Updated gems, implemented game settings (works best with scripts 5.1 games)

This commit is contained in:
2023-11-19 12:42:54 -06:00
parent 8972561f5f
commit d83a439ad1
10 changed files with 761 additions and 14 deletions

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@@ -2,27 +2,27 @@ GEM
remote: https://rubygems.org/
specs:
concurrent-ruby (1.2.2)
cyberarm_engine (0.23.0)
cyberarm_engine (0.24.0)
excon (~> 0.88)
gosu (~> 1.1)
gosu_more_drawables (~> 0.3)
digest-crc (0.6.4)
digest-crc (0.6.5)
rake (>= 12.0.0, < 14.0.0)
event_emitter (0.2.6)
excon (0.99.0)
ffi (1.15.5)
excon (0.104.0)
ffi (1.16.3)
ffi-win32-extensions (1.0.4)
ffi
gosu (1.4.6)
gosu_more_drawables (0.3.1)
i18n (1.13.0)
i18n (1.14.1)
concurrent-ruby (~> 1.0)
ircparser (1.0.0)
rake (13.0.6)
rexml (3.2.5)
rake (13.1.0)
rexml (3.2.6)
rubyzip (2.3.2)
websocket (1.2.9)
websocket-client-simple (0.6.1)
websocket (1.2.10)
websocket-client-simple (0.8.0)
event_emitter
websocket
win32-process (0.10.0)
@@ -48,4 +48,4 @@ DEPENDENCIES
win32-security
BUNDLED WITH
2.4.13
2.4.14

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@@ -448,6 +448,14 @@ class W3DHub
Store.settings.save_settings
end
def color(app_id)
Store.applications.games.detect { |g| g.id == app_id }&.color
end
def name(app_id)
Store.applications.games.detect { |g| g.id == app_id }&.name
end
# No application tasks are being done
def idle?
!busy?

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@@ -39,7 +39,7 @@ class W3DHub
path = Cache.install_path(@application, @channel)
log path
logger.info(LOG_TAG) { path }
# TODO: Do some sanity checking, i.e. DO NOT start launcher if `whoami` returns root, path makes sense,
# we're not on Windows trying to uninstall a game likely installed by the official launcher
FileUtils.remove_dir(path)
@@ -55,7 +55,7 @@ class W3DHub
@status.step = :mark_application_uninstalled
log "#{@app_id} has been uninstalled."
logger.info(LOG_TAG) { "#{@app_id} has been uninstalled." }
end
end
end

271
lib/game_settings.rb Normal file
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@@ -0,0 +1,271 @@
class W3DHub
class GameSettings
TYPE_LIBCONFIG = 0
TYPE_REGISTRY = 1
Setting = Struct.new(:group, :name, :label, :type, :key, :value, :options, :indexed)
def initialize(app_id, channel)
@app_id = app_id
@channel = channel
# Minimium width/height to show in options
@min_width = 1280
@min_height = 720
@win32_registry_base = "SOFTWARE\\W3D Hub\\games\\#{app_id}-#{channel}".freeze
@engine_cfg_path = "#{Dir.home}/Documents/W3D Hub/games/#{app_id}-#{channel}/engine.cfg".freeze
@hardware_data = HardwareSurvey.new.data
@cfg = File.exist?(@engine_cfg_path) ? File.read(@engine_cfg_path) : nil
@cfg_hash = {}
resolutions = @hardware_data[:displays].map { |display| display[:resolutions] }.flatten.each_slice(2).select do |pair|
width = pair[0]
height = pair[1]
width >= @min_width && height >= @min_height && width > height
end
refresh_rates = ([300, 240, 165, 144, 120, 75, 60, 59, 50, 40] + @hardware_data[:displays].map do |display|
display[:refresh_rates]
end).flatten.uniq.sort.reverse.map { |r| [r, r] }
@settings = {}
# General
@settings[:default_to_first_person] = Setting.new(:general, :default_to_first_person, "Default to First Person", TYPE_REGISTRY, "Options\\DefaultToFirstPerson", true)
@settings[:background_downloads] = Setting.new(:general, :background_downloads, "Background Downloads", TYPE_REGISTRY, "BackgroundDownloadingEnabled", true)
@settings[:hints_enabled] = Setting.new(:general, :hints_enabled, "Enable Hints", TYPE_REGISTRY, "HintsEnabled", true)
@settings[:chat_log] = Setting.new(:general, :chat_log, "Enable Chat Log", TYPE_REGISTRY, "ClientChatLog", true)
@settings[:show_fps] = Setting.new(:general, :show_fps, "Show FPS", TYPE_REGISTRY, "Networking\\Debug\\ShowFps", true)
@settings[:show_velocity] = Setting.new(:general, :show_velocity, "Show Velocity", TYPE_REGISTRY, "ShowVelocity", true)
@settings[:show_damage_numbers] = Setting.new(:general, :show_damage_numbers, "Show Damage Numbers", TYPE_REGISTRY, "Options\\HitDamageOnScreen", true)
# Audio
@settings[:master_volume] = Setting.new(:audio, :master_volume, "Master Volume", TYPE_REGISTRY, "Sound\\master volume", 1.0)
@settings[:master_enabled] = Setting.new(:audio, :master_enabled, "Master Volume Enabled", TYPE_REGISTRY, "Sound\\master enabled", true)
@settings[:sound_effects_volume] = Setting.new(:audio, :sound_effects_volume, "Sound Effects", TYPE_REGISTRY, "Sound\\sound volume", 0.40)
@settings[:sound_effects_enabled] = Setting.new(:audio, :sound_effects_enabled, "Sound Effects Enabled", TYPE_REGISTRY, "Sound\\sound enabled", true)
@settings[:sound_dialog_volume] = Setting.new(:audio, :sound_dialog_volume, "Dialog", TYPE_REGISTRY, "Sound\\dialog volume", 0.75)
@settings[:sound_dialog_enabled] = Setting.new(:audio, :sound_dialog_enabled, "Dialog Enabled", TYPE_REGISTRY, "Sound\\dialog enabled", true)
@settings[:sound_music_volume] = Setting.new(:audio, :sound_music_volume, "Music", TYPE_REGISTRY, "Sound\\music volume", 0.75)
@settings[:sound_music_enabled] = Setting.new(:audio, :sound_music_enabled, "Music Enabled", TYPE_REGISTRY, "Sound\\music enabled", true)
@settings[:sound_cinematic_volume] = Setting.new(:audio, :sound_cinematic_volume, "Cinematic", TYPE_REGISTRY, "Sound\\cinematic volume", 0.75)
@settings[:sound_cinematic_enabled] = Setting.new(:audio, :sound_cinematic_enabled, "Cinematic Enabled", TYPE_REGISTRY, "Sound\\cinematic enabled", true)
@settings[:sound_in_background] = Setting.new(:audio, :sound_in_background, "Play Sound with Game in Background", TYPE_REGISTRY, "Sound\\mute in background", false)
# Video
@settings[:resolution_width] = Setting.new(:video, :resolution_width, "Resolution", TYPE_LIBCONFIG, "Render:Width", resolutions.first[0], resolutions.map { |a| [a[0], a[0]] })
@settings[:resolution_height] = Setting.new(:video, :resolution_height, "Resolution", TYPE_LIBCONFIG, "Render:Height", resolutions.first[1], resolutions.map { |a| [a[1], a[1]] })
@settings[:windowed_mode] = Setting.new(:video, :windowed_mode, "Windowed Mode", TYPE_LIBCONFIG, "Render:FullscreenMode", 2, [["Windowed", 0], ["Fullscreen", 1], ["Borderless", 2]], true)
@settings[:vsync] = Setting.new(:video, :vsync, "Enable VSync", TYPE_LIBCONFIG, "Render:DisableVSync", true)
@settings[:fps] = Setting.new(:video, :fps, "FPS Limit", TYPE_LIBCONFIG, "Render:MaxFPS", refresh_rates.first[1], refresh_rates)
@settings[:anti_aliasing] = Setting.new(:video, :anti_aliasing, "Anti-aliasing", TYPE_REGISTRY, "System Settings\\Antialiasing_Mode", 0x80000001, [["None", 0], ["2x", 0x80000000], ["4x", 0x80000001], ["8x", 0x80000002]], true)
# Performance
@settings[:texture_detail] = Setting.new(:performance, :texture_detail, "Texture Detail", TYPE_REGISTRY, "System Settings\\Texture_Resolution", 0, [["High",0], ["Medium", 1], ["Low", 2]], true)
@settings[:texture_filtering] = Setting.new(:performance, :texture_filtering, "Texture Filtering", TYPE_REGISTRY, "System Settings\\Texture_Filter_Mode", 3, [["Bilinear", 0], ["Trilinear", 1], ["Anisotropic 2x", 2], ["Anisotropic 4x", 3], ["Anisotropic 8x", 4], ["Anisotropic 16x", 5]], true)
@settings[:shadow_resolution] = Setting.new(:performance, :shadow_resolution, "Shadow Resolution", TYPE_REGISTRY, "System Settings\\Dynamic_Shadow_Resolution", 512, [["128", 128], ["256", 256], ["512", 512], ["1024", 1024], ["2048*", 2048], ["4096*", 4096]], true)
@settings[:high_quality_shadows] = Setting.new(:general, :high_quality_shadows, "High Quality Shadows", TYPE_REGISTRY, "HighQualityShadows", true)
load_settings
end
def get(key)
@settings[key]
end
def get_value(key)
setting = get(key)
if setting.options.is_a?(Array) && setting.indexed
setting.options[setting.options.map(&:last).index(setting.value)][0]
else
setting.value
end
end
def set_value(key, value)
setting = get(key)
if setting.options.is_a?(Array)
setting.value = setting.options.find { |v| v[0] == value }[1]
elsif setting.options.is_a?(Hash)
setting.value = value.clamp(setting.options[:min], setting.options[:max])
else
setting.value = value
end
end
def load_settings
load_from_registry
load_from_cfg
end
def load_from_registry
@settings.each do |_key, setting|
next unless setting.type == TYPE_REGISTRY
data = nil
begin
data = read_reg(setting.key)
rescue Win32::Registry::Error
end
next unless data
if setting.value.is_a?(TrueClass) || setting.value.is_a?(FalseClass)
setting.value = data == 1
elsif setting.value.is_a?(Float)
if setting.group == :audio
setting.value = data.to_f / 100.0
else
setting.value = data
end
elsif setting.value.is_a?(Integer)
setting.value = data
else
raise "UNKNOWN VALUE TYPE: #{setting.value.class}"
end
end
end
def load_from_cfg
@cfg_hash = {}
if @cfg
in_hash = false
@cfg.lines.each do |line|
line = line.strip
break if line.start_with?("}")
if line.start_with?("{")
in_hash = true
next
end
next unless in_hash
parts = line.split("=").map { |l| l.strip.sub(";", "")}
@cfg_hash[parts.first] = parts.last
end
end
@cfg_hash.each do |key, value|
next if value.start_with?("\"")
begin
@cfg_hash[key] = Integer(value)
rescue ArgumentError # Not an int
@cfg_hash[key] = value == "true" ? true : false if value == "true" || value == "false"
@cfg_hash[key] = !@cfg_hash[key] if key == "DisableVSync" # UI shows enable vsync, cfg stores disable vsync
end
end
@settings.each do |key, setting|
next unless setting.type == TYPE_LIBCONFIG
cfg_key = setting.key.split(":").last
v = @cfg_hash[cfg_key]
if v != nil
if v.is_a?(TrueClass) || v.is_a?(FalseClass)
setting.value = v
elsif v.is_a?(Integer)
i = setting.options.map(&:last).index(v) || 0
if ["Width", "Height"].include?(cfg_key)
set_value(key, setting.options[i][0])
elsif cfg_key == "MaxFPS"
setting.value = v
end
end
else
@cfg_hash[cfg_key] = setting.value
end
end
end
def save_settings!
save_to_registry!
save_to_cfg!
end
def save_to_registry!
@settings.each do |_key, setting|
next unless setting.type == TYPE_REGISTRY
if setting.value.is_a?(TrueClass) || setting.value.is_a?(FalseClass)
write_reg(setting.key, setting.value ? 1 : 0)
elsif setting.value.is_a?(Float)
if setting.group == :audio
write_reg(setting.key, (setting.value * 100.0).round.clamp(0, 100))
else
write_reg(setting.key, setting.value)
end
elsif setting.value.is_a?(Integer)
write_reg(setting.key, setting.value)
else
raise "UNKNOWN VALUE TYPE: #{setting.value.class}"
end
end
end
def save_to_cfg!
@settings.each do |key, setting|
next unless setting.type == TYPE_LIBCONFIG
cfg_key = setting.key.split(":").last
v = @cfg_hash[cfg_key]
if v
# UI shows enable vsync, cfg stores disable vsync
@cfg_hash[cfg_key] = cfg_key == "DisableVSync" ? !setting.value : setting.value
end
end
string = "Render : \n{\n"
@cfg_hash.each do |key, value|
string += " #{key} = #{value.to_s};\n"
end
string += "};\n"
FileUtils.mkdir_p(File.dirname(@engine_cfg_path)) unless Dir.exist?(File.dirname(@engine_cfg_path))
File.write(@engine_cfg_path, string)
end
def read_reg(key)
keys = key.split("\\")
sub_key = keys.size > 1 ? keys[0..(keys.size - 2)].join("\\") : ""
target_key = keys.last
reg_key = "#{@win32_registry_base}\\#{sub_key}".freeze
value = nil
Win32::Registry::HKEY_CURRENT_USER.open(reg_key) do |reg|
value = reg[target_key]
end
value
end
def write_reg(key, value)
keys = key.split("\\")
sub_key = keys.size > 1 ? keys[0..(keys.size - 2)].join("\\") : ""
target_key = keys.last
reg_key = "#{@win32_registry_base}#{sub_key.empty? ? '' : "\\#{sub_key}"}".freeze
begin
Win32::Registry::HKEY_CURRENT_USER.open(reg_key, Win32::Registry::KEY_WRITE) do |reg|
reg[target_key] = value
end
rescue Win32::Registry::Error
result = Win32::Registry::HKEY_CURRENT_USER.create(reg_key)
result.write_i(target_key, value)
end
end
end
end

169
lib/hardware_survey.rb Normal file
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@@ -0,0 +1,169 @@
class W3DHub
class HardwareSurvey
attr_reader :data
def initialize
@data = {
displays: [],
system: {
motherboard: {},
operating_system: {},
cpus: [],
cpu_instruction_sets: {},
ram: 0,
gpus: []
}
}
# Hardware survey only works on Windows atm
return unless RbConfig::CONFIG["host_os"] =~ /mswin|msys|mingw|cygwin/
lib_dir = File.dirname($LOADED_FEATURES.find { |file| file.include?("gosu.so") })
SDL.load_lib("#{lib_dir}64/SDL2.dll")
# Gosu already handles this
# SDL.VideoInit(nil)
query_displays
query_motherboard
query_operating_system
query_cpus
query_ram
query_gpus
@data.freeze
end
def query_displays
SDL.GetNumVideoDisplays.times do |d|
modes = []
refresh_rates = []
SDL.GetNumDisplayModes(d).times do |m|
mode = SDL::DisplayMode.new
SDL.GetDisplayMode(d, m, mode)
refresh_rates << mode[:refresh_rate]
modes << [mode[:w], mode[:h]]
end
@data[:displays] << {
name: SDL.GetDisplayName(d).read_string,
refresh_rates: refresh_rates.uniq.sort.reverse,
resolutions: modes.uniq.sort.reverse
}
end
end
def query_motherboard
Win32::Registry::HKEY_LOCAL_MACHINE.open("HARDWARE\\DESCRIPTION\\System\\BIOS", Win32::Registry::KEY_READ) do |reg|
@data[:system][:motherboard][:manufacturer] = safe_reg(reg, "SystemManufacturer")
@data[:system][:motherboard][:model] = safe_reg(reg, "SystemProductName")
@data[:system][:motherboard][:bios_vendor] = safe_reg(reg, "BIOSVendor")
@data[:system][:motherboard][:bios_release_date] = safe_reg(reg, "BIOSReleaseDate")
@data[:system][:motherboard][:bios_version] = safe_reg(reg, "BIOSVersion")
end
rescue Win32::Registry::Error
@data[:system][:motherboard][:manufacturer] = "Unknown"
@data[:system][:motherboard][:model] = "Unknown"
@data[:system][:motherboard][:bios_vendor] = "Unknown"
@data[:system][:motherboard][:bios_release_date] = "Unknown"
@data[:system][:motherboard][:bios_version] = "Unknown"
end
def query_operating_system
Win32::Registry::HKEY_LOCAL_MACHINE.open("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", Win32::Registry::KEY_READ) do |reg|
@data[:system][:operating_system][:name] = safe_reg(reg, "ProductName")
@data[:system][:operating_system][:build] = safe_reg(reg, "CurrentBuild")
@data[:system][:operating_system][:version] = safe_reg(reg, "DisplayVersion")
@data[:system][:operating_system][:edition] = safe_reg(reg, "EditionID")
end
rescue Win32::Registry::Error
@data[:system][:operating_system][:name] = "Unknown"
@data[:system][:operating_system][:build] = "Unknown"
@data[:system][:operating_system][:version] = "Unknown"
@data[:system][:operating_system][:edition] = "Unknown"
end
def query_cpus
begin
Win32::Registry::HKEY_LOCAL_MACHINE.open("HARDWARE\\DESCRIPTION\\System\\CentralProcessor", Win32::Registry::KEY_READ) do |reg|
i = 0
reg.each_key do |key|
reg.open(key) do |cpu|
@data[:system][:cpus] << {
manufacturer: safe_reg(cpu, "VendorIdentifier", "Unknown"),
model: safe_reg(cpu, "ProcessorNameString").strip,
mhz: safe_reg(cpu, "~MHz"),
family: safe_reg(cpu, "Identifier")
}
i += 1
end
end
end
rescue Win32::Registry::Error
end
instruction_sets = %w[ HasRDTSC HasAltiVec HasMMX Has3DNow HasSSE HasSSE2 HasSSE3 HasSSE41 HasSSE42 HasAVX HasAVX2 HasAVX512F HasARMSIMD HasNEON ] # HasLSX HasLASX # These cause a crash atm
list = []
instruction_sets.each do |i|
if SDL.send(i).positive?
list << i.sub("Has", "")
end
@data[:system][:cpu_instruction_sets][:"#{i.sub("Has", "").downcase}"] = SDL.send(i).positive?
end
end
def query_ram
@data[:system][:ram] = SDL.GetSystemRAM
end
def query_gpus
Win32::Registry::HKEY_LOCAL_MACHINE.open("SYSTEM\\ControlSet001\\Control\\Class\\{4d36e968-e325-11ce-bfc1-08002be10318}", Win32::Registry::KEY_READ) do |reg|
i = 0
reg.each_key do |key, _|
next unless key.start_with?("0")
reg.open(key) do |device|
vram = -1
begin
vram = device["HardwareInformation.qwMemorySize"].to_i
rescue Win32::Registry::Error, TypeError
begin
vram = device["HardwareInformation.MemorySize"].to_i
rescue Win32::Registry::Error, TypeError
vram = -1
end
end
next if vram.negative?
vram = vram / 1024.0 / 1024.0
@data[:system][:gpus] << {
manufacturer: safe_reg(device, "ProviderName"),
model: safe_reg(device, "DriverDesc"),
vram: vram.round,
driver_date: safe_reg(device, "DriverDate"),
driver_version: safe_reg(device, "DriverVersion")
}
i += 1
end
end
end
rescue Win32::Registry::Error
end
def safe_reg(reg, key, default_value = "Unknown")
reg[key]
rescue Win32::Registry::Error
default_value
end
end
end

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@@ -184,7 +184,7 @@ class W3DHub
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), tip: I18n.t(:"games.game_options"), image_height: 32, margin_left: 0 do |btn|
items = []
items << { label: I18n.t(:"games.game_settings"), block: proc { Store.application_manager.wwconfig(game.id, channel.id) } }
items << { label: I18n.t(:"games.game_settings"), block: proc { push_state(States::GameSettingsDialog, app_id: game.id, channel: channel.id) } } #, block: proc { Store.application_manager.wwconfig(game.id, channel.id) } }
# items << { label: I18n.t(:"games.game_settings"), block: proc { Store.application_manager.settings(game.id, channel.id) } }
items << { label: I18n.t(:"games.wine_configuration"), block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
items << { label: I18n.t(:"games.game_modifications"), block: proc { populate_game_modifications(game, channel) } } unless Store.offline_mode

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@@ -147,6 +147,9 @@ class W3DHub
else
# FIXME: Failed to retreive!
BackgroundWorker.foreground_job(-> {}, ->(_){ @status_label.value = "FAILED TO RETREIVE APPS LIST" })
@offline_mode = true
Store.offline_mode = true
end
end
end
@@ -160,6 +163,8 @@ class W3DHub
end
Api.on_thread(:package_details, packages) do |package_details|
package_details ||= nil
package_details&.each do |package|
path = Cache.package_path(package.category, package.subcategory, package.name, package.version)
generated_icon_path = "#{GAME_ROOT_PATH}/media/icons/#{package.subcategory}.png"

26
lib/states/dialog.rb Normal file
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@@ -0,0 +1,26 @@
class W3DHub
class States
class Dialog < CyberarmEngine::GuiState
def draw
previous_state&.draw
Gosu.flush
super
end
def update
super
return unless window.current_state == self
window.states.reverse.each do |state|
# Don't update ourselves, forever
next if state == self && state.is_a?(CyberarmEngine::GuiState)
state.update
end
end
end
end
end

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@@ -0,0 +1,263 @@
class W3DHub
class States
class GameSettingsDialog < Dialog
BUTTON_STYLE = { text_size: 18, padding_top: 3, padding_bottom: 3, padding_left: 3, padding_right: 3 }
def setup
window.show_cursor = true
theme(THEME)
@app_id = @options[:app_id]
@channel = @options[:channel]
@game_settings = GameSettings.new(@app_id, @channel)
background 0xee_444444
stack(width: 1.0, max_width: 720, height: 1.0, max_height: 680, v_align: :center, h_align: :center, background: 0xee_222222, border_thickness: 2, border_color: 0xff_444444, padding: 10) do
flow(width: 1.0, height: 0.1, padding: 8) do
background Store.application_manager.color(@app_id)
title @options[:title] || Store.application_manager.name(@app_id) || "Game Settings", fill: true, text_align: :center
end
stack(width: 1.0, fill: true, padding: 16, margin_top: 10) do
flow(width: 1.0, fill: true) do
stack(width: 0.5, height: 1.0, margin_right: 8) do
tagline "General"
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Default to First Person", fill: true
toggle_button tip: "Default to First Person", checked: @game_settings.get_value(:default_to_first_person), **BUTTON_STYLE do |btn|
@game_settings.set_value(:default_to_first_person, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Background Downloads", fill: true
toggle_button tip: "Background Downloads", checked: @game_settings.get_value(:background_downloads), **BUTTON_STYLE do |btn|
@game_settings.set_value(:background_downloads, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Enable Hints", fill: true
toggle_button tip: "Enable Hints", checked: @game_settings.get_value(:hints_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:hints_enabled, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Enable Chat Log", fill: true
toggle_button tip: "Enable Chat Log", checked: @game_settings.get_value(:chat_log), **BUTTON_STYLE do |btn|
@game_settings.set_value(:chat_log, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Show FPS", fill: true
toggle_button tip: "Show FPS", checked: @game_settings.get_value(:show_fps), **BUTTON_STYLE do |btn|
@game_settings.set_value(:show_fps, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Show Velocity", fill: true
toggle_button tip: "Show Velocity", checked: @game_settings.get_value(:show_velocity), **BUTTON_STYLE do |btn|
@game_settings.set_value(:show_velocity, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Show Damage Numbers", fill: true
toggle_button tip: "Show Damage Numbers", checked: @game_settings.get_value(:show_damage_numbers), **BUTTON_STYLE do |btn|
@game_settings.set_value(:show_damage_numbers, btn.value)
end
end
end
stack(width: 0.5, height: 1.0, margin_left: 8) do
tagline "Video"
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
res_options = @game_settings.get(:resolution_width).options.each_with_index.map do |w, i|
"#{w[0]}x#{@game_settings.get(:resolution_height).options[i][0]}"
end
current_res = "#{@game_settings.get_value(:resolution_width)}x#{@game_settings.get_value(:resolution_height)}"
para "Resolution", fill: true
list_box items: res_options, choose: current_res, width: 172, **BUTTON_STYLE do |value|
w, h = value.split("x", 2)
@game_settings.set_value(:resolution_width, w.to_i)
@game_settings.set_value(:resolution_height, h.to_i)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Windowed Mode", fill: true
list_box items: @game_settings.get(:windowed_mode).options.map { |v| v[0] }, choose: @game_settings.get_value(:windowed_mode), width: 172, **BUTTON_STYLE do |value|
@game_settings.set_value(:windowed_mode, value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Enable VSync", fill: true
toggle_button tip: "Enable VSync", checked: @game_settings.get_value(:vsync), **BUTTON_STYLE do |btn|
@game_settings.set_value(:vsync, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Anti-aliasing", fill: true
list_box items: @game_settings.get(:anti_aliasing).options.map { |v| v[0] }, choose: @game_settings.get_value(:anti_aliasing), width: 72, **BUTTON_STYLE do |value|
@game_settings.set_value(:anti_aliasing, value)
end
end
end
end
flow(width: 1.0, fill: true, margin_top: 16) do
stack(width: 0.5, height: 1.0, margin_right: 8) do
tagline "Audio"
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Master Volume", fill: true
slider(height: 1.0, width: 172, value: @game_settings.get_value(:master_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:master_volume, slider.value)
end
toggle_button tip: "Sound Effects", checked: @game_settings.get(:master_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:master_enabled, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Sound Effects", fill: true
slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_effects_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:sound_effects_volume, slider.value)
end
toggle_button tip: "Sound Effects", checked: @game_settings.get(:sound_effects_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_effects_enabled, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Dialogue", fill: true
slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_dialog_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:sound_dialog_volume, slider.value)
end
toggle_button tip: "Dialogue", checked: @game_settings.get_value(:sound_dialog_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_dialog_enabled, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Music", fill: true
slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_music_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:sound_music_volume, slider.value)
end
toggle_button tip: "Music", checked: @game_settings.get_value(:sound_music_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_music_enabled, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Cinematic", fill: true
slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_cinematic_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:sound_cinematic_volume, slider.value)
end
toggle_button tip: "Cinematic", checked: @game_settings.get_value(:sound_cinematic_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_cinematic_enabled, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Play Sound with Game in Background", fill: true
toggle_button tip: "Play Sound with Game in Background", checked: @game_settings.get_value(:sound_in_background), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_in_background, btn.value)
end
end
end
stack(width: 0.5, height: 1.0, margin_left: 8) do
tagline "Performance"
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Texture Detail", fill: true
list_box items: @game_settings.get(:texture_detail).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_detail), width: 172, **BUTTON_STYLE do |value|
@game_settings.set_value(:texture_detail, value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Texture Filtering", fill: true
list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, **BUTTON_STYLE do |value|
@game_settings.set_value(:texture_filtering, value)
end
end
# flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
# para "Shader Detail", fill: true
# list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, **BUTTON_STYLE do |value|
# @game_settings.set_value(:texture_filtering, value)
# end
# end
# flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
# para "Post Processing Detail", fill: true
# list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, **BUTTON_STYLE do |value|
# @game_settings.set_value(:texture_filtering, value)
# end
# end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "Shadow Resolution", fill: true
list_box items: @game_settings.get(:shadow_resolution).options.map { |v| v[0] }, choose: @game_settings.get_value(:shadow_resolution), width: 172, **BUTTON_STYLE do |value|
@game_settings.set_value(:shadow_resolution, value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "High Quality Shadows", fill: true
toggle_button tip: "High Quality Shadows", checked: @game_settings.get_value(:background_downloads), **BUTTON_STYLE do |btn|
@game_settings.set_value(:background_downloads, btn.value)
end
end
flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
para "FPS Limit", fill: true
list_box items: @game_settings.get(:fps).options.map { |v| v[0] }, choose: @game_settings.get_value(:fps), width: 172, **BUTTON_STYLE do |value|
@game_settings.set_value(:fps, value.to_i)
end
end
end
end
end
flow(width: 1.0, height: 0.1, padding: 8) do
button "Cancel", width: 0.25 do
pop_state
@options[:cancel_callback]&.call
end
flow(fill: true)
button "Save", width: 0.25 do
pop_state
@game_settings.save_settings!
@options[:accept_callback]&.call
end
end
end
end
end
end
end

View File

@@ -70,6 +70,7 @@ end
require "i18n"
require "websocket-client-simple"
require "English"
require "sdl2"
I18n.load_path << Dir["#{W3DHub::GAME_ROOT_PATH}/locales/*.yml"]
I18n.default_locale = :en
@@ -87,6 +88,8 @@ require_relative "lib/settings"
require_relative "lib/mixer"
require_relative "lib/ico"
require_relative "lib/multicast_server"
require_relative "lib/hardware_survey"
require_relative "lib/game_settings"
require_relative "lib/background_worker"
require_relative "lib/application_manager"
require_relative "lib/application_manager/manifest"
@@ -103,11 +106,13 @@ require_relative "lib/states/boot"
# require_relative "lib/states/interface"
require_relative "lib/states/interface_redesign"
require_relative "lib/states/welcome"
require_relative "lib/states/dialog"
require_relative "lib/states/message_dialog"
require_relative "lib/states/prompt_dialog"
require_relative "lib/states/confirm_dialog"
require_relative "lib/states/direct_connect_dialog"
require_relative "lib/states/game_settings_dialog"
# require_relative "lib/states/game_settings_dialog"
require_relative "lib/states/dialogs/game_settings_dialog"
require_relative "lib/api"
require_relative "lib/api/service_status"