Files
w3dhub_linux_launcher/lib/pages/games.rb

218 lines
8.2 KiB
Ruby

class W3DHub
class Pages
class Games < Page
def setup
@game_news ||= {}
@focused_game ||= window.applications.games.first
body.clear do
# Games List
@games_list_container = stack(width: 0.15, height: 1.0) do
end
# Game Menu
@game_page_container = stack(width: 0.85, height: 1.0) do
end
end
populate_game_page(@focused_game, @focused_game.channels.first)
populate_games_list
end
def populate_games_list
@games_list_container.clear do
background 0xff_121920
window.applications.games.each do |game|
selected = game == @focused_game
game_button = stack(width: 1.0, border_thickness_left: 4,
border_color_left: selected ? 0xff_00acff : 0x00_000000,
hover: { background: selected ? game.color : 0xff_444444 },
padding_top: 4, padding_bottom: 4) do
background game.color if selected
flow(width: 1.0, height: 48) do
stack(width: 0.3)
image "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png", height: 48, color: window.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0xee_444444
end
inscription game.name, width: 1.0, text_align: :center
end
def game_button.hit_element?(x, y)
self if hit?(x, y)
end
game_button.subscribe(:clicked_left_mouse_button) do
populate_game_page(game, game.channels.first)
populate_games_list
end
end
end
end
def populate_game_page(game, channel)
@focused_game = game
@game_page_container.clear do
background game.color
# Release channel
flow(width: 1.0, height: 0.03) do
# background 0xff_444411
inscription I18n.t(:"games.channel")
list_box(items: game.channels.map(&:name), choose: channel.name, enabled: game.channels.count > 1,
margin_top: 0, margin_bottom: 0, width: 128,
padding_left: 1, padding_top: 1, padding_right: 1, padding_bottom: 1, text_size: 14) do |value|
populate_game_page(game, game.channels.find { |c| c.name == value })
end
end
# Game Stuff
flow(width: 1.0, height: 0.89) do
# background 0xff_9999ff
# Game options
stack(width: 0.25, height: 1.0, padding: 8) do
# background 0xff_550055
# TODO: Show links for managing game install
# game.menu_items.each do |item|
# flow(width: 1.0, height: 22, margin_bottom: 8) do
# image item.image, width: 0.11
# link item.label, text_size: 18
# end
# end
if window.application_manager.installed?(game.id, channel.id)
Hash.new.tap { |hash|
hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { window.application_manager.settings(game.id, channel.id) } }
hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { window.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
if game.id != "ren"
hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { window.application_manager.repair(game.id, channel.id) } }
hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { window.application_manager.uninstall(game.id, channel.id) } }
end
hash[I18n.t(:"games.install_folder")] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :installation) } }
hash[I18n.t(:"games.user_data_folder")] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :user_data) } }
hash[I18n.t(:"games.view_screenshots")] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :screenshots) } }
}.each do |key, hash|
flow(width: 1.0, height: 22, margin_bottom: 8) do
image "#{GAME_ROOT_PATH}/media/ui_icons/#{hash[:icon]}.png", width: 0.11 if hash[:icon]
image EMPTY_IMAGE, width: 0.11 unless hash[:icon]
link key, text_size: 18 do
hash[:block]&.call
end
end
end
end
game.web_links.each do |item|
flow(width: 1.0, height: 22, margin_bottom: 8) do
image "#{GAME_ROOT_PATH}/media/ui_icons/share1.png", width: 0.11
link item.name, text_size: 18 do
Launchy.open(item.uri)
end
end
end
end
# Game News
@game_news_container = flow(width: 0.75, height: 1.0, padding: 8, scroll: true) do
# background 0xff_005500
end
end
# Play buttons
flow(width: 1.0, height: 0.08) do
# background 0xff_551100
if window.application_manager.installed?(game.id, channel.id)
button "<b>#{I18n.t(:"interface.play_now")}</b>", margin_left: 24 do
window.application_manager.run(game.id, channel.id)
end
button "<b>#{I18n.t(:"interface.single_player")}</b>", margin_left: 24 do
window.application_manager.run(game.id, channel.id)
end
else
unless game.id == "ren"
button "<b>#{I18n.t(:"interface.install")}</b>", margin_left: 24, enabled: !window.application_manager.task?(:installer, game.id, channel.id) do |button|
button.enabled = false
window.application_manager.install(game.id, channel.id)
end
end
button "<b>#{I18n.t(:"interface.import")}</b>", margin_left: 24, enabled: false do
window.application_manager.import(game.id, channel.id, "?")
end
end
end
end
if @game_news[game.id]
populate_game_news(game)
else
Thread.new do
fetch_game_news(game)
main_thread_queue << proc { populate_game_news(game) }
end
@game_news_container.clear do
title I18n.t(:"games.fetching_news"), padding: 8
end
end
end
def fetch_game_news(game)
news = Api.news(game.id)
if news
news.items[0..9].each do |item|
Cache.fetch(item.image)
end
@game_news[game.id] = news
end
end
def populate_game_news(game)
return unless @focused_game == game
if (feed = @game_news[game.id])
@game_news_container.clear do
feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item|
flow(width: 0.5, height: 128, margin: 4) do
# background 0x88_000000
path = Cache.path(item.image)
if File.exist?(path)
image path, width: 0.4, padding: 4
else
image BLACK_IMAGE, width: 0.4, padding: 4
end
stack(width: 0.6, height: 1.0) do
stack(width: 1.0, height: 112) do
link "<b>#{item.title}</b>", text_size: 18 do
Launchy.open(item.uri)
end
inscription item.blurb.gsub(/\n+/, "\n").strip[0..180]
end
flow(width: 1.0) do
inscription item.timestamp.strftime("%Y-%m-%d"), width: 0.5
link I18n.t(:"games.read_more"), width: 0.5, text_align: :right, text_size: 14 do
Launchy.open(item.uri)
end
end
end
end
end
end
end
end
end
end
end