Files
w3dhub_linux_launcher/lib/api.rb
2021-11-14 12:07:09 -06:00

138 lines
4.5 KiB
Ruby

class W3DHub
class Api
USER_AGENT = "Cyberarm's Linux Friendly W3D Hub Launcher v#{W3DHub::VERSION}"
DEFAULT_HEADERS = {
"User-Agent": USER_AGENT
}
#! === W3D Hub API === !#
ENDPOINT = "https://secure.w3dhub.com"
W3DHUB_API_CONNECTION = Excon.new(ENDPOINT, persistent: true, connect_timeout: 15)
# Method: POST
# FORMAT: JSON
# /apis/launcher/1/user-login
# For an already logged in user the launcher sends
# a "refreshToken" in the data field: data={"refreshToken":"TOKEN_STRING"}
#
# For a logging in user the launcher sends
# data={"username":"NAME","password":"password_as_plaintext_but_over_https"}
#
# On successful login/token refresh the service responds with:
# {"session_token":"string","userid:"1234"...}
#
# On a failed login the service responds with:
# {"error":"login-failed"}
def self.user_refresh_token(refresh_token)
end
# See #user_refresh_token
def self.user_login(username, password)
end
# /apis/launcher/1/user-login
# Client sends an Authorization header bearer token which is received from logging in (Required?)
#
# Response: avatar-uri (Image download uri), id, username
def self.user_details(id)
end
# /apis/w3dhub/1/get-service-status
# Service response:
# {"services":{"authentication":true,"packageDownload":true}}
def self.service_status
response = W3DHUB_API_CONNECTION.post(
path: "apis/w3dhub/1/get-service-status",
headers: DEFAULT_HEADERS
)
if response.status == 200
ServiceStatus.new(response.body)
else
false
end
end
# /apis/launcher/1/get-applications
# Client sends an Authorization header bearer token which is received from logging in (Optional)
# Launcher sends an empty data request: data={}
# Response is a list of applications/games
def self.applications
response = W3DHUB_API_CONNECTION.post(
path: "apis/launcher/1/get-applications",
headers: DEFAULT_HEADERS
)
if response.status == 200
Applications.new(response.body)
else
false
end
end
# /apis/w3dhub/1/get-news
# Client sends an Authorization header bearer token which is received from logging in (Optional)
# Client requests news for a specific application/game e.g.: data={"category":"ia"}
# Response is a JSON hash with a "highlighted" and "news" keys; the "news" on seems to be the desired one
def self.news(category)
end
# Downloading games
# /apis/launcher/1/get-package-details
# client requests package details: data={"packages":[{"category":"games","name":"apb.ico","subcategory":"apb","version":""}]}
def self.package_details()
end
# /apis/launcher/1/get-package
# client requests package: data={"category":"games","name":"ECW_Asteroids.zip","subcategory":"ecw","version":"1.0.0.0"}
#
# server responds with download bytes
def self.package(category, name, subcategory, version, &block)
end
#! === Server List API === !#
SERVER_LIST_ENDPOINT = "https://gsh.w3dhub.com"
# Method: GET
# FORMAT: JSON
# /listings/getAll/v2?statusLevel=#{0-2}
# statusLevel = 0 returns:
# id, game, address, port, and region
# statusLevel = 1 returns: (This is the default for the Launcher)
# id, game, address, port, region, and status:
# name, map, maxplayers, numplayers, started (DateTime), and remaining (RenTime)
# statusLevel = 2 returns:
# id, game, address, port, region, status:
# name, map, maxplayers, numplayers, started (DateTime), and remaining (RenTime)
# ...teams[]:
# id, name, score, kills, deaths
# ...players[]:
# nick, team (index of teams array), score, kills, deaths
def self.server_list(level = 1)
end
# /listings/getStatus/v2/:id?statusLevel=#{0-2}
# statusLevel = 0 returns:
# Empty/Blank response, assume 500 or 400 error
# statusLevel = 1 returns:
# name, map, maxplayers, numplayers, started (DateTime), remaining (RenTime)
# statusLevel = 2 returns:
# name, map, maxplayers, numplayers, started (DateTime), remaining (RenTime)
# ...teams[]:
# id, name, score, kills, deaths
# ...players[]:
# nick, team (index of teams array), score, kills, deaths
def self.server_details(id, level)
end
# /listings/push/v2/negotiate?negotiateVersion=1
##? /listings/push/v2/?id=#{websocket token?}
## Websocket server list listener
def self.server_list_push(id)
end
end
end