mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-15 16:52:34 +00:00
362 lines
14 KiB
Ruby
362 lines
14 KiB
Ruby
class W3DHub
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class Pages
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class ServerBrowser < Page
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def setup
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@server_list ||= []
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@selected_server ||= nil
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@selected_color = 0xff_666655
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@filters = {}
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@filter_region = "Any" # "Any", "North America", "Europe"
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window.applications.games.each { |game| @filters[game.id] = true }
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body.clear do
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stack(width: 1.0, height: 1.0, padding: 8) do
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stack(width: 1.0, height: 0.04) do
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inscription "<b>#{I18n.t(:"server_browser.filters")}</b>"
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end
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flow(width: 1.0, height: 0.06) do
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flow(width: 0.75, height: 1.0) do
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@filters.each do |app_id, enabled|
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app = window.applications.games.find { |a| a.id == app_id }
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image "#{GAME_ROOT_PATH}/media/icons/#{app_id}.png", tip: "#{app.name}", height: 1.0,
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border_thickness_bottom: 1, border_color_bottom: 0x00_000000,
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color: enabled ? 0xff_ffffff : 0xff_444444, hover: { border_color_bottom: 0xff_aaaaaa }, margin_right: 32 do |img|
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@filters[app_id] = !@filters[app_id]
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if @filters[app_id]
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img.style.color = 0xff_ffffff
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img.style.default[:color] = 0xff_ffffff
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else
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img.style.color = 0xff_444444
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img.style.default[:color] = 0xff_444444
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end
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populate_server_list
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end
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end
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para I18n.t(:"server_browser.region")
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list_box items: ["Any", "North America", "Europe"], width: 0.25 do |value|
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@filter_region = value
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populate_server_list
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end
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end
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flow(width: 0.249, height: 1.0) do
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inscription "#{I18n.t(:"server_browser.nickname")}:", width: 0.32
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@nickname_label = inscription "#{window.settings[:server_list_username]}", width: 0.6
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image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do
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# Prompt for player name
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prompt_for_nickname(
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accept_callback: proc do |entry|
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@nickname_label.value = entry
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window.settings[:server_list_username] = entry
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window.settings.save_settings
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end
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)
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end
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end
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end
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flow(width: 1.0, height: 0.9, margin_top: 16) do
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stack(width: 0.62, height: 1.0) do
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# Icon
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# Hostname
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# Current Map
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# Players
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# Ping
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flow(width: 1.0, height: 0.05) do
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stack(width: 0.08) do
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end
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stack(width: 0.50, height: 1.0) do
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para "<b>#{I18n.t(:"server_browser.hostname")}</b>", text_wrap: :none, width: 1.0
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end
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flow(width: 0.24, height: 1.0) do
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para "<b>#{I18n.t(:"server_browser.current_map")}</b>", text_wrap: :none, width: 1.0
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end
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flow(width: 0.11, height: 1.0) do
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para "<b>#{I18n.t(:"server_browser.players")}</b>", text_wrap: :none, width: 1.0
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end
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stack(width: 0.06) do
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para "<b>#{I18n.t(:"server_browser.ping")}</b>", text_wrap: :none, width: 1.0
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end
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end
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@server_list_container = stack(width: 1.0, height: 0.95, scroll: true) do
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para I18n.t(:"server_browser.fetching_server_list")
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end
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end
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@game_server_info_container = stack(width: 0.38, height: 1.0) do
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para I18n.t(:"server_browser.no_server_selected"), width: 1.0, text_align: :center
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end
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end
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end
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end
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fetch_server_list
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end
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def populate_server_list
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@server_list_container.scroll_top = 0
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@server_list_container.clear do
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i = -1
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@server_list.each do |server|
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next unless @filters[server.game]
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next unless server.region == @filter_region || @filter_region == "Any"
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i += 1
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server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }) do
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background 0xff_333333 if i.odd?
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image game_icon(server.game), width: 0.08, padding: 4
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stack(width: 0.45, height: 1.0) do
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inscription "<b>#{server&.status&.name}</b>"
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flow(width: 1.0, height: 1.0) do
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inscription "Release", margin_right: 64, text_size: 14
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inscription "#{server.region}", text_size: 14
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end
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end
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flow(width: 0.30, height: 1.0) do
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inscription "#{server&.status&.map}"
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end
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flow(width: 0.1, height: 1.0) do
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inscription "#{server&.status&.player_count}/#{server&.status&.max_players}"
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end
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# case rand(0..478)
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# when 0..60
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# image "#{GAME_ROOT_PATH}/media/ui_icons/signal3.png", width: 0.05, color: 0xff_008000
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# when 61..160
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# image "#{GAME_ROOT_PATH}/media/ui_icons/signal2.png", width: 0.05, color: 0xff_804000
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# else
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# image "#{GAME_ROOT_PATH}/media/ui_icons/signal1.png", width: 0.05, color: 0xff_800000
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# end
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image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 0.05, color: 0xff_444444
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end
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def server_container.hit_element?(x, y)
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self if hit?(x, y)
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end
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server_container.subscribe(:clicked_left_mouse_button) do
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if @selected_server
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@selected_server.style.background = @selected_server.style.server_item_background
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@selected_server.style.default[:background] = @selected_server.style.server_item_background
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@selected_server.style.hover[:background] = @selected_server.style.server_item_hover_background
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@selected_server.style.active[:background] = @selected_server.style.server_item_active_background
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end
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server_container.style.server_item_background = server_container.style.default[:background]
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server_container.style.server_item_hover_background = server_container.style.hover[:background]
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server_container.style.server_item_active_background = server_container.style.active[:background]
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server_container.style.background = @selected_color
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server_container.style.default[:background] = @selected_color
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server_container.style.hover[:background] = @selected_color
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server_container.style.active[:background] = @selected_color
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@selected_server = server_container
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populate_server_info(server)
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end
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end
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end
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end
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def populate_server_info(server)
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@game_server_info_container.clear do
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stack(width: 1.0, height: 1.0, padding: 8) do
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stack(width: 1.0, height: 0.3) do
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flow(width: 1.0, height: 0.2) do
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image game_icon(server.game), width: 0.05
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tagline server.status.name, width: 0.949, text_wrap: :none
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end
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stack(width: 1.0, height: 0.25) do
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game_installed = window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first.id)
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button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: !game_installed.nil? do
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# Check for nickname
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# prompt for nickname
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# !abort unless nickname set
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# Check if password needed
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# prompt for password
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# Launch game
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if window.settings[:server_list_username].to_s.length.zero?
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prompt_for_nickname(
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accept_callback: proc do |entry|
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@nickname_label.value = entry
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window.settings[:server_list_username] = entry
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window.settings.save_settings
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if server.status.password
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prompt_for_password(
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accept_callback: proc do |password|
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join_server(game, server, password)
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end
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)
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else
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join_server(game, server, nil)
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end
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end
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)
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end
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if server.status.password
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prompt_for_password(
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accept_callback: proc do |password|
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join_server(game, server, password)
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end
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)
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else
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join_server(game, server, nil)
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end
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end
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end
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stack(width: 1.0, height: 0.55, margin_top: 16) do
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flow(width: 1.0, height: 0.33) do
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inscription "<b>#{I18n.t(:"server_browser.game")}</b>", width: 0.28, text_wrap: :none
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inscription "#{game_name(server.game)} (branch)", width: 0.71, text_wrap: :none
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end
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flow(width: 1.0, height: 0.33) do
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inscription "<b>#{I18n.t(:"server_browser.map")}</b>", width: 0.28, text_wrap: :none
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inscription server.status.map, width: 0.71, text_wrap: :none
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end
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flow(width: 1.0, height: 0.33) do
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inscription "<b>#{I18n.t(:"server_browser.max_players")}</b>", width: 0.28, text_wrap: :none
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inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none
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end
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end
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end
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flow(width: 1.0, height: 0.05) do
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stack(width: 0.5, height: 1.0) do
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para "<b>#{server.status.teams[0].name}</b>", width: 1.0, text_align: :center
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end
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stack(width: 0.5, height: 1.0) do
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para "<b>#{server.status.teams[1].name}</b>", width: 1.0, text_align: :center
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end
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end
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flow(width: 1.0, height: 0.65, scroll: true) do
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stack(width: 0.5) do
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server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each do |player|
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flow(width: 1.0, height: 18) do
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stack(width: 0.6, height: 1.0) do
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inscription player.nick, text_size: 14, text_wrap: :none
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end
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stack(width: 0.4, height: 1.0) do
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inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
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end
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end
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end
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end
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stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do
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server.status.players.select { |ply| ply.team == 1 }.sort_by { |ply| ply.score }.reverse.each do |player|
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flow(width: 1.0, height: 18) do
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stack(width: 0.6, height: 1.0) do
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inscription player.nick, text_size: 14, text_wrap: :none
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end
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stack(width: 0.4, height: 1.0) do
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inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
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end
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end
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end
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end
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end
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end
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end
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end
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def fetch_server_list
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Thread.new do
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begin
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list = Api.server_list(2)
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if list
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@server_list = list.sort_by! { |s| s&.status&.players&.size }.reverse
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main_thread_queue << proc { populate_server_list }
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end
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rescue => e
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# Something went wrong!
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pp e
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@server_list = []
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end
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end
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end
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def game_icon(game)
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"#{GAME_ROOT_PATH}/media/icons/#{game.nil? ? 'ren' : game}.png"
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end
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def game_name(game)
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window.applications.games.detect { |g| g.id == game }&.name
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end
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def prompt_for_nickname(accept_callback: nil, cancel_callback: nil)
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push_state(
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W3DHub::States::PromptDialog,
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title: I18n.t(:"server_browser.set_nickname"),
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message: I18n.t(:"server_browser.set_nickname_message"),
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prefill: window.settings[:server_list_username],
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accept_callback: accept_callback,
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cancel_callback: cancel_callback,
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valid_callback: proc { |entry| entry.length.positive? }
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)
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end
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def prompt_for_password(accept_callback: nil, cancel_callback: nil)
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push_state(
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W3DHub::States::PromptDialog,
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title: I18n.t(:"server_browser.enter_password"),
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message: I18n.t(:"server_browser.enter_password_message"),
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input_type: :password,
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accept_callback: accept_callback,
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cancel_callback: cancel_callback,
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valid_callback: proc { |entry| entry.length.positive? }
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)
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end
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def join_server(game, server, password)
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if (
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(server.status.password && password.length.positive?) ||
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!server.status.password) &&
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window.settings[:server_list_username].to_s.length.zero?
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window.application_manager.join_server(
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server.game,
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window.applications.games.find { |g| g.id == server.game }.channels.first.id, server, password
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)
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else
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window.push_state(W3DHub::States::MessageDialog, type: "?", title: "?", message: "?")
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end
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end
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end
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end
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end
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