3 Commits

10 changed files with 185 additions and 35 deletions

View File

@@ -105,9 +105,9 @@ module W3DHubLauncher
step = @steps.shift
step&.call
pp (1.0 - (@steps.size / @step_count.to_f)), @steps.size, @step_count
# pp (1.0 - (@steps.size / @step_count.to_f)), @steps.size, @step_count
@progress_bar.value = (1.0 - (@steps.size / @step_count.to_f))
puts
if step.nil? && @initialization_acceptable
after(100) do
@@ -151,11 +151,20 @@ module W3DHubLauncher
def step_server_list
@initialization_container.append do
tagline "Requesting server listing..."
caption "Found 21 servers <c=0f0>OK</c>", margin_left: LARGE_PADDING
end
after(1000) do
next_step
Worker::Api.servers do |result|
@initialization_container.append do
if result.okay?
MemCache[:servers] = JSON.parse(result.data).map { |s| Worker::Api::GameServer.new(s) }
caption "Received #{MemCache[:servers].size} servers <c=0f0>OK</c>", margin_left: LARGE_PADDING
else
caption "Failed to retrieve server listing.", color: 0xff_ff8800, margin_left: LARGE_PADDING
end
next_step
end
end
end

View File

@@ -87,7 +87,7 @@ module W3DHubLauncher
def populate_game_info
# FIXME: We should be able to query an api to figure out the installation state, instead of explictly writing it out like this...
application = MemCache[:settings].applications.find { |app| app.id == @current_app.id }
pp application
# pp application
@game_info_container.clear do
# logo
@@ -117,7 +117,7 @@ module W3DHubLauncher
button safe_get_image("#{ROOT_PATH}/media/icons/singleplayer.png"), tip: "Single player", image_height: 1.0, background_nine_slice: NINE_SLICE_SQUARE, **CTA_BUTTON_THEME
button safe_get_image("#{ROOT_PATH}/media/icons/gear.png"), tip: "Options", image_height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_RIGHT, **CTA_BUTTON_THEME
elsif @current_app.servicable?
pp @current_app
# pp @current_app
button "Import", enabled: false, tip: "Import existing application installation", fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_LEFT, **CTA_BUTTON_THEME
button "Download", tip: "Download and install application", fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_RIGHT, **CTA_BUTTON_THEME
else

View File

@@ -4,45 +4,75 @@ module W3DHubLauncher
include GuiExt
def setup
@games_filter = []
# game bar container
flow(width: 1.0, height: 60) do
flow(width: 220, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY) do
widget(width: 220, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, hover: { background_nine_slice_color: ALPHA_BLACK }, active: { background_nine_slice_color: ALPHA_GRAY }) do |w|
flow(width: 1.0, height: 40, margin_left: PADDING, v_align: :center, h_align: :center) do
image safe_get_image("#{ROOT_PATH}/media/icons/menuGrid.png"), height: 40, color: 0xff_bbbbbb
link "ALL SERVERS", text_size: 24, font: FONT_BLACK, height: 1.0, text_v_align: :center
end
w.subscribe(:clicked_left_mouse_button) do
@games_filter.clear
populate_server_list
end
end
flow(fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, margin_left: PADDING) do
image safe_get_image("#{ROOT_PATH}/data/cache/apb.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0x88_5e5c64, border_thickness_bottom: 3, border_color_bottom: 0xff_3584e4, tip: "Red Alert: A Path Beyond"
image safe_get_image("#{ROOT_PATH}/data/cache/ren.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Command & Conquer: Renegade"
image safe_get_image("#{ROOT_PATH}/data/cache/tsr.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Tiberian Sun: Reborn"
image safe_get_image("#{ROOT_PATH}/data/cache/woa.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Battle for Dune: War of Assassins"
MemCache[:applications].each do |app|
next unless app.game?
image(safe_get_image("#{ROOT_PATH}/data/cache/#{app.id}.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0x88_5e5c64, border_thickness_bottom: 3, border_color_bottom: 0xff_3584e4, tip: app.name) do |btn|
if shift_down?
@games_filter << app.id
@games_filter.uniq!
else
@games_filter.clear
@games_filter << app.id
end
populate_server_list
end
# image safe_get_image("#{ROOT_PATH}/data/cache/ren.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Command & Conquer: Renegade"
# image safe_get_image("#{ROOT_PATH}/data/cache/tsr.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Tiberian Sun: Reborn"
# image safe_get_image("#{ROOT_PATH}/data/cache/woa.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Battle for Dune: War of Assassins"
end
end
end
# game content container
stack(width: 1.0, fill: true, margin_top: LARGE_PADDING, scroll: true) do
10.times do
widget(width: 1.0, height: 48, padding_top: HALF_PADDING, padding_bottom: HALF_PADDING, margin_bottom: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, hover: { background_nine_slice_color: 0xff_5e5c64 } , active: { background_nine_slice_color: 0xaa_5e5c64 }) do
@servers_container = stack(width: 1.0, fill: true, margin_top: LARGE_PADDING, scroll: true) do
end
# FIXME: Remember and use last used filter
populate_server_list
end
def populate_server_list
@servers_container.clear do
(MemCache[:servers] || []).select { |s| @games_filter.empty? ? true : @games_filter.include?(s.game) }.sort_by { |s| s.player_count }.reverse.each do |server|
app = MemCache[:applications].find { |a| a.id == server.game }
widget(width: 1.0, height: 48, padding_top: HALF_PADDING, padding_bottom: HALF_PADDING, margin_bottom: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: server.channel == "release" ? ALPHA_GRAY : 0xaa_c64600, hover: { background_nine_slice_color: 0xff_5e5c64 } , active: { background_nine_slice_color: 0xaa_5e5c64 }) do
# app icon container
image(safe_get_image("#{ROOT_PATH}/data/cache/apb.png"), tip: "Red Alert: A Path Beyond", width: 48, height: 1.0, margin_left: HALF_PADDING)
# friend name and status container
image(safe_get_image("#{ROOT_PATH}/data/cache/#{app.id}.png"), tip: app.name, width: 48, height: 1.0, margin_left: HALF_PADDING)
# server name, region, and times container
stack(fill: true, height: 1.0, margin_left: HALF_PADDING) do
stack(v_align: :center) do
# server name
server_name = ["Really Long Server Name Goes Here", "[US][W3D Hub] APB Game Night", "[US][W3D Hub] APB Co-op 3.7", "Really Long Server Name Goes Here Really Long Server Name Goes Here"].sample
caption server_name, text_wrap: :none, tip: server_name
caption server.name, text_wrap: :none, tip: server.name
# server info
a = ["North America", "South America", "Europe", "Asia", "Antarctica", "Arctica", "Oceania"]
inscription "#{a.sample} • 13:52 / #{rand > 0.5 ? '∞' : '30:00'}", text_wrap: :none, margin_top: -HALF_PADDING
inscription "#{server.channel}#{server.region}#{server.time_elapsed} / #{server.match_remaining_time}", text_wrap: :none, margin_top: -HALF_PADDING
end
end
# server map
stack(width: 256, height: 1.0, margin_left: HALF_PADDING) do
stack(width: 1.0, fill: true, v_align: :center) do
server_map = ["RA_Under", "C&C Superduple Long Map Name Goes Here", "RA_NorthByNorthWest", "RA_HostileWatersParadox", "RA_PacificThreat"].sample
caption server_map, tip: server_map, text_wrap: :none, width: 1.0, text_align: :center
caption server.current_map, tip: server.current_map, text_wrap: :none, width: 1.0, text_align: :center
inscription "map", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
end
end
@@ -50,10 +80,11 @@ module W3DHubLauncher
# server player count
stack(width: 96, height: 1.0, margin_left: HALF_PADDING) do
stack(width: 1.0, fill: true, v_align: :center) do
caption format("%d / %d", rand(60), rand(60..127)), width: 1.0, text_align: :center
caption format("%d / %d", server.player_count, server.max_players), width: 1.0, text_align: :center
inscription "players", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
end
end
# server ping
flow(width: 96, height: 1.0, margin_left: HALF_PADDING, margin_right: HALF_PADDING) do
stack(fill: true, height: 1.0, v_align: :center) do

View File

@@ -29,11 +29,15 @@ module W3DHubLauncher
@requests = []
@settings = 0# Settings.new
@game_servers = []
@host_pings = {}
# connect to and monitor GSH web service
@threads << Thread.new { game_server_hub_websocket }
# connect to and monitor Backend web service
@threads << Thread.new { backend_websocket }
# poke game servers to ascertain their ping relative to the local machine
@threads << Thread.new { ping_game_servers }
@w3dhub_api = W3DHubLauncher::W3DHubApi.new
@@ -45,11 +49,11 @@ module W3DHubLauncher
json = JSON.parse(data)
query = Request::Query.new(type: json["type"].to_sym, request_id: json["request_id"], data: json["data"])
pp [:server_incoming, data, query]
# pp [:server_incoming, data, query]
if respond_to?(query.type)
response = send(query.type, query)
pp [:server_to_client, response]
# pp [:server_to_client, response]
payload = { status: response.status, request_id: response.request_id, data: response.result.data, error: response.result.error }.to_json
socket.puts(payload)
end
@@ -68,9 +72,56 @@ module W3DHubLauncher
def backend_websocket
end
def ping_game_servers
socket = Socket.open(Socket::AF_INET, Socket::SOCK_DGRAM, Socket::IPPROTO_ICMP)
socket.setsockopt(:SOCKET, :TIMESTAMP, true)
Async do |task|
while true
echo_requests = {}
# Send pings to each unique server host
@game_servers.map(&:address).uniq.each do |server_address|
address = Socket.sockaddr_in(0, server_address)
sequence_id = Digest::SHA256.hexdigest("#{server_address}-#{Time.now.iso8601}")
# ICMP Echo Request, ICMP Code, <checksum>, <identifier>, <sequence number>, Data
msg = [8, 0, 0, 0, sequence_id].flatten.pack("C2n2A64")
echo_requests[sequence_id] = { send_time: Time.now, address: server_address, replied: false }
socket.send(msg, 0, address)
end
# Receive replies until timeout
task.with_timeout(3) do
while(echo_requests.values.any? { |v| v[:replied] == false })
response, sender_address, flags, *controls = socket.recvmsg(256)
_type, _code, _identifier, _sequence, data = response.unpack("C2n2A64")
if (request = echo_requests[data])# && request[:address] == sender_address.
request[:replied] = true
round_trip_time = ((controls.last.timestamp - request[:send_time]) * 1000.0).round
@host_pings[request[:address]] = round_trip_time
# puts "#{request[:address]}: #{round_trip_time}ms"
# else
# # packet not for us, or it got mangled in transit.
end
end
rescue Async::TimeoutError
# puts "Timed out waiting for: #{echo_requests.values.select { |v| v[:replied] == false }.map { |v| v[:address] }.join(', ')}"
end
sleep 5
end
end
ensure
socket&.close
end
# Send request to server
def request(query)
pp [:client_request, query]
# pp [:client_request, query]
payload = { type: query.type, request_id: query.request_id, data: query.data }.to_json
if respond_to?(query.type)
@@ -82,11 +133,11 @@ module W3DHubLauncher
def service
data = @socket.read_nonblock(1_048_576) # 1 MB
pp [:CLIENT, data]
# pp [:CLIENT, data]
json = JSON.parse(data)
request = W3DHubLauncher::Worker::Request.requests.find { |r| r.request_id == json["request_id"] }
pp [json, request]
# pp [json, request]
return unless request
CyberarmEngine::Window.instance&.add_to_queue(proc {
@@ -101,7 +152,7 @@ module W3DHubLauncher
def deliver_response(result, query)
response = Response.new(result.okay? ? Request::STATUS_COMPLETE : Request::STATUS_ERROR, query.request_id, result)
pp response
# pp response
response
end
@@ -110,12 +161,33 @@ module W3DHubLauncher
# ------------ query / request handlers ------------
#
def fetch_url(query)
result = CyberarmEngine::Result.new
method = query.data["method"]
url = query.data["url"]
headers = query.data["headers"] || DEFAULT_HEADERS
body = query.data["body"]
Sync do |task|
task.with_timeout(DEFAULT_NETWORK_TIMEOUT) do
Async::HTTP::Internet.send(method, url, headers, body) do |response|
if response.success?
result.data = response.read
end
# rescue StandardError => e
# result.error = e
end
# rescue Async::TimeoutError
# result.error = e
end
end
deliver_response(result, query)
end
def download_url(query)
result = CyberarmEngine::Result.new
method = query.data["method"]
url = query.data["url"]
path = query.data["path"]
@@ -218,6 +290,26 @@ module W3DHubLauncher
deliver_response(result, query)
end
def servers(query)
hash = {
"method" => "get",
"url" => "https://gsh.w3d.cyberarm.dev/listings/getAll/v2?statusLevel=2",
"headers" => DEFAULT_HEADERS,
"body" => query.data["body"]
}
# inject data into query
query = Request::Query.new(query.type, query.request_id, hash)
response = fetch_url(query)
if response.result.okay?
@game_servers = JSON.parse(response.result.data).map { |server| Worker::Api::GameServer.new(server) }
end
deliver_response(response.result, query)
end
def install_application(query)
end

View File

@@ -44,7 +44,8 @@ module W3DHubLauncher
end
# returns current list of servers as reported from GSH / cache
def self.servers
def self.servers(&block)
Worker::Request.new(:servers, "", &block)
end
# returns news for application

View File

@@ -32,6 +32,10 @@ module W3DHubLauncher
"ff_#{extended_data("colour","#000000").sub("#", "")}".to_i(16)
end
def game?
@type.include?("game")
end
def servicable?
@servicable
end

View File

@@ -3,7 +3,10 @@ module W3DHubLauncher
class Api
# Designed to work with cyberarm's Game Server Hub service data, may work with W3D Hub's service with degraded metadata.
class GameServer
attr_reader :id, :game, :channel, :address, :port, :region, :version
attr_reader :id, :game, :channel, :address, :port, :region,
:name, :password, :current_map, :player_count, :max_players,
:match_start_time, :estimated_end_time, :match_remaining_time,
:teams, :next_map, :version
def initialize(data)
# main data
@@ -43,6 +46,15 @@ module W3DHubLauncher
@version = data["version"] || "838"
@next_map = data["status"]["nextmap"] || ""
end
# TODO: implement :)
def time_elapsed
"00:00"
end
def password?
@password
end
end
class Team

View File

@@ -52,7 +52,7 @@ module W3DHubLauncher
# event from Worker received
def handle_event(event, data)
pp [event, data]
# pp [event, data]
case event
when STATUS_ERROR, STATUS_COMPLETE

View File

@@ -36,7 +36,7 @@ module W3DHubLauncher
if response.success?
result.data = response.read
else
pp response
# pp response
result.error = true
end
end

View File

@@ -8,6 +8,7 @@ require "socket"
require "rexml"
require "base64"
require "logger"
require "digest"
require "async"
require "async/http/internet/instance"