mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-15 16:52:34 +00:00
576 lines
24 KiB
Ruby
576 lines
24 KiB
Ruby
class W3DHub
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class Pages
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class Games < Page
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def setup
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@game_news ||= {}
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@game_events ||= {}
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@focused_game ||= Store.applications.games.find { |g| g.id == Store.settings[:last_selected_app] }
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@focused_game ||= Store.applications.games.find { |g| g.id == "ren" }
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@focused_channel ||= @focused_game.channels.find { |c| c.id == Store.settings[:last_selected_channel] }
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@focused_channel ||= @focused_game.channels.first
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body.clear do
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stack(width: 1.0, height: 1.0) do
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# Games List
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@games_list_container = flow(width: 1.0, height: 64, scroll: true, border_thickness_bottom: 1, border_color_bottom: W3DHub::BORDER_COLOR, padding_left: 32, padding_right: 32) do
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end
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# Game Menu
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@game_page_container = stack(width: 1.0, fill: true, background_image: "#{GAME_ROOT_PATH}/media/textures/noiseb.png", background_image_mode: :tiled) do
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end
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end
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end
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# return if Store.offline_mode
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populate_game_page(@focused_game, @focused_channel)
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populate_games_list
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end
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def update
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super
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@game_news.each do |key, value|
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next if key.end_with?("_expires")
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if Gosu.milliseconds >= @game_news["#{key}_expires"]
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@game_news.delete(key)
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@game_news["#{key}_expires"] = Gosu.milliseconds + 30_000 # seconds
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if @focused_game && @focused_game.id == key
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@game_news_container.clear do
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title I18n.t(:"games.fetching_news"), padding: 8
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end
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BackgroundWorker.foreground_job(
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-> { fetch_game_news(@focused_game) },
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lambda do |result|
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if result
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populate_game_news(@focused_game)
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Cache.release_net_lock(result)
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end
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end
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)
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end
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end
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end
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end
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def populate_games_list
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@games_list_container.clear do
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background 0xaa_121920
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stack(width: 128, height: 1.0) do
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flow(fill: true)
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button "All Games" do
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populate_all_games_view
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end
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flow(fill: true)
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end
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has_favorites = Store.settings[:favorites].size.positive?
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Store.applications.games.each do |game|
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next if has_favorites && !Store.application_manager.favorite?(game.id)
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selected = game == @focused_game
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game_button = stack(width: 64, height: 1.0, border_thickness_bottom: 4,
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border_color_bottom: selected ? 0xff_0074e0 : 0x00_000000,
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hover: { background: selected ? game.color : 0xff_444444 },
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padding_left: 4, padding_right: 4, tip: game.name) do
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background game.color if selected
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image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{game.id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
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image_color = Store.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0x66_ffffff
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flow(width: 1.0, height: 1.0, margin: 8, background_image: image_path, background_image_color: image_color, background_image_mode: :fill_height) do
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image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 24, margin_left: -4, margin_top: -6, color: 0xff_ff8800 if game.channels.any? { |channel| Store.application_manager.updateable?(game.id, channel.id) }
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end
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# para game.name, width: 1.0, text_align: :center
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end
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def game_button.hit_element?(x, y)
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self if hit?(x, y)
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end
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game_button.subscribe(:clicked_left_mouse_button) do
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channel = @focused_game == game ? @focused_channel : game.channels.first
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populate_game_page(game, channel)
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populate_games_list
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end
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end
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end
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end
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def populate_game_page(game, channel)
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@focused_game = game
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@focused_channel = channel
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Store.settings[:last_selected_app] = game.id
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Store.settings[:last_selected_channel] = channel.id
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@game_page_container.clear do
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game_color = Gosu::Color.new(game.color)
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game_color.alpha = 0x88
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background game_color
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@game_page_container.style.background_image_color = game_color
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@game_page_container.style.default[:background_image_color] = game_color
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@game_page_container.update_background_image
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# Game Stuff
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flow(width: 1.0, fill: true) do
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# background 0xff_9999ff
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# Game options
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stack(width: 360, height: 1.0, padding: 8, scroll: true, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do
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background 0x55_000000
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# Game Banner
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image_path = "#{GAME_ROOT_PATH}/media/banners/#{game.id}.png"
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if File.exist?(image_path)
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image image_path, width: 1.0
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else
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banner game.name unless File.exist?(image_path)
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end
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stack(width: 1.0, fill: true, scroll: true, margin_top: 32) do
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if Store.application_manager.installed?(game.id, channel.id)
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Hash.new.tap { |hash|
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# hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } }
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# hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
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# hash[I18n.t(:"games.game_modifications")] = { icon: "gear", enabled: true, block: proc { populate_game_modifications(game, channel) } }
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# if game.id != "ren"
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# hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { Store.application_manager.repair(game.id, channel.id) } }
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# hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { Store.application_manager.uninstall(game.id, channel.id) } }
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# end
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hash[I18n.t(:"games.install_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :installation) } }
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hash[I18n.t(:"games.user_data_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :user_data) } }
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hash[I18n.t(:"games.view_screenshots")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :screenshots) } }
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}.each do |key, hash|
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flow(width: 1.0, height: 22, margin_bottom: 8) do
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image "#{GAME_ROOT_PATH}/media/ui_icons/#{hash[:icon]}.png", width: 24 if hash[:icon]
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image EMPTY_IMAGE, width: 24 unless hash[:icon]
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link key, text_size: 22, enabled: hash.key?(:enabled) ? hash[:enabled] : true do
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hash[:block]&.call
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end
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end
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end
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end
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game.web_links.each do |item|
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flow(width: 1.0, height: 22, margin_bottom: 8) do
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image "#{GAME_ROOT_PATH}/media/ui_icons/share1.png", width: 24
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link item.name, text_size: 22 do
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W3DHub.url(item.uri)
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end
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end
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end
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end
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if game.channels.count > 1
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# Release channel
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para I18n.t(:"games.game_version"), width: 1.0, text_align: :center
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flow(width: 1.0, height: 48) do
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# background 0xff_444411
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list_box(width: 1.0, items: game.channels.map(&:name), choose: channel.name, enabled: game.channels.count > 1) do |value|
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populate_game_page(game, game.channels.find { |c| c.name == value })
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end
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end
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end
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# Play buttons
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flow(width: 1.0, height: 52, padding_top: 6) do
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# background 0xff_551100
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if Store.application_manager.installed?(game.id, channel.id)
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if Store.application_manager.updateable?(game.id, channel.id)
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button "<b>#{I18n.t(:"interface.install_update")}</b>", fill: true, text_size: 30, **UPDATE_BUTTON do
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Store.application_manager.update(game.id, channel.id)
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end
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else
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play_now_server = Store.application_manager.play_now_server(game.id, channel.id)
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play_now_button = button "<b>#{I18n.t(:"interface.play")}</b>", fill: true, text_size: 30, enabled: !play_now_server.nil? do
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Store.application_manager.play_now(game.id, channel.id)
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end
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play_now_button.subscribe(:enter) do |btn|
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server = Store.application_manager.play_now_server(game.id, channel.id)
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btn.enabled = !server.nil?
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btn.instance_variable_set(:"@tip", server ? "#{server.status.name} [#{server.status.player_count}/#{server.status.max_players}]" : "")
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end
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end
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button get_image("#{GAME_ROOT_PATH}/media/ui_icons/singleplayer.png"), tip: I18n.t(:"interface.single_player"), image_height: 32, margin_left: 0 do
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Store.application_manager.run(game.id, channel.id)
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end
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button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), tip: I18n.t(:"games.game_options"), image_height: 32, margin_left: 0 do |btn|
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menu(parent: btn) do
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menu_item(I18n.t(:"games.game_settings")) do
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if game.uses_engine_cfg?
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push_state(States::GameSettingsDialog, app_id: game.id, channel: channel.id)
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else
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Store.application_manager.wwconfig(game.id, channel.id)
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end
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end
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if W3DHub.unix?
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menu_item(I18n.t(:"games.wine_configuration")) do
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Store.application_manager.wine_configuration(game.id, channel.id)
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end
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end
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unless Store.offline_mode
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if W3DHUB_DEVELOPER
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menu_item(I18n.t(:"games.game_modifications")) do
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populate_game_modifications(game, channel)
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end
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end
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if game.id != "ren"
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menu_item(I18n.t(:"games.repair_installation")) do
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Store.application_manager.repair(game.id, channel.id)
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end
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menu_item(I18n.t(:"games.uninstall_game")) do
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Store.application_manager.uninstall(game.id, channel.id)
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end
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end
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end
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end.show
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end
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else
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installing = Store.application_manager.task?(:installer, game.id, channel.id)
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unless game.id == "ren"
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button "<b>#{I18n.t(:"interface.install")}</b>", fill: true, margin_right: 8, text_size: 30, enabled: !installing do |button|
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button.enabled = false
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@import_button.enabled = false
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Store.application_manager.install(game.id, channel.id)
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end
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end
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@import_button = button "<b>#{I18n.t(:"interface.import")}</b>", fill: true, margin_left: 8, text_size: 30, enabled: !installing do
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Store.application_manager.import(game.id, channel.id)
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end
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end
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end
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end
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stack(fill: true, height: 1.0) do
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# Game Description
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if false # description
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# Height should match Game Banner container height
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stack(width: 1.0, padding: 16) do
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title "About #{game.name}", border_bottom_color: 0xff_666666, border_bottom_thickness: 1, width: 1.0
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para "Command & Conquer: Tiberian Sun is a 1999 real-time stretegy video game by Westwood Studios, published by Electronic Arts, releaseed exclusively for Microsoft Windows on August 27th, 1999. The game is the sequel to the 1995 game Command & Conquer. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering and burrowing.", width: 1.0
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end
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end
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# Game Events
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@game_events_container = flow(width: 1.0, height: 128, padding: 8, visible: false) do
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end
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# Game News
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@game_news_container = flow(width: 1.0, fill: true, padding: 8, scroll: true) do
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# background 0xff_005500
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end
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end
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end
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end
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return if Store.offline_mode
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unless Cache.net_lock?("game_news_#{game.id}")
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if @game_events[game.id]
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populate_game_events(game)
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else
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BackgroundWorker.foreground_job(
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-> { fetch_game_events(game) },
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lambda do |result|
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if result
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populate_game_events(game)
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Cache.release_net_lock(result)
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end
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end
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)
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end
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end
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unless Cache.net_lock?("game_events_#{game.id}")
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if @game_news[game.id]
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populate_game_news(game)
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else
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@game_news_container.clear do
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title I18n.t(:"games.fetching_news"), padding: 8
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end
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BackgroundWorker.foreground_job(
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-> { fetch_game_news(game) },
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lambda do |result|
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if result
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populate_game_news(game)
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Cache.release_net_lock(result)
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end
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end
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)
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end
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end
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end
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def populate_all_games_view
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@game_page_container.clear do
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background 0x88_353535
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@game_page_container.style.background_image_color = 0x88_353535
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@game_page_container.style.default[:background_image_color] = 0x88_353535
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@game_page_container.update_background_image
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@focused_game = nil
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@focused_channel = nil
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populate_games_list
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flow(width: 1.0, height: 1.0) do
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games_view_container = nil
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# Options
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stack(width: 360, height: 1.0, padding: 8, scroll: true, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do
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background 0x55_000000
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flow(width: 1.0, height: 48) do
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button "All Games", width: 280 do
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# games_view_container.clear
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end
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tagline Store.applications.games.count.to_s, fill: true, text_align: :right
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end
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flow(width: 1.0, height: 48, margin_top: 8) do
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button "Installed", enabled: false, width: 280
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tagline "0", fill: true, text_align: :right
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end
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flow(width: 1.0, height: 48, margin_top: 8) do
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button "Favorites", enabled: false, width: 280
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tagline Store.settings[:favorites].count, fill: true, text_align: :right
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end
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end
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# Games list
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games_view_container = stack(fill: true, height: 1.0, padding: 8, margin: 8) do
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title "All Games"
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flow(width: 1.0, fill: true, scroll: true) do
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Store.applications.games.each do |game|
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stack(width: 166, height: 224, margin: 8, background: 0x88_151515, border_color: game.color, border_thickness: 1) do
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flow(width: 1.0, height: 28, padding: 8) do
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para "Favorite", fill: true
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toggle_button checked: Store.application_manager.favorite?(game.id), height: 18, padding_top: 3, padding_right: 3, padding_bottom: 3, padding_left: 3 do |btn|
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Store.application_manager.favorive(game.id, btn.value)
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Store.settings.save_settings
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populate_games_list
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end
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end
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container = stack(fill: true, width: 1.0, padding: 8) do
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image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{game.id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
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flow(width: 1.0, margin_top: 8) do
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flow(fill: true)
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image image_path, width: 0.5
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flow(fill: true)
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end
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caption game.name, margin_top: 8
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end
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def container.hit_element?(x, y)
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return unless hit?(x, y)
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self
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end
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container.subscribe(:clicked_left_mouse_button) do |element|
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populate_game_page(game, game.channels.first)
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populate_games_list
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end
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container.subscribe(:enter) do |element|
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element.background = 0x88_454545
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end
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end
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end
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end
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end
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end
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end
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end
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def fetch_game_news(game)
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lock = Cache.acquire_net_lock("game_news_#{game.id}")
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return false unless lock
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news = Api.news(game.id)
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Cache.release_net_lock("game_news_#{game.id}") unless news
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return false unless news
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news.items[0..15].each do |item|
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Cache.fetch(uri: item.image, async: false, backend: :w3dhub)
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end
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@game_news[game.id] = news
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@game_news["#{game.id}_expires"] = Gosu.milliseconds + (60 * 60 * 1000) # 1 hour (in ms)
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"game_news_#{game.id}"
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end
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def populate_game_news(game)
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return unless @focused_game == game
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if (feed = @game_news[game.id])
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@game_news_container.clear do
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# Patch Notes
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if false # Patch notes
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flow(width: 1.0, max_width: 346 * 3 + (8 * 4), height: 346, margin: 8, margin_right: 32, border_thickness: 1, border_color: darken(Gosu::Color.new(game.color))) do
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background darken(Gosu::Color.new(game.color), 10)
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stack(width: 346, height: 1.0, padding: 8) do
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background 0xff_181d22
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para "Patch Notes"
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tagline "<b>Patch 2.0 is now out!</b>"
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para "words go here " * 20
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flow(fill: true)
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button "Read More", width: 1.0
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end
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flow(fill: true)
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title "Eye Candy Banner Goes Here."
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end
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end
|
|
|
|
feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item|
|
|
image_path = Cache.path(item.image)
|
|
|
|
flow(width: 1.0, max_width: 869, height: 200, margin: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
|
|
background 0x44_000000
|
|
|
|
if File.file?(image_path)
|
|
image image_path, height: 1.0
|
|
end
|
|
|
|
stack(fill: true, height: 1.0, padding: 4, border_thickness_left: 1, border_color_left: lighten(Gosu::Color.new(game.color))) do
|
|
tagline "<b>#{item.title}</b>", width: 1.0
|
|
para item.blurb.gsub(/\n+/, "\n").strip[0..1024], fill: true
|
|
|
|
flow(width: 1.0, height: 36, margin_top: 8) do
|
|
stack(fill: true, height: 1.0) do
|
|
flow(fill: true)
|
|
para "#{item.author} • #{item.timestamp.strftime("%Y-%m-%d")}"
|
|
end
|
|
|
|
button I18n.t(:"games.read_more"), width: 1.0, max_width: 128, padding_top: 4, padding_bottom: 4, margin_left: 0, margin_top: 0, margin_bottom: 0, margin_right: 0 do
|
|
W3DHub.url(item.uri)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
def fetch_game_events(game)
|
|
lock = Cache.acquire_net_lock("game_events_#{game.id}")
|
|
return false unless lock
|
|
|
|
events = Api.events(game.id)
|
|
Cache.release_net_lock("game_events_#{game.id}") unless events
|
|
|
|
return false unless events
|
|
|
|
@game_events[game.id] = events
|
|
|
|
"game_events_#{game.id}"
|
|
end
|
|
|
|
def populate_game_events(game)
|
|
return unless @focused_game == game
|
|
|
|
if (events = @game_events[game.id])
|
|
events = events.select { |e| e.end_time > Time.now.utc }
|
|
|
|
@game_events_container.show unless events.empty?
|
|
@game_events_container.hide if events.empty?
|
|
|
|
@game_events_container.clear do
|
|
events.flatten.each do |event|
|
|
stack(fill: true, height: 1.0, margin_left: 8, margin_right: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
|
|
background 0x44_000000
|
|
|
|
title event.title, width: 1.0, text_align: :center
|
|
title event.start_time.strftime("%A"), width: 1.0, text_align: :center
|
|
caption event.start_time.strftime("%B %e, %Y %l:%M %p"), width: 1.0, text_align: :center
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
def populate_game_modifications(application, channel)
|
|
@game_news_container.clear do
|
|
([
|
|
{
|
|
id: "4E4CB0548029FF234E289B4B8B3E357A",
|
|
name: "HD Purchase Terminal Icons",
|
|
author: "username",
|
|
description: "Replaces them blurry low res icons with juicy hi-res ones.",
|
|
icon: nil,
|
|
type: "Textures",
|
|
subtype: "Purchase Terminal",
|
|
multiplayer_approved: true,
|
|
games: ["ren", "ia"],
|
|
versions: ["0.0.1", "0.0.2", "0.1.0"],
|
|
url: "https://w3dhub.com/mods/username/hd_purchase_terminal_icons"
|
|
}
|
|
] * 10).flatten.each do |mod|
|
|
flow(width: 1.0, height: 128, margin: 4, border_bottom_thickness: 1, border_bottom_color: 0xff_ffffff) do
|
|
stack(width: 128, height: 128, padding: 4) do
|
|
image BLACK_IMAGE, height: 1.0
|
|
end
|
|
|
|
stack(width: 0.75, height: 1.0) do
|
|
stack(width: 1.0, height: 128 - 28) do
|
|
link(mod[:name]) { W3DHub.url(mod[:url]) }
|
|
para "Author: #{mod[:author]} | #{mod[:type]} | #{mod[:subtype]}"
|
|
para mod[:description][0..180]
|
|
end
|
|
|
|
flow(width: 1.0, height: 28, padding: 4) do
|
|
para "Version", width: 0.25, text_align: :center
|
|
list_box items: mod[:versions], width: 0.5, enabled: mod[:versions].size > 1, padding_top: 0, padding_bottom: 0
|
|
button "Install", width: 0.25, padding_top: 0, padding_bottom: 0
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end |