Redid Settings page

This commit is contained in:
2025-06-24 13:47:02 -05:00
parent ec6dfe8371
commit fd728fa945

View File

@@ -3,87 +3,57 @@ class W3DHub
class Settings < Page
def setup
body.clear do
stack(width: 1.0, height: 1.0, padding: 16, scroll: true) do
stack(width: 1.0, height: 1.0, padding: 16) do
background 0xaa_252525
stack(width: 1.0, fill: true) do
para "<b>Language</b>"
para "<b>Launcher Language</b>", width: 0.249, margin_left: 32, margin_top: 12
stack(width: 0.75) do
@language_menu = list_box items: I18n.available_locales.map { |l| expand_language_code(l.to_s) }, choose: expand_language_code(Store.settings[:language]), width: 1.0
para "Select the UI language you'd like to use in the W3D Hub Launcher."
end
end
stack(width: 1.0, height: 144) do
para "<b>Folder Paths</b>", margin_top: 8, padding_top: 8, border_thickness_top: 2, border_color_top: 0xee_ffffff, width: 1.0
flow(width: 1.0, height: 0.5) do
para "<b>App Install Folder</b>", width: 0.249, margin_left: 32, margin_top: 12
stack(width: 0.75) do
@app_install_dir_input = edit_line Store.settings[:app_install_dir], width: 1.0
para "The folder into which new games and apps will be installed by the launcher"
end
stack(width: 1.0, fill: true, max_width: 720, h_align: :center, scroll: true) do
stack(width: 1.0, height: 112) do
tagline "Launcher Language"
@language_menu = list_box items: I18n.available_locales.map { |l| expand_language_code(l.to_s) }, choose: expand_language_code(Store.settings[:language]), width: 1.0, margin_left: 16
para "Select the UI language you'd like to use in the W3D Hub Launcher.", margin_left: 16
end
flow(width: 1.0, height: 256, margin_top: 16) do
para "<b>Package Cache Folder</b>", width: 0.249, margin_left: 32, margin_top: 12
stack(width: 0.75, height: 200) do
flow(width: 1.0, height: 1.0) do
@package_cache_dir_input = edit_line Store.settings[:package_cache_dir], fill: true
button "Browse...", width: 128, height: 1.0, tip: "Browse for game executable" do
path = W3DHub.ask_file
end
stack(width: 1.0, height: 200, margin_top: 16) do
tagline "Launcher Directories"
caption "Applications Install Directory", margin_left: 16
flow(width: 1.0, fill: true, margin_left: 16) do
@app_install_dir_input = edit_line Store.settings[:app_install_dir], fill: true
button "Browse...", width: 128, tip: "Browse for applications install directory" do
path = W3DHub.ask_folder
@app_install_dir_input.value = path unless path.empty?
end
end
para "A folder which will be used to cache downloaded packages used to install games and apps"
caption "Package Cache Directory", margin_left: 16, margin_top: 16
flow(width: 1.0, fill: true, margin_left: 16) do
@package_cache_dir_input = edit_line Store.settings[:package_cache_dir], fill: true
button "Browse...", width: 128, tip: "Browse for package cache directory" do
path = W3DHub.ask_folder
@package_cache_dir_input.value = path unless path.empty?
end
end
end
if W3DHub.unix?
stack(width: 1.0, height: 224, margin_top: 16) do
tagline "Wine - Windows compatibility layer"
caption "Wine Command", margin_left: 16
@wine_command_input = edit_line Store.settings[:wine_command], width: 1.0, margin_left: 16
para "Command to use to for Windows compatiblity layer.", margin_left: 16
caption "Wine Prefix", margin_left: 16, margin_top: 16
flow(width: 1.0, height: 48, margin_left: 16) do
@wine_prefix_toggle = toggle_button checked: Store.settings[:wine_prefix], enabled: false
para "Whether each game gets its own prefix. Uses global/default prefix by default."
end
end
end
end
if true # W3DHub.unix?
stack(width: 1.0, fill: true) do
para "<b>Wine</b>", margin_top: 8, padding_top: 8, border_thickness_top: 2, border_color_top: 0xee_ffffff, width: 1.0
para "<b>Wine Command</b>", width: 0.249, margin_left: 32, margin_top: 12
stack(width: 0.75) do
@wine_command_input = edit_line Store.settings[:wine_command], width: 1.0
para "Command to use to for Windows compatiblity layer"
end
end
stack(width: 1.0, fill: true, margin_top: 16) do
para "<b>Wine Prefix</b>", width: 0.249, margin_left: 32, margin_top: 12
stack(width: 0.75) do
@wine_prefix_toggle = toggle_button checked: Store.settings[:wine_prefix]
para "Whether each game gets its own prefix. Uses global/default prefix by default."
end
end
end
button "Save" do
old_language = Store.settings[:language]
Store.settings[:language] = language_code(@language_menu.value)
Store.settings[:app_install_dir] = @app_install_dir_input.value
Store.settings[:package_cache_dir] = @package_cache_dir_input.value
Store.settings[:wine_command] = @wine_command_input.value
Store.settings[:wine_prefix] = @wine_prefix_toggle.value
Store.settings.save_settings
begin
I18n.locale = Store.settings[:language]
rescue I18n::InvalidLocale
I18n.locale = :en
end
if old_language == Store.settings[:language]
page(Pages::Games)
else
# pop back to Boot state which will immediately push a new instance of Interface
pop_state
stack(width: 128, height: 48, h_align: :center, margin_top: 16) do
button "Save", width: 1.0 do
save_settings!
end
end
end
@@ -117,6 +87,32 @@ class W3DHub
raise "Unknown language error"
end
end
def save_settings!
old_language = Store.settings[:language]
Store.settings[:language] = language_code(@language_menu.value)
Store.settings[:app_install_dir] = @app_install_dir_input.value
Store.settings[:package_cache_dir] = @package_cache_dir_input.value
Store.settings[:wine_command] = @wine_command_input.value
Store.settings[:wine_prefix] = @wine_prefix_toggle.value
Store.settings.save_settings
begin
I18n.locale = Store.settings[:language]
rescue I18n::InvalidLocale
I18n.locale = :en
end
if old_language == Store.settings[:language]
page(Pages::Games)
else
# pop back to Boot state which will immediately push a new instance of Interface
pop_state
end
end
end
end
end