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https://github.com/cyberarm/w3d_hub_linux_launcher.git
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Updated gems, implemented game settings (works best with scripts 5.1 games)
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271
lib/game_settings.rb
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271
lib/game_settings.rb
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@@ -0,0 +1,271 @@
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class W3DHub
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class GameSettings
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TYPE_LIBCONFIG = 0
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TYPE_REGISTRY = 1
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Setting = Struct.new(:group, :name, :label, :type, :key, :value, :options, :indexed)
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def initialize(app_id, channel)
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@app_id = app_id
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@channel = channel
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# Minimium width/height to show in options
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@min_width = 1280
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@min_height = 720
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@win32_registry_base = "SOFTWARE\\W3D Hub\\games\\#{app_id}-#{channel}".freeze
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@engine_cfg_path = "#{Dir.home}/Documents/W3D Hub/games/#{app_id}-#{channel}/engine.cfg".freeze
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@hardware_data = HardwareSurvey.new.data
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@cfg = File.exist?(@engine_cfg_path) ? File.read(@engine_cfg_path) : nil
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@cfg_hash = {}
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resolutions = @hardware_data[:displays].map { |display| display[:resolutions] }.flatten.each_slice(2).select do |pair|
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width = pair[0]
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height = pair[1]
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width >= @min_width && height >= @min_height && width > height
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end
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refresh_rates = ([300, 240, 165, 144, 120, 75, 60, 59, 50, 40] + @hardware_data[:displays].map do |display|
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display[:refresh_rates]
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end).flatten.uniq.sort.reverse.map { |r| [r, r] }
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@settings = {}
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# General
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@settings[:default_to_first_person] = Setting.new(:general, :default_to_first_person, "Default to First Person", TYPE_REGISTRY, "Options\\DefaultToFirstPerson", true)
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@settings[:background_downloads] = Setting.new(:general, :background_downloads, "Background Downloads", TYPE_REGISTRY, "BackgroundDownloadingEnabled", true)
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@settings[:hints_enabled] = Setting.new(:general, :hints_enabled, "Enable Hints", TYPE_REGISTRY, "HintsEnabled", true)
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@settings[:chat_log] = Setting.new(:general, :chat_log, "Enable Chat Log", TYPE_REGISTRY, "ClientChatLog", true)
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@settings[:show_fps] = Setting.new(:general, :show_fps, "Show FPS", TYPE_REGISTRY, "Networking\\Debug\\ShowFps", true)
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@settings[:show_velocity] = Setting.new(:general, :show_velocity, "Show Velocity", TYPE_REGISTRY, "ShowVelocity", true)
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@settings[:show_damage_numbers] = Setting.new(:general, :show_damage_numbers, "Show Damage Numbers", TYPE_REGISTRY, "Options\\HitDamageOnScreen", true)
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# Audio
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@settings[:master_volume] = Setting.new(:audio, :master_volume, "Master Volume", TYPE_REGISTRY, "Sound\\master volume", 1.0)
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@settings[:master_enabled] = Setting.new(:audio, :master_enabled, "Master Volume Enabled", TYPE_REGISTRY, "Sound\\master enabled", true)
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@settings[:sound_effects_volume] = Setting.new(:audio, :sound_effects_volume, "Sound Effects", TYPE_REGISTRY, "Sound\\sound volume", 0.40)
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@settings[:sound_effects_enabled] = Setting.new(:audio, :sound_effects_enabled, "Sound Effects Enabled", TYPE_REGISTRY, "Sound\\sound enabled", true)
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@settings[:sound_dialog_volume] = Setting.new(:audio, :sound_dialog_volume, "Dialog", TYPE_REGISTRY, "Sound\\dialog volume", 0.75)
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@settings[:sound_dialog_enabled] = Setting.new(:audio, :sound_dialog_enabled, "Dialog Enabled", TYPE_REGISTRY, "Sound\\dialog enabled", true)
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@settings[:sound_music_volume] = Setting.new(:audio, :sound_music_volume, "Music", TYPE_REGISTRY, "Sound\\music volume", 0.75)
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@settings[:sound_music_enabled] = Setting.new(:audio, :sound_music_enabled, "Music Enabled", TYPE_REGISTRY, "Sound\\music enabled", true)
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@settings[:sound_cinematic_volume] = Setting.new(:audio, :sound_cinematic_volume, "Cinematic", TYPE_REGISTRY, "Sound\\cinematic volume", 0.75)
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@settings[:sound_cinematic_enabled] = Setting.new(:audio, :sound_cinematic_enabled, "Cinematic Enabled", TYPE_REGISTRY, "Sound\\cinematic enabled", true)
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@settings[:sound_in_background] = Setting.new(:audio, :sound_in_background, "Play Sound with Game in Background", TYPE_REGISTRY, "Sound\\mute in background", false)
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# Video
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@settings[:resolution_width] = Setting.new(:video, :resolution_width, "Resolution", TYPE_LIBCONFIG, "Render:Width", resolutions.first[0], resolutions.map { |a| [a[0], a[0]] })
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@settings[:resolution_height] = Setting.new(:video, :resolution_height, "Resolution", TYPE_LIBCONFIG, "Render:Height", resolutions.first[1], resolutions.map { |a| [a[1], a[1]] })
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@settings[:windowed_mode] = Setting.new(:video, :windowed_mode, "Windowed Mode", TYPE_LIBCONFIG, "Render:FullscreenMode", 2, [["Windowed", 0], ["Fullscreen", 1], ["Borderless", 2]], true)
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@settings[:vsync] = Setting.new(:video, :vsync, "Enable VSync", TYPE_LIBCONFIG, "Render:DisableVSync", true)
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@settings[:fps] = Setting.new(:video, :fps, "FPS Limit", TYPE_LIBCONFIG, "Render:MaxFPS", refresh_rates.first[1], refresh_rates)
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@settings[:anti_aliasing] = Setting.new(:video, :anti_aliasing, "Anti-aliasing", TYPE_REGISTRY, "System Settings\\Antialiasing_Mode", 0x80000001, [["None", 0], ["2x", 0x80000000], ["4x", 0x80000001], ["8x", 0x80000002]], true)
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# Performance
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@settings[:texture_detail] = Setting.new(:performance, :texture_detail, "Texture Detail", TYPE_REGISTRY, "System Settings\\Texture_Resolution", 0, [["High",0], ["Medium", 1], ["Low", 2]], true)
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@settings[:texture_filtering] = Setting.new(:performance, :texture_filtering, "Texture Filtering", TYPE_REGISTRY, "System Settings\\Texture_Filter_Mode", 3, [["Bilinear", 0], ["Trilinear", 1], ["Anisotropic 2x", 2], ["Anisotropic 4x", 3], ["Anisotropic 8x", 4], ["Anisotropic 16x", 5]], true)
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@settings[:shadow_resolution] = Setting.new(:performance, :shadow_resolution, "Shadow Resolution", TYPE_REGISTRY, "System Settings\\Dynamic_Shadow_Resolution", 512, [["128", 128], ["256", 256], ["512", 512], ["1024", 1024], ["2048*", 2048], ["4096*", 4096]], true)
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@settings[:high_quality_shadows] = Setting.new(:general, :high_quality_shadows, "High Quality Shadows", TYPE_REGISTRY, "HighQualityShadows", true)
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load_settings
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end
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def get(key)
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@settings[key]
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end
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def get_value(key)
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setting = get(key)
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if setting.options.is_a?(Array) && setting.indexed
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setting.options[setting.options.map(&:last).index(setting.value)][0]
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else
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setting.value
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end
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end
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def set_value(key, value)
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setting = get(key)
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if setting.options.is_a?(Array)
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setting.value = setting.options.find { |v| v[0] == value }[1]
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elsif setting.options.is_a?(Hash)
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setting.value = value.clamp(setting.options[:min], setting.options[:max])
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else
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setting.value = value
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end
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end
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def load_settings
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load_from_registry
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load_from_cfg
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end
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def load_from_registry
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@settings.each do |_key, setting|
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next unless setting.type == TYPE_REGISTRY
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data = nil
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begin
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data = read_reg(setting.key)
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rescue Win32::Registry::Error
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end
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next unless data
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if setting.value.is_a?(TrueClass) || setting.value.is_a?(FalseClass)
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setting.value = data == 1
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elsif setting.value.is_a?(Float)
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if setting.group == :audio
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setting.value = data.to_f / 100.0
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else
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setting.value = data
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end
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elsif setting.value.is_a?(Integer)
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setting.value = data
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else
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raise "UNKNOWN VALUE TYPE: #{setting.value.class}"
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end
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end
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end
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def load_from_cfg
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@cfg_hash = {}
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if @cfg
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in_hash = false
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@cfg.lines.each do |line|
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line = line.strip
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break if line.start_with?("}")
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if line.start_with?("{")
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in_hash = true
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next
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end
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next unless in_hash
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parts = line.split("=").map { |l| l.strip.sub(";", "")}
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@cfg_hash[parts.first] = parts.last
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end
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end
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@cfg_hash.each do |key, value|
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next if value.start_with?("\"")
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begin
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@cfg_hash[key] = Integer(value)
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rescue ArgumentError # Not an int
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@cfg_hash[key] = value == "true" ? true : false if value == "true" || value == "false"
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@cfg_hash[key] = !@cfg_hash[key] if key == "DisableVSync" # UI shows enable vsync, cfg stores disable vsync
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end
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end
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@settings.each do |key, setting|
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next unless setting.type == TYPE_LIBCONFIG
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cfg_key = setting.key.split(":").last
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v = @cfg_hash[cfg_key]
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if v != nil
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if v.is_a?(TrueClass) || v.is_a?(FalseClass)
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setting.value = v
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elsif v.is_a?(Integer)
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i = setting.options.map(&:last).index(v) || 0
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if ["Width", "Height"].include?(cfg_key)
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set_value(key, setting.options[i][0])
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elsif cfg_key == "MaxFPS"
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setting.value = v
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end
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end
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else
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@cfg_hash[cfg_key] = setting.value
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end
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end
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end
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def save_settings!
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save_to_registry!
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save_to_cfg!
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end
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def save_to_registry!
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@settings.each do |_key, setting|
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next unless setting.type == TYPE_REGISTRY
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if setting.value.is_a?(TrueClass) || setting.value.is_a?(FalseClass)
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write_reg(setting.key, setting.value ? 1 : 0)
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elsif setting.value.is_a?(Float)
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if setting.group == :audio
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write_reg(setting.key, (setting.value * 100.0).round.clamp(0, 100))
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else
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write_reg(setting.key, setting.value)
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end
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elsif setting.value.is_a?(Integer)
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write_reg(setting.key, setting.value)
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else
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raise "UNKNOWN VALUE TYPE: #{setting.value.class}"
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end
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end
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end
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def save_to_cfg!
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@settings.each do |key, setting|
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next unless setting.type == TYPE_LIBCONFIG
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cfg_key = setting.key.split(":").last
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v = @cfg_hash[cfg_key]
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if v
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# UI shows enable vsync, cfg stores disable vsync
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@cfg_hash[cfg_key] = cfg_key == "DisableVSync" ? !setting.value : setting.value
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end
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end
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string = "Render : \n{\n"
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@cfg_hash.each do |key, value|
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string += " #{key} = #{value.to_s};\n"
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end
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string += "};\n"
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FileUtils.mkdir_p(File.dirname(@engine_cfg_path)) unless Dir.exist?(File.dirname(@engine_cfg_path))
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File.write(@engine_cfg_path, string)
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end
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def read_reg(key)
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keys = key.split("\\")
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sub_key = keys.size > 1 ? keys[0..(keys.size - 2)].join("\\") : ""
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target_key = keys.last
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reg_key = "#{@win32_registry_base}\\#{sub_key}".freeze
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value = nil
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Win32::Registry::HKEY_CURRENT_USER.open(reg_key) do |reg|
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value = reg[target_key]
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end
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value
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end
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def write_reg(key, value)
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keys = key.split("\\")
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sub_key = keys.size > 1 ? keys[0..(keys.size - 2)].join("\\") : ""
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target_key = keys.last
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reg_key = "#{@win32_registry_base}#{sub_key.empty? ? '' : "\\#{sub_key}"}".freeze
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begin
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Win32::Registry::HKEY_CURRENT_USER.open(reg_key, Win32::Registry::KEY_WRITE) do |reg|
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reg[target_key] = value
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end
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rescue Win32::Registry::Error
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result = Win32::Registry::HKEY_CURRENT_USER.create(reg_key)
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result.write_i(target_key, value)
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end
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end
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end
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end
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