Commit Graph

109 Commits

Author SHA1 Message Date
94cd822b0c Fix up game clock a bit more so that it correctly requests repaints when remotely controlled, fixed layout issues with Drive Team Rotation Generator, update README 2023-01-30 15:52:21 -06:00
c312f4839d Fixed indentation, fixed calling .strip on nil in TACNET Client#read 2023-01-30 08:42:46 -06:00
3a8f4e5860 Added used software section to home page 2023-01-30 08:38:26 -06:00
7e09031257 Fixed Boot animation not requesting repaint every frame 2023-01-30 08:37:56 -06:00
905ced174b Fixed when adding action from preset: editing comment before adding was not preserved, and not defaulting to enabled 2023-01-30 08:37:30 -06:00
510a24644b Make titlebar TACNET_PRIMARY (blue) when connected, log tacnet read error. 2023-01-26 10:25:42 -06:00
570d965669 VariableDialog now reports an error if attempting to name a variable to one that already exists 2023-01-22 09:53:03 -06:00
60356fc7fa Added 'Open Folder' button on configurations page, replaced target icon with 'Generate' text for generate roster button on team rotation generator page, make group/action get highlighted correctly when selected from search. 2023-01-22 09:39:27 -06:00
41f5710b4a FieldPlanner: Fixed wrong inch to metric maths, fixed node counter and total distance labels overlapping, added toolip when hovering over the field showing the X/Y coordinate in 'unit' with the origin at field center. 2023-01-21 22:37:19 -06:00
1e21c64a18 Fixed using File.exists? instead of File.exist?, updated Randomizer to PowerPlay (with ducks), misc. tweaking. 2023-01-19 12:33:51 -06:00
451568003a Remove no longer needed clipboard and ffi gems, use new CyberarmEngine::GuiState#needs_repaint? method to only paint when needed- should avoid wasting CPU/GPU time (gain a bit more battery life?), make TACNET connection error visually change UI and also trigger a TACNET dialog when not on the TACNET page 2023-01-05 08:42:29 -06:00
cce1c2c341 Bump version v0.6.0 2022-10-23 18:42:46 -05:00
d5cf1cb6a2 Slight formatting change 2022-10-23 18:42:25 -05:00
a96cc7c604 Fixed actions not getting sorted when an action is updated 2022-10-23 17:44:28 -05:00
c2e527653d Added Alt+G/A/V shortcuts to add groups, actions, and variables
respectively.
2022-10-23 17:36:32 -05:00
66b0eb3d1e Updated Field/Robot/Simulator to use parent container's z index to remove need for Gosu.flush and causing Field to be drawn on top of tooltip's and menus, Added Power Play field, replaced font, enabled static option for text to improve rendering appearance, misc. bug fixes and tweaks. 2022-10-23 17:30:51 -05:00
655b418d70 Updates to support latest version of CyberarmEngine 2022-09-20 17:17:57 -05:00
a8fc2dccde A few tweaks 2022-04-27 14:31:01 -05:00
0d6fb8a657 Added comment 'state' for show a comment above the robot (TODO: make it non-scaled and actually hover above robot) 2021-10-23 12:40:13 -05:00
15d8e2ff62 Added delay state to simulator 2021-10-23 12:13:23 -05:00
9b505b8201 Bump version v0.5.1 2021-09-30 11:07:01 -05:00
c609734357 Fixed confirm and tacnet dialogs not using correct titlebar background and border colors 2021-09-30 11:06:28 -05:00
fd6eb64232 Fixed some issues related to threading in game clock by using a queue 2021-09-30 10:51:49 -05:00
7bfc404413 Fixed mouse cursor always visible, even on game clock where it is preferred to be invisible while idle 2021-09-30 08:46:44 -05:00
870a3e4e8b Bump version 2021-09-29 16:26:43 -05:00
aa6d53dd5e Added rubber ducky, updated game clock randomizer 2021-09-29 16:26:24 -05:00
0f0009bcf0 Fixed crash due to renaming variable 2021-09-29 15:04:10 -05:00
7b7efabaf6 Added icon for game clock, updated game clock background image, made game clock background image auto-scale to fit window 2021-09-29 14:21:51 -05:00
2948b02f12 Dual screen game clock now working 2021-09-29 13:41:44 -05:00
44523b0bf2 Imported FTC Clock 2021-09-29 12:41:56 -05:00
7d2d44c52f Stubbed game clock page 2021-09-29 09:08:15 -05:00
a34d4bbeb2 Bump version v0.4.2_beta 2021-09-23 14:39:09 -05:00
e915cbb72f Fixed crash when changing type of variable, fixed integer/long error sticking around when it's no longer a valid error 2021-09-23 14:38:33 -05:00
34c607d1a1 Bump version v0.4.1_beta 2021-09-23 08:33:14 -05:00
9d75d2c09b Don't load local cyberarm_engine of building release, fixed FieldPlanner and DriverTeamRotationGenerator not excluded from 'no configuration loaded' redirect 2021-09-23 08:30:46 -05:00
606032c81d Bump version v0.4.0_beta 2021-09-22 08:55:53 -05:00
6185728ea7 Added drive team rotation generator 2021-09-22 08:53:45 -05:00
02b16bab33 Used a fixed time step for Simulator 2021-09-19 21:17:59 -05:00
0facd003f0 Working thick lines for FieldPlanner 2021-09-19 20:32:00 -05:00
93c6430028 changes 2021-09-19 19:51:16 -05:00
3ee8881d43 Added Freight Frenzy field 2021-09-19 08:27:58 -05:00
81a827f0ac Added unit setting buttons to FieldPlanner and moved node count and total distance labels to status bar 2021-09-19 07:21:41 -05:00
9b53bd8a70 Initial FieldPlanner page for planning robot route 2021-09-18 22:49:55 -05:00
2969e3df9e Fixed Variable dialog erroneously saying that a valid type was invalid, removed old states and renamed NewEditor to Editor, updated dialogs with 2 side-by-side buttons to use 0.5 instead of 0.475 dynamic width, removed manual newlines in dialogs since TextBlock now supports word wrap. 2021-06-18 03:35:57 +00:00
64d4f08410 Fixed crash on Boot state due to changes in CyberarmEngine, spiced up Boot state with a few animations 2021-05-28 01:03:27 +00:00
c24a9d9673 Scroll lists to top when switching between groups and actions 2021-02-14 09:11:03 -06:00
27bae38291 Bump version, possibly fix crash on search 2021-02-13 14:41:41 -06:00
5fd494bb47 Fixed confirm dialog not able to commit 2021-02-13 13:13:22 -06:00
75d6de0b00 Added autofocus to edit dialogs first editline, added tab support for selecting next focusable element in edit dialogs, made valid? method be called in edit dialogs when fields change, simulator robot can now strafe side to side 2021-02-11 09:28:04 -06:00
3cc4c204a7 Allow edited action to keep its name when editing it (fixes: #1), made dialogs respond to enter and escape, Confirm dialog now shows dark red color for dangerous operations and prevents enter for accepting it 2021-02-10 22:21:53 -06:00