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94cd822b0c
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Fix up game clock a bit more so that it correctly requests repaints when remotely controlled, fixed layout issues with Drive Team Rotation Generator, update README
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2023-01-30 15:52:21 -06:00 |
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c312f4839d
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Fixed indentation, fixed calling .strip on nil in TACNET Client#read
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2023-01-30 08:42:46 -06:00 |
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3a8f4e5860
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Added used software section to home page
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2023-01-30 08:38:26 -06:00 |
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7e09031257
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Fixed Boot animation not requesting repaint every frame
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2023-01-30 08:37:56 -06:00 |
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905ced174b
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Fixed when adding action from preset: editing comment before adding was not preserved, and not defaulting to enabled
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2023-01-30 08:37:30 -06:00 |
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510a24644b
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Make titlebar TACNET_PRIMARY (blue) when connected, log tacnet read error.
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2023-01-26 10:25:42 -06:00 |
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570d965669
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VariableDialog now reports an error if attempting to name a variable to one that already exists
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2023-01-22 09:53:03 -06:00 |
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60356fc7fa
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Added 'Open Folder' button on configurations page, replaced target icon with 'Generate' text for generate roster button on team rotation generator page, make group/action get highlighted correctly when selected from search.
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2023-01-22 09:39:27 -06:00 |
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41f5710b4a
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FieldPlanner: Fixed wrong inch to metric maths, fixed node counter and total distance labels overlapping, added toolip when hovering over the field showing the X/Y coordinate in 'unit' with the origin at field center.
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2023-01-21 22:37:19 -06:00 |
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1e21c64a18
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Fixed using File.exists? instead of File.exist?, updated Randomizer to PowerPlay (with ducks), misc. tweaking.
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2023-01-19 12:33:51 -06:00 |
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451568003a
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Remove no longer needed clipboard and ffi gems, use new CyberarmEngine::GuiState#needs_repaint? method to only paint when needed- should avoid wasting CPU/GPU time (gain a bit more battery life?), make TACNET connection error visually change UI and also trigger a TACNET dialog when not on the TACNET page
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2023-01-05 08:42:29 -06:00 |
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cce1c2c341
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Bump version
v0.6.0
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2022-10-23 18:42:46 -05:00 |
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d5cf1cb6a2
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Slight formatting change
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2022-10-23 18:42:25 -05:00 |
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a96cc7c604
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Fixed actions not getting sorted when an action is updated
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2022-10-23 17:44:28 -05:00 |
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c2e527653d
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Added Alt+G/A/V shortcuts to add groups, actions, and variables
respectively.
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2022-10-23 17:36:32 -05:00 |
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66b0eb3d1e
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Updated Field/Robot/Simulator to use parent container's z index to remove need for Gosu.flush and causing Field to be drawn on top of tooltip's and menus, Added Power Play field, replaced font, enabled static option for text to improve rendering appearance, misc. bug fixes and tweaks.
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2022-10-23 17:30:51 -05:00 |
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655b418d70
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Updates to support latest version of CyberarmEngine
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2022-09-20 17:17:57 -05:00 |
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a8fc2dccde
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A few tweaks
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2022-04-27 14:31:01 -05:00 |
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0d6fb8a657
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Added comment 'state' for show a comment above the robot (TODO: make it non-scaled and actually hover above robot)
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2021-10-23 12:40:13 -05:00 |
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15d8e2ff62
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Added delay state to simulator
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2021-10-23 12:13:23 -05:00 |
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9b505b8201
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Bump version
v0.5.1
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2021-09-30 11:07:01 -05:00 |
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c609734357
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Fixed confirm and tacnet dialogs not using correct titlebar background and border colors
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2021-09-30 11:06:28 -05:00 |
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fd6eb64232
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Fixed some issues related to threading in game clock by using a queue
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2021-09-30 10:51:49 -05:00 |
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7bfc404413
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Fixed mouse cursor always visible, even on game clock where it is preferred to be invisible while idle
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2021-09-30 08:46:44 -05:00 |
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870a3e4e8b
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Bump version
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2021-09-29 16:26:43 -05:00 |
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aa6d53dd5e
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Added rubber ducky, updated game clock randomizer
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2021-09-29 16:26:24 -05:00 |
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0f0009bcf0
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Fixed crash due to renaming variable
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2021-09-29 15:04:10 -05:00 |
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7b7efabaf6
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Added icon for game clock, updated game clock background image, made game clock background image auto-scale to fit window
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2021-09-29 14:21:51 -05:00 |
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2948b02f12
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Dual screen game clock now working
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2021-09-29 13:41:44 -05:00 |
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44523b0bf2
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Imported FTC Clock
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2021-09-29 12:41:56 -05:00 |
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7d2d44c52f
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Stubbed game clock page
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2021-09-29 09:08:15 -05:00 |
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a34d4bbeb2
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Bump version
v0.4.2_beta
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2021-09-23 14:39:09 -05:00 |
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e915cbb72f
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Fixed crash when changing type of variable, fixed integer/long error sticking around when it's no longer a valid error
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2021-09-23 14:38:33 -05:00 |
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34c607d1a1
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Bump version
v0.4.1_beta
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2021-09-23 08:33:14 -05:00 |
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9d75d2c09b
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Don't load local cyberarm_engine of building release, fixed FieldPlanner and DriverTeamRotationGenerator not excluded from 'no configuration loaded' redirect
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2021-09-23 08:30:46 -05:00 |
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606032c81d
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Bump version
v0.4.0_beta
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2021-09-22 08:55:53 -05:00 |
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6185728ea7
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Added drive team rotation generator
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2021-09-22 08:53:45 -05:00 |
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02b16bab33
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Used a fixed time step for Simulator
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2021-09-19 21:17:59 -05:00 |
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0facd003f0
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Working thick lines for FieldPlanner
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2021-09-19 20:32:00 -05:00 |
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93c6430028
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changes
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2021-09-19 19:51:16 -05:00 |
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3ee8881d43
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Added Freight Frenzy field
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2021-09-19 08:27:58 -05:00 |
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81a827f0ac
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Added unit setting buttons to FieldPlanner and moved node count and total distance labels to status bar
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2021-09-19 07:21:41 -05:00 |
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9b53bd8a70
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Initial FieldPlanner page for planning robot route
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2021-09-18 22:49:55 -05:00 |
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2969e3df9e
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Fixed Variable dialog erroneously saying that a valid type was invalid, removed old states and renamed NewEditor to Editor, updated dialogs with 2 side-by-side buttons to use 0.5 instead of 0.475 dynamic width, removed manual newlines in dialogs since TextBlock now supports word wrap.
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2021-06-18 03:35:57 +00:00 |
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64d4f08410
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Fixed crash on Boot state due to changes in CyberarmEngine, spiced up Boot state with a few animations
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2021-05-28 01:03:27 +00:00 |
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c24a9d9673
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Scroll lists to top when switching between groups and actions
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2021-02-14 09:11:03 -06:00 |
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27bae38291
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Bump version, possibly fix crash on search
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2021-02-13 14:41:41 -06:00 |
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5fd494bb47
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Fixed confirm dialog not able to commit
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2021-02-13 13:13:22 -06:00 |
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75d6de0b00
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Added autofocus to edit dialogs first editline, added tab support for selecting next focusable element in edit dialogs, made valid? method be called in edit dialogs when fields change, simulator robot can now strafe side to side
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2021-02-11 09:28:04 -06:00 |
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3cc4c204a7
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Allow edited action to keep its name when editing it (fixes: #1), made dialogs respond to enter and escape, Confirm dialog now shows dark red color for dangerous operations and prevents enter for accepting it
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2021-02-10 22:21:53 -06:00 |
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