mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-16 01:02:34 +00:00
264 lines
13 KiB
Ruby
264 lines
13 KiB
Ruby
class W3DHub
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class States
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class GameSettingsDialog < Dialog
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BUTTON_STYLE = { text_size: 18, padding_top: 3, padding_bottom: 3, padding_left: 3, padding_right: 3 }
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def setup
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window.show_cursor = true
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theme(THEME)
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@app_id = @options[:app_id]
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@channel = @options[:channel]
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@game_settings = GameSettings.new(@app_id, @channel)
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background 0xee_444444
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stack(width: 1.0, max_width: 720, height: 1.0, max_height: 680, v_align: :center, h_align: :center, background: 0xee_222222, border_thickness: 2, border_color: 0xff_444444, padding: 10) do
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flow(width: 1.0, height: 0.1, padding: 8) do
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background Store.application_manager.color(@app_id)
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title @options[:title] || Store.application_manager.name(@app_id) || "Game Settings", fill: true, text_align: :center
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end
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stack(width: 1.0, fill: true, padding: 16, margin_top: 10) do
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flow(width: 1.0, fill: true) do
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stack(width: 0.5, height: 1.0, margin_right: 8) do
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tagline "General"
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Default to First Person", fill: true
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toggle_button tip: "Default to First Person", checked: @game_settings.get_value(:default_to_first_person), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:default_to_first_person, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Background Downloads", fill: true
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toggle_button tip: "Background Downloads", checked: @game_settings.get_value(:background_downloads), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:background_downloads, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Enable Hints", fill: true
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toggle_button tip: "Enable Hints", checked: @game_settings.get_value(:hints_enabled), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:hints_enabled, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Enable Chat Log", fill: true
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toggle_button tip: "Enable Chat Log", checked: @game_settings.get_value(:chat_log), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:chat_log, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Show FPS", fill: true
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toggle_button tip: "Show FPS", checked: @game_settings.get_value(:show_fps), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:show_fps, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Show Velocity", fill: true
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toggle_button tip: "Show Velocity", checked: @game_settings.get_value(:show_velocity), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:show_velocity, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Show Damage Numbers", fill: true
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toggle_button tip: "Show Damage Numbers", checked: @game_settings.get_value(:show_damage_numbers), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:show_damage_numbers, btn.value)
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end
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end
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end
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stack(width: 0.5, height: 1.0, margin_left: 8) do
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tagline "Video"
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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res_options = @game_settings.get(:resolution_width).options.each_with_index.map do |w, i|
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"#{w[0]}x#{@game_settings.get(:resolution_height).options[i][0]}"
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end
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current_res = "#{@game_settings.get_value(:resolution_width)}x#{@game_settings.get_value(:resolution_height)}"
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para "Resolution", fill: true
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list_box items: res_options, choose: current_res, width: 172, **BUTTON_STYLE do |value|
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w, h = value.split("x", 2)
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@game_settings.set_value(:resolution_width, w.to_i)
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@game_settings.set_value(:resolution_height, h.to_i)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Windowed Mode", fill: true
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list_box items: @game_settings.get(:windowed_mode).options.map { |v| v[0] }, choose: @game_settings.get_value(:windowed_mode), width: 172, **BUTTON_STYLE do |value|
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@game_settings.set_value(:windowed_mode, value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Enable VSync", fill: true
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toggle_button tip: "Enable VSync", checked: @game_settings.get_value(:vsync), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:vsync, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Anti-aliasing", fill: true
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list_box items: @game_settings.get(:anti_aliasing).options.map { |v| v[0] }, choose: @game_settings.get_value(:anti_aliasing), width: 72, **BUTTON_STYLE do |value|
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@game_settings.set_value(:anti_aliasing, value)
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end
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end
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end
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end
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flow(width: 1.0, fill: true, margin_top: 16) do
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stack(width: 0.5, height: 1.0, margin_right: 8) do
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tagline "Audio"
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Master Volume", fill: true
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slider(height: 1.0, width: 172, value: @game_settings.get_value(:master_volume), margin_right: 8).subscribe(:changed) do |slider|
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@game_settings.set_value(:master_volume, slider.value)
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end
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toggle_button tip: "Sound Effects", checked: @game_settings.get(:master_enabled), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:master_enabled, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Sound Effects", fill: true
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slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_effects_volume), margin_right: 8).subscribe(:changed) do |slider|
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@game_settings.set_value(:sound_effects_volume, slider.value)
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end
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toggle_button tip: "Sound Effects", checked: @game_settings.get(:sound_effects_enabled), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:sound_effects_enabled, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Dialogue", fill: true
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slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_dialog_volume), margin_right: 8).subscribe(:changed) do |slider|
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@game_settings.set_value(:sound_dialog_volume, slider.value)
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end
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toggle_button tip: "Dialogue", checked: @game_settings.get_value(:sound_dialog_enabled), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:sound_dialog_enabled, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Music", fill: true
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slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_music_volume), margin_right: 8).subscribe(:changed) do |slider|
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@game_settings.set_value(:sound_music_volume, slider.value)
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end
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toggle_button tip: "Music", checked: @game_settings.get_value(:sound_music_enabled), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:sound_music_enabled, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Cinematic", fill: true
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slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_cinematic_volume), margin_right: 8).subscribe(:changed) do |slider|
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@game_settings.set_value(:sound_cinematic_volume, slider.value)
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end
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toggle_button tip: "Cinematic", checked: @game_settings.get_value(:sound_cinematic_enabled), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:sound_cinematic_enabled, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Play Sound with Game in Background", fill: true
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toggle_button tip: "Play Sound with Game in Background", checked: @game_settings.get_value(:sound_in_background), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:sound_in_background, btn.value)
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end
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end
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end
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stack(width: 0.5, height: 1.0, margin_left: 8) do
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tagline "Performance"
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Texture Detail", fill: true
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list_box items: @game_settings.get(:texture_detail).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_detail), width: 172, **BUTTON_STYLE do |value|
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@game_settings.set_value(:texture_detail, value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Texture Filtering", fill: true
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list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, **BUTTON_STYLE do |value|
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@game_settings.set_value(:texture_filtering, value)
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end
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end
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# flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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# para "Shader Detail", fill: true
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# list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, **BUTTON_STYLE do |value|
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# @game_settings.set_value(:texture_filtering, value)
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# end
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# end
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# flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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# para "Post Processing Detail", fill: true
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# list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, **BUTTON_STYLE do |value|
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# @game_settings.set_value(:texture_filtering, value)
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# end
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# end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "Shadow Resolution", fill: true
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list_box items: @game_settings.get(:shadow_resolution).options.map { |v| v[0] }, choose: @game_settings.get_value(:shadow_resolution), width: 172, **BUTTON_STYLE do |value|
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@game_settings.set_value(:shadow_resolution, value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "High Quality Shadows", fill: true
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toggle_button tip: "High Quality Shadows", checked: @game_settings.get_value(:background_downloads), **BUTTON_STYLE do |btn|
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@game_settings.set_value(:background_downloads, btn.value)
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end
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end
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flow(width: 1.0, height: 24, margin: 4, margin_left: 10) do
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para "FPS Limit", fill: true
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list_box items: @game_settings.get(:fps).options.map { |v| v[0] }, choose: @game_settings.get_value(:fps), width: 172, **BUTTON_STYLE do |value|
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@game_settings.set_value(:fps, value.to_i)
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end
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end
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end
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end
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end
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flow(width: 1.0, height: 0.1, padding: 8) do
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button "Cancel", width: 0.25 do
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pop_state
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@options[:cancel_callback]&.call
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end
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flow(fill: true)
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button "Save", width: 0.25 do
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pop_state
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@game_settings.save_settings!
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@options[:accept_callback]&.call
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end
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end
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end
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end
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end
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end
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end
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