Improvements

This commit is contained in:
2022-05-02 19:09:50 -05:00
parent ed2c1929e7
commit ef477cfdd5
16 changed files with 333 additions and 31 deletions

View File

@@ -62,11 +62,19 @@ class W3DHub
# button get_image("#{GAME_ROOT_PATH}/media/ui_icons/return.png"), tip: I18n.t(:"server_browser.refresh"), image_height: 1.0, margin_left: 16, padding_left: 2, padding_right: 2, padding_top: 2, padding_bottom: 2 do
# fetch_server_list
# end
flow(fill: true)
button "Direct Connect", height: 1.0, padding_top: 4, padding_bottom: 4, enabled: false, tip: "Directly connect to a game server (under development)" do
push_state(W3DHub::States::DirectConnectDialog)
end
end
flow(min_width: 372, width: 0.38, max_width: 512, height: 1.0) do
inscription "#{I18n.t(:"server_browser.nickname")}:", width: 0.32
@nickname_label = inscription "#{Store.settings[:server_list_username]}", width: 0.6
flow(min_width: 372, width: 0.38, max_width: 512, height: 1.0) do |container|
flow(fill: true)
inscription "#{I18n.t(:"server_browser.nickname")}:"
@nickname_label = inscription "#{Store.settings[:server_list_username]}"
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do
# Prompt for player name
prompt_for_nickname(
@@ -74,6 +82,10 @@ class W3DHub
@nickname_label.value = entry
Store.settings[:server_list_username] = entry
Store.settings.save_settings
container.recalculate
container.recalculate
container.recalculate
end
)
end
@@ -248,16 +260,21 @@ class W3DHub
stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 220) do
flow(width: 1.0, height: 0.2) do
flow(fill: true)
image game_icon(server), width: 0.05
tagline server.status.name, width: 0.949, text_wrap: :none
tagline server.status.name, text_wrap: :none
flow(fill: true)
end
stack(width: 1.0, height: 0.2) do
flow(width: 1.0, height: 0.2) do
game_installed = Store.application_manager.installed?(server.game, server.channel)
game_updatable = Store.application_manager.updateable?(server.game, server.channel)
style = server.channel != "release" ? TESTING_BUTTON : {}
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", margin_left: 96, enabled: (game_installed && !game_updatable), **style do
flow(fill: true)
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: (game_installed && !game_updatable), **style do
# Check for nickname
# prompt for nickname
# !abort unless nickname set
@@ -294,6 +311,13 @@ class W3DHub
end
end
end
if Store.developer_mode
list_box(items: (1..12).to_a.map(&:to_s), margin_left: 16, **TESTING_BUTTON)
button "Multijoin", tip: "Launch multiple clients with configured username_\#{number}", **TESTING_BUTTON, enabled: true
end
flow(fill: true)
end
# Server Info
@@ -329,17 +353,22 @@ class W3DHub
# Game score and balance display
flow(width: 1.0, height: 48, border_thickness_bottom: 2, border_color_bottom: 0x44_ffffff) do
stack(width: 0.4, height: 1.0) do
stack(fill: true, height: 1.0) do
para "<b>#{server.status.teams[0].name} (#{server.status.players.select { |pl| pl.team == 0 }.count})</b>", width: 1.0, text_align: :center
para formatted_score(game_balance[:team_0_score].to_i), width: 1.0, text_align: :center
end
stack(width: 0.2, height: 1.0) do
image game_balance[:icon], height: 0.5, margin_left: 20, tip: game_balance[:message], color: game_balance[:color]
flow(width: 1.0, height: 0.5) do
flow(fill: true)
image game_balance[:icon], height: 1.0, tip: game_balance[:message], color: game_balance[:color]
flow(fill: true)
end
para game_balance[:ratio].round(2).to_s, width: 1.0, text_align: :center
end
stack(width: 0.4, height: 1.0) do
stack(fill: true, height: 1.0) do
para "<b>#{server.status.teams[1].name} (#{server.status.players.select { |pl| pl.team == 1 }.count})</b>", width: 1.0, text_align: :center
para formatted_score(game_balance[:team_1_score].to_i), width: 1.0, text_align: :center
end
@@ -347,7 +376,7 @@ class W3DHub
# Team roster
flow(width: 1.0, fill: true, scroll: true) do
stack(width: 0.499) do
stack(width: 0.5) do
server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each_with_index do |player, i|
flow(width: 1.0, height: 18) do
background 0xff_333333 if i.even?