Files
w3dhub_linux_launcher/lib/pages/server_browser.rb

362 lines
14 KiB
Ruby

class W3DHub
class Pages
class ServerBrowser < Page
def setup
@server_list ||= []
@selected_server ||= nil
@selected_color = 0xff_666655
@filters = {}
@filter_region = "Any" # "Any", "North America", "Europe"
window.applications.games.each { |game| @filters[game.id] = true }
body.clear do
stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 0.04) do
inscription "<b>#{I18n.t(:"server_browser.filters")}</b>"
end
flow(width: 1.0, height: 0.06) do
flow(width: 0.75, height: 1.0) do
@filters.each do |app_id, enabled|
app = window.applications.games.find { |a| a.id == app_id }
image "#{GAME_ROOT_PATH}/media/icons/#{app_id}.png", tip: "#{app.name}", height: 1.0,
border_thickness_bottom: 1, border_color_bottom: 0x00_000000,
color: enabled ? 0xff_ffffff : 0xff_444444, hover: { border_color_bottom: 0xff_aaaaaa }, margin_right: 32 do |img|
@filters[app_id] = !@filters[app_id]
if @filters[app_id]
img.style.color = 0xff_ffffff
img.style.default[:color] = 0xff_ffffff
else
img.style.color = 0xff_444444
img.style.default[:color] = 0xff_444444
end
populate_server_list
end
end
para I18n.t(:"server_browser.region")
list_box items: ["Any", "North America", "Europe"], width: 0.25 do |value|
@filter_region = value
populate_server_list
end
end
flow(width: 0.249, height: 1.0) do
inscription "#{I18n.t(:"server_browser.nickname")}:", width: 0.32
@nickname_label = inscription "#{window.settings[:server_list_username]}", width: 0.6
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do
# Prompt for player name
prompt_for_nickname(
accept_callback: proc do |entry|
@nickname_label.value = entry
window.settings[:server_list_username] = entry
window.settings.save_settings
end
)
end
end
end
flow(width: 1.0, height: 0.9, margin_top: 16) do
stack(width: 0.62, height: 1.0) do
# Icon
# Hostname
# Current Map
# Players
# Ping
flow(width: 1.0, height: 0.05) do
stack(width: 0.08) do
end
stack(width: 0.50, height: 1.0) do
para "<b>#{I18n.t(:"server_browser.hostname")}</b>", text_wrap: :none, width: 1.0
end
flow(width: 0.24, height: 1.0) do
para "<b>#{I18n.t(:"server_browser.current_map")}</b>", text_wrap: :none, width: 1.0
end
flow(width: 0.11, height: 1.0) do
para "<b>#{I18n.t(:"server_browser.players")}</b>", text_wrap: :none, width: 1.0
end
stack(width: 0.06) do
para "<b>#{I18n.t(:"server_browser.ping")}</b>", text_wrap: :none, width: 1.0
end
end
@server_list_container = stack(width: 1.0, height: 0.95, scroll: true) do
para I18n.t(:"server_browser.fetching_server_list")
end
end
@game_server_info_container = stack(width: 0.38, height: 1.0) do
para I18n.t(:"server_browser.no_server_selected"), width: 1.0, text_align: :center
end
end
end
end
fetch_server_list
end
def populate_server_list
@server_list_container.scroll_top = 0
@server_list_container.clear do
i = -1
@server_list.each do |server|
next unless @filters[server.game]
next unless server.region == @filter_region || @filter_region == "Any"
i += 1
server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }) do
background 0xff_333333 if i.odd?
image game_icon(server.game), width: 0.08, padding: 4
stack(width: 0.45, height: 1.0) do
inscription "<b>#{server&.status&.name}</b>"
flow(width: 1.0, height: 1.0) do
inscription "Release", margin_right: 64, text_size: 14
inscription "#{server.region}", text_size: 14
end
end
flow(width: 0.30, height: 1.0) do
inscription "#{server&.status&.map}"
end
flow(width: 0.1, height: 1.0) do
inscription "#{server&.status&.player_count}/#{server&.status&.max_players}"
end
# case rand(0..478)
# when 0..60
# image "#{GAME_ROOT_PATH}/media/ui_icons/signal3.png", width: 0.05, color: 0xff_008000
# when 61..160
# image "#{GAME_ROOT_PATH}/media/ui_icons/signal2.png", width: 0.05, color: 0xff_804000
# else
# image "#{GAME_ROOT_PATH}/media/ui_icons/signal1.png", width: 0.05, color: 0xff_800000
# end
image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 0.05, color: 0xff_444444
end
def server_container.hit_element?(x, y)
self if hit?(x, y)
end
server_container.subscribe(:clicked_left_mouse_button) do
if @selected_server
@selected_server.style.background = @selected_server.style.server_item_background
@selected_server.style.default[:background] = @selected_server.style.server_item_background
@selected_server.style.hover[:background] = @selected_server.style.server_item_hover_background
@selected_server.style.active[:background] = @selected_server.style.server_item_active_background
end
server_container.style.server_item_background = server_container.style.default[:background]
server_container.style.server_item_hover_background = server_container.style.hover[:background]
server_container.style.server_item_active_background = server_container.style.active[:background]
server_container.style.background = @selected_color
server_container.style.default[:background] = @selected_color
server_container.style.hover[:background] = @selected_color
server_container.style.active[:background] = @selected_color
@selected_server = server_container
populate_server_info(server)
end
end
end
end
def populate_server_info(server)
@game_server_info_container.clear do
stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 0.3) do
flow(width: 1.0, height: 0.2) do
image game_icon(server.game), width: 0.05
tagline server.status.name, width: 0.949, text_wrap: :none
end
stack(width: 1.0, height: 0.25) do
game_installed = window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first.id)
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: !game_installed.nil? do
# Check for nickname
# prompt for nickname
# !abort unless nickname set
# Check if password needed
# prompt for password
# Launch game
if window.settings[:server_list_username].to_s.length.zero?
prompt_for_nickname(
accept_callback: proc do |entry|
@nickname_label.value = entry
window.settings[:server_list_username] = entry
window.settings.save_settings
if server.status.password
prompt_for_password(
accept_callback: proc do |password|
join_server(game, server, password)
end
)
else
join_server(game, server, nil)
end
end
)
end
if server.status.password
prompt_for_password(
accept_callback: proc do |password|
join_server(game, server, password)
end
)
else
join_server(game, server, nil)
end
end
end
stack(width: 1.0, height: 0.55, margin_top: 16) do
flow(width: 1.0, height: 0.33) do
inscription "<b>#{I18n.t(:"server_browser.game")}</b>", width: 0.28, text_wrap: :none
inscription "#{game_name(server.game)} (branch)", width: 0.71, text_wrap: :none
end
flow(width: 1.0, height: 0.33) do
inscription "<b>#{I18n.t(:"server_browser.map")}</b>", width: 0.28, text_wrap: :none
inscription server.status.map, width: 0.71, text_wrap: :none
end
flow(width: 1.0, height: 0.33) do
inscription "<b>#{I18n.t(:"server_browser.max_players")}</b>", width: 0.28, text_wrap: :none
inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none
end
end
end
flow(width: 1.0, height: 0.05) do
stack(width: 0.5, height: 1.0) do
para "<b>#{server.status.teams[0].name}</b>", width: 1.0, text_align: :center
end
stack(width: 0.5, height: 1.0) do
para "<b>#{server.status.teams[1].name}</b>", width: 1.0, text_align: :center
end
end
flow(width: 1.0, height: 0.65, scroll: true) do
stack(width: 0.5) do
server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each do |player|
flow(width: 1.0, height: 18) do
stack(width: 0.6, height: 1.0) do
inscription player.nick, text_size: 14, text_wrap: :none
end
stack(width: 0.4, height: 1.0) do
inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
end
end
end
end
stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do
server.status.players.select { |ply| ply.team == 1 }.sort_by { |ply| ply.score }.reverse.each do |player|
flow(width: 1.0, height: 18) do
stack(width: 0.6, height: 1.0) do
inscription player.nick, text_size: 14, text_wrap: :none
end
stack(width: 0.4, height: 1.0) do
inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
end
end
end
end
end
end
end
end
def fetch_server_list
Thread.new do
begin
list = Api.server_list(2)
if list
@server_list = list.sort_by! { |s| s&.status&.players&.size }.reverse
main_thread_queue << proc { populate_server_list }
end
rescue => e
# Something went wrong!
pp e
@server_list = []
end
end
end
def game_icon(game)
"#{GAME_ROOT_PATH}/media/icons/#{game.nil? ? 'ren' : game}.png"
end
def game_name(game)
window.applications.games.detect { |g| g.id == game }&.name
end
def prompt_for_nickname(accept_callback: nil, cancel_callback: nil)
push_state(
W3DHub::States::PromptDialog,
title: I18n.t(:"server_browser.set_nickname"),
message: I18n.t(:"server_browser.set_nickname_message"),
prefill: window.settings[:server_list_username],
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
)
end
def prompt_for_password(accept_callback: nil, cancel_callback: nil)
push_state(
W3DHub::States::PromptDialog,
title: I18n.t(:"server_browser.enter_password"),
message: I18n.t(:"server_browser.enter_password_message"),
input_type: :password,
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
)
end
def join_server(game, server, password)
if (
(server.status.password && password.length.positive?) ||
!server.status.password) &&
window.settings[:server_list_username].to_s.length.zero?
window.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server, password
)
else
window.push_state(W3DHub::States::MessageDialog, type: "?", title: "?", message: "?")
end
end
end
end
end