Improvements

This commit is contained in:
2022-05-02 19:09:50 -05:00
parent ed2c1929e7
commit ef477cfdd5
16 changed files with 333 additions and 31 deletions

4
.gitignore vendored
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@@ -9,4 +9,6 @@ _*.*
media/icons/*
!media/icons/app.*
!media/icons/default_icon.png
!media/icons/w3dhub.png
!media/icons/w3dhub.png
media/banners/*
!media/banners/.gitkeep

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@@ -133,13 +133,16 @@ class W3DHub
"open"
end
# TODO: Change if this correct on Linux
user_data_path = "#{Dir.home}/Documents/W3D Hub/games/#{app_id}-#{channel}"
path = case type
when :installation
app_data[:install_directory]
when :user_data
app_data[:install_directory]
user_data_path
when :screenshots
app_data[:install_directory]
Dir.exist?("#{user_data_path}/Screenshots") ? "#{user_data_path}/Screenshots" : user_data_path
else
raise "Unknown folder type: #{type.inspect}"
end

52
lib/gui_state_ext.rb Normal file
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@@ -0,0 +1,52 @@
module CyberarmEngine
class GuiState < CyberarmEngine::GameState
def menu(host_element, items:, width: 200)
container = CyberarmEngine::Element::Stack.new(
parent: host_element.parent,
width: width,
theme: W3DHub::THEME,
border_color: 0xff_000000,
border_thickness: 1
)
container.instance_variable_set(:"@__menu", host_element)
container.define_singleton_method(:recalculate_menu) do
@x = @__menu.x
@y = @__menu.y + @__menu.height
@y = @__menu.y - height if @y + height > window.height
end
def container.recalculate
super
recalculate_menu
end
items.each do |item|
btn = CyberarmEngine::Element::Button.new(
item[:label],
{
parent: container,
width: 1.0,
text_align: :left,
theme: W3DHub::THEME,
border_thickness: 0,
margin: 0
},
proc do
item[:block]&.call
end
)
container.add(btn)
end
container.recalculate
container.recalculate
container.recalculate
show_menu(container)
end
end
end

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@@ -47,5 +47,9 @@ class W3DHub
def button_up(id)
end
def menu(host_element, items:)
@host.menu(host_element, items: items)
end
end
end

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@@ -18,7 +18,7 @@ class W3DHub
end
# Game Menu
@game_page_container = stack(width: 1.0, fill: true) do
@game_page_container = stack(width: 1.0, fill: true, background_image: "#{GAME_ROOT_PATH}/media/textures/noiseb.png", background_image_mode: :tiled) do
# , background_image: "C:/Users/cyber/Downloads/vlcsnap-2022-04-24-22h24m15s854.png"
end
end
@@ -46,9 +46,8 @@ class W3DHub
image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{game.id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
image_color = Store.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0x66_ffffff
flow(width: 1.0, height: 1.0, margin: 8, background_image: image_path, background_image_color: image_color, background_image_mode: :fill) do
image "#{GAME_ROOT_PATH}/media/ui_icons/return.png", width: 24, margin_left: -6, margin_top: -6, color: 0xdd_ff8844 if Store.application_manager.updateable?(game.id, game.channels.first.id)
image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 24, margin_left: -4, margin_top: -6, color: 0xdd_ffffff unless Store.application_manager.installed?(game.id, game.channels.first.id)
flow(width: 1.0, height: 1.0, margin: 8, background_image: image_path, background_image_color: image_color, background_image_mode: :fill_height) do
image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 24, margin_left: -4, margin_top: -6, color: 0xff_ff8800 if Store.application_manager.updateable?(game.id, game.channels.first.id)
end
# inscription game.name, width: 1.0, text_align: :center, text_size: 14
@@ -91,23 +90,21 @@ class W3DHub
image_path = "#{GAME_ROOT_PATH}/media/banners/#{game.id}.png"
if File.exist?(image_path)
stack(width: 360-8, height: 200, margin: 8, background_image: image_path, background_image_mode: :fill_width)
image image_path, width: 1.0
else
stack(width: 360-8, height: 200, padding: 8) do
banner game.name unless File.exist?(image_path)
end
banner game.name unless File.exist?(image_path)
end
stack(width: 1.0, fill: true, scroll: true) do
stack(width: 1.0, fill: true, scroll: true, margin_top: 32) do
if Store.application_manager.installed?(game.id, channel.id)
Hash.new.tap { |hash|
hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } }
hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
hash[I18n.t(:"games.game_modifications")] = { icon: "gear", enabled: true, block: proc { populate_game_modifications(game, channel) } }
if game.id != "ren"
hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { Store.application_manager.repair(game.id, channel.id) } }
hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { Store.application_manager.uninstall(game.id, channel.id) } }
end
# hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } }
# hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
# hash[I18n.t(:"games.game_modifications")] = { icon: "gear", enabled: true, block: proc { populate_game_modifications(game, channel) } }
# if game.id != "ren"
# hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { Store.application_manager.repair(game.id, channel.id) } }
# hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { Store.application_manager.uninstall(game.id, channel.id) } }
# end
hash[I18n.t(:"games.install_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :installation) } }
hash[I18n.t(:"games.user_data_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :user_data) } }
hash[I18n.t(:"games.view_screenshots")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :screenshots) } }
@@ -134,6 +131,9 @@ class W3DHub
if game.channels.count > 1
# Release channel
inscription I18n.t(:"games.game_version"), width: 1.0, text_align: :center
flow(width: 1.0, height: 48) do
# background 0xff_444411
list_box(width: 1.0, items: game.channels.map(&:name), choose: channel.name, enabled: game.channels.count > 1) do |value|
@@ -161,6 +161,22 @@ class W3DHub
Store.application_manager.run(game.id, channel.id)
end
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), tip: I18n.t(:"games.game_options"), image_height: 32, margin_left: 0 do |btn|
items = []
items << { label: I18n.t(:"games.game_settings"), block: proc { Store.application_manager.settings(game.id, channel.id) } }
items << { label: I18n.t(:"games.wine_configuration"), block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
items << { label: I18n.t(:"games.game_modifications"), block: proc { populate_game_modifications(game, channel) } }
if game.id != "ren"
items << { label: I18n.t(:"games.repair_installation"), block: proc { Store.application_manager.repair(game.id, channel.id) } }
items << { label: I18n.t(:"games.uninstall_game"), block: proc { Store.application_manager.uninstall(game.id, channel.id) } }
end
# From gui_state_ext.rb
# TODO: Implement in engine proper
menu(btn, items: items)
end
else
installing = Store.application_manager.task?(:installer, game.id, channel.id)
@@ -277,7 +293,7 @@ class W3DHub
# Detailed view
news_blurb_container = stack(width: 1.0, height: 1.0, background: 0xaa_000000, padding: 4) do
tagline "<b>#{item.title}</b>", width: 1.0
inscription item.timestamp.strftime("%Y-%m-%d")
inscription "#{item.author}#{item.timestamp.strftime("%Y-%m-%d")}"
inscription item.blurb.gsub(/\n+/, "\n").strip[0..1024], fill: true
button I18n.t(:"games.read_more"), width: 1.0, margin_top: 8, margin_bottom: 0, padding_top: 4, padding_bottom: 4 do

View File

@@ -62,11 +62,19 @@ class W3DHub
# button get_image("#{GAME_ROOT_PATH}/media/ui_icons/return.png"), tip: I18n.t(:"server_browser.refresh"), image_height: 1.0, margin_left: 16, padding_left: 2, padding_right: 2, padding_top: 2, padding_bottom: 2 do
# fetch_server_list
# end
flow(fill: true)
button "Direct Connect", height: 1.0, padding_top: 4, padding_bottom: 4, enabled: false, tip: "Directly connect to a game server (under development)" do
push_state(W3DHub::States::DirectConnectDialog)
end
end
flow(min_width: 372, width: 0.38, max_width: 512, height: 1.0) do
inscription "#{I18n.t(:"server_browser.nickname")}:", width: 0.32
@nickname_label = inscription "#{Store.settings[:server_list_username]}", width: 0.6
flow(min_width: 372, width: 0.38, max_width: 512, height: 1.0) do |container|
flow(fill: true)
inscription "#{I18n.t(:"server_browser.nickname")}:"
@nickname_label = inscription "#{Store.settings[:server_list_username]}"
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do
# Prompt for player name
prompt_for_nickname(
@@ -74,6 +82,10 @@ class W3DHub
@nickname_label.value = entry
Store.settings[:server_list_username] = entry
Store.settings.save_settings
container.recalculate
container.recalculate
container.recalculate
end
)
end
@@ -248,16 +260,21 @@ class W3DHub
stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 220) do
flow(width: 1.0, height: 0.2) do
flow(fill: true)
image game_icon(server), width: 0.05
tagline server.status.name, width: 0.949, text_wrap: :none
tagline server.status.name, text_wrap: :none
flow(fill: true)
end
stack(width: 1.0, height: 0.2) do
flow(width: 1.0, height: 0.2) do
game_installed = Store.application_manager.installed?(server.game, server.channel)
game_updatable = Store.application_manager.updateable?(server.game, server.channel)
style = server.channel != "release" ? TESTING_BUTTON : {}
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", margin_left: 96, enabled: (game_installed && !game_updatable), **style do
flow(fill: true)
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: (game_installed && !game_updatable), **style do
# Check for nickname
# prompt for nickname
# !abort unless nickname set
@@ -294,6 +311,13 @@ class W3DHub
end
end
end
if Store.developer_mode
list_box(items: (1..12).to_a.map(&:to_s), margin_left: 16, **TESTING_BUTTON)
button "Multijoin", tip: "Launch multiple clients with configured username_\#{number}", **TESTING_BUTTON, enabled: true
end
flow(fill: true)
end
# Server Info
@@ -329,17 +353,22 @@ class W3DHub
# Game score and balance display
flow(width: 1.0, height: 48, border_thickness_bottom: 2, border_color_bottom: 0x44_ffffff) do
stack(width: 0.4, height: 1.0) do
stack(fill: true, height: 1.0) do
para "<b>#{server.status.teams[0].name} (#{server.status.players.select { |pl| pl.team == 0 }.count})</b>", width: 1.0, text_align: :center
para formatted_score(game_balance[:team_0_score].to_i), width: 1.0, text_align: :center
end
stack(width: 0.2, height: 1.0) do
image game_balance[:icon], height: 0.5, margin_left: 20, tip: game_balance[:message], color: game_balance[:color]
flow(width: 1.0, height: 0.5) do
flow(fill: true)
image game_balance[:icon], height: 1.0, tip: game_balance[:message], color: game_balance[:color]
flow(fill: true)
end
para game_balance[:ratio].round(2).to_s, width: 1.0, text_align: :center
end
stack(width: 0.4, height: 1.0) do
stack(fill: true, height: 1.0) do
para "<b>#{server.status.teams[1].name} (#{server.status.players.select { |pl| pl.team == 1 }.count})</b>", width: 1.0, text_align: :center
para formatted_score(game_balance[:team_1_score].to_i), width: 1.0, text_align: :center
end
@@ -347,7 +376,7 @@ class W3DHub
# Team roster
flow(width: 1.0, fill: true, scroll: true) do
stack(width: 0.499) do
stack(width: 0.5) do
server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each_with_index do |player, i|
flow(width: 1.0, height: 18) do
background 0xff_333333 if i.even?

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@@ -0,0 +1,188 @@
class W3DHub
class States
class DirectConnectDialog < CyberarmEngine::GuiState
def setup
window.show_cursor = true
theme(W3DHub::THEME)
background 0xee_444444
stack(width: 1.0, height: 1.0, margin: 128, background: 0xee_222222) do
# Title bar
flow(width: 1.0, height: 32, padding: 8) do
background 0x88_000000
image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff
tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center
end
stack(width: 1.0, fill: true, scroll: true) do
stack(width: 1.0, height: 60, margin_left: 8, margin_right: 8) do
para "Server profiles", text_align: :center, width: 1.0
flow(width: 1.0, fill: true) do
list = [""] # window.config.server_profiles.count.positive? ? window.config.server_profiles.map { |pf| pf.name }.insert(0, "") : [""]
@server_profiles_list = list_box items: list, fill: true, height: 1.0
@server_profiles_list.subscribe(:changed) do |list|
list.items.delete("") if list.value != ""
profile = window.config.server_profiles.find { |pf| pf.name == list.value }
populate_from_server_profile(profile ? profile : window.config.settings)
valid_for_multiplayer?
end
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/plus.png"), image_height: 1.0, tip: "Create new profile" do
push_state(ServerProfileForm, save_callback: method(:save_server_profile))
end
@server_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected profile" do
push_state(ConfirmDialog, message: "Purge server profile")
end
@server_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), image_height: 1.0, tip: "Edit and save selected profile" do
push_state(ServerProfileForm, editing: window.config.server_profiles.find { |pf| pf.name == @server_profiles_list.value }, save_callback: method(:save_server_profile))
end
end
end
stack(width: 1.0, fill: true, margin_top: 8, padding: 8, border_color: 0xff_111111, border_thickness: 1) do
flow(width: 1.0, height: 60) do
stack(width: 0.5, height: 1.0) do
para "Nickname:"
@server_nickname = edit_line "", width: 1.0, fill: true
@server_nickname.subscribe(:changed) do |e|
@changes_made = true if @server_profiles_list.value.length.positive?
valid_for_multiplayer?
end
end
stack(width: 0.5, height: 1.0) do
para "Server Password:"
@server_password = edit_line "", width: 1.0, fill: true, margin_left: 4, type: :password
@server_password.subscribe(:changed) do |e|
@changes_made = true if @server_profiles_list.value.length.positive?
valid_for_multiplayer?
end
end
end
flow(width: 1.0, height: 60) do
stack(width: 0.5, height: 1.0) do
para "Server IP or Hostname:"
@server_hostname = edit_line "", width: 1.0, fill: true
@server_hostname.subscribe(:changed) do |e|
@changes_made = true if @server_profiles_list.value.length.positive?
valid_for_multiplayer?
end
end
stack(width: 0.5, height: 1.0) do
para "Server Port:"
@server_port = edit_line "", width: 1.0, fill: true, margin_left: 4
@server_port.subscribe(:changed) do |e|
@changes_made = true if @server_profiles_list.value.length.positive?
valid_for_multiplayer?
end
end
end
stack(width: 1.0, height: 60) do
para "Game or Mod:"
flow(width: 1.0, fill: true) do
list = [""] # window.config.games.count.positive? ? window.config.games.map { |g| g.title } : [""]
@games_list = list_box items: list, fill: true, height: 1.0
@games_list.subscribe(:changed) do |list|
list.items.delete("") if list.value != ""
@changes_made = true if @server_profiles_list.value.length.positive?
valid_for_multiplayer?
end
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/plus.png"), image_height: 1.0, tip: "Add game" do
push_state(GameForm, save_callback: method(:save_game))
end
@game_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected game" do
push_state(ConfirmDialog, message: "Remove game?")
end
@game_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), image_height: 1.0, tip: "Edit selected game" do
push_state(GameForm, editing: window.config.games.find { |g| g.title == @games_list.value }, save_callback: method(:save_game))
end
end
end
stack(width: 1.0, height: 60) do
para "Launch arguments (Optional):"
@launch_arguments = edit_line "", width: 1.0, fill: true
@launch_arguments.subscribe(:changed) do |e|
@changes_made = true if @server_profiles_list.value.length.positive?
valid_for_multiplayer?
end
end
stack(width: 1.0, height: 60) do
para "IRC Profile:"
flow(width: 1.0, fill: true) do
@irc_profiles_list = list_box items: ["None"], fill: true, height: 1.0
@irc_profiles_list.subscribe(:changed) do |list|
@changes_made = true if @server_profiles_list.value.length.positive?
valid_for_multiplayer?
end
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/plus.png"), image_height: 1.0, tip: "Add IRC profile" do
push_state(IRCProfileForm, save_callback: method(:save_irc_profile))
end
@irc_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected IRC profile" do
push_state(ConfirmDialog, message: "")
end
@irc_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), image_height: 1.0, tip: "Edit selected IRC profile" do
push_state(IRCProfileForm, editing: window.config.irc_profiles.find { |pf| pf.name == @irc_profiles_list.value }, save_callback: method(:save_irc_profile))
end
end
end
end
end
flow(width: 1.0, height: 40, padding: 8) do
button "Cancel", width: 0.25 do
pop_state
@options[:cancel_callback]&.call
end
stack(fill: true)
button "Connect", width: 0.25 do
pop_state
@options[:accept_callback]&.call
end
end
end
end
def draw
previous_state&.draw
Gosu.flush
super
end
end
end
end

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@@ -17,7 +17,7 @@ class W3DHub
image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 32, align: :center, color: 0xff_ff8800
tagline "<b>#{@options[:title]}</b>", width: 0.9, text_align: :center
tagline "<b>#{@options[:title]}</b>", fill: true, text_align: :center
end
stack(width: 1.0, fill: true, padding: 16) do

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@@ -20,6 +20,7 @@ class W3DHub
# push_state(W3DHub::States::DemoInputDelay)
# push_state(W3DHub::States::Welcome)
push_state(W3DHub::States::Boot)
# push_state(W3DHub::States::DirectConnectDialog)
end
def update

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@@ -26,6 +26,8 @@ en:
settings: Settings
games:
game_settings: Game Settings
game_options: Game Options
game_version: Game Version
wine_configuration: Wine Configuration
game_modifications: Game Modifications
repair_installation: Repair Installation
@@ -38,6 +40,7 @@ en:
channel: Channel
version: Version
server_browser:
direct_connect: Direct Connect
refresh: Refresh
join_server: Join Server
game: Game

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@@ -53,6 +53,9 @@ require "protocol/websocket/connection"
I18n.load_path << Dir["#{W3DHub::GAME_ROOT_PATH}/locales/*.yml"]
I18n.default_locale = :en
# GUI_DEBUG = true
require_relative "lib/gui_state_ext"
require_relative "lib/version"
require_relative "lib/theme"
require_relative "lib/common"
@@ -82,6 +85,7 @@ require_relative "lib/states/welcome"
require_relative "lib/states/message_dialog"
require_relative "lib/states/prompt_dialog"
require_relative "lib/states/confirm_dialog"
require_relative "lib/states/direct_connect_dialog"
require_relative "lib/api"
require_relative "lib/api/service_status"