label = inscription "#{window.settings[:server_list_username]}", width: 0.6
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: "Set nickname" do
# Prompt for player name
prompt_for_nickname(
accept_callback: proc do |entry|
@nickname_label.value = entry
window.settings[:server_list_username] = entry
window.settings.save_settings
end
)
end
end
end
@@ -180,7 +189,33 @@ class W3DHub
end
stack(width: 1.0, height: 0.25) do
button "<b>Join Server</b>", enabled: window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first)
game_installed = window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first.id)
button "<b>Join Server</b>", enabled: !game_installed.nil? do
# Check for nickname
# prompt for nickname
# !abort unless nickname set
# Launch game
if window.settings[:server_list_username].to_s.length.zero?
prompt_for_nickname(
accept_callback: proc do |entry|
@nickname_label.value = entry
window.settings[:server_list_username] = entry
window.settings.save_settings
window.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server
)
end
)
else
window.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server
)
end
end
end
stack(width: 1.0, height: 0.55, margin_top: 16) do
@@ -281,6 +316,18 @@ class W3DHub
"C&C Renegade"
end
end
def prompt_for_nickname(accept_callback: nil, cancel_callback: nil)
push_state(
W3DHub::States::PromptDialog,
title: "Set Nickname",
message: "Set a nickname that will be used when joining a server:",
prefill: window.settings[:server_list_username],
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
)
end
end
end
end