56 Commits

Author SHA1 Message Date
4bdc12ce46 Refactored ROOT_PATH to be a subfolder in the current user's home directory (configs and settings will not need to be manually moved between updates) 2023-11-18 15:24:07 -06:00
f98edc1744 Fixed game clock colon 'blinking' in the middle of the second 2023-11-18 15:22:43 -06:00
9940837065 Implemented Centerstage field rendering 2023-11-18 14:33:32 -06:00
a8ebaebe4c Updated practice clock to use a zero exclusive display (matches offical clock better), tweaked sound timings a bit to match, disabled color changing on clock to match offical clock, misc. tweaks. 2023-11-17 17:09:44 -06:00
08bbd2c638 Updated gems 2023-11-15 18:00:23 -06:00
08fdd1de1b Updated randomizer 2023-11-15 18:00:17 -06:00
ffe946ae15 UX improvements of dual screen/remote game clock (buttons are dynamically enabled/disabled depending if the clock is running or not) 2023-11-13 11:41:08 -06:00
d94490110e UX improvements to monoscreen game clock (buttons are dynamically enabled/disabled depending if the clock is running or not), stubbed centerstage field (empty atm), fixed error when disconnecting from clocknet 2023-11-13 11:21:51 -06:00
1145ac646d Bump version 2023-02-06 18:07:44 -06:00
be1c1f4989 Make field planner request recalulate on mouse move 2023-02-06 15:10:30 -06:00
caa2000e91 Bump version 2023-02-06 14:35:08 -06:00
7bcc32097f Replicate improvements from Editor in Preset editor 2023-02-06 14:22:06 -06:00
2d2a4e0733 Make presets editor use Dialog::ActionDialog for editing action preset instead of TAC::Dialog::NamePromptDialog- Enables editing preset comment, action preset comments are now shown like in the Editor. 2023-02-04 21:03:14 -06:00
d61785c98a Actually fix highlight animator not triggering repaint 2023-02-02 10:06:00 -06:00
07fdf0055e Fixed highlight animator not rendering correctly due to a missing repaint request 2023-02-01 16:36:31 -06:00
2a8a2d1bbf Bump version 2023-02-01 15:50:31 -06:00
48b4d6ddcf Update gems, sync rakefile 2023-02-01 15:50:14 -06:00
0cd4475a8f WIP: Improved search page, editor now pulses the point of interest to draw focus, fixes for Editor not highlighting or scrolling into view items from a search 2023-02-01 15:46:54 -06:00
acc0792d17 WIP: Fix crash when deleting a group, implemented scroll_into_view- adding/editing an item it will be snapped into view. 2023-02-01 10:51:57 -06:00
6f211adf28 WIP: Cloning and importing presets no longer regenerates lists 2023-01-31 15:57:25 -06:00
3d29ff46e6 WIP: More work on optimizing Editor 2023-01-31 14:31:10 -06:00
27d0b7314f WIP: Refactoring Editor to no longer rebuild lists from scratch when changing most anything 2023-01-31 10:14:24 -06:00
308575dc63 Refactor TACNET Client a bit 2023-01-30 16:16:02 -06:00
94cd822b0c Fix up game clock a bit more so that it correctly requests repaints when remotely controlled, fixed layout issues with Drive Team Rotation Generator, update README 2023-01-30 15:52:21 -06:00
c312f4839d Fixed indentation, fixed calling .strip on nil in TACNET Client#read 2023-01-30 08:42:46 -06:00
3a8f4e5860 Added used software section to home page 2023-01-30 08:38:26 -06:00
7e09031257 Fixed Boot animation not requesting repaint every frame 2023-01-30 08:37:56 -06:00
905ced174b Fixed when adding action from preset: editing comment before adding was not preserved, and not defaulting to enabled 2023-01-30 08:37:30 -06:00
510a24644b Make titlebar TACNET_PRIMARY (blue) when connected, log tacnet read error. 2023-01-26 10:25:42 -06:00
570d965669 VariableDialog now reports an error if attempting to name a variable to one that already exists 2023-01-22 09:53:03 -06:00
60356fc7fa Added 'Open Folder' button on configurations page, replaced target icon with 'Generate' text for generate roster button on team rotation generator page, make group/action get highlighted correctly when selected from search. 2023-01-22 09:39:27 -06:00
41f5710b4a FieldPlanner: Fixed wrong inch to metric maths, fixed node counter and total distance labels overlapping, added toolip when hovering over the field showing the X/Y coordinate in 'unit' with the origin at field center. 2023-01-21 22:37:19 -06:00
1e21c64a18 Fixed using File.exists? instead of File.exist?, updated Randomizer to PowerPlay (with ducks), misc. tweaking. 2023-01-19 12:33:51 -06:00
451568003a Remove no longer needed clipboard and ffi gems, use new CyberarmEngine::GuiState#needs_repaint? method to only paint when needed- should avoid wasting CPU/GPU time (gain a bit more battery life?), make TACNET connection error visually change UI and also trigger a TACNET dialog when not on the TACNET page 2023-01-05 08:42:29 -06:00
cce1c2c341 Bump version 2022-10-23 18:42:46 -05:00
d5cf1cb6a2 Slight formatting change 2022-10-23 18:42:25 -05:00
a96cc7c604 Fixed actions not getting sorted when an action is updated 2022-10-23 17:44:28 -05:00
c2e527653d Added Alt+G/A/V shortcuts to add groups, actions, and variables
respectively.
2022-10-23 17:36:32 -05:00
66b0eb3d1e Updated Field/Robot/Simulator to use parent container's z index to remove need for Gosu.flush and causing Field to be drawn on top of tooltip's and menus, Added Power Play field, replaced font, enabled static option for text to improve rendering appearance, misc. bug fixes and tweaks. 2022-10-23 17:30:51 -05:00
655b418d70 Updates to support latest version of CyberarmEngine 2022-09-20 17:17:57 -05:00
a8fc2dccde A few tweaks 2022-04-27 14:31:01 -05:00
0d6fb8a657 Added comment 'state' for show a comment above the robot (TODO: make it non-scaled and actually hover above robot) 2021-10-23 12:40:13 -05:00
15d8e2ff62 Added delay state to simulator 2021-10-23 12:13:23 -05:00
9b505b8201 Bump version 2021-09-30 11:07:01 -05:00
c609734357 Fixed confirm and tacnet dialogs not using correct titlebar background and border colors 2021-09-30 11:06:28 -05:00
fd6eb64232 Fixed some issues related to threading in game clock by using a queue 2021-09-30 10:51:49 -05:00
7bfc404413 Fixed mouse cursor always visible, even on game clock where it is preferred to be invisible while idle 2021-09-30 08:46:44 -05:00
870a3e4e8b Bump version 2021-09-29 16:26:43 -05:00
aa6d53dd5e Added rubber ducky, updated game clock randomizer 2021-09-29 16:26:24 -05:00
0f0009bcf0 Fixed crash due to renaming variable 2021-09-29 15:04:10 -05:00
7b7efabaf6 Added icon for game clock, updated game clock background image, made game clock background image auto-scale to fit window 2021-09-29 14:21:51 -05:00
2948b02f12 Dual screen game clock now working 2021-09-29 13:41:44 -05:00
44523b0bf2 Imported FTC Clock 2021-09-29 12:41:56 -05:00
7d2d44c52f Stubbed game clock page 2021-09-29 09:08:15 -05:00
a34d4bbeb2 Bump version 2021-09-23 14:39:09 -05:00
e915cbb72f Fixed crash when changing type of variable, fixed integer/long error sticking around when it's no longer a valid error 2021-09-23 14:38:33 -05:00
69 changed files with 10574 additions and 778 deletions

8
.gitignore vendored
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@@ -2,4 +2,10 @@ pkg/*
data/**/*.json
data/settings.json
data/simulator.rb
data/*.csv
data/*.csv
media/sounds/*
!media/sounds/.gitkeep
media/particles/*
!media/particles/.gitkeep
media/music/*
!media/music/.gitkeep

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@@ -2,9 +2,8 @@ source "https://rubygems.org"
gem "cyberarm_engine"
gem "gosu_notifications"
gem "ffi"
gem "clipboard"
group :packaging do
gem "ocra"
gem "releasy"
end

33
Gemfile.lock Normal file
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@@ -0,0 +1,33 @@
GEM
remote: https://rubygems.org/
specs:
cri (2.1.0)
cyberarm_engine (0.23.0)
excon (~> 0.88)
gosu (~> 1.1)
gosu_more_drawables (~> 0.3)
excon (0.104.0)
gosu (1.4.6)
gosu_more_drawables (0.3.1)
gosu_notifications (0.1.0)
ocra (1.3.11)
rake (13.1.0)
releasy (0.2.3)
bundler (>= 1.2.1)
cri (~> 2.1.0)
ocra (~> 1.3.0)
rake (>= 0.9.2.2)
PLATFORMS
x64-mingw-ucrt
x64-mingw32
x86_64-linux
DEPENDENCIES
cyberarm_engine
gosu_notifications
ocra
releasy
BUNDLED WITH
2.4.3

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@@ -1 +1,42 @@
# TimeCrafters Configuration Tool for Desktop
A desktop app for editing, either locally or remotely, JSON configuration files on the Robot Controller/Rev Control Hub.
![Screenshot of Editor](https://raw.githubusercontent.com/TimeCrafters/timecrafters_configuration_tool_desktop/master/media/screenshots/screenshot_editor.png)
## Features
* TACNET - **T**imeCrafters **A**uxiliary **C**onfiguration **NET**work.
* Enables syncing configurations between devices.
* Multiple Configurations
* Create multiple configurations for specific robots/projects.
* Presets
* Save Groups or Actions as Presets to quickly add pre-configurated Groups and Actions.
* Search
* Search through the active configurations Groups, Actions, Variables and Presets.
* Built-in practice clock
* Supports multiple screens or network remote control.
* Supports official clock sounds (must be added manually.)
* Built-in jukebox.
* Simulator
* Create a simple 2D simulation of your robot's path.
* Field Planner
* Estimate distances on the field using imperial or metric units.
## Usage
* Download from [Releases](https://github.com/TimeCrafters/timecrafters_configuration_tool_desktop/releases/latest)
## Developing
* Install [Ruby](https://ruby-lang.org)
* Run `bundle install`
* Run `bundle exec ruby timecrafters_configuration_tool.rb`
## Contributing
* Clone this repo and create a new branch for your feature/patch.
* Author your changes
* Commit your changes and push to your fork
* Open a pull request

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@@ -7,13 +7,23 @@ Releasy::Project.new do
version TAC::VERSION
executable "timecrafters_configuration_tool.rb"
files ["lib/**/*.*", "media/**/*.*", "data"]
exclude_encoding # Applications that don't use advanced encoding (e.g. Japanese characters) can save build size with this.
files [
"lib/**/*.*",
"data/.gitkeep",
"data/configs/.gitkeep",
"media/*.*",
"media/icons/*.*",
"media/fonts/*.*",
"media/sounds/.gitkeep",
"media/music/.gitkeep",
"media/particles/.gitkeep"
]
# exclude_encoding # Applications that don't use advanced encoding (e.g. Japanese characters) can save build size with this.
verbose
add_build :windows_folder do
icon "media/icon.ico"
executable_type :console # Assuming you don't want it to run with a console window.
executable_type :windows # Assuming you don't want it to run with a console window.
add_package :exe # Windows self-extracting archive.
end
end

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@@ -2,6 +2,8 @@ module TAC
class Backend
attr_reader :config, :settings, :tacnet
def initialize
create_directories
load_settings
load_config(@settings.config) if @settings.config && File.exist?("#{TAC::CONFIGS_PATH}/#{@settings.config}.json")
@tacnet = TACNET.new
@@ -42,13 +44,13 @@ module TAC
end
def move_config(old_name, new_name)
if not File.exists?("#{TAC::CONFIGS_PATH}/#{old_name}.json") or
if not File.exist?("#{TAC::CONFIGS_PATH}/#{old_name}.json") or
File.directory?("#{TAC::CONFIGS_PATH}/#{old_name}.json")
# move_config: Can not move config file "#{old_name}" does not exist!
return false
end
if File.exists?("#{TAC::CONFIGS_PATH}/#{new_name}.json") &&
if File.exist?("#{TAC::CONFIGS_PATH}/#{new_name}.json") &&
!File.directory?("#{TAC::CONFIGS_PATH}/#{old_name}.json")
# move_config: Config file "#{new_name}" already exist!
return false
@@ -61,7 +63,7 @@ module TAC
end
def delete_config(config_name)
FileUtils.rm("#{TAC::CONFIGS_PATH}/#{config_name}.json") if File.exists?("#{TAC::CONFIGS_PATH}/#{config_name}.json")
FileUtils.rm("#{TAC::CONFIGS_PATH}/#{config_name}.json") if File.exist?("#{TAC::CONFIGS_PATH}/#{config_name}.json")
end
@@ -101,7 +103,7 @@ module TAC
end
def refresh_tacnet_status
$window.current_state.refresh_tacnet_status
CyberarmEngine::Window.instance.current_state.refresh_tacnet_status
end
@@ -113,6 +115,12 @@ module TAC
@settings_changed
end
def create_directories
FileUtils.mkdir_p(TAC::ROOT_PATH) unless File.exist?(TAC::ROOT_PATH)
FileUtils.mkdir_p(TAC::CONFIGS_PATH) unless File.exist?(TAC::CONFIGS_PATH)
# FileUtils.mkdir_p(TAC::SETTINGS_PATH) unless File.exist?(TAC::SETTINGS_PATH)
end
def load_settings
if File.exist?(TAC::SETTINGS_PATH)
@settings = TAC::Settings.new

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@@ -5,51 +5,32 @@ module TAC
background Gosu::Color.new(0xaa_000000)
@title = @options[:title] ? @options[:title] : "#{self.class}"
@window_width, @window_height = window.width, window.height
@previous_state = window.previous_state
@dialog_root = stack width: 0.25, border_thickness: 2, border_color: [TAC::Palette::TIMECRAFTERS_PRIMARY, TAC::Palette::TIMECRAFTERS_SECONDARY] do
@dialog_root = stack(width: 0.25, h_align: :center, v_align: :center, border_thickness: 2, border_color: [TAC::Palette::TIMECRAFTERS_PRIMARY, TAC::Palette::TIMECRAFTERS_SECONDARY]) do
# Title bar
@titlebar = flow width: 1.0 do
@titlebar = flow(width: 1.0, height: 36) do
background [TAC::Palette::TIMECRAFTERS_PRIMARY, TAC::Palette::TIMECRAFTERS_SECONDARY]
# title
flow width: 0.9 do
label @title, text_size: THEME_SUBHEADING_TEXT_SIZE, width: 1.0, text_align: :center, text_border: true, text_border_color: 0xff_222222, text_border_size: 1
end
label @title, text_size: THEME_SUBHEADING_TEXT_SIZE, font: TAC::THEME_BOLD_FONT, fill: true, text_align: :center, text_border: true, text_border_color: 0xaa_222222, text_border_size: 1
# Buttons
flow width: 0.0999 do
button get_image("#{TAC::ROOT_PATH}/media/icons/cross.png"), image_width: 1.0, **THEME_DANGER_BUTTON do
close
end
button get_image("#{TAC::MEDIA_PATH}/icons/cross.png"), image_height: 1.0, **THEME_DANGER_BUTTON do
close
end
end
# Dialog body
@dialog_content = stack width: 1.0 do
@dialog_content = stack(width: 1.0, scroll: true) do
end
end
@dialog_content.clear do
build
end
@root_container.recalculate
@root_container.recalculate
@root_container.recalculate
center_dialog
end
def build
end
def center_dialog
@dialog_root.style.x = window.width / 2 - @dialog_root.width / 2
@dialog_root.style.y = window.height / 2 - @dialog_root.height / 2
end
def name_filter(text)
text.match(/[A-Za-z0-9._\- ]/) ? text : ""
end
@@ -76,11 +57,12 @@ module TAC
def _deep_dive_interactive_elements(element, list)
element.children.each do |child|
if child.visible? && child.is_a?(CyberarmEngine::Element::EditLine) ||
child.is_a?(CyberarmEngine::Element::EditBox) ||
child.is_a?(CyberarmEngine::Element::CheckBox) ||
child.is_a?(CyberarmEngine::Element::ToggleButton) ||
child.is_a?(CyberarmEngine::Element::ListBox)
if child.visible? && child.enabled? &&
child.is_a?(CyberarmEngine::Element::EditLine) ||
child.is_a?(CyberarmEngine::Element::EditBox) ||
child.is_a?(CyberarmEngine::Element::CheckBox) ||
child.is_a?(CyberarmEngine::Element::ToggleButton) ||
child.is_a?(CyberarmEngine::Element::ListBox)
list << child
elsif child.visible? && child.is_a?(CyberarmEngine::Element::Container)
@@ -90,24 +72,12 @@ module TAC
end
def draw
@previous_state.draw
previous_state&.draw
Gosu.flush
super
end
def update
super
if window.width != @window_width or window.height != @window_height
request_recalculate
@window_width, @window_height = window.width, window.height
end
center_dialog
end
def button_down(id)
super
@@ -122,7 +92,7 @@ module TAC
end
def close
$window.pop_state
pop_state
end
end
end
end

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@@ -7,7 +7,7 @@ module TAC
label "Name", width: 1.0, text_align: :center
@name_error = label "Error", color: TAC::Palette::TACNET_CONNECTION_ERROR
@name_error.hide
@name = edit_line @options[:action] ? @options[:action].name : "", filter: method(:name_filter), width: 1.0, autofocus: true
@name = edit_line @options[:action] ? @options[:action].name : "", filter: method(:name_filter), width: 1.0, autofocus: true, focus: true
@name.subscribe(:changed) do |sender, value|
valid?
end

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@@ -7,9 +7,8 @@ module TAC
color = @dangerous ? Palette::DANGEROUS : Palette::ALERT
@dialog_root.style.border_color = [ color, darken(color, 50) ]
@titlebar.style.background = [ color, darken(color, 50) ]
@dialog_root.style.default[:border_color] = [ color, darken(color, 50) ]
@titlebar.style.default[:background] = [ color, darken(color, 50) ]
background Gosu::Color::GRAY
label @options[:message]
@@ -23,17 +22,17 @@ module TAC
try_commit(true)
end
end
end
def try_commit(force = false)
if !@dangerous
close
def try_commit(force = false)
if !@dangerous
close
@options[:callback_method].call
elsif @dangerous && force
close
@options[:callback_method].call
elsif @dangerous && force
close
@options[:callback_method].call
end
@options[:callback_method].call
end
end
end

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@@ -8,7 +8,7 @@ module TAC
label "Name", width: 1.0, text_align: :center
@name_error = label "", color: TAC::Palette::TACNET_CONNECTION_ERROR
@name_error.hide
@name = edit_line @options[:renaming] ? @options[:renaming].name : "", filter: method(:name_filter), width: 1.0, autofocus: true
@name = edit_line @options[:renaming] ? @options[:renaming].name : "", filter: method(:name_filter), width: 1.0, autofocus: true, focus: true
@name.subscribe(:changed) do |sender, value|
valid?

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@@ -2,13 +2,13 @@ module TAC
class Dialog
class TACNETDialog < Dialog
def build
@dialog_root.style.border_color = [ Palette::TACNET_PRIMARY, Palette::TACNET_SECONDARY ]
@titlebar.style.background = [ Palette::TACNET_PRIMARY, Palette::TACNET_SECONDARY ]
@dialog_root.style.default[:border_color] = [ Palette::TACNET_PRIMARY, Palette::TACNET_SECONDARY ]
@titlebar.style.default[:background] = [ Palette::TACNET_PRIMARY, Palette::TACNET_SECONDARY ]
background Gosu::Color::GRAY
label @options[:message], width: 1.0
@sound = Gosu::Sample.new("#{TAC::ROOT_PATH}/media/error_alarm.ogg").play(1, 1, true)
@sound = Gosu::Sample.new("#{TAC::MEDIA_PATH}/error_alarm.ogg").play(1, 1, true)
button "Close", width: 1.0, margin_top: THEME_DIALOG_BUTTON_PADDING do
try_commit

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@@ -3,14 +3,14 @@ module TAC
class TACNETStatusDialog < Dialog
def build
background Gosu::Color::GRAY
@message_label = label $window.backend.tacnet.full_status
@message_label = label CyberarmEngine::Window.instance.backend.tacnet.full_status
button "Close", width: 1.0, margin_top: THEME_DIALOG_BUTTON_PADDING do
try_commit
end
@timer = CyberarmEngine::Timer.new(1000.0) do
@message_label.value = $window.backend.tacnet.full_status
@message_label.value = CyberarmEngine::Window.instance.backend.tacnet.full_status
end
end

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@@ -9,7 +9,7 @@ module TAC
label "Name", width: 1.0, text_align: :center
@name_error = label "Error", color: TAC::Palette::TACNET_CONNECTION_ERROR
@name_error.hide
@name = edit_line @options[:variable] ? @options[:variable].name : "", filter: method(:name_filter), width: 1.0, autofocus: true
@name = edit_line @options[:variable] ? @options[:variable].name : "", filter: method(:name_filter), width: 1.0, autofocus: true, focus: true
@name.subscribe(:changed) do |sender, value|
valid?
end
@@ -19,7 +19,7 @@ module TAC
@type_error.hide
@var_type = list_box items: [:float, :double, :integer, :long, :string, :boolean], choose: @type ? @type : :double, width: 1.0 do |item|
@type = item.value.to_sym
@type = item.to_sym
if @type == :boolean
@value.hide
@@ -79,23 +79,28 @@ module TAC
def valid?
valid = true
name = @name.value.strip
if @name.value.strip.empty?
if name.empty?
@name_error.value = "Error: Name cannot be blank or only whitespace."
@name_error.show
valid = false
else
### Don't error if renaming variable to itself
elsif @options[:variable] && @options[:variable].name == name
@name_error.value = ""
@name_error.hide
elsif @options[:list].find { |variable| variable.name == name }
@name_error.value = "Error: Name is not unique!"
@name_error.show
valid = false
end
if not @type
@type_error.value = "Error: Type not set."
@type_error.show
valid = false
else
@type_error.value = ""
@type_error.hide
end
if [:integer, :float, :double, :long].include?(@type)
@@ -121,14 +126,11 @@ module TAC
@value_error.show
valid = false
end
else
@value_error.value = ""
@value_error.hide
end
elsif @type == :string
if @value.value.strip.empty?
@value_error.value = "Error: Value cannot be blank or only whitespace."
@value_error.value = "Error: Value cannot be blank or only whitespace."
@value_error.show
valid = false
end
@@ -141,6 +143,13 @@ module TAC
valid = false
end
if valid
@value_error.value = ""
@value_error.hide
@type_error.value = ""
@type_error.hide
end
return valid
end
end

69
lib/game_clock/clock.rb Normal file
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@@ -0,0 +1,69 @@
module TAC
class PracticeGameClock
class Clock
CLOCK_SIZE = Gosu.screen_height
TITLE_SIZE = 128
attr_reader :title, :controller
def initialize
@title = CyberarmEngine::Text.new("FIRST TECH CHALLENGE", size: TITLE_SIZE, text_shadow: true, y: 10, color: Gosu::Color::GRAY)
@title.x = CyberarmEngine::Window.instance.width / 2 - @title.width / 2
@text = CyberarmEngine::Text.new(":1234567890", size: CLOCK_SIZE, text_border: true, border_size: 2, border_color: Gosu::Color::GRAY)
@text.width # trigger font-eager loading
@title.z, @text.z = -1, -1
@controller = nil
end
def controller=(controller)
@controller = controller
end
def draw
@title.draw
@text.draw
end
def update
@title.x = CyberarmEngine::Window.instance.width / 2 - @title.width / 2
if @controller
@text.color = @controller.display_color
@text.text = clock_time(@controller.time_left)
else
@text.color = Gosu::Color::WHITE
@text.text = "0:00"
end
@text.x = CyberarmEngine::Window.instance.width / 2 - @text.textobject.text_width("0:00") / 2
@text.y = CyberarmEngine::Window.instance.height / 2 - @text.height / 2
@controller&.update
end
def active?
if @controller
@controller.clock? || @controller.countdown?
else
false
end
end
def value
@text.text
end
def clock_time(time_left)
minutes = ((time_left + 1.0) / 60.0).floor
seconds = format("%02d", time_left.ceil % 60)
return "#{minutes}:#{seconds}" if time_left.ceil.even?
return "#{minutes}<c=999999>:</c>#{seconds}" if time_left.ceil.odd?
end
end
end
end

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@@ -0,0 +1,136 @@
module TAC
class PracticeGameClock
class ClockController
Event = Struct.new(:event, :trigger_after, :arguments)
include EventHandlers
def self.create_event(event, trigger_after, arguments = nil)
arguments = [arguments] unless arguments.is_a?(Array) || arguments == nil
Event.new(event, trigger_after, arguments)
end
AUTONOMOUS = [
create_event(:change_clock, 0.0, "2:30"),
create_event(:change_countdown, 0.0, "0:03"),
create_event(:change_color, 0.0, :red),
create_event(:change_display, 0.0, :countdown),
create_event(:start_countdown, 0.0),
create_event(:play_sound, 0.0, :autonomous_countdown),
create_event(:change_color, 3.0, :white),
create_event(:change_display, 3.0, :clock),
create_event(:play_sound, 3.0, :autonomous_start),
create_event(:change_display, 3.0, :clock),
create_event(:stop_countdown, 3.0),
create_event(:start_clock, 3.0),
create_event(:play_sound, 33.0, :autonomous_ended),
create_event(:stop_clock, 33.0),
].freeze
PRE_TELEOP = [
create_event(:change_color, 33.0, :orange),
create_event(:change_countdown, 33.0, "0:08"),
create_event(:change_display, 33.0, :countdown),
create_event(:start_countdown, 33.0),
create_event(:play_sound, 35.0, :teleop_pickup_controllers),
create_event(:change_color, 38.0, :red),
create_event(:play_sound, 38.0, :teleop_countdown),
create_event(:stop_countdown, 41.0),
].freeze
TELEOP_ENDGAME = [
create_event(:change_color, 131.0, :white),
create_event(:change_clock, 131.0, "0:30"),
create_event(:start_clock, 131.0),
create_event(:play_sound, 131.0, :end_game),
# create_event(:play_sound, 158.0, :autonomous_countdown), # Not played here anymore
create_event(:play_sound, 161.0, :end_match),
create_event(:stop_clock, 161.0),
].freeze
TELEOP = [
create_event(:change_color, 41.0, :white),
create_event(:change_clock, 41.0, "2:00"),
create_event(:play_sound, 41.0, :teleop_started),
create_event(:change_display, 41.0, :clock),
create_event(:start_clock, 41.0),
TELEOP_ENDGAME
].flatten.freeze
FULL_TELEOP = [
PRE_TELEOP,
TELEOP,
TELEOP_ENDGAME,
].flatten.freeze
FULL_MATCH = [
# Autonomous
AUTONOMOUS,
FULL_TELEOP
].flatten.freeze
attr_reader :display_color
def initialize(elapsed_time = 0, events = [])
@events = events.dup
@last_update = Gosu.milliseconds
@elapsed_time = elapsed_time
@display = :clock
@clock_time = 0.0
@countdown_time = 0.0
@clock_running = false
@countdown_running = false
@display_color = Gosu::Color::WHITE
end
def update
dt = (Gosu.milliseconds - @last_update) / 1000.0
update_active_timer(dt)
@events.select { |event| event.trigger_after <= @elapsed_time }.each do |event|
@events.delete(event)
if event.arguments
self.send(event.event, *event.arguments)
else
self.send(event.event)
end
end
@last_update = Gosu.milliseconds
end
def update_active_timer(dt)
if @clock_running
@clock_time -= dt
elsif @countdown_running
@countdown_time -= dt
end
@elapsed_time += dt
end
def clock?
@clock_running
end
def countdown?
@countdown_running
end
def time_left
if @clock_running
return @clock_time
elsif @countdown_running
return @countdown_time
else
return 0 # Clock defaults to showing "0:00" if there is no clock or countdown
end
end
end
end
end

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module TAC
class PracticeGameClock
class ClockProxy
attr_reader :queue, :clock
def initialize(clock, jukebox)
@clock = clock
@jukebox = jukebox
@queue = []
@callbacks = {}
end
def enqueue(&block)
@queue << block
end
def register(callback, method)
@callbacks[callback] = method
end
def start_clock(mode)
return if @clock.active? || CyberarmEngine::Window.instance.current_state.is_a?(Randomizer)
@clock.controller = case mode
when :full_match
ClockController.new(0, ClockController::FULL_MATCH)
when :autonomous
ClockController.new(0, ClockController::AUTONOMOUS)
when :full_teleop
ClockController.new(33.0, ClockController::FULL_TELEOP)
when :teleop_only
ClockController.new(41.0, ClockController::TELEOP)
when :endgame_only
ClockController.new(131.0, ClockController::TELEOP_ENDGAME)
else
nil
end
end
def abort_clock
@clock.controller&.play_sound(:abort_match) if @clock.active?
@clock.controller = nil
end
def set_clock_title(string)
@clock.title.text = string.to_s
@clock.title.x = CyberarmEngine::Window.instance.width / 2 - @clock.title.width / 2
end
def get_clock_title(string)
@clock.title
end
def jukebox_previous_track
@jukebox.previous_track
end
def jukebox_next_track
@jukebox.next_track
end
def jukebox_stop
@jukebox.stop
end
def jukebox_play
@jukebox.play
end
def jukebox_pause
@jukebox.pause
end
def jukebox_set_volume(float)
@jukebox.set_volume(float)
end
def jukebox_volume
@jukebox.volume
end
def jukebox_current_track
@jukebox.now_playing
end
def jukebox_set_sound_effects(boolean)
@jukebox.set_sfx(boolean)
end
def jukebox_volume_changed(float)
@callbacks[:volume_changed]&.call(float)
end
def jukebox_track_changed(name)
@callbacks[:track_changed]&.call(name)
end
def randomizer_changed(boolean)
@callbacks[:randomizer_changed]&.call(boolean)
end
def shutdown!
end
end
end
end

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module TAC
class PracticeGameClock
module EventHandlers
### Clock ###
def start_clock
@clock_running = true
end
def stop_clock
@clock_running = false
end
def change_clock(value)
@clock_time = time_from_string(value)
end
### Countdown ###
def start_countdown
@countdown_running = true
end
def stop_countdown
@countdown_running = false
end
def change_countdown(value)
@countdown_time = time_from_string(value)
end
def change_display(display)
end
def change_color(color)
out = case color
when :white
Gosu::Color::WHITE
when :orange
Gosu::Color.rgb(150, 75, 0)
when :red
Gosu::Color.rgb(150, 0, 0)
end
### --- ###
# OVERRIDE: offical CenterStage game clock no longer has colors
### --- ###
out = Gosu::Color::WHITE
@display_color = out
end
private def time_from_string(string)
split = string.split(":")
minutes = (split.first.to_i) * 60
seconds = (split.last.to_i)
return minutes + seconds
end
def play_sound(sound)
path = nil
case sound
when :autonomous_countdown
path = "sounds/3-2-1.wav"
when :autonomous_start
path = "sounds/charge.wav"
when :autonomous_ended
path = "sounds/endauto.wav"
when :teleop_pickup_controllers
path = "sounds/Pick_Up_Controllers.wav"
when :abort_match
path = "sounds/fogblast.wav"
when :teleop_countdown
path = "sounds/3-2-1.wav"
when :teleop_started
path = "sounds/firebell.wav"
when :end_game
path = "sounds/factwhistle.wav"
when :end_match
path = "sounds/endmatch.wav"
end
path = "#{MEDIA_PATH}/#{path}"
if path && File.exist?(path) && !File.directory?(path)
Jukebox::SAMPLES[path] = Gosu::Sample.new(path) unless Jukebox::SAMPLES[path].is_a?(Gosu::Sample)
Jukebox::SAMPLES[path].play
else
warn "WARNING: Sample for #{sound.inspect} could not be found at '#{path}'"
end
end
end
end
end

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module TAC
class PracticeGameClock
class Jukebox
MUSIC = Dir.glob(MEDIA_PATH + "/music/*.*").freeze
SAMPLES = {}
if File.exist?(MEDIA_PATH + "/sounds/skystone")
BEEPS_AND_BOOPS = Dir.glob(MEDIA_PATH + "/sounds/skystone/*.*").freeze
end
attr_reader :volume, :now_playing
def initialize(clock)
@clock = clock
@order = MUSIC.shuffle
@now_playing = ""
@playing = false
@song = nil
@volume = 1.0
@last_check_time = Gosu.milliseconds
@last_sfx_time = Gosu.milliseconds
@sfx_random_interval = generate_sfx_period
@play_sfx = true
if defined?(BEEPS_AND_BOOPS)
BEEPS_AND_BOOPS.each do |beep|
SAMPLES[beep] = Gosu::Sample.new(beep)
end
end
end
def update
return unless Gosu.milliseconds - @last_check_time >= 2000.0
@last_check_time = Gosu.milliseconds
if @song && !@song.playing? && !@song.paused?
next_track if @playing
end
if @play_sfx && defined?(BEEPS_AND_BOOPS)
play_sfx
end
end
def play_sfx
if Gosu.milliseconds - @last_sfx_time >= @sfx_random_interval
@last_sfx_time = Gosu.milliseconds
@sfx_random_interval = generate_sfx_period
pan = rand(0.49999..0.50001)
volume = rand(0.75..1.0)
speed = rand(0.5..1.25)
SAMPLES[BEEPS_AND_BOOPS.sample].play_pan(pan, volume, speed) unless @clock.active?
end
end
def generate_sfx_period
# rand(15..120) * 1000.0
rand(5..10) * 1000.0
end
def set_sfx(boolean)
@play_sfx = boolean
end
def play_sfx?
@play_sfx
end
def play
if @song && @song.paused?
@song.play
else
return false unless @order.size > 0
@current_song = @order.first
@song = Gosu::Song.new(@current_song)
@song.volume = @volume
@song.play
@now_playing = File.basename(@current_song)
@order.rotate!(1)
end
@playing = true
end
def pause
@playing = false
@song.pause if @song
end
def song
@song
end
def stop
@song.stop if @song
@playing = false
@now_playing = ""
end
def previous_track
return false unless @order.size > 0
@song.stop if @song
@order.rotate!(-1)
@current_song = @order.first
@song = Gosu::Song.new(@current_song)
@song.volume = @volume
@song.play
@playing = true
@now_playing = File.basename(@current_song)
end
def next_track
return false unless @order.size > 0
@song.stop if @song
@current_song = @order.first
@song = Gosu::Song.new(@current_song)
@song.volume = @volume
@song.play
@order.rotate!(1)
@playing = true
@now_playing = File.basename(@current_song)
end
def current_track
@current_song
end
def set_volume(float)
@volume = float
@volume = @volume.clamp(0.1, 1.0)
@song.volume = @volume if @song
end
end
end
end

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lib/game_clock/logger.rb Normal file
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module TAC
class PracticeGameClock
class ClockNet
class Logger
def printer(message)
# return
puts "#{Time.now.strftime("%Y-%m-%d %H:%M:%S %Z")} #{message}"
end
def i(tag, message)
printer("INFO #{tag}: #{message}")
end
def d(tag, message)
printer("DEBUG #{tag}: #{message}")
end
def e(tag, message)
printer("ERROR #{tag}: #{message}")
end
end
end
def log
@logger ||= ClockNet::Logger.new
end
end
end

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require "securerandom"
module TAC
class PracticeGameClock
class ClockNet
class Client
TAG = "ClockNet|Client"
CHUNK_SIZE = 4096
PACKET_TAIL = "\r\n\n"
attr_reader :uuid, :read_queue, :write_queue, :socket,
:packets_sent, :packets_received,
:data_sent, :data_received
attr_accessor :sync_interval, :last_socket_error, :socket_error
def initialize
@uuid = SecureRandom.uuid
@read_queue = []
@write_queue = []
@sync_interval = 100
@last_socket_error = nil
@socket_error = false
@bound = false
@packets_sent, @packets_received = 0, 0
@data_sent, @data_received = 0, 0
end
def uuid=(id)
@uuid = id
end
def socket=(socket)
@socket = socket
@bound = true
listen
end
def listen
Thread.new do
while connected?
# Read from socket
while message_in = read
if message_in.empty?
break
else
log.i(TAG, "Read: " + message_in)
@read_queue << message_in
@packets_received += 1
@data_received += message_in.length
end
end
sleep @sync_interval / 1000.0
end
end
Thread.new do
while connected?
# Write to socket
while message_out = @write_queue.shift
write(message_out)
@packets_sent += 1
@data_sent += message_out.to_s.length
log.i(TAG, "Write: " + message_out.to_s)
end
sleep @sync_interval / 1000.0
end
end
end
def sync(block)
block.call
end
def handle_read_queue
message = gets
while message
puts(message)
log.i(TAG, "Writing to Queue: " + message)
message = gets
end
end
def socket_error?
@socket_error
end
def connected?
if closed? == true || closed? == nil
false
else
true
end
end
def closed?
@socket.closed? if @socket
end
def write(message)
begin
@socket.puts("#{message}#{PACKET_TAIL}")
rescue => error
@last_socket_error = error
@socket_error = true
log.e(TAG, error.message)
close
end
end
def read
begin
message = @socket.gets
rescue => error
@last_socket_error = error
@socket_error = true
message = ""
end
return message.to_s.strip
end
def puts(message)
@write_queue << message
end
def gets
@read_queue.shift
end
def encode(message)
return message
end
def decode(blob)
return blob
end
def flush
@socket.flush if socket
end
def close(reason = nil)
write(reason) if reason
@socket.close if @socket
end
end
end
end
end

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module TAC
class PracticeGameClock
class ClockNet
class Connection
TAG = "ClockNet|Connection"
attr_reader :hostname, :port, :client, :proxy_object
def initialize(hostname: "localhost", port: 4567, proxy_object:)
@hostname = hostname
@port = port
@proxy_object = proxy_object
@client = nil
@last_sync_time = Gosu.milliseconds
@sync_interval = SYNC_INTERVAL
@last_heartbeat_sent = Gosu.milliseconds
@heartbeat_interval = HEARTBEAT_INTERVAL
@connection_handler = proc do
handle_connection
end
@packet_handler = PacketHandler.new(host_is_a_connection: true, proxy_object: @proxy_object)
end
def connect
return if @client
@client = Client.new
Thread.new do
begin
@client.socket = Socket.tcp(@hostname, @port, connect_timeout: 5)
@client.socket.setsockopt(Socket::IPPROTO_TCP, Socket::TCP_NODELAY, 1)
log.i(TAG, "Connected to: #{@hostname}:#{@port}")
while @client && @client.connected?
if Gosu.milliseconds > @last_sync_time + @sync_interval
@last_sync_time = Gosu.milliseconds
@client.sync(@connection_handler)
end
end
rescue => error
log.e(TAG, error)
if @client
@client.close
@client.last_socket_error = error
@client.socket_error = true
end
end
end
end
def handle_connection
if @client && @client.connected?
message = @client.gets
@packet_handler.handle(message) if message
if Gosu.milliseconds > @last_heartbeat_sent + @heartbeat_interval
@last_heartbeat_sent = Gosu.milliseconds
@client.puts(PacketHandler.packet_heartbeat)
end
sleep @sync_interval / 1000.0
end
end
def puts(packet)
@client.puts(packet)
end
def gets
@client.gets
end
def connected?
@client.connected? if @client
end
def closed?
@client.closed? if @client
end
def close
@client.close if @client
end
end
end
end
end

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module TAC
class PracticeGameClock
class ClockNet
SYNC_INTERVAL = 250
HEARTBEAT_INTERVAL = 1_500
class Packet
PROTOCOL_VERSION = 1
PROTOCOL_SEPERATOR = "|"
PROTOCOL_HEARTBEAT = "heartbeat"
PACKET_TYPES = {
handshake: 0,
heartbeat: 1,
error: 2,
shutdown: 3,
start_clock: 10,
abort_clock: 11,
set_clock_title: 20,
get_clock_title: 21,
clock_title: 22,
clock_time: 23,
randomizer_visible: 27,
jukebox_previous_track: 30,
jukebox_next_track: 31,
jukebox_stop: 32,
jukebox_play: 33,
jukebox_pause: 34,
jukebox_set_volume: 35,
jukebox_get_volume: 36,
jukebox_volume: 37,
jukebox_get_current_track: 38,
jukebox_current_track: 39,
jukebox_get_sound_effects: 40,
jukebox_set_sound_effects: 41,
jukebox_sound_effects: 42,
}
def self.from_stream(message)
slice = message.split("|", 4)
if slice.size < 4
warn "Failed to split packet along first 4 " + PROTOCOL_SEPERATOR + ". Raw return: " + slice.to_s
return nil
end
if slice.first != PROTOCOL_VERSION.to_s
warn "Incompatible protocol version received, expected: " + PROTOCOL_VERSION.to_s + " got: " + slice.first
return nil
end
unless valid_packet_type?(Integer(slice[1]))
warn "Unknown packet type detected: #{slice[1]}"
return nil
end
protocol_version = Integer(slice[0])
type = PACKET_TYPES.key(Integer(slice[1]))
content_length = Integer(slice[2])
body = slice[3]
raise "Type is #{type.inspect} [#{type.class}]" unless type.is_a?(Symbol)
return Packet.new(protocol_version, type, content_length, body)
end
def self.create(packet_type, body)
Packet.new(PROTOCOL_VERSION, PACKET_TYPES.key(packet_type), body.length, body)
end
def self.valid_packet_type?(packet_type)
PACKET_TYPES.values.find { |t| t == packet_type }
end
attr_reader :protocol_version, :type, :content_length, :body
def initialize(protocol_version, type, content_length, body)
@protocol_version = protocol_version
@type = type
@content_length = content_length
@body = body
end
def encode_header
string = ""
string += protocol_version.to_s
string += PROTOCOL_SEPERATOR
string += PACKET_TYPES[type].to_s
string += PROTOCOL_SEPERATOR
string += content_length.to_s
string += PROTOCOL_SEPERATOR
return string
end
def valid?
true
end
def to_s
"#{encode_header}#{body}"
end
end
end
end
end

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module TAC
class PracticeGameClock
class ClockNet
class PacketHandler
TAG = "ClockNet|PacketHandler"
def initialize(host_is_a_connection: false, proxy_object:)
@host_is_a_connection = host_is_a_connection
@proxy_object = proxy_object
end
def handle(message)
packet = Packet.from_stream(message)
if packet
log.i(TAG, "Received packet of type: #{packet.type}")
hand_off(packet)
else
log.d(TAG, "Rejected raw packet: #{message}")
end
end
def hand_off(packet)
case packet.type
when :handshake
handle_handshake(packet)
when :heartbeat
handle_heartbeat(packet)
when :error
handle_error(packet)
when :start_clock
handle_start_clock(packet)
when :abort_clock
handle_abort_clock(packet)
when :get_clock_title
handle_get_clock_title(packet)
when :set_clock_title
handle_set_clock_title(packet)
when :clock_title
handle_clock_title(packet)
when :jukebox_previous_track
handle_jukebox_previous_track(packet)
when :jukebox_next_track
handle_jukebox_next_track(packet)
when :jukebox_play
handle_jukebox_play(packet)
when :jukebox_pause
handle_jukebox_pause(packet)
when :jukebox_stop
handle_jukebox_stop(packet)
when :jukebox_set_volume
handle_jukebox_set_volume(packet)
when :jukebox_volume
handle_jukebox_volume(packet)
when :jukebox_set_sound_effects
handle_jukebox_set_sound_effects(packet)
when :jukebox_current_track
handle_jukebox_current_track(packet)
when :clock_time
handle_clock_time(packet)
when :randomizer_visible
handle_randomizer_visible(packet)
when :shutdown
handle_shutdown(packet)
else
log.d(TAG, "No hand off available for packet type: #{packet.type}")
end
end
def handle_handshake(packet)
if @host_is_a_connection
end
end
# TODO: Reset socket timeout
def handle_heartbeat(packet)
end
# TODO: Handle errors
def handle_error(packet)
title, message = packet.body.split(Packet::PROTOCOL_SEPERATOR, 2)
log.e(TAG, "Remote error: #{title}: #{message}")
end
def handle_start_clock(packet)
return if @host_is_a_connection
@proxy_object.enqueue do
@proxy_object.start_clock(packet.body.to_sym)
end
end
def handle_abort_clock(packet)
return if @host_is_a_connection
@proxy_object.abort_clock
end
def handle_set_clock_title(packet)
return if @host_is_a_connection
title = packet.body
@proxy_object.enqueue do
@proxy_object.set_clock_title(title)
end
end
def handle_get_clock_title(packet)
return if @host_is_a_connection
RemoteControl.server.active_client.puts(Packet.clock_title(@proxy_object.clock.title))
end
def handle_jukebox_previous_track(packet)
return if @host_is_a_connection
@proxy_object.jukebox_previous_track
RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
def handle_jukebox_next_track(packet)
return if @host_is_a_connection
@proxy_object.jukebox_next_track
RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
def handle_jukebox_play(packet)
return if @host_is_a_connection
@proxy_object.jukebox_play
RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
def handle_jukebox_pause(packet)
return if @host_is_a_connection
@proxy_object.jukebox_pause
RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
def handle_jukebox_stop(packet)
return if @host_is_a_connection
@proxy_object.jukebox_stop
RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
def handle_jukebox_set_volume(packet)
return if @host_is_a_connection
float = packet.body.to_f
float = float.clamp(0.0, 1.0)
@proxy_object.jukebox_set_volume(float)
float = @proxy_object.jukebox_volume
RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_volume(float))
end
def handle_jukebox_get_volume(packet)
return if @host_is_a_connection
float = @proxy_object.jukebox_volume
RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_volume(float))
end
def handle_jukebox_volume(packet)
return unless @host_is_a_connection
float = packet.body.to_f
@proxy_object.enqueue do
@proxy_object.volume_changed(float)
end
end
def handle_jukebox_set_sound_effects(packet)
return if @host_is_a_connection
boolean = packet.body == "true"
@proxy_object.enqueue do
@proxy_object.jukebox_set_sound_effects(boolean)
end
end
def handle_jukebox_current_track(packet)
return unless @host_is_a_connection
@proxy_object.enqueue do
@proxy_object.track_changed(packet.body)
end
end
def handle_clock_time(packet)
return unless @host_is_a_connection
@proxy_object.enqueue do
@proxy_object.clock_changed(packet.body)
end
end
def handle_randomizer_visible(packet)
boolean = packet.body == "true"
boolean = false if @proxy_object.is_a?(ClockProxy) && @proxy_object.clock.active?
@proxy_object.enqueue do
@proxy_object.randomizer_changed(boolean)
end
return if @host_is_a_connection
# Send confirmation to client
RemoteControl.server.active_client.puts(PacketHandler.packet_randomizer_visible(boolean))
end
def handle_shutdown(packet)
unless @host_is_a_connection
# RemoteControl.server.close
# CyberarmEngine::Window.instance.close
Gosu::Song.current_song&.stop
exit
end
end
def self.packet_handshake(client_uuid)
Packet.create(Packet::PACKET_TYPES[:handshake], client_uuid)
end
def self.packet_heartbeat
Packet.create(Packet::PACKET_TYPES[:heartbeat], Packet::PROTOCOL_HEARTBEAT)
end
def self.packet_error(error_code, message)
Packet.create(Packet::PACKET_TYPES[:error], error_code.to_s, message.to_s)
end
def self.packet_start_clock(mode)
Packet.create(Packet::PACKET_TYPES[:start_clock], mode.to_s)
end
def self.packet_abort_clock
Packet.create(Packet::PACKET_TYPES[:abort_clock], "")
end
def self.packet_set_clock_title(string)
Packet.create(Packet::PACKET_TYPES[:set_clock_title], string.to_s)
end
def self.packet_get_clock_title
Packet.create(Packet::PACKET_TYPES[:get_clock_title], "")
end
def self.packet_clock_title(string)
Packet.create(Packet::PACKET_TYPES[:clock_title], string.to_s)
end
def self.packet_jukebox_previous_track
Packet.create(Packet::PACKET_TYPES[:jukebox_previous_track], "")
end
def self.packet_jukebox_next_track
Packet.create(Packet::PACKET_TYPES[:jukebox_next_track], "")
end
def self.packet_jukebox_play
Packet.create(Packet::PACKET_TYPES[:jukebox_play], "")
end
def self.packet_jukebox_pause
Packet.create(Packet::PACKET_TYPES[:jukebox_pause], "")
end
def self.packet_jukebox_stop
Packet.create(Packet::PACKET_TYPES[:jukebox_stop], "")
end
def self.packet_jukebox_set_volume(float)
Packet.create(Packet::PACKET_TYPES[:jukebox_set_volume], float.to_s)
end
def self.packet_jukebox_get_volume
Packet.create(Packet::PACKET_TYPES[:jukebox_get_volume], "")
end
def self.packet_jukebox_volume(float)
Packet.create(Packet::PACKET_TYPES[:jukebox_volume], float.to_s)
end
def self.packet_jukebox_set_sound_effects(boolean)
Packet.create(Packet::PACKET_TYPES[:jukebox_set_sound_effects], boolean.to_s)
end
def self.packet_jukebox_current_track(name)
Packet.create(Packet::PACKET_TYPES[:jukebox_current_track], name)
end
def self.packet_clock_time(string)
Packet.create(Packet::PACKET_TYPES[:clock_time], string)
end
def self.packet_randomizer_visible(boolean)
Packet.create(Packet::PACKET_TYPES[:randomizer_visible], boolean.to_s)
end
def self.packet_shutdown
Packet.create(Packet::PACKET_TYPES[:shutdown], "")
end
end
end
end
end

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module TAC
class PracticeGameClock
class ClockNet
class Server
TAG = "ClockNet|Server"
attr_reader :active_client,
:packets_sent, :packets_received, :data_sent, :data_received,
:client_last_packets_sent, :client_last_packets_received, :client_last_data_sent, :client_last_data_received,
:proxy_object
def initialize(hostname: "localhost", port: 4567, proxy_object: )
$server = self
@hostname = hostname
@port = port
@proxy_object = proxy_object
@socket = nil
@active_client = nil
@connection_attempts = 0
@max_connection_attempts = 10
@packets_sent, @packets_received, @client_last_packets_sent, @client_last_packets_received = 0, 0, 0, 0
@data_sent, @data_received, @client_last_data_sent, @client_last_data_received = 0, 0, 0, 0
@last_sync_time = Gosu.milliseconds
@sync_interval = SYNC_INTERVAL
@last_heartbeat_sent = Gosu.milliseconds
@heartbeat_interval = HEARTBEAT_INTERVAL
@client_handler_proc = proc do
handle_client
end
@packet_handler = PacketHandler.new(proxy_object: @proxy_object)
end
def start(run_on_main_thread: false)
thread = Thread.new do
while (!@socket && @connection_attempts < @max_connection_attempts)
begin
log.i(TAG, "Starting server...")
@socket = TCPServer.new(@port)
@socket.setsockopt(Socket::IPPROTO_TCP, Socket::TCP_NODELAY, 1)
rescue IOError => error
log.e(TAG, error)
@connection_attempts += 1
retry if @connection_attempts < @max_connection_attempts
end
end
while @socket && !@socket.closed?
begin
run_server
rescue IOError => error
log.e(TAG, error)
@socket.close if @socket
end
end
end
thread.join if run_on_main_thread
end
def run_server
while !@socket.closed?
client = Client.new
client.sync_interval = @sync_interval
client.socket = @socket.accept
if @active_client && @active_client.connected?
log.i(TAG, "Too many clients, already have one connected!")
client.close("Too many clients!")
else
@active_client = client
# TODO: Backup local config
# SEND CONFIG
@active_client.puts(PacketHandler.packet_handshake(@active_client.uuid))
log.i(TAG, "Client connected!")
Thread.new do
while @active_client && @active_client.connected?
if Gosu.milliseconds > @last_sync_time + @sync_interval
@last_sync_time = Gosu.milliseconds
@active_client.sync(@client_handler_proc)
update_stats
end
end
update_stats
@active_client = nil
@client_last_packets_sent = 0
@client_last_packets_received = 0
@client_last_data_sent = 0
@client_last_data_received = 0
end
end
end
end
def handle_client
if @active_client && @active_client.connected?
message = @active_client.gets
if message && !message.empty?
@packet_handler.handle(message)
end
if Gosu.milliseconds > @last_heartbeat_sent + @heartbeat_interval
@last_heartbeat_sent = Gosu.milliseconds
@active_client.puts(PacketHandler.packet_heartbeat)
end
sleep @sync_interval / 1000.0
end
end
def close
@socket.close
end
private def update_stats
if @active_client
# NOTE: Sent and Received are reversed for Server stats
@packets_sent += @active_client.packets_received - @client_last_packets_received
@packets_received += @active_client.packets_sent - @client_last_packets_sent
@data_sent += @active_client.data_received - @client_last_data_received
@data_received += @active_client.data_sent - @client_last_data_sent
@client_last_packets_sent = @active_client.packets_sent
@client_last_packets_received = @active_client.packets_received
@client_last_data_sent = @active_client.data_sent
@client_last_data_received = @active_client.data_received
end
end
end
end
end
end

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module TAC
class PracticeGameClock
class ParticleEmitter
def initialize(max_particles: 50, time_to_live: 30_000, interval: 1_500, z: -2)
@max_particles = max_particles
@time_to_live = time_to_live
@interval = interval
@z = -2
@particles = []
@image_options = Dir.glob("#{MEDIA_PATH}/particles/*.*")
@last_spawned = 0
@clock_active = false
end
def draw
@particles.each(&:draw)
end
def update
@particles.each { |part| part.update(CyberarmEngine::Window.instance.dt) }
@particles.delete_if { |part| part.die? }
spawn_particles
end
def spawn_particles
# !clock_active? &&
if @particles.count < @max_particles && Gosu.milliseconds - @last_spawned >= @interval
screen_midpoint = CyberarmEngine::Vector.new(CyberarmEngine::Window.instance.width / 2, CyberarmEngine::Window.instance.height / 2)
scale = rand(0.25..1.0)
image_name = @image_options.sample
return unless image_name
image = CyberarmEngine::Window.instance.current_state.get_image(image_name)
position = CyberarmEngine::Vector.new(0, 0)
r = rand
if r < 0.25 # LEFT
position.x = -image.width * scale
position.y = rand(0..(CyberarmEngine::Window.instance.height - image.height * scale))
elsif r < 0.5 # RIGHT
position.x = CyberarmEngine::Window.instance.width + (image.width * scale)
position.y = rand(0..(CyberarmEngine::Window.instance.height - image.height * scale))
elsif r < 0.75 # TOP
position.x = rand(0..(CyberarmEngine::Window.instance.width - image.width * scale))
position.y = -image.height * scale
else #BOTTOM
position.x = rand(0..(CyberarmEngine::Window.instance.width - image.width * scale))
position.y = CyberarmEngine::Window.instance.height + image.height * scale
end
position.x ||= 0
position.y ||= 0
velocity = (screen_midpoint - position)
@particles << Particle.new(
image: image,
position: position,
velocity: velocity,
time_to_live: @time_to_live,
speed: rand(24..128),
scale: scale,
clock_active: @clock_active,
z: @z
)
@last_spawned = Gosu.milliseconds
end
end
def particle_count
@particles.size
end
def clock_active!
@clock_active = true
@particles.each(&:clock_active!)
end
def clock_inactive!
@clock_active = false
@particles.each(&:clock_inactive!)
end
def clock_active?
@clock_active
end
class Particle
def initialize(image:, position:, velocity:, time_to_live:, speed:, z:, scale: 1.0, clock_active: false)
@image = image
@position = position
@velocity = velocity.normalized
@time_to_live = time_to_live
@speed = speed
@z = z
@scale = scale
@born_at = Gosu.milliseconds
@born_time_to_live = time_to_live
@color = Gosu::Color.new(0xff_ffffff)
@clock_active = clock_active
end
def draw
@image.draw(@position.x, @position.y, @z, @scale, @scale, @color)
end
def update(dt)
@position += @velocity * @speed * dt
@color.alpha = (255.0 * ratio).to_i.clamp(0, 255)
end
def ratio
r = 1.0 - ((Gosu.milliseconds - @born_at) / @time_to_live.to_f)
@clock_active ? r.clamp(0.0, 0.5) : r
end
def die?
ratio <= 0
end
def clock_active!
@clock_active = true
# @time_to_live = (Gosu.milliseconds - @born_at) + 1_000
end
def clock_inactive!
@clock_active = false
# @time_to_live = @born_time_to_live unless Gosu.milliseconds - @born_at < @time_to_live
end
end
end
end
end

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require "securerandom"
module TAC
class PracticeGameClock
class Randomizer < CyberarmEngine::GameState
def setup
@roll = SecureRandom.random_number(1..6)
@dimple_color = 0xff_008000
@dimple_res = 36
@size = [window.width, window.height].min / 2.0
@ducks = []
case @roll
when 1, 4
#Blue and Red: Left
@ducks << Ducky.new(window: window, alliance: :blue, slot: 1, speed: 1010, die_size: @size, label: "Left")
@ducks << Ducky.new(window: window, alliance: :red, slot: 1, speed: 1010, die_size: @size, label: "Left")
when 2, 5
#Blue and Red: Center
@ducks << Ducky.new(window: window, alliance: :blue, slot: 2, speed: 1010, die_size: @size, label: "Center")
@ducks << Ducky.new(window: window, alliance: :red, slot: 2, speed: 1010, die_size: @size, label: "Center")
when 3, 6
#Blue and Red: Right
@ducks << Ducky.new(window: window, alliance: :blue, slot: 3, speed: 1010, die_size: @size, label: "Right")
@ducks << Ducky.new(window: window, alliance: :red, slot: 3, speed: 1010, die_size: @size, label: "Right")
end
end
def draw
previous_state.draw
Gosu.flush
fill(0xdd_202020)
Gosu.translate(window.width * 0.5 - @size * 0.5, 24) do
Gosu.draw_rect(0, 0, @size, @size, Gosu::Color::BLACK)
Gosu.draw_rect(12, 12, @size - 24, @size - 24, Gosu::Color::GRAY)
self.send(:"dice_#{@roll}", @size)
end
@ducks.each { |o| o.draw(@size) }
end
def dimple(size)
size / 9.0
end
def update
previous_state&.update_non_gui
@ducks.each { |o| o.update(@size) }
@size = [window.width, window.height].min / 2.0
end
def button_down(id)
case id
when Gosu::MS_LEFT, Gosu::KB_ESCAPE, Gosu::KB_SPACE
pop_state
end
end
def dice_1(size)
Gosu.draw_circle(size / 2, size / 2, dimple(size), @dimple_res, @dimple_color)
end
def dice_2(size)
Gosu.draw_circle(size * 0.25, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.75, dimple(size), @dimple_res, @dimple_color)
end
def dice_3(size)
Gosu.draw_circle(size * 0.25, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.50, size * 0.50, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.75, dimple(size), @dimple_res, @dimple_color)
end
def dice_4(size)
Gosu.draw_circle(size * 0.25, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.75, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.75, dimple(size), @dimple_res, @dimple_color)
end
def dice_5(size)
Gosu.draw_circle(size * 0.50, size * 0.50, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.75, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.75, dimple(size), @dimple_res, @dimple_color)
end
def dice_6(size)
Gosu.draw_circle(size * 0.25, size * 0.20, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.20, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.50, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.50, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.80, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.80, dimple(size), @dimple_res, @dimple_color)
end
class Ducky
SIZE = 0.20
HALF_SIZE = SIZE * 0.5
def initialize(window:, alliance:, slot:, speed:, die_size:, label:)
@window = window
@alliance = alliance
@slot = slot
@speed = speed
@die_size = die_size
@label = label
@image = @window.get_image("#{MEDIA_PATH}/openclipart_ducky.png")
@debug_text = Gosu::Font.new(28)
@label_text = CyberarmEngine::Text.new(@label, static: true, size: 28, alignment: :center)
if @alliance == :blue
@position = CyberarmEngine::Vector.new(@window.width, die_size)
else
@position = CyberarmEngine::Vector.new(-die_size, die_size + die_size * 0.40)
end
end
def draw(size)
Gosu.translate(@position.x, @position.y) do
Gosu.draw_rect(0, size * SIZE, size * SIZE, size * SIZE, alliance_color)
Gosu.draw_rect(size * 0.5 - size * HALF_SIZE, size * SIZE, size * SIZE, size * SIZE, alliance_color)
Gosu.draw_rect(size * (1.0 - SIZE), size * SIZE, size * SIZE, size * SIZE, alliance_color)
duck_scale = (size * (SIZE + HALF_SIZE)) / @image.width
duck_scale_x = @alliance == :blue ? -duck_scale : duck_scale
@image.draw_rot(slot_position(size), size * SIZE + float_y(size), 1, 0, 0.5, 0.5, duck_scale_x, duck_scale)
@label_text.x = slot_position(size) + (@alliance == :blue ? -170 : 110)
@label_text.y = float_y(size) + 52
@label_text.draw
end
end
def update(size)
center = @window.width * 0.5 - size * 0.5
if @position.x > center
@position.x -= @speed * @window.dt
@position.x = center if @position.x < center
elsif @position.x < center
@position.x += @speed * @window.dt
@position.x = center if @position.x > center
end
end
def alliance_color
@alliance == :blue ? 0xff_000080 : 0xff_800000
end
def slot_position(size)
case @slot
when 1
size * HALF_SIZE
when 2
size * 0.5
when 3
size * (1.0 - HALF_SIZE)
else
raise "Slot value of: #{@slot.inspect} is invalid!"
end
end
def float_y(size)
Math.sin(Gosu.milliseconds / 100.0) * (size * 0.01)
end
end
end
end
end

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module TAC
class PracticeGameClock
class RemoteControl
@@connection = nil
@@server = nil
def self.connection
@@connection
end
def self.connection=(connection)
@@connection = connection
end
def self.server
@@server
end
def self.server=(server)
@@server = server
end
class NetConnect < CyberarmEngine::GuiState
def setup
theme(THEME)
background Palette::TACNET_NOT_CONNECTED
banner "ClockNet Remote Control", text_align: :center, width: 1.0
flow(width: 1.0) do
stack(width: 0.25) {}
stack(width: 0.5) do
title "Hostname"
@hostname = edit_line "localhost", width: 1.0
title "Port"
@port = edit_line "4567", width: 1.0
flow(width: 1.0, margin_top: 20) do
@back_button = button "Back", width: 0.5 do
window.pop_state
end
@connect_button = button "Connect", width: 0.5 do
begin
@connect_button.enabled = false
@back_button.enabled = false
@connection = ClockNet::Connection.new(hostname: @hostname.value, port: Integer(@port.value), proxy_object: RemoteProxy.new(window))
@connection.connect
RemoteControl.connection = @connection
end
end
end
end
end
end
def update
super
if RemoteControl.connection
push_state(Controller) if RemoteControl.connection.connected?
RemoteControl.connection = nil if RemoteControl.connection.client.socket_error?
else
@back_button.enabled = true
@connect_button.enabled = true
end
end
end
class Controller < CyberarmEngine::GuiState
def setup
theme(THEME)
at_exit do
@connection&.close
end
@jukebox_volume = 1.0
@jukebox_sound_effects = true
@locked_buttons_randomizer_visible = []
@locked_buttons_clock_active = []
@randomizer_visible = false
@clock_updated_at = -1000
RemoteControl.connection.proxy_object.register(:track_changed, method(:track_changed))
RemoteControl.connection.proxy_object.register(:volume_changed, method(:volume_changed))
RemoteControl.connection.proxy_object.register(:clock_changed, method(:clock_changed))
RemoteControl.connection.proxy_object.register(:randomizer_changed, method(:randomizer_changed))
background Palette::TACNET_NOT_CONNECTED
banner "ClockNet Remote Control", text_align: :center, width: 1.0
flow width: 1.0, height: 1.0 do
stack width: 0.5 do
title "Match", width: 1.0, text_align: :center
@start_match_btn = button "Start Match", width: 1.0, text_size: 48, margin_bottom: 50 do
start_clock(:full_match)
end
title "Practice", width: 1.0, text_align: :center
@autonomous_btn = button "Autonomous", width: 1.0 do
start_clock(:autonomous)
end
@teleop_with_countdown_btn = button "TeleOp with Countdown", width: 1.0 do
start_clock(:full_teleop)
end
@teleop_btn = button "TeleOp", width: 1.0 do
start_clock(:teleop_only)
end
@teleop_endgame_btn = button "TeleOp Endgame", width: 1.0, margin_bottom: 50 do
start_clock(:endgame_only)
end
@abort_match_btn = button "Abort Match", width: 1.0 do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_abort_clock)
end
button "Shutdown", width: 1.0, **TAC::THEME_DANGER_BUTTON do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_shutdown)
sleep 1 # let packet escape before closing
end
end
stack width: 0.495 do
title "Clock Title", width: 1.0, text_align: :center
stack width: 0.9, margin_left: 50 do
@title = edit_line "FIRST TECH CHALLENGE", width: 1.0
button "Update", width: 1.0, margin_bottom: 50 do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_set_clock_title(@title.value.strip))
end
end
title "JukeBox", width: 1.0, text_align: :center
stack width: 0.9, margin_left: 50 do
flow width: 1.0 do
tagline "Now Playing: "
@track_name = tagline ""
end
flow width: 1.0 do
tagline "Volume: "
@volume = tagline "100%"
end
flow width: 1.0 do
button get_image("#{MEDIA_PATH}/icons/previous.png") do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_previous_track)
end
button get_image("#{MEDIA_PATH}/icons/right.png") do |button|
if @jukebox_playing
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_pause)
button.value = get_image("#{MEDIA_PATH}/icons/right.png")
@jukebox_playing = false
else
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_play)
button.value = get_image("#{MEDIA_PATH}/icons/pause.png")
@jukebox_playing = true
end
end
button get_image("#{MEDIA_PATH}/icons/stop.png") do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_stop)
end
button get_image("#{MEDIA_PATH}/icons/next.png") do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_next_track)
end
button get_image("#{MEDIA_PATH}/icons/minus.png"), margin_left: 20 do
@jukebox_volume -= 0.1
@jukebox_volume = 0.1 if @jukebox_volume < 0.1
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_set_volume(@jukebox_volume))
end
button get_image("#{MEDIA_PATH}/icons/plus.png") do
@jukebox_volume += 0.1
@jukebox_volume = 1.0 if @jukebox_volume > 1.0
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_set_volume(@jukebox_volume))
end
button get_image("#{MEDIA_PATH}/icons/musicOn.png"), margin_left: 20, tip: "Toggle Sound Effects" do |button|
if @jukebox_sound_effects
button.value = get_image("#{MEDIA_PATH}/icons/musicOff.png")
@jukebox_sound_effects = false
else
button.value = get_image("#{MEDIA_PATH}/icons/musicOn.png")
@jukebox_sound_effects = true
end
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_set_sound_effects(@jukebox_sound_effects))
end
end
button "Open Music Library", width: 1.0 do
path = "#{MEDIA_PATH}/music"
if RUBY_PLATFORM.match(/ming|msys|cygwin/)
system("explorer \"#{path.gsub("/", "\\")}\"")
elsif RUBY_PLATFORM.match(/linux/)
system("xdg-open \"#{MEDIA_PATH}/music\"")
else
# TODO.
end
end
end
stack width: 0.9, margin_left: 50, margin_top: 20 do
flow width: 1.0 do
title "Clock: "
@clock_label = title "0:00"
end
flow width: 1.0 do
title "Randomizer: "
@randomizer_label = title "Not Visible"
end
@randomizer_btn = button "Randomizer", width: 1.0, **TAC::THEME_DANGER_BUTTON do
@randomizer_visible = !@randomizer_visible
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_randomizer_visible(@randomizer_visible))
end
end
end
end
@locked_buttons_clock_active.push(
@start_match_btn,
@autonomous_btn,
@teleop_with_countdown_btn,
@teleop_btn,
@teleop_endgame_btn,
@randomizer_btn
)
@locked_buttons_randomizer_visible.push(
@start_match_btn,
@autonomous_btn,
@teleop_with_countdown_btn,
@teleop_btn,
@teleop_endgame_btn,
@abort_match_btn
)
end
def update
super
while (o = RemoteControl.connection.proxy_object.queue.shift)
o.call
end
manage_button_enablement
return if RemoteControl.connection.connected?
# We've lost connection, unset window's connection object
# and send user back to connect screen to to attempt to
# reconnect
RemoteControl.connection = nil
pop_state
end
def start_clock(mode)
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_start_clock(mode.to_s))
end
def track_changed(name)
@track_name.value = name
end
def volume_changed(float)
@volume.value = "#{(float.round(1) * 100.0).round}%"
end
def clock_changed(string)
@clock_updated_at = Gosu.milliseconds if @clock_label.value != string
@clock_label.value = string
end
def randomizer_changed(boolean)
@randomizer_label.value = "Visible" if boolean
@randomizer_label.value = "Not Visible" unless boolean
end
def manage_button_enablement
if @randomizer_visible
@locked_buttons_randomizer_visible.each do |btn|
btn.enabled = false
end
elsif Gosu.milliseconds - @clock_updated_at <= 1_250
@locked_buttons_clock_active.each do |btn|
btn.enabled = false
end
else
(@locked_buttons_clock_active + @locked_buttons_randomizer_visible).uniq.each do |btn|
btn.enabled = true
end
end
end
end
end
end
end

View File

@@ -0,0 +1,71 @@
module TAC
class PracticeGameClock
class RemoteProxy
attr_reader :queue
def initialize(window)
@window = window
@queue = []
@callbacks = {}
end
def enqueue(&block)
@queue << block
end
def register(callback, method)
@callbacks[callback] = method
end
def start_clock(mode)
end
def abort_clock
end
def set_clock_title(string)
end
def get_clock_title(string)
end
def jukebox_previous_track
end
def jukebox_next_track
end
def jukebox_stop
end
def jukebox_play
end
def jukebox_pause
end
def jukebox_sound_effects(boolean)
end
def volume_changed(float)
@callbacks[:volume_changed]&.call(float)
end
def track_changed(name)
@callbacks[:track_changed]&.call(name)
end
def clock_changed(string)
@callbacks[:clock_changed]&.call(string)
end
def randomizer_changed(boolean)
@callbacks[:randomizer_changed]&.call(boolean)
end
def shutdown!
end
end
end
end

30
lib/game_clock/theme.rb Normal file
View File

@@ -0,0 +1,30 @@
module TAC
class PracticeGameClock
THEME = {
TextBlock: {
font: "NotoSans-Bold",
color: Gosu::Color.new(0xee_ffffff)
},
Button: {
image_width: 40,
text_size: 40,
background: Palette::TIMECRAFTERS_PRIMARY,
border_thickness: 1,
border_color: Gosu::Color.new(0xff_111111),
hover: {
background: Palette::TIMECRAFTERS_SECONDARY,
},
active: {
background: Palette::TIMECRAFTERS_TERTIARY,
}
},
EditLine: {
caret_color: Gosu::Color.new(0xff_88ef90),
},
ToggleButton: {
width: 18,
checkmark_image: "#{MEDIA_PATH}/icons/checkmark.png",
}
}
end
end

373
lib/game_clock/view.rb Normal file
View File

@@ -0,0 +1,373 @@
module TAC
class PracticeGameClock
class View < CyberarmEngine::GuiState
attr_reader :clock
def setup
@remote_control_mode = @options[:remote_control_mode]
window.show_cursor = !@remote_control_mode
@escape_counter = 0
@background_image = get_image("#{MEDIA_PATH}/background.png")
# Preload duck image since Gosu and Windows threads don't get along with OpenGL (image is blank if loaded in a threaded context)
get_image("#{MEDIA_PATH}/openclipart_ducky.png")
@menu_background = 0xaa004000
@mouse = Mouse.new(window)
@clock = Clock.new
@clock.controller = nil
@last_clock_display_value = @clock.value
@last_clock_title_value = @clock.title.text
@particle_emitters = [
PracticeGameClock::ParticleEmitter.new
]
@last_clock_state = @clock.active?
@locked_buttons_randomizer_visible = []
@locked_buttons_clock_active = []
@randomizer_visible = false
theme(THEME)
@menu_container = flow width: 1.0 do
stack(width: 0.35, padding: 5) do
background @menu_background
title "Match", width: 1.0, text_align: :center
@start_match_btn = button "Start Match", width: 1.0, margin_bottom: 50 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:full_match)
end
title "Practice", width: 1.0, text_align: :center
@autonomous_btn = button "Autonomous", width: 1.0 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:autonomous)
end
@teleop_with_countdown_btn = button "TeleOp with Countdown", width: 1.0 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:full_teleop)
end
@teleop_btn = button "TeleOp", width: 1.0 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:teleop_only)
end
@teleop_endgame_btn = button "TeleOp Endgame", width: 1.0 do |btn|
@locked_buttons_clock_active << btn
@locked_buttons_randomizer_visible << btn
@clock_proxy.start_clock(:endgame_only)
end
@abort_match_btn = button "Abort Match", width: 1.0, margin_top: 50 do |btn|
@locked_buttons_randomizer_visible << btn
@clock_proxy.abort_clock
end
button "Close", width: 1.0, **TAC::THEME_DANGER_BUTTON do
if window.instance_variable_get(:"@states").size == 1
window.close
else
@server&.close
@jukebox.stop
window.fullscreen = false
window.pop_state
end
end
end
stack width: 0.4, padding_left: 50 do
background @menu_background
flow(width: 1.0) do
label "♫ Now playing:"
@current_song_label = label "♫ ♫ ♫"
end
flow(width: 1.0) do
label "Volume:"
@current_volume_label = label "100%"
end
flow(width: 1.0) do
button get_image("#{MEDIA_PATH}/icons/previous.png") do
@jukebox.previous_track
end
button get_image("#{MEDIA_PATH}/icons/pause.png") do |button|
if @jukebox.song && @jukebox.song.paused?
button.value = get_image("#{MEDIA_PATH}/icons/right.png")
@jukebox.play
elsif !@jukebox.song
button.value = get_image("#{MEDIA_PATH}/icons/right.png")
@jukebox.play
else
button.value = get_image("#{MEDIA_PATH}/icons/pause.png")
@jukebox.pause
end
end
button get_image("#{MEDIA_PATH}/icons/stop.png") do
@jukebox.stop
end
button get_image("#{MEDIA_PATH}/icons/next.png") do
@jukebox.next_track
end
button get_image("#{MEDIA_PATH}/icons/minus.png"), margin_left: 20 do
@jukebox.set_volume(@jukebox.volume - 0.1)
end
button get_image("#{MEDIA_PATH}/icons/plus.png") do
@jukebox.set_volume(@jukebox.volume + 0.1)
end
button "Open Music Library", margin_left: 50 do
if RUBY_PLATFORM.match(/ming|msys|cygwin/)
system("explorer #{MEDIA_PATH}/music")
elsif RUBY_PLATFORM.match(/linux/)
system("xdg-open #{MEDIA_PATH}/music")
else
# TODO.
end
end
button get_image("#{MEDIA_PATH}/icons/musicOn.png"), margin_left: 50, tip: "Toggle Sound Effects" do |button|
boolean = @jukebox.set_sfx(!@jukebox.play_sfx?)
if boolean
button.value = get_image("#{MEDIA_PATH}/icons/musicOn.png")
else
button.value = get_image("#{MEDIA_PATH}/icons/musicOff.png")
end
end
end
stack(width: 1.0) do
@randomizer_btn = button "Randomizer", width: 1.0, **TAC::THEME_DANGER_BUTTON do |btn|
unless @clock.active?
push_state(Randomizer)
end
end
end
end
end
@locked_buttons_clock_active.push(
@start_match_btn,
@autonomous_btn,
@teleop_with_countdown_btn,
@teleop_btn,
@teleop_endgame_btn,
@randomizer_btn
)
@locked_buttons_randomizer_visible.push(
@start_match_btn,
@autonomous_btn,
@teleop_with_countdown_btn,
@teleop_btn,
@teleop_endgame_btn,
@abort_match_btn
)
@jukebox = Jukebox.new(@clock)
@clock_proxy = ClockProxy.new(@clock, @jukebox)
if @remote_control_mode
@server = ClockNet::Server.new(proxy_object: @clock_proxy)
@server.start
RemoteControl.server = @server
@clock_proxy.register(:randomizer_changed, method(:randomizer_changed))
end
end
def draw
background_image_scale = [window.width.to_f / @background_image.width, window.height.to_f / @background_image.height].max
@background_image.draw(0, 0, -3, background_image_scale, background_image_scale)
@particle_emitters.each(&:draw)
@clock.draw
super
end
def update
super
@clock.update
@mouse.update
update_non_gui
if @last_clock_state != @clock.active?
@particle_emitters.each { |emitter| @clock.active? ? emitter.clock_active! : emitter.clock_inactive! }
end
if @remote_control_mode
@menu_container.hide
else
if @mouse.last_moved < 1.5
@menu_container.show unless @menu_container.visible?
window.show_cursor = true
else
@menu_container.hide if @menu_container.visible?
window.show_cursor = false
end
manage_button_enablement
end
if @clock.value != @last_clock_display_value
@last_clock_display_value = @clock.value
request_repaint
if @remote_control_mode && @server.active_client
@server.active_client.puts(ClockNet::PacketHandler.packet_clock_time(@last_clock_display_value))
end
end
if @clock.title.text != @last_clock_title_value
@last_clock_title_value = @clock.title.text
request_repaint
end
if @last_track_name != @jukebox.current_track
track_changed(@jukebox.current_track)
end
if @last_volume != @jukebox.volume
volume_changed(@jukebox.volume)
end
@last_track_name = @jukebox.current_track
@last_volume = @jukebox.volume
@last_clock_state = @clock.active?
end
def needs_repaint?
if @particle_emitters && @particle_emitters.map(&:particle_count).sum.positive?
@needs_repaint = true
else
super
end
end
def update_non_gui
if @remote_control_mode
while (o = RemoteControl.server.proxy_object.queue.shift)
o.call
end
end
@particle_emitters.each(&:update)
@jukebox.update
end
def manage_button_enablement
if @randomizer_visible
@locked_buttons_randomizer_visible.each do |btn|
btn.enabled = false
end
elsif @clock.active?
@locked_buttons_clock_active.each do |btn|
btn.enabled = false
end
else
(@locked_buttons_clock_active + @locked_buttons_randomizer_visible).uniq.each do |btn|
btn.enabled = true
end
end
end
def button_down(id)
super
@mouse.button_down(id)
case id
when Gosu::KB_ESCAPE
@escape_counter += 1
if @escape_counter >= 3
@server&.close
if window.instance_variable_get(:"@states").size == 1
window.close
else
window.fullscreen = false
window.pop_state
end
end
else
@escape_counter = 0
end
end
def track_changed(name)
@current_song_label.value = File.basename(name)
end
def volume_changed(float)
@current_volume_label.value = "#{(float.round(1) * 100.0).round}%"
end
def randomizer_changed(boolean)
@randomizer_visible = boolean
if boolean
push_state(Randomizer) unless @clock.active?
else
pop_state if current_state.is_a?(Randomizer)
end
end
class Mouse
def initialize(window)
@window = window
@last_moved = 0
@last_position = CyberarmEngine::Vector.new(@window.mouse_x, @window.mouse_y)
end
def update
position = CyberarmEngine::Vector.new(@window.mouse_x, @window.mouse_y)
if @last_position != position
@last_position = position
@last_moved = Gosu.milliseconds
end
end
def button_down(id)
case id
when Gosu::MS_LEFT, Gosu::MS_MIDDLE, Gosu::MS_RIGHT
@last_moved = Gosu.milliseconds
end
end
def last_moved
(Gosu.milliseconds - @last_moved) / 1000.0
end
end
end
end
end

View File

@@ -5,7 +5,7 @@ module TAC
header_bar("Manage Configurations")
menu_bar.clear do
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_height: 1.0, tip: "Add configuration" do
button get_image("#{TAC::MEDIA_PATH}/icons/plus.png"), image_height: 1.0, tip: "Add configuration" do
push_state(Dialog::NamePromptDialog, title: "Config Name", callback_method: proc { |name|
window.backend.write_new_config(name)
@@ -13,15 +13,27 @@ module TAC
populate_configs
})
end
button "Open Folder", tip: "Open folder containing configurations", height: 1.0 do
if RUBY_PLATFORM =~ /mingw/
system("explorer \"#{TAC::CONFIGS_PATH.gsub("/", "\\")}\"")
elsif RUBY_PLATFORM =~ /darwin/
system("open \"#{TAC::CONFIGS_PATH}\"")
else
system("xdg-open \"#{TAC::CONFIGS_PATH}\"")
end
end
end
status_bar.clear do
label "Current Configuration: "
@config_label = label window.backend.settings.config
flow(width: 1.0, max_width: 720, h_align: :center) do
label "Current Configuration: "
@config_label = label window.backend.settings.config
end
end
body.clear do
@configs_list = stack width: 1.0, height: 1.0, scroll: true do
@configs_list = stack width: 1.0, height: 1.0, margin_top: 36, max_width: 720, h_align: :center, scroll: true do
end
end
@@ -34,12 +46,13 @@ module TAC
@configs_list.clear do
@config_files.each_with_index do |config_file, i|
flow width: 1.0, **THEME_ITEM_CONTAINER_PADDING do
background i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
flow width: 1.0, height: 36, **THEME_ITEM_CONTAINER_PADDING do
name = File.basename(config_file, ".json")
button "#{name}", width: 0.94 do
background i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR unless name == window.backend.settings.config
background THEME_HIGHLIGHTED_COLOR if name == window.backend.settings.config
button "#{name}", fill: true, text_size: THEME_ICON_SIZE - 3 do
change_config(name)
if window.backend.tacnet.connected?
@@ -47,7 +60,7 @@ module TAC
end
end
button get_image("#{TAC::ROOT_PATH}/media/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Rename configuration" do
button get_image("#{TAC::MEDIA_PATH}/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Rename configuration" do
push_state(Dialog::NamePromptDialog, title: "Rename Config", renaming: @config_files_list.find { |c| c.name == name }, list: @config_files_list, accept_label: "Update", callback_method: proc { |old_name, new_name|
if not File.exist?("#{TAC::CONFIGS_PATH}/#{new_name}.json")
FileUtils.mv(
@@ -66,7 +79,7 @@ module TAC
})
end
button get_image("#{TAC::ROOT_PATH}/media/icons/trashcan.png"), image_width: THEME_ICON_SIZE, **THEME_DANGER_BUTTON, tip: "Delete configuration" do
button get_image("#{TAC::MEDIA_PATH}/icons/trashcan.png"), image_width: THEME_ICON_SIZE, **THEME_DANGER_BUTTON, tip: "Delete configuration" do
push_state(Dialog::ConfirmDialog, title: "Delete Config?", dangerous: true, callback_method: proc {
File.delete("#{TAC::CONFIGS_PATH}/#{name}.json")
@@ -92,6 +105,8 @@ module TAC
window.backend.load_config(name)
@config_label.value = name.to_s
populate_configs
end
end
end

View File

@@ -7,22 +7,25 @@ module TAC
header_bar("Drive Team Rotation Generator")
@roster ||= [
"Alexander",
"Aubrey",
"Cayden",
"Connor",
"Ben",
"Dan",
"Gabe",
"Spencer",
"Olivia"
"Sodi"
]
@roles ||= [
"Coach",
"Driver A",
"Driver B"
"Driver B",
"Human"
]
menu_bar.clear do
button get_image("#{TAC::ROOT_PATH}/media/icons/save.png"), image_height: 1.0, tip: "Export rotation as Comma-Seperated Values" do
button get_image("#{TAC::MEDIA_PATH}/icons/save.png"), image_height: 1.0, tip: "Export rotation as Comma-Seperated Values" do
export_rotation
@status_bar.clear do
@@ -30,19 +33,19 @@ module TAC
end
end
button get_image("#{TAC::ROOT_PATH}/media/icons/target.png"), margin_right: 10, image_height: 1.0, tip: "Generate rotation" do
button "Generate", margin_right: 10, height: 1.0, tip: "Generate rotation" do
populate_rotation
end
end
body.clear do
flow(margin_left: 20, width: 1.0, height: 1.0) do
stack(width: 0.25) do
stack(width: 0.25, height: 1.0) do
title "Roles", width: 1.0, margin_bottom: 4, text_align: :center
flow(width: 1.0, margin_bottom: 20) do
@role_name = edit_line "", placeholder: "Add role", width: 0.9
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: 0.1 do
flow(width: 1.0, height: 32, margin_bottom: 20) do
@role_name = edit_line "", placeholder: "Add role", fill: true, height: 1.0
button get_image("#{TAC::MEDIA_PATH}/icons/plus.png"), image_height: 1.0, tip: "Add role" do
if @role_name.value.strip.length.positive?
@roles.push(@role_name.value.strip)
@role_name.value = ""
@@ -52,16 +55,16 @@ module TAC
end
end
@roles_container = stack(width: 1.0, height: 0.835, scroll: true) do
@roles_container = stack(width: 1.0, fill: true, scroll: true) do
end
end
stack(margin_left: 20, width: 0.25, height: 1.0) do
title "Roster", width: 1.0, margin_bottom: 4, text_align: :center
flow(width: 1.0, margin_bottom: 20) do
@roster_name = edit_line "", placeholder: "Add name", width: 0.9
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: 0.1 do
flow(width: 1.0, height: 32, margin_bottom: 20) do
@roster_name = edit_line "", placeholder: "Add name", height: 1.0, fill: true
button get_image("#{TAC::MEDIA_PATH}/icons/plus.png"), image_height: 1.0, tip: "Add name" do
if @roster_name.value.strip.length.positive?
@roster.push(@roster_name.value.strip)
@roster_name.value = ""
@@ -71,14 +74,14 @@ module TAC
end
end
@roster_container = stack(width: 1.0, height: 0.835, scroll: true) do
@roster_container = stack(width: 1.0, fill: true, scroll: true) do
end
end
stack(margin_left: 20, margin_right: 20, width: 0.5, height: 1.0) do
stack(margin_left: 20, margin_right: 20, fill: true, height: 1.0) do
title "Rotation", width: 1.0, margin_bottom: 4, text_align: :center
@rotation_container = stack(width: 1.0, height: 0.835, scroll: true) do
@rotation_container = stack(width: 1.0, fill: true, scroll: true) do
end
end
end
@@ -92,11 +95,11 @@ module TAC
def populate_roles
@roles_container.clear do
@roles.each_with_index do |name, i|
flow(width: 1.0, padding: 2) do
flow(width: 1.0, height: 32, padding: 2) do
background i.even? ? 0xff_007000 : 0xff_006000
tagline name, width: 0.9
button "<b>X</b>", width: 0.1, text_size: 18, **THEME_DANGER_BUTTON do
tagline name, fill: true
button get_image("#{TAC::MEDIA_PATH}/icons/trashcan.png"), image_height: 1.0, tip: "Remove role", **THEME_DANGER_BUTTON do
@roles.delete(name)
populate_roles
end
@@ -108,11 +111,11 @@ module TAC
def populate_roster
@roster_container.clear do
@roster.each_with_index do |name, i|
flow(width: 1.0, padding: 2) do
flow(width: 1.0, height: 32, padding: 2) do
background i.even? ? 0xff_007000 : 0xff_006000
tagline name, width: 0.9
button "<b>X</b>", width: 0.1, text_size: 18, **THEME_DANGER_BUTTON do
tagline name, fill: true
button get_image("#{TAC::MEDIA_PATH}/icons/trashcan.png"), image_height: 1.0, tip: "Remove name", **THEME_DANGER_BUTTON do
@roster.delete(name)
populate_roster
end
@@ -125,13 +128,11 @@ module TAC
@rotation = Generator.new(roster: @roster, team_size: @roles.count)
@rotation_container.clear do
fraction = (1.0 / @rotation.team_size) - 0.02
flow(width: 1.0, padding: 2) do
flow(width: 1.0, height: 32, padding: 2) do
background Gosu::Color::BLACK
@roles.each do |role|
tagline "<b>#{role}</b>", width: fraction
tagline "<b>#{role}</b>", fill: true
end
end
@@ -139,11 +140,11 @@ module TAC
teams = @rotation.teams.shuffle if @shuffle_teams&.value
teams.each_with_index do |team, i|
flow(width: 1.0, padding: 2) do
flow(width: 1.0, height: 32, padding: 2) do
background i.even? ? 0xff_007000 : 0xff_006000
team.each do |player|
tagline player, width: fraction
tagline player, fill: true
end
end
end

View File

@@ -6,6 +6,18 @@ module TAC
@active_group = nil
@active_action = nil
@scroll_into_view_list = []
@highlight_item_container = nil
@highlight_from_color = Gosu::Color.rgba(0, 0, 0, 0)
@highlight_to_color = Gosu::Color.rgba(THEME_HIGHLIGHTED_COLOR.red, THEME_HIGHLIGHTED_COLOR.green, THEME_HIGHLIGHTED_COLOR.blue, 200)
@highlight_animator = CyberarmEngine::Animator.new(
start_time: Gosu.milliseconds - 1,
duration: 0,
from: Gosu::Color.rgba(0, 0, 0, 0),
to: THEME_HIGHLIGHTED_COLOR
)
menu_bar.clear do
if @options[:group_is_preset]
title "Editing group preset: #{@options[:group].name}"
@@ -30,34 +42,42 @@ module TAC
body.clear do
flow(width: 1.0, height: 1.0) do
stack width: 0.33333, height: 1.0, border_thickness_right: 1, border_color: [0, Gosu::Color::BLACK, 0, 0] do
@groups_menu = flow(width: 1.0) do
label "Groups", text_size: THEME_SUBHEADING_TEXT_SIZE
stack fill: true, height: 1.0, padding_left: 2, padding_right: 2, border_thickness_right: 1, border_color: Gosu::Color::BLACK do
@groups_menu = flow(width: 1.0, height: 36) do
label "Groups", text_size: THEME_SUBHEADING_TEXT_SIZE, fill: true, text_align: :center
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: THEME_ICON_SIZE, tip: "Add group" do
button get_image("#{TAC::MEDIA_PATH}/icons/plus.png"), image_width: THEME_ICON_SIZE, tip: "Add group" do
push_state(TAC::Dialog::NamePromptDialog, title: "Create Group", list: window.backend.config.groups, callback_method: method(:create_group))
end
button get_image("#{TAC::ROOT_PATH}/media/icons/button2.png"), image_width: THEME_ICON_SIZE, tip: "Clone currently selected group" do
button get_image("#{TAC::MEDIA_PATH}/icons/button2.png"), image_width: THEME_ICON_SIZE, tip: "Clone currently selected group" do
if @active_group
push_state(Dialog::NamePromptDialog, title: "Clone Group", renaming: @active_group, accept_label: "Clone", list: window.backend.config.groups, callback_method: proc { |group, name|
clone = TAC::Config::Group.from_json( JSON.parse( @active_group.to_json, symbolize_names: true ))
clone.name = "#{name}"
clone.name = name.to_s
window.backend.config.groups << clone
window.backend.config_changed!
populate_groups_list
@groups_list.append do
add_group_container(clone)
end
update_list_children(@groups_list)
scroll_into_view(clone)
})
else
push_state(TAC::Dialog::AlertDialog, title: "Error", message: "Unable to clone group, no group selected.")
end
end
button get_image("#{TAC::ROOT_PATH}/media/icons/save.png"), image_width: THEME_ICON_SIZE, tip: "Save group as preset" do
button get_image("#{TAC::MEDIA_PATH}/icons/save.png"), image_width: THEME_ICON_SIZE, tip: "Save group as preset" do
if @active_group
push_state(Dialog::NamePromptDialog, title: "Save Group Preset", renaming: @active_group, accept_label: "Save", list: window.backend.config.presets.groups, callback_method: proc { |group, name|
clone = TAC::Config::Group.from_json( JSON.parse( @active_group.to_json, symbolize_names: true ))
clone.name = "#{name}"
clone.name = name.to_s
window.backend.config.presets.groups << clone
window.backend.config.presets.groups.sort_by! { |g| g.name.downcase }
window.backend.config_changed!
@@ -69,30 +89,37 @@ module TAC
end
end
button get_image("#{TAC::ROOT_PATH}/media/icons/import.png"), image_width: THEME_ICON_SIZE, tip: "Import group from preset" do
button get_image("#{TAC::MEDIA_PATH}/icons/import.png"), image_width: THEME_ICON_SIZE, tip: "Import group from preset" do
push_state(Dialog::PickPresetDialog, title: "Pick Group Preset", limit: :groups, callback_method: proc { |preset|
push_state(Dialog::NamePromptDialog, title: "Name Group", renaming: preset, accept_label: "Add", list: window.backend.config.groups, callback_method: proc { |group, name|
clone = TAC::Config::Group.from_json( JSON.parse( group.to_json, symbolize_names: true ))
clone.name = "#{name}"
clone.name = name.to_s
window.backend.config.groups << clone
window.backend.config.groups.sort_by! { |g| g.name.downcase }
window.backend.config_changed!
populate_groups_list
@groups_list.append do
add_group_container(clone)
end
update_list_children(@groups_list)
scroll_into_view(clone)
})
})
end
end
@groups_list = stack width: 1.0, scroll: true do
@groups_list = stack width: 1.0, fill: true, scroll: true do
end
end
stack width: 0.33333, height: 1.0, border_thickness_right: 1, border_color: [0, Gosu::Color::BLACK, 0, 0] do
@actions_menu = flow(width: 1.0) do
label "Actions", text_size: THEME_SUBHEADING_TEXT_SIZE
stack fill: true, height: 1.0, padding_left: 2, padding_right: 2, border_thickness_right: 1, border_color: Gosu::Color::BLACK do
@actions_menu = flow(width: 1.0, height: 36) do
label "Actions", text_size: THEME_SUBHEADING_TEXT_SIZE, fill: true, text_align: :center
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: THEME_ICON_SIZE, tip: "Add action" do
button get_image("#{TAC::MEDIA_PATH}/icons/plus.png"), image_width: THEME_ICON_SIZE, tip: "Add action" do
if @active_group
push_state(TAC::Dialog::ActionDialog, title: "Create Action", list: @active_group.actions, callback_method: method(:create_action))
else
@@ -100,27 +127,35 @@ module TAC
end
end
button get_image("#{TAC::ROOT_PATH}/media/icons/button2.png"), image_width: THEME_ICON_SIZE, tip: "Clone currently selected action" do
button get_image("#{TAC::MEDIA_PATH}/icons/button2.png"), image_width: THEME_ICON_SIZE, tip: "Clone currently selected action" do
if @active_group && @active_action
push_state(Dialog::ActionDialog, title: "Clone Action", action: @active_action, cloning: true, accept_label: "Clone", list: @active_group.actions, callback_method: proc { |action, name, comment|
clone = TAC::Config::Action.from_json( JSON.parse( @active_action.to_json, symbolize_names: true ))
clone.name = name
clone.comment = comment
@active_group.actions << clone
window.backend.config_changed!
populate_actions_list(@active_group)
@actions_list.append do
add_action_container(clone)
end
update_list_children(@actions_list)
scroll_into_view(clone)
})
else
push_state(TAC::Dialog::AlertDialog, title: "Error", message: "Unable to clone action, no action selected.")
end
end
button get_image("#{TAC::ROOT_PATH}/media/icons/save.png"), image_width: THEME_ICON_SIZE, tip: "Save action as preset" do
button get_image("#{TAC::MEDIA_PATH}/icons/save.png"), image_width: THEME_ICON_SIZE, tip: "Save action as preset" do
if @active_action
push_state(Dialog::NamePromptDialog, title: "Save Action Preset", renaming: @active_action, accept_label: "Save", list: window.backend.config.presets.actions, callback_method: proc { |action, name|
clone = TAC::Config::Action.from_json( JSON.parse( @active_action.to_json, symbolize_names: true ))
clone.name = "#{name}"
window.backend.config.presets.actions << clone
window.backend.config.presets.actions.sort_by! { |a| a.name.downcase }
window.backend.config_changed!
@@ -132,17 +167,26 @@ module TAC
end
end
button get_image("#{TAC::ROOT_PATH}/media/icons/import.png"), image_width: THEME_ICON_SIZE, tip: "Import action from preset" do
button get_image("#{TAC::MEDIA_PATH}/icons/import.png"), image_width: THEME_ICON_SIZE, tip: "Import action from preset" do
if @active_group
push_state(Dialog::PickPresetDialog, title: "Pick Action Preset", limit: :actions, callback_method: proc { |preset|
push_state(Dialog::ActionDialog, title: "Name Action", action: preset, accept_label: "Add", list: @active_group.actions, callback_method: proc { |action, name|
push_state(Dialog::ActionDialog, title: "Name Action", action: preset, accept_label: "Add", list: @active_group.actions, callback_method: proc { |action, name, comment|
clone = TAC::Config::Action.from_json( JSON.parse( action.to_json, symbolize_names: true ))
clone.name = "#{name}"
clone.name = name.to_s
clone.comment = comment.to_s
clone.enabled = true
@active_group.actions << clone
@active_group.actions.sort_by! { |a| a.name.downcase }
window.backend.config_changed!
populate_actions_list(@active_group)
@actions_list.append do
add_action_container(clone)
end
update_list_children(@actions_list)
scroll_into_view(clone)
})
})
else
@@ -151,91 +195,125 @@ module TAC
end
end
@actions_list = stack width: 1.0, scroll: true do
@actions_list = stack width: 1.0, fill: true, scroll: true do
end
end
stack width: 0.331, height: 1.0 do
@variables_menu = flow(width: 1.0) do
label "Variables", text_size: THEME_SUBHEADING_TEXT_SIZE
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: THEME_ICON_SIZE, tip: "Add variable" do
stack fill: true, height: 1.0, padding_left: 2, padding_right: 2 do
@variables_menu = flow(width: 1.0, height: 36) do
label "Variables", text_size: THEME_SUBHEADING_TEXT_SIZE, fill: true, text_align: :center
button get_image("#{TAC::MEDIA_PATH}/icons/plus.png"), image_width: THEME_ICON_SIZE, tip: "Add variable" do
if @active_action
push_state(TAC::Dialog::VariableDialog, title: "Create Variable", callback_method: method(:create_variable))
push_state(TAC::Dialog::VariableDialog, title: "Create Variable", list: @active_action.variables, callback_method: method(:create_variable))
else
push_state(TAC::Dialog::AlertDialog, title: "Error", message: "Unable to create variable, no action selected.")
end
end
end
@variables_list = stack width: 1.0, scroll: true do
@variables_list = stack width: 1.0, fill: true, scroll: true do
end
end
end
end
populate_groups_list
populated_groups_list = false
if @options[:group_is_preset]
populated_groups_list = true
@active_group = @options[:group]
@active_group_label.value = @active_group.name
if @options[:action]
@active_action = @options[:action]
@active_action_label.value = @active_action.name
end
populate_groups_list
populate_actions_list(@active_group)
populate_variables_list(@active_action) if @active_action
@groups_menu.hide
scroll_into_view(@active_group)
scroll_into_view(@active_action) if @active_action
scroll_into_view(@options[:variable]) if @options[:variable]
elsif @options[:action_is_preset]
@active_action = @options[:action]
@active_action_label.value = @active_action.name
populate_variables_list(@options[:action])
populate_variables_list(@active_action)
@groups_menu.hide
@actions_menu.hide
scroll_into_view(@active_action)
scroll_into_view(@options[:variable]) if @options[:variable]
else
if @options[:group]
populated_groups_list = true
@active_group = @options[:group]
@active_group_label.value = @active_group.name
populate_actions_list(@active_group)
populate_groups_list
populate_actions_list(@active_group) unless @options[:action]
scroll_into_view(@active_group)
if @options[:action]
@active_action = @options[:action]
@active_action_label.value = @active_action.name
populate_actions_list(@active_group)
populate_variables_list(@active_action)
if @options[:variable]
# Scroll into view?
end
scroll_into_view(@active_action)
scroll_into_view(@options[:variable]) if @options[:variable]
end
end
end
body.root.subscribe(:window_size_changed) do
set_list_heights
end
end
def set_list_heights
@groups_list.style.height = body.height - @groups_menu.height
@actions_list.style.height = body.height - @actions_menu.height
@variables_list.style.height = body.height - @variables_menu.height
populate_groups_list unless populated_groups_list
end
def create_group(name)
window.backend.config.groups << TAC::Config::Group.new(name: name, actions: [])
group = TAC::Config::Group.new(name: name, actions: [])
window.backend.config.groups << group
window.backend.config.groups.sort_by! { |g| g.name.downcase }
window.backend.config_changed!
populate_groups_list
@groups_list.append do
add_group_container(group)
end
update_list_children(@groups_list)
scroll_into_view(group)
end
def update_group(group, name)
old_name = group.name
group.name = name
window.backend.config.groups.sort_by! { |g| g.name.downcase }
window.backend.config_changed!
populate_groups_list
group_container = find_element_by_tag(@groups_list, old_name)
label = find_element_by_tag(group_container, "label")
label.value = name
group_container.style.tag = name
update_list_children(@groups_list)
scroll_into_view(group)
end
def delete_group(group)
@@ -244,29 +322,66 @@ module TAC
window.backend.config_changed!
@active_group = nil
@active_group_container = nil
@active_group_label.value = ""
@active_action = nil
@active_active_container = nil
@active_action_label.value = ""
@actions_list.clear
@variables_list.clear
populate_groups_list
# Remove deleted action from list
container = find_element_by_tag(@groups_list, group.name)
@groups_list.remove(container)
update_list_children(@groups_list)
end
def create_action(name, comment)
@active_group.actions << TAC::Config::Action.new(name: name, comment: comment, enabled: true, variables: [])
action = TAC::Config::Action.new(name: name, comment: comment, enabled: true, variables: [])
@active_group.actions << action
@active_group.actions.sort_by! { |a| a.name.downcase }
window.backend.config_changed!
populate_actions_list(@active_group)
@actions_list.append do
add_action_container(action)
end
update_list_children(@actions_list)
scroll_into_view(action)
end
def update_action(action, name, comment)
old_name = action.name
action.name = name
action.comment = comment
@active_group.actions.sort_by! { |a| a.name.downcase }
window.backend.config_changed!
populate_actions_list(@active_group)
action_container = find_element_by_tag(@actions_list, old_name)
label = find_element_by_tag(action_container, "label")
comment_container = find_element_by_tag(action_container, "comment_container")
comment_label = find_element_by_tag(action_container, "comment")
label.value = name
if comment.empty?
action_container.style.height = 36
comment_container.hide
comment_label.value = ""
else
action_container.style.height = 72
comment_container.show
comment_label.value = comment.to_s
end
action_container.style.tag = name
update_list_children(@actions_list)
scroll_into_view(action)
end
def delete_action(action)
@@ -278,18 +393,32 @@ module TAC
@active_action_label.value = ""
@variables_list.clear
populate_actions_list(@active_group)
# Remove deleted action from list
container = find_element_by_tag(@actions_list, action.name)
@actions_list.remove(container)
update_list_children(@actions_list)
end
def create_variable(name, type, value)
@active_action.variables << TAC::Config::Variable.new(name: name, type: type, value: value)
variable = TAC::Config::Variable.new(name: name, type: type, value: value)
@active_action.variables << variable
@active_action.variables.sort_by! { |v| v.name.downcase }
window.backend.config_changed!
populate_variables_list(@active_action)
@variables_list.append do
add_variable_container(variable)
end
update_list_children(@variables_list)
scroll_into_view(variable)
end
def update_variable(variable, name, type, value)
old_name = variable.name
variable.name = name
variable.type = type
variable.value = value
@@ -298,7 +427,20 @@ module TAC
window.backend.config_changed!
populate_variables_list(@active_action)
variable_container = find_element_by_tag(@variables_list, old_name)
label = find_element_by_tag(variable_container, "label")
type = find_element_by_tag(variable_container, "type")
value = find_element_by_tag(variable_container, "value")
label.value = name
type.value = "Type: #{variable.type}"
value.value = "Value: #{variable.value}"
variable_container.style.tag = name
update_list_children(@variables_list)
scroll_into_view(variable)
end
def delete_variable(variable)
@@ -306,7 +448,48 @@ module TAC
@active_action.variables.sort_by! { |v| v.name.downcase }
window.backend.config_changed!
populate_variables_list(@active_action)
# Remove deleted variable from list
container = find_element_by_tag(@variables_list, variable.name)
@variables_list.remove(container)
update_list_children(@variables_list)
end
def update_list_children(list)
is_group = list == @groups_list
is_action = list == @actions_list
is_variable = list == @variables_list
list.children.sort_by! { |i| i.style.tag.downcase }
list.children.each_with_index do |child, i|
bg_color = i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
bg_color = THEME_HIGHLIGHTED_COLOR if is_group && @active_group&.name == child.style.tag
bg_color = THEME_HIGHLIGHTED_COLOR if is_action && @active_action&.name == child.style.tag
child.style.default[:background] = bg_color
child.root.gui_state.request_recalculate
end
end
def scroll_into_view(item)
list_container = nil
item_container = nil
if item.is_a?(TAC::Config::Group)
list_container = @groups_list
elsif item.is_a?(TAC::Config::Action)
list_container = @actions_list
elsif item.is_a?(TAC::Config::Variable)
list_container = @variables_list
else
raise "Unsupported item type: #{item.class}"
end
item_container = find_element_by_tag(list_container, item.name)
@scroll_into_view_list << { list: list_container, item: item_container }
end
def populate_groups_list
@@ -319,31 +502,10 @@ module TAC
end
@groups_list.clear do
groups.each_with_index do |group, i|
flow width: 1.0, **THEME_ITEM_CONTAINER_PADDING do
background i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
button group.name, width: 0.8 do
@active_group = group
@active_group_label.value = group.name
@active_action = nil
@active_action_label.value = ""
populate_actions_list(group)
@variables_list.clear
end
button get_image("#{TAC::ROOT_PATH}/media/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Edit group" do
push_state(Dialog::NamePromptDialog, title: "Rename Group", renaming: group, list: window.backend.config.groups, callback_method: method(:update_group))
end
button get_image("#{TAC::ROOT_PATH}/media/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete group", **THEME_DANGER_BUTTON do
push_state(Dialog::ConfirmDialog, dangerous: true, title: "Are you sure?", message: "Delete group and all of its actions and variables?", callback_method: proc { delete_group(group) })
end
end
groups.each do |group|
add_group_container(group)
end
end
set_list_heights
end
def populate_actions_list(group)
@@ -352,39 +514,10 @@ module TAC
actions = group.actions
@actions_list.clear do
actions.each_with_index do |action, i|
stack width: 1.0, **THEME_ITEM_CONTAINER_PADDING do
background i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
flow width: 1.0 do
button action.name, width: 0.72 do
@active_action = action
@active_action_label.value = action.name
populate_variables_list(action)
end
action_enabled_toggle = toggle_button tip: "Enable action", checked: action.enabled
action_enabled_toggle.subscribe(:changed) do |sender, value|
action.enabled = value
window.backend.config_changed!
end
button get_image("#{TAC::ROOT_PATH}/media/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Edit action" do
push_state(Dialog::ActionDialog, title: "Rename Action", action: action, list: @active_group.actions, callback_method: method(:update_action))
end
button get_image("#{TAC::ROOT_PATH}/media/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete action", **THEME_DANGER_BUTTON do
push_state(Dialog::ConfirmDialog, dangerous: true, title: "Are you sure?", message: "Delete action and all of its variables?", callback_method: proc { delete_action(action) })
end
end
caption "#{action.comment}", width: 1.0, text_wrap: :word_wrap unless action.comment.empty?
end
actions.each do |action|
add_action_container(action)
end
end
set_list_heights
end
def populate_variables_list(action)
@@ -393,28 +526,192 @@ module TAC
variables = action.variables
@variables_list.clear do
variables.each_with_index do |variable, i|
stack width: 1.0, **THEME_ITEM_CONTAINER_PADDING do
background i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
flow(width: 1.0) do
button "#{variable.name}", width: 0.89, tip: "Edit variable" do
push_state(Dialog::VariableDialog, title: "Edit Variable", variable: variable, callback_method: method(:update_variable))
end
button get_image("#{TAC::ROOT_PATH}/media/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete variable", **THEME_DANGER_BUTTON do
push_state(Dialog::ConfirmDialog, title: "Are you sure?", message: "Delete variable?", callback_method: proc { delete_variable(variable) })
end
end
caption "Type: #{variable.type}"
caption "Value: #{variable.value}"
end
variables.each do |variable|
add_variable_container(variable)
end
end
end
set_list_heights
def add_group_container(group)
index = window.backend.config.groups.index(group)
flow width: 1.0, height: 36, **THEME_ITEM_CONTAINER_PADDING, tag: group.name do |container|
background group == @active_group ? THEME_HIGHLIGHTED_COLOR : (index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR)
@active_group_container = container if group == @active_group
button group.name, fill: true, text_size: THEME_ICON_SIZE - 3, tag: "label" do
@active_group = group
@active_group_container = container
@active_group_label.value = group.name
@active_action = nil
@active_action_container = nil
@active_action_label.value = ""
update_list_children(@groups_list)
populate_actions_list(group)
@variables_list.clear
end
button get_image("#{TAC::MEDIA_PATH}/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Edit group" do
push_state(Dialog::NamePromptDialog, title: "Rename Group", renaming: group, list: window.backend.config.groups, callback_method: method(:update_group))
end
button get_image("#{TAC::MEDIA_PATH}/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete group", **THEME_DANGER_BUTTON do
push_state(Dialog::ConfirmDialog, dangerous: true, title: "Are you sure?", message: "Delete group and all of its actions and variables?", callback_method: proc { delete_group(group) })
end
end
end
def add_action_container(action)
index = @active_group.actions.index(action)
stack width: 1.0, height: action.comment.empty? ? 36 : 72, **THEME_ITEM_CONTAINER_PADDING, tag: action.name do |container|
background action == @active_action ? THEME_HIGHLIGHTED_COLOR : (index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR)
@active_action_container = container if action == @active_action
flow width: 1.0, height: 36 do
button action.name, fill: true, text_size: THEME_ICON_SIZE - 3, tag: "label" do
@active_action = action
@active_action_container = container
@active_action_label.value = action.name
update_list_children(@actions_list)
populate_variables_list(action)
end
action_enabled_toggle = toggle_button tip: "Enable action", checked: action.enabled
action_enabled_toggle.subscribe(:changed) do |sender, value|
action.enabled = value
window.backend.config_changed!
end
button get_image("#{TAC::MEDIA_PATH}/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Edit action" do
push_state(Dialog::ActionDialog, title: "Edit Action", action: action, list: @active_group.actions, callback_method: method(:update_action))
end
button get_image("#{TAC::MEDIA_PATH}/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete action", **THEME_DANGER_BUTTON do
push_state(Dialog::ConfirmDialog, dangerous: true, title: "Are you sure?", message: "Delete action and all of its variables?", callback_method: proc { delete_action(action) })
end
end
stack(width: 1.0, fill: true, scroll: true, visible: !action.comment.empty?, tag: "comment_container") do
caption action.comment.to_s, width: 1.0, text_wrap: :word_wrap, text_border: true, text_border_size: 1, text_border_color: 0xaa_000000, tag: "comment"
end
end
end
def add_variable_container(variable)
index = @active_action.variables.index(variable)
stack width: 1.0, height: 96, **THEME_ITEM_CONTAINER_PADDING, tag: variable.name do
background index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
flow(width: 1.0, fill: true) do
button variable.name, fill: true, text_size: THEME_ICON_SIZE - 3, tip: "Edit variable", tag: "label" do
push_state(Dialog::VariableDialog, title: "Edit Variable", variable: variable, list: @active_action.variables, callback_method: method(:update_variable))
end
button get_image("#{TAC::MEDIA_PATH}/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete variable", **THEME_DANGER_BUTTON do
push_state(Dialog::ConfirmDialog, title: "Are you sure?", message: "Delete variable?", callback_method: proc { delete_variable(variable) })
end
end
caption "Type: #{variable.type}", tag: "type", fill: true
caption "Value: #{variable.value}", tag: "value", fill: true
end
end
def draw
super
unless @highlight_animator.complete?
item = @highlight_item_container
Gosu.draw_rect(
item.x, item.y,
item.width, item.height,
@highlight_animator.color_transition,
item.z + 1
)
end
end
def update
super
current_state.request_repaint unless @highlight_animator.complete?
while (hash = @scroll_into_view_list.shift)
list_container = hash[:list]
item_container = hash[:item]
return unless list_container
return unless item_container
unless (item_container.y + item_container.height).between?(list_container.y, list_container.y + list_container.height)
list_container.scroll_top = (item_container.y + item_container.height) - (list_container.y + list_container.height)
list_container.recalculate
end
@highlight_item_container = item_container
@highlight_animator = CyberarmEngine::Animator.new(
start_time: Gosu.milliseconds,
duration: 750,
from: @highlight_from_color,
to: @highlight_to_color,
tween: :ease_in_out_back
)
end
end
def button_down(id)
super
return if control_down? || shift_down? || !alt_down?
case id
when Gosu::KB_G
push_state(
TAC::Dialog::NamePromptDialog,
title: "Create Group",
list: window.backend.config.groups,
callback_method: method(:create_group)
)
when Gosu::KB_A
if @active_group
push_state(
TAC::Dialog::ActionDialog,
title: "Create Action",
list: @active_group.actions,
callback_method: method(:create_action)
)
else
push_state(
TAC::Dialog::AlertDialog,
title: "Error",
message: "Unable to create action, no group selected."
)
end
when Gosu::KB_V
if @active_action
push_state(
TAC::Dialog::VariableDialog,
title: "Create Variable",
list: @active_action.variables,
callback_method: method(:create_variable)
)
else
push_state(
TAC::Dialog::AlertDialog,
title: "Error",
message: "Unable to create variable, no action selected."
)
end
end
end
end
end
end
end

View File

@@ -33,8 +33,15 @@ module TAC
button "Reset", text_size: THEME_HEADING_TEXT_SIZE, **THEME_DANGER_BUTTON do
@nodes.clear
measure_path
refresh_panel
end
list_box items: ["CENTERSTAGE", "Power Play", "Freight Frenzy", "Ultimate Goal", "Skystone"], width: 200, height: 1.0 do |item|
season = item.downcase.gsub(" ", "_").to_sym
@field = TAC::Simulator::Field.new(container: @field_container, season: season, simulation: nil)
end
end
end
@@ -43,7 +50,7 @@ module TAC
tagline "Nodes:"
@nodes_count_label = tagline "0"
tagline "Total Distance:"
tagline "Total Distance:", margin_left: 20
@total_distance_label = tagline "0"
@units_label = tagline "Inches"
@@ -61,7 +68,7 @@ module TAC
end
end
@field = TAC::Simulator::Field.new(container: @field_container, season: :freight_frenzy, simulation: nil)
@field = TAC::Simulator::Field.new(container: @field_container, season: :centerstage, simulation: nil)
@nodes ||= []
@unit = :inches
@total_distance = 0
@@ -72,6 +79,9 @@ module TAC
@node_radius = 6
@segment_thickness = 2
@font = CyberarmEngine::Text.new(font: THEME_BOLD_FONT, size: 18, border: true, static: true)
@last_mouse_position = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y)
measure_path
refresh_panel
end
@@ -82,11 +92,35 @@ module TAC
@field.draw
display_path
if @field_container.hit?(window.mouse_x, window.mouse_y)
x = (window.mouse_x - @field_container.x) / @field.scale - 72
y = (window.mouse_y - @field_container.y) / @field.scale - 72
@font.text = "X: #{inches_to_unit(x).round(2)} Y: #{inches_to_unit(y).round(2)} (#{@unit.to_s})"
@font.x = window.mouse_x + 6
@font.y = window.mouse_y - (@font.height / 2.0 + 24)
@font.z = 100_001
Gosu.draw_rect(
window.mouse_x,
@font.y - 6,
@font.width + 12,
@font.height + 12,
0xaa_000000,
100_000
)
@font.draw
end
end
def update
super
current_state.request_repaint if window.mouse_x != @last_mouse_position.x || window.mouse_y != @last_mouse_position.y
@last_mouse_position = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y)
@field.update
measure_path
@@ -133,7 +167,7 @@ module TAC
Gosu.draw_circle(
current_node.x * @field.scale + @field_container.x,
current_node.y * @field.scale + @field_container.y,
@node_radius, 7, mouse_near ? @node_hover_color : @node_color, 10
@node_radius, 7, mouse_near ? @node_hover_color : @node_color, @field_container.z + 1
)
next if i.zero?
@@ -153,7 +187,8 @@ module TAC
(@field_container.y + last_node.y * @field.scale) - distance,
@segment_thickness,
distance,
@segment_color
@segment_color,
@field_container.z + 1
)
end
@@ -184,6 +219,10 @@ module TAC
@total_distance_label.value = "#{inches_to_unit(@total_distance).round(2)}"
@units_label.value = @unit.to_s.capitalize
status_bar.recalculate
status_bar.recalculate
status_bar.recalculate
# @points_container.clear do
# v1 = @nodes.first
# break unless v1
@@ -214,11 +253,11 @@ module TAC
when :feet
inches / 12.0
when :millimeters
inches / 0.254
inches * 25.4
when :centimeters
inches / 2.54
inches * 2.54
when :meters
inches / 25.4
inches * 0.0254
end
end
end

56
lib/pages/game_clock.rb Normal file
View File

@@ -0,0 +1,56 @@
module TAC
class Pages
class GameClock < Page
def setup
header_bar("Game Clock")
body.clear do
flow(width: 1.0, height: 1.0) do
@command_options = flow(width: 1.0) do
stack(width: 0.3) do
end
stack(width: 0.4) do
banner "Choose Mode", width: 1.0, text_align: :center
title "Local", width: 1.0, text_align: :center
button "Game Clock", width: 1.0 do
push_state(PracticeGameClock::View)
window.fullscreen = true
end
button "Dual Screen Game Clock", width: 1.0 do
# Spawn game clock window
$clock_pid = Process.spawn(
RbConfig.ruby,
"#{MEDIA_PATH}/../timecrafters_configuration_tool.rb",
"--game-clock-remote-display"
)
# switch to remote control
push_state(PracticeGameClock::RemoteControl::NetConnect)
end
title "Remote", width: 1.0, text_align: :center, margin_top: 32
button "Game Clock Display", width: 1.0 do
push_state(PracticeGameClock::View, remote_control_mode: true)
window.fullscreen = true
end
button "Game Clock Remote Control", width: 1.0 do
push_state(PracticeGameClock::RemoteControl::NetConnect)
end
end
stack(width: 0.3) do
end
end
end
end
end
end
end
end

View File

@@ -34,9 +34,43 @@ module TAC
label "Total actions: #{actions.size}"
label "Total variables: #{variables.size}"
end
stack(width: 1.0, fill: true, scroll: true, margin_top: 32) do
heading, items = Gosu::LICENSES.split("\n\n")
title heading
items.split("\n").each do |item|
name, website, license, license_website = item.split(",").map(&:strip)
flow(width: 1.0, height: 28) do
tagline "#{name} - "
button "Website", height: 1.0, tip: website do
open_url(website)
end
end
flow(width: 1.0, height: 22, margin_bottom: 20) do
para "#{license} - "
button "License Website", height: 1.0, text_size: 16, tip: license_website do
open_url(license_website)
end
end
end
end
end
end
end
def open_url(url)
case RUBY_PLATFORM
when /mingw/ # windows
system("start #{url}")
when /linux/
system("xdg-open #{url}")
when /darwin/ # macos
system("open #{url}")
end
end
end
end
end

View File

@@ -11,90 +11,205 @@ module TAC
body.clear do
flow(width: 1.0, height: 1.0) do
@group_presets = stack(width: 0.49995, height: 1.0, scroll: true, border_thickness_right: 1, border_color: [0, Gosu::Color::BLACK, 0, 0]) do
@group_presets = stack(fill: true, height: 1.0, scroll: true, padding_left: 2, padding_top: 2, padding_right: 2, border_thickness_right: 1, border_color: Gosu::Color::BLACK) do
end
@action_presets = stack(width: 0.49995, height: 1.0, scroll: true) do
@action_presets = stack(fill: true, height: 1.0, scroll: true, padding_left: 2, padding_top: 2, padding_right: 2) do
end
end
end
@scroll_into_view_list = []
@highlight_item_container = nil
@highlight_from_color = Gosu::Color.rgba(0, 0, 0, 0)
@highlight_to_color = Gosu::Color.rgba(THEME_HIGHLIGHTED_COLOR.red, THEME_HIGHLIGHTED_COLOR.green, THEME_HIGHLIGHTED_COLOR.blue, 200)
@highlight_animator = CyberarmEngine::Animator.new(
start_time: Gosu.milliseconds - 1,
duration: 0,
from: Gosu::Color.rgba(0, 0, 0, 0),
to: THEME_HIGHLIGHTED_COLOR
)
populate_group_presets
populate_action_presets
end
def draw
super
unless @highlight_animator.complete?
item = @highlight_item_container
Gosu.draw_rect(
item.x, item.y,
item.width, item.height,
@highlight_animator.color_transition,
item.z + 1
)
end
end
def update
super
current_state.request_repaint unless @highlight_animator.complete?
while (hash = @scroll_into_view_list.shift)
list_container = hash[:list]
item_container = hash[:item]
return unless list_container
return unless item_container
unless (item_container.y + item_container.height).between?(list_container.y, list_container.y + list_container.height)
list_container.scroll_top = (item_container.y + item_container.height) - (list_container.y + list_container.height)
list_container.recalculate
end
@highlight_item_container = item_container
@highlight_animator = CyberarmEngine::Animator.new(
start_time: Gosu.milliseconds,
duration: 750,
from: @highlight_from_color,
to: @highlight_to_color,
tween: :ease_in_out_back
)
end
end
def update_list_children(list)
list.children.sort_by! { |i| i.style.tag.downcase }
list.children.each_with_index do |child, i|
child.style.default[:background] = i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
child.root.gui_state.request_recalculate
end
end
def scroll_into_view(item)
list_container = nil
item_container = nil
if item.is_a?(TAC::Config::Group)
list_container = @group_presets
elsif item.is_a?(TAC::Config::Action)
list_container = @action_presets
else
raise "Unsupported item type: #{item.class}"
end
item_container = find_element_by_tag(list_container, item.name)
@scroll_into_view_list << { list: list_container, item: item_container }
end
def add_group_container(group)
index = window.backend.config.presets.groups.index(group)
flow width: 1.0, height: 36, **THEME_ITEM_CONTAINER_PADDING, tag: group.name do |container|
background group == @active_group ? THEME_HIGHLIGHTED_COLOR : (index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR)
@active_group_container = container if group == @active_group
button group.name, fill: true, text_size: THEME_ICON_SIZE - 3, tag: "label" do
page(TAC::Pages::Editor, { group: group, group_is_preset: true })
end
button get_image("#{TAC::MEDIA_PATH}/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Edit group" do
push_state(
Dialog::NamePromptDialog,
title: "Rename Group Preset",
renaming: group,
list: window.backend.config.presets.groups,
callback_method: method(:update_group_preset)
)
end
button get_image("#{TAC::MEDIA_PATH}/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete group", **THEME_DANGER_BUTTON do
push_state(
Dialog::ConfirmDialog,
title: "Are you sure?",
message: "Delete group preset and all of its actions and variables?",
callback_method: proc { delete_group_preset(group) }
)
end
end
end
def add_action_container(action)
index = window.backend.config.presets.actions.index(action)
stack width: 1.0, height: action.comment.empty? ? 36 : 72, **THEME_ITEM_CONTAINER_PADDING, tag: action.name do |container|
background action == @active_action ? THEME_HIGHLIGHTED_COLOR : (index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR)
@active_action_container = container if action == @active_action
flow width: 1.0, height: 36 do
button action.name, fill: true, text_size: THEME_ICON_SIZE - 3, tag: "label" do
page(TAC::Pages::Editor, { action: action, action_is_preset: true })
end
button get_image("#{TAC::MEDIA_PATH}/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Edit action" do
push_state(
Dialog::ActionDialog,
title: "Edit Action Preset",
action: action,
list: window.backend.config.presets.actions,
callback_method: method(:update_action_preset)
)
end
button get_image("#{TAC::MEDIA_PATH}/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete action", **THEME_DANGER_BUTTON do
push_state(
Dialog::ConfirmDialog,
title: "Are you sure?",
message: "Delete action preset and all of its actions and variables?",
callback_method: proc { delete_action_preset(action) }
)
end
end
stack(width: 1.0, fill: true, scroll: true, visible: !action.comment.empty?, tag: "comment_container") do
caption action.comment.to_s, width: 1.0, text_wrap: :word_wrap, text_border: true, text_border_size: 1, text_border_color: 0xaa_000000, tag: "comment"
end
end
end
def populate_group_presets
@group_presets.clear do
window.backend.config.presets.groups.each_with_index do |group, i|
flow(width: 1.0, **THEME_ITEM_CONTAINER_PADDING) do
background i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
button group.name, width: 0.895 do
page(TAC::Pages::Editor,{ group: group, group_is_preset: true })
end
button get_image("#{TAC::ROOT_PATH}/media/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Edit group preset" do
push_state(
Dialog::NamePromptDialog,
title: "Rename Group Preset",
renaming: group,
list: window.backend.config.presets.groups,
callback_method: method(:update_group_preset)
)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete group preset", **THEME_DANGER_BUTTON do
push_state(
Dialog::ConfirmDialog,
title: "Are you sure?",
message: "Delete group preset and all of its actions and variables?",
callback_method: proc { delete_group_preset(group) }
)
end
end
window.backend.config.presets.groups.each do |group|
add_group_container(group)
end
end
end
def populate_action_presets
@action_presets.clear do
window.backend.config.presets.actions.each_with_index do |action, i|
flow(width: 1.0, **THEME_ITEM_CONTAINER_PADDING) do
background i.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
button action.name, width: 0.895 do
page(TAC::Pages::Editor,{ action: action, action_is_preset: true })
end
button get_image("#{TAC::ROOT_PATH}/media/icons/gear.png"), image_width: THEME_ICON_SIZE, tip: "Edit action preset" do
push_state(
Dialog::NamePromptDialog,
title: "Rename Action Preset",
renaming: action,
list: window.backend.config.presets.actions,
callback_method: method(:update_action_preset)
)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/trashcan.png"), image_width: THEME_ICON_SIZE, tip: "Delete action preset", **THEME_DANGER_BUTTON do
push_state(
Dialog::ConfirmDialog,
title: "Are you sure?",
message: "Delete action preset and all of its actions and variables?",
callback_method: proc { delete_action_preset(action) }
)
end
end
window.backend.config.presets.actions.each do |action|
add_action_container(action)
end
end
end
def update_group_preset(group, name)
old_name = group.name
group.name = name
window.backend.config.presets.groups.sort_by! { |g| g.name.downcase }
window.backend.config_changed!
populate_group_presets
group_container = find_element_by_tag(@group_presets, old_name)
label = find_element_by_tag(group_container, "label")
label.value = name
group_container.style.tag = name
update_list_children(@group_presets)
scroll_into_view(group)
end
def delete_group_preset(group)
@@ -102,15 +217,42 @@ module TAC
window.backend.config.presets.groups.sort_by! { |g| g.name.downcase }
window.backend.config_changed!
populate_group_presets
# Remove deleted action from list
container = find_element_by_tag(@group_presets, group.name)
@group_presets.remove(container)
update_list_children(@group_presets)
end
def update_action_preset(action, name)
def update_action_preset(action, name, comment)
old_name = action.name
action.name = name
action.comment = comment
window.backend.config.presets.actions.sort_by! { |a| a.name.downcase }
window.backend.config_changed!
populate_action_presets
action_container = find_element_by_tag(@action_presets, old_name)
label = find_element_by_tag(action_container, "label")
comment_container = find_element_by_tag(action_container, "comment_container")
comment_label = find_element_by_tag(action_container, "comment")
label.value = name
if comment.empty?
action_container.style.height = 36
comment_container.hide
comment_label.value = ""
else
action_container.style.height = 72
comment_container.show
comment_label.value = comment.to_s
end
action_container.style.tag = name
update_list_children(@action_presets)
scroll_into_view(action)
end
def delete_action_preset(action)
@@ -118,8 +260,12 @@ module TAC
window.backend.config.presets.actions.sort_by! { |a| a.name.downcase }
window.backend.config_changed!
populate_action_presets
# Remove deleted action from list
container = find_element_by_tag(@action_presets, action.name)
@action_presets.remove(container)
update_list_children(@action_presets)
end
end
end
end
end

View File

@@ -5,10 +5,10 @@ module TAC
header_bar("Search")
menu_bar.clear do
search = edit_line "", width: 0.9, height: 1.0
button get_image("#{TAC::ROOT_PATH}/media/icons/zoom.png"), image_height: 1.0 do
search = edit_line "", fill: true, height: 1.0
button get_image("#{TAC::MEDIA_PATH}/icons/zoom.png"), image_height: 1.0 do
unless search.value.strip.empty?
search_results = search_config(search.value.downcase.strip)
search_results = search_config(search.value.strip)
status_bar.clear do
if search_results.results.size.zero?
@@ -22,7 +22,7 @@ module TAC
shared_index = 0
flow(width: 1.0, height: 1.0) do
stack(width: 0.495, height: 1.0, scroll: true) do
stack(fill: true, height: 1.0, scroll: true, padding: 20, padding_right: 10) do
if search_results.groups.size.positive?
title "Groups"
@@ -44,7 +44,9 @@ module TAC
search_results.actions.each do |result|
stack(width: 1.0, **THEME_ITEM_CONTAINER_PADDING) do
background shared_index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
button result.highlight(result.action.name), width: 1.0 do
tip = "Group: #{result.group.name}"
button result.highlight(result.action.name), width: 1.0, tip: tip do
page(TAC::Pages::Editor, { group: result.group, action: result.action, is_search: true })
end
@@ -63,7 +65,9 @@ module TAC
search_results.variables.each do |result|
stack(width: 1.0, **THEME_ITEM_CONTAINER_PADDING) do
background shared_index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
button "#{result.highlight(result.variable.name)} [#{result.highlight(result.variable.value)}]", width: 1.0 do
tip = "Group: #{result.group.name}, Action: #{result.action.name}"
button "#{result.highlight(result.variable.name)} [#{result.variable.type}: #{result.highlight(result.variable.value)}]", width: 1.0, tip: tip do
page(TAC::Pages::Editor, { group: result.group, action: result.action, variable: result.variable, is_search: true })
end
end
@@ -73,13 +77,14 @@ module TAC
end
end
stack(width: 0.495, height: 1.0, scroll: true) do
stack(fill: true, height: 1.0, scroll: true, padding: 20, padding_left: 10) do
if search_results.group_presets.size.positive?
title "Group Presets"
search_results.group_presets.each do |result|
stack(width: 1.0, **THEME_ITEM_CONTAINER_PADDING) do
background shared_index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
button result.highlight(result.group.name), width: 1.0 do
page(TAC::Pages::Editor, { group: result.group, group_is_preset: true, is_search: true })
end
@@ -89,14 +94,15 @@ module TAC
end
end
if search_results.action_presets.size.positive?
title "Action Presets"
search_results.action_presets.each do |result|
stack(width: 1.0, **THEME_ITEM_CONTAINER_PADDING) do
background shared_index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
button result.highlight(result.action.name), width: 1.0 do
tip = result.group ? "Group: #{result.group.name}" : nil
button result.highlight(result.action.name), width: 1.0, tip: tip do
if result.group.nil?
page(TAC::Pages::Editor, { action: result.action, action_is_preset: true, is_search: true })
else
@@ -119,7 +125,9 @@ module TAC
search_results.variables_from_presets.each do |result|
stack(width: 1.0, **THEME_ITEM_CONTAINER_PADDING) do
background shared_index.even? ? THEME_EVEN_COLOR : THEME_ODD_COLOR
button "#{result.highlight(result.variable.name)} [#{result.highlight(result.variable.value)}]", width: 1.0 do
tip = result.group ? "Group: #{result.group.name}, Action: #{result.action.name}" : "Action: #{result.action.name}"
button "#{result.highlight(result.variable.name)} [#{result.variable.type}: #{result.highlight(result.variable.value)}]", width: 1.0, tip: tip do
if result.group.nil?
page(TAC::Pages::Editor, { action: result.action, variable: result.variable, action_is_preset: true, is_search: true })
else
@@ -152,7 +160,7 @@ module TAC
def search_groups(query, search_results)
window.backend.config.groups.each do |group|
if group.name.downcase.include?(query)
if group.name.downcase.include?(query.downcase)
result = SearchResult.new(group: group, query: query, is_group: true, is_from_name: true)
search_results.results << result
end
@@ -162,12 +170,12 @@ module TAC
def search_actions(query, search_results)
window.backend.config.groups.each do |group|
group.actions.each do |action|
if action.name.downcase.include?(query)
if action.name.downcase.include?(query.downcase)
result = SearchResult.new(group: group, action: action, query: query, is_action: true, is_from_name: true)
search_results.results << result
end
if action.comment.downcase.include?(query)
if action.comment.downcase.include?(query.downcase)
result = SearchResult.new(group: group, action: action, query: query, is_action: true, is_from_comment: true)
search_results.results << result
end
@@ -179,12 +187,12 @@ module TAC
window.backend.config.groups.each do |group|
group.actions.each do |action|
action.variables.each do |variable|
if variable.name.downcase.include?(query)
if variable.name.downcase.include?(query.downcase)
result = SearchResult.new(group: group, action: action, variable: variable, is_variable: true, query: query, is_from_name: true)
search_results.results << result
end
if variable.value.downcase.include?(query)
if variable.value.downcase.include?(query.downcase)
result = SearchResult.new(group: group, action: action, variable: variable, is_variable: true, query: query, is_from_value: true)
search_results.results << result
end
@@ -195,29 +203,29 @@ module TAC
def search_presets(query, search_results)
window.backend.config.presets.groups.each do |group|
if group.name.downcase.include?(query)
if group.name.downcase.include?(query.downcase)
result = SearchResult.new(group: group, query: query, is_group: true, is_from_name: true, is_preset: true)
search_results.results << result
end
group.actions.each do |action|
if action.name.downcase.include?(query)
if action.name.downcase.include?(query.downcase)
result = SearchResult.new(group: group, action: action, query: query, is_action: true, is_from_name: true, is_preset: true)
search_results.results << result
end
if action.comment.downcase.include?(query)
if action.comment.downcase.include?(query.downcase)
result = SearchResult.new(group: group, action: action, query: query, is_action: true, is_from_comment: true, is_preset: true)
search_results.results << result
end
action.variables.each do |variable|
if variable.name.downcase.include?(query)
if variable.name.downcase.include?(query.downcase)
result = SearchResult.new(group: group, action: action, variable: variable, is_variable: true, query: query, is_from_name: true, is_preset: true)
search_results.results << result
end
if variable.value.downcase.include?(query)
if variable.value.downcase.include?(query.downcase)
result = SearchResult.new(group: group, action: action, variable: variable, is_variable: true, query: query, is_from_value: true, is_preset: true)
search_results.results << result
end
@@ -226,27 +234,27 @@ module TAC
end
window.backend.config.presets.actions.each do |action|
if action.name.downcase.include?(query)
result = SearchResult.new(group: nil, action: action, query: query, is_action: true, is_from_name: true, is_preset: true)
if action.name.downcase.include?(query.downcase)
result = SearchResult.new(group: nil, action: action, query: query, is_action: true, is_from_name: true, is_preset: true)
search_results.results << result
end
if action.comment.downcase.include?(query.downcase)
result = SearchResult.new(group: nil, action: action, query: query, is_action: true, is_from_comment: true, is_preset: true)
search_results.results << result
end
action.variables.each do |variable|
if variable.name.downcase.include?(query.downcase)
result = SearchResult.new(group: nil, action: action, variable: variable, is_variable: true, query: query, is_from_name: true, is_preset: true)
search_results.results << result
end
if action.comment.downcase.include?(query)
result = SearchResult.new(group: nil, action: action, query: query, is_action: true, is_from_comment: true, is_preset: true)
if variable.value.downcase.include?(query.downcase)
result = SearchResult.new(group: nil, action: action, variable: variable, is_variable: true, query: query, is_from_value: true, is_preset: true)
search_results.results << result
end
action.variables.each do |variable|
if variable.name.downcase.include?(query)
result = SearchResult.new(group: nil, action: action, variable: variable, is_variable: true, query: query, is_from_name: true, is_preset: true)
search_results.results << result
end
if variable.value.downcase.include?(query)
result = SearchResult.new(group: nil, action: action, variable: variable, is_variable: true, query: query, is_from_value: true, is_preset: true)
search_results.results << result
end
end
end
end
end
@@ -332,7 +340,8 @@ module TAC
end
def highlight(string)
string.gsub(/#{@query}/i, "<b><c=ff00ff>#{@query}</c></b>")
match = string.match(/#{@query}/i)
string.gsub(/#{@query}/i, "<b><c=ff00ff>#{match}</c></b>")
end
end
end

View File

@@ -6,24 +6,24 @@ module TAC
header_bar("Simulator")
menu_bar.clear do
button get_image("#{TAC::ROOT_PATH}/media/icons/right.png"), tip: "Run Simulation", image_height: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/right.png"), tip: "Run Simulation", image_height: 1.0 do
save_source
begin
@simulation = TAC::Simulator::Simulation.new(source_code: @source_code.value, field_container: @field_container)
@simulation.start
rescue SyntaxError, NameError, NoMethodError, TypeError, ArgumentError => e
rescue SyntaxError, NameError, NoMethodError, TypeError, ArgumentError, StandardError => e
puts e.backtrace.reverse.join("\n")
puts e
push_state(Dialog::AlertDialog, title: "#{e.class}", message: e)
end
end
button get_image("#{TAC::ROOT_PATH}/media/icons/stop.png"), tip: "Stop Simulation", image_height: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/stop.png"), tip: "Stop Simulation", image_height: 1.0 do
@simulation.robots.each { |robot| robot.queue.clear } if @simulation
end
button get_image("#{TAC::ROOT_PATH}/media/icons/save.png"), tip: "Save", image_height: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/save.png"), tip: "Save", image_height: 1.0 do
save_source
end
end
@@ -49,7 +49,7 @@ robot.forward 100
robot.turn -90
robot.forward 100"
source_code = File.read(SOURCE_FILE_PATH) if File.exists?(SOURCE_FILE_PATH)
source_code = File.read(SOURCE_FILE_PATH) if File.exist?(SOURCE_FILE_PATH)
@source_code = edit_box source_code, width: 1.0, height: 1.0
end
@@ -77,6 +77,7 @@ robot.forward 100"
@simulation.update
unless @simulation.robots.all? { |robot| robot.queue.empty? } # Only update clock if simulation is running
current_state.request_repaint
@simulation_status.value = "Time: #{(@simulation.simulation_time).round(1)} seconds"
end
end

View File

@@ -30,7 +30,7 @@ module TAC
end
status_bar.clear do
@tacnet_icon = image "#{TAC::ROOT_PATH}/media/icons/signal3.png", height: 26
@tacnet_icon = image "#{TAC::MEDIA_PATH}/icons/signal3.png", height: 26
@status_label = label "TACNET: Not Connected", text_size: 26
end

View File

@@ -12,14 +12,14 @@ module TAC
@scale = 1
@size = 0
@field_size = 144 # inches [1 pixel = 1 inch]
@z = @container.z + 1
@blue = Gosu::Color.new(0xff_004080)
@red = Gosu::Color.new(0xff_800000)
@soft_orange = Gosu::Color.rgb(255, 175, 0)
end
def draw
Gosu.flush
Gosu.clip_to(@position.x, @position.y, @size, @size) do
Gosu.translate(@position.x, @position.y) do
draw_field
@@ -34,88 +34,90 @@ module TAC
end
def draw_field
Gosu.draw_rect(0, 0, @field_size * @scale, @field_size * @scale, Gosu::Color::GRAY)
Gosu.draw_rect(0, 0, @field_size * @scale, @field_size * @scale, Gosu::Color::GRAY, @z)
6.times do |i| # Tile lines across
next if i == 0
Gosu.draw_rect((@field_size * @scale) / 6 * i, 0, 1, @field_size * @scale, Gosu::Color::BLACK)
Gosu.draw_rect((@field_size * @scale) / 6 * i, 0, 1, @field_size * @scale, Gosu::Color::BLACK, @z)
end
6.times do |i| # Tile lines down
next if i == 0
Gosu.draw_rect(0, (@field_size * @scale) / 6 * i, @field_size * @scale, 1, Gosu::Color::BLACK)
Gosu.draw_rect(0, (@field_size * @scale) / 6 * i, @field_size * @scale, 1, Gosu::Color::BLACK, @z)
end
end
def draw_field_skystone
# blue bridge
Gosu.draw_rect(0, @field_size / 2 - 2, 48, 1, @blue)
Gosu.draw_rect(0, @field_size / 2 + 1, 48, 1, @blue)
Gosu.draw_rect(0, @field_size / 2 - 2, 48, 1, @blue, @z)
Gosu.draw_rect(0, @field_size / 2 + 1, 48, 1, @blue, @z)
# mid bridge
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 9.25, 48, 18.5, Gosu::Color.new(0xff_222222))
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 2, 48, 1, Gosu::Color::YELLOW)
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 + 1, 48, 1, Gosu::Color::YELLOW)
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 9.25, 48, 18.5, Gosu::Color.new(0xff_222222), @z)
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 - 2, 48, 1, @soft_orange, @z)
Gosu.draw_rect(@field_size / 2 - 24, @field_size / 2 + 1, 48, 1, @soft_orange, @z)
# blue bridge
Gosu.draw_rect(@field_size - 48, @field_size / 2 - 2, 48, 1, @red)
Gosu.draw_rect(@field_size - 48, @field_size / 2 + 1, 48, 1, @red)
Gosu.draw_rect(@field_size - 48, @field_size / 2 - 2, 48, 1, @red, @z)
Gosu.draw_rect(@field_size - 48, @field_size / 2 + 1, 48, 1, @red, @z)
# blue build site
Gosu.draw_quad(
24 - 2, 0, @blue,
24, 0, @blue,
0, 24 - 2, @blue,
0, 24, @blue
)
0, 24, @blue,
@z
)
# red build site
Gosu.draw_quad(
@field_size - (24 - 2), 0, @red,
@field_size - (24 - 0), 0, @red,
@field_size, 24 - 2, @red,
@field_size, 24, @red
)
@field_size, 24, @red,
@z
)
# blue depot
Gosu.draw_rect(@field_size - 24, @field_size - 24, 24, 2, @blue)
Gosu.draw_rect(@field_size - 24, @field_size - 24, 2, 24, @blue)
Gosu.draw_rect(@field_size - 24, @field_size - 24, 24, 2, @blue, @z)
Gosu.draw_rect(@field_size - 24, @field_size - 24, 2, 24, @blue, @z)
# red depot
Gosu.draw_rect(-1, @field_size - 24, 24, 2, @red)
Gosu.draw_rect(22, @field_size - 24, 2, 24, @red)
Gosu.draw_rect(-1, @field_size - 24, 24, 2, @red, @z)
Gosu.draw_rect(22, @field_size - 24, 2, 24, @red, @z)
# blue foundation
Gosu.draw_rect(48, 4, 18.5, 34.5, @blue)
Gosu.draw_rect(48, 4, 18.5, 34.5, @blue, @z)
# red foundation
Gosu.draw_rect(@field_size - (48 + 18.5), 4, 18.5, 34.5, @red)
Gosu.draw_rect(@field_size - (48 + 18.5), 4, 18.5, 34.5, @red, @z)
# stones
6.times do |i|
Gosu.draw_rect(48, @field_size - 8 * i - 8, 4, 8, Gosu::Color::YELLOW)
Gosu.draw_rect(48, @field_size - 8 * i - 8, 4, 8, @soft_orange, @z)
end
6.times do |i|
Gosu.draw_rect(@field_size - (48 + 4), @field_size - 8 * i - 8, 4, 8, Gosu::Color::YELLOW)
Gosu.draw_rect(@field_size - (48 + 4), @field_size - 8 * i - 8, 4, 8, @soft_orange, @z)
end
end
def draw_field_ultimate_goal
# middle line
Gosu.draw_rect(0, @field_size / 2 - 13, @field_size, 2, Gosu::Color::WHITE)
Gosu.draw_rect(0, @field_size / 2 - 13, @field_size, 2, Gosu::Color::WHITE, @z)
# phantom center line to indict half field for remote season field
Gosu.draw_rect(@field_size / 2 - (0.5 + 24), 0, 1, @field_size, 0x88_448844)
Gosu.draw_rect(@field_size / 2 - (0.5 + 24), 0, 1, @field_size, 0x88_448844, @z)
# blue starting lines
Gosu.draw_rect(24 - 1, @field_size - 24, 2, 24, @blue)
Gosu.draw_rect(48 - 1, @field_size - 24, 2, 24, @blue)
Gosu.draw_rect(24 - 1, @field_size - 24, 2, 24, @blue, @z)
Gosu.draw_rect(48 - 1, @field_size - 24, 2, 24, @blue, @z)
# blue wobbly wobs
Gosu.draw_circle(24, @field_size - 24, 4, 32, @blue)
Gosu.draw_circle(48, @field_size - 24, 4, 32, @blue)
Gosu.draw_circle(24, @field_size - 24, 4, 32, @blue, @z)
Gosu.draw_circle(48, @field_size - 24, 4, 32, @blue, @z)
# blue starter stack
Gosu.draw_rect(36 - 1, @field_size - 50, 2, 2, @blue)
Gosu.draw_rect(36 - 1, @field_size - 50, 2, 2, @blue, @z)
# blue target zones
# A
@@ -132,15 +134,15 @@ module TAC
end
# red starting lines
Gosu.draw_rect(@field_size - 24 - 1, @field_size - 24, 2, 24, @red)
Gosu.draw_rect(@field_size - 48 - 1, @field_size - 24, 2, 24, @red)
Gosu.draw_rect(@field_size - 24 - 1, @field_size - 24, 2, 24, @red, @z)
Gosu.draw_rect(@field_size - 48 - 1, @field_size - 24, 2, 24, @red, @z)
# red wobbly wobs
Gosu.draw_circle(@field_size - 24, @field_size - 24, 4, 32, @red)
Gosu.draw_circle(@field_size - 48, @field_size - 24, 4, 32, @red)
Gosu.draw_circle(@field_size - 24, @field_size - 24, 4, 32, @red, @z)
Gosu.draw_circle(@field_size - 48, @field_size - 24, 4, 32, @red, @z)
# red starter stack
Gosu.draw_rect(@field_size - 37, @field_size - 50, 2, 2, @red)
Gosu.draw_rect(@field_size - 37, @field_size - 50, 2, 2, @red, @z)
# red target zones
# A
@@ -161,91 +163,88 @@ module TAC
def draw_field_freight_frenzy
# blue ZONE
Gosu.draw_rect(24, @field_size - 24, 2, 24, @blue)
Gosu.draw_rect(24, @field_size - 24, 24, 2, @blue)
Gosu.draw_rect(48 - 2, @field_size - 24, 2, 24, @blue)
Gosu.draw_rect(24, @field_size - 24, 2, 24, @blue, @z)
Gosu.draw_rect(24, @field_size - 24, 24, 2, @blue, @z)
Gosu.draw_rect(48 - 2, @field_size - 24, 2, 24, @blue, @z)
# blue barcode 1
Gosu.draw_rect(36 - 1, @field_size - 24 - 4, 2, 2, @blue)
Gosu.draw_rect(36 - 1, @field_size - 36 - 1, 2, 2, @blue)
Gosu.draw_rect(36 - 1, @field_size - 48 + 2, 2, 2, @blue)
Gosu.draw_rect(36 - 1, @field_size - 24 - 4, 2, 2, @blue, @z)
Gosu.draw_rect(36 - 1, @field_size - 36 - 1, 2, 2, @blue, @z)
Gosu.draw_rect(36 - 1, @field_size - 48 + 2, 2, 2, @blue, @z)
# blue barcode 2
Gosu.draw_rect(36 - 1, 48 + 2, 2, 2, @blue)
Gosu.draw_rect(36 - 1, 60 - 1, 2, 2, @blue)
Gosu.draw_rect(36 - 1, 72 - 4, 2, 2, @blue)
Gosu.draw_rect(36 - 1, 48 + 2, 2, 2, @blue, @z)
Gosu.draw_rect(36 - 1, 60 - 1, 2, 2, @blue, @z)
Gosu.draw_rect(36 - 1, 72 - 4, 2, 2, @blue, @z)
# blue wobble goal
Gosu.draw_circle(48, 84, 9, 32, @blue)
Gosu.draw_circle(48, 84, 9, 32, @blue, @z)
# blue shared wobble goal
Gosu.draw_circle(@field_size / 2, 24, 9, 32, @blue)
Gosu.draw_circle(@field_size / 2, 24, 9, 32, @blue, @z)
# red ZONE
Gosu.draw_rect(@field_size - 24 - 2, @field_size - 24, 2, 24, @red)
Gosu.draw_rect(@field_size - 48, @field_size - 24, 24, 2, @red)
Gosu.draw_rect(@field_size - 48, @field_size - 24, 2, 24, @red)
Gosu.draw_rect(@field_size - 24 - 2, @field_size - 24, 2, 24, @red, @z)
Gosu.draw_rect(@field_size - 48, @field_size - 24, 24, 2, @red, @z)
Gosu.draw_rect(@field_size - 48, @field_size - 24, 2, 24, @red, @z)
# red barcode 1
Gosu.draw_rect(@field_size - 36 - 1, @field_size - 24 - 4, 2, 2, @red)
Gosu.draw_rect(@field_size - 36 - 1, @field_size - 36 - 1, 2, 2, @red)
Gosu.draw_rect(@field_size - 36 - 1, @field_size - 48 + 2, 2, 2, @red)
Gosu.draw_rect(@field_size - 36 - 1, @field_size - 24 - 4, 2, 2, @red, @z)
Gosu.draw_rect(@field_size - 36 - 1, @field_size - 36 - 1, 2, 2, @red, @z)
Gosu.draw_rect(@field_size - 36 - 1, @field_size - 48 + 2, 2, 2, @red, @z)
# red barcode 2
Gosu.draw_rect(@field_size - 36 - 1, 48 + 2, 2, 2, @red)
Gosu.draw_rect(@field_size - 36 - 1, 60 - 1, 2, 2, @red)
Gosu.draw_rect(@field_size - 36 - 1, 72 - 4, 2, 2, @red)
Gosu.draw_rect(@field_size - 36 - 1, 48 + 2, 2, 2, @red, @z)
Gosu.draw_rect(@field_size - 36 - 1, 60 - 1, 2, 2, @red, @z)
Gosu.draw_rect(@field_size - 36 - 1, 72 - 4, 2, 2, @red, @z)
# red wobble goal
Gosu.draw_circle(@field_size - 48, 84, 9, 32, @red)
Gosu.draw_circle(@field_size - 48, 84, 9, 32, @red, @z)
# red shared wobble goal
Gosu.clip_to(@field_size / 2, 0, 10, 48) do
Gosu.draw_circle(@field_size / 2, 24, 9, 32, @red)
end
# Gosu.clip_to(@field_size / 2, 0, 10, 48) do
Gosu.draw_circle(@field_size / 2, 24, 9, 32, @red, @z)
# end
# white corner left
faint_white = Gosu::Color.rgb(240, 240, 240)
Gosu.draw_rect(0, 46 - 2, 46, 2, faint_white)
Gosu.draw_rect(46 - 2, 0, 2, 46, faint_white)
Gosu.draw_rect(0, 46 - 2, 46, 2, faint_white, @z)
Gosu.draw_rect(46 - 2, 0, 2, 46, faint_white, @z)
# white corner right
Gosu.draw_rect(@field_size - 46, 46 - 2, 46, 2, faint_white)
Gosu.draw_rect(@field_size - 46, 0, 2, 46, faint_white)
Gosu.draw_rect(@field_size - 46, 46 - 2, 46, 2, faint_white, @z)
Gosu.draw_rect(@field_size - 46, 0, 2, 46, faint_white, @z)
# cross bars
bar_gray = Gosu::Color.rgb(50, 50, 50)
# MAIN
Gosu.draw_rect(13.75, 48 - 2, @field_size - 13.75 * 2, 1, bar_gray)
Gosu.draw_rect(13.75, 48 + 1, @field_size - 13.75 * 2, 1, bar_gray)
Gosu.draw_rect(13.75, 48 - 2, 1, 4, Gosu::Color::BLACK)
Gosu.draw_rect(@field_size - 13.75 - 1, 48 - 2, 1, 4, Gosu::Color::BLACK)
Gosu.draw_rect(13.75, 48 - 2, @field_size - 13.75 * 2, 1, bar_gray, @z)
Gosu.draw_rect(13.75, 48 + 1, @field_size - 13.75 * 2, 1, bar_gray, @z)
Gosu.draw_rect(13.75, 48 - 2, 1, 4, Gosu::Color::BLACK, @z)
Gosu.draw_rect(@field_size - 13.75 - 1, 48 - 2, 1, 4, Gosu::Color::BLACK, @z)
# BLUE
Gosu.draw_rect(48 - 2, 13.75, 1, 48 - 13.75 - 2, bar_gray)
Gosu.draw_rect(48 + 1, 13.75, 1, 48 - 13.75 - 2, bar_gray)
Gosu.draw_rect(48 - 2, 13.75, 4, 1, Gosu::Color::BLACK)
Gosu.draw_rect(48 - 2, 48 - 3, 4, 1, Gosu::Color::BLACK)
Gosu.draw_rect(48 - 2, 13.75, 1, 48 - 13.75 - 2, bar_gray, @z)
Gosu.draw_rect(48 + 1, 13.75, 1, 48 - 13.75 - 2, bar_gray, @z)
Gosu.draw_rect(48 - 2, 13.75, 4, 1, Gosu::Color::BLACK, @z)
Gosu.draw_rect(48 - 2, 48 - 3, 4, 1, Gosu::Color::BLACK, @z)
# RED
Gosu.draw_rect(@field_size - 48 - 2, 13.75, 1, 48 - 13.75 - 2, bar_gray)
Gosu.draw_rect(@field_size - 48 + 1, 13.75, 1, 48 - 13.75 - 2, bar_gray)
Gosu.draw_rect(@field_size - 48 - 2, 13.75, 4, 1, Gosu::Color::BLACK)
Gosu.draw_rect(@field_size - 48 - 2, 48 - 3, 4, 1, Gosu::Color::BLACK)
Gosu.draw_rect(@field_size - 48 - 2, 13.75, 1, 48 - 13.75 - 2, bar_gray, @z)
Gosu.draw_rect(@field_size - 48 + 1, 13.75, 1, 48 - 13.75 - 2, bar_gray, @z)
Gosu.draw_rect(@field_size - 48 - 2, 13.75, 4, 1, Gosu::Color::BLACK, @z)
Gosu.draw_rect(@field_size - 48 - 2, 48 - 3, 4, 1, Gosu::Color::BLACK, @z)
# Duck Delivery
Gosu.draw_circle(2, @field_size - 2, 9, 16, Gosu::Color.rgb(75, 75, 75))
Gosu.draw_circle(@field_size - 2, @field_size - 2, 9, 16, Gosu::Color.rgb(75, 75, 75))
# packages
soft_orange = Gosu::Color.rgb(255, 175, 0)
7.times do |y|
7.times do |x|
if x.even?
Gosu.draw_rect(x * 3 + 1, y * 3 + 1, 2, 2, soft_orange)
Gosu.draw_rect(x * 3 + 1, y * 3 + 1, 2, 2, @soft_orange, @z)
else
Gosu.draw_circle(x * 3 + 2, y * 3 + 2, 1, 16, faint_white)
Gosu.draw_circle(x * 3 + 2, y * 3 + 2, 1, 16, faint_white, @z)
end
end
end
@@ -253,24 +252,200 @@ module TAC
7.times do |y|
7.times do |x|
if x.even?
Gosu.draw_rect((@field_size - 4) - x * 3 + 1, y * 3 + 1, 2, 2, soft_orange)
Gosu.draw_rect((@field_size - 4) - x * 3 + 1, y * 3 + 1, 2, 2, @soft_orange, @z)
else
Gosu.draw_circle((@field_size - 4) - x * 3 + 2, y * 3 + 2, 1, 16, faint_white)
Gosu.draw_circle((@field_size - 4) - x * 3 + 2, y * 3 + 2, 1, 16, faint_white, @z)
end
end
end
Gosu.draw_rect(0, 60 - 1, 2, 2, soft_orange)
Gosu.draw_rect(0, 108 - 1, 2, 2, soft_orange)
Gosu.draw_rect(@field_size - 2, 60 - 1, 2, 2, soft_orange)
Gosu.draw_rect(@field_size - 2, 108 - 1, 2, 2, soft_orange)
Gosu.draw_rect(0, 60 - 1, 2, 2, @soft_orange, @z)
Gosu.draw_rect(0, 108 - 1, 2, 2, @soft_orange, @z)
Gosu.draw_rect(@field_size - 2, 60 - 1, 2, 2, @soft_orange, @z)
Gosu.draw_rect(@field_size - 2, 108 - 1, 2, 2, @soft_orange, @z)
end
def draw_field_power_play
# pole junctions (Drawn before ground junctions to be lazy- ground junctions will cover non-existant poles)
5.times do |y|
5.times do |x|
Gosu.draw_circle(24 + (x * 24), 24 + (y * 24), 0.5, 16, @soft_orange, @z)
end
end
# ground junction
3.times do |y|
3.times do |x|
Gosu.draw_circle(24 + (x * 48), 24 + (y * 48), 3, 16, Gosu::Color::BLACK, @z)
end
end
# Field cones
2.times do |y|
2.times do |x|
Gosu.draw_circle(36 + (x * 72), 36 + (y * 72), 2, 16, x.zero? ? @blue : @red, @z)
end
end
# alliance LINEs
2.times do |y|
2.times do |x|
Gosu.draw_rect(59 + (x * 24), y * (144 - 23.5), 2, 23.5, x.zero? ? @blue : @red, @z)
end
end
# alliance LINE cones
2.times do |y|
2.times do |x|
Gosu.draw_circle(60 + (x * 24), y * (144 - 4) + 2, 2, 16, x.zero? ? @blue : @red, @z)
end
end
# Corner TAPE
4.times do |i|
Gosu.rotate(i * 90.0, 72, 72) do
Gosu.draw_quad(
24 - 2, 0, i.even? ? @red : @blue,
24, 0, i.even? ? @red : @blue,
0, 24 - 2, i.even? ? @red : @blue,
0, 24, i.even? ? @red : @blue,
@z
)
end
end
# Triangle TAPE
2.times do |i|
Gosu.rotate(i * 180.0, 72, 72) do
Gosu.draw_quad(
0, 72 - 10.5, i.odd? ? @red : @blue,
10.5, 72, i.odd? ? @red : @blue,
8.5, 72, i.odd? ? @red : @blue,
0, 72 - 8.5, i.odd? ? @red : @blue,
@z
)
Gosu.draw_quad(
0, 72 + 10.5, i.odd? ? @red : @blue,
10.5, 72, i.odd? ? @red : @blue,
8.5, 72, i.odd? ? @red : @blue,
0, 72 + 8.5, i.odd? ? @red : @blue,
@z
)
end
end
end
###########################
### --- CENTERSTAGE --- ###
###########################
def draw_field_centerstage
# Corner TAPE
2.times do |i|
Gosu.rotate((i + 2) * 90.0, 72, 72) do
Gosu.draw_quad(
24 - 2, 0, i.odd? ? @red : @blue,
24, 0, i.odd? ? @red : @blue,
0, 24 - 2, i.odd? ? @red : @blue,
0, 24, i.odd? ? @red : @blue,
@z
)
end
end
# Backstage TAPE
# BLUE
Gosu.draw_rect(0, 22, 58.5, 2, @blue, @z)
Gosu.draw_quad(
72 - 2, 0, @blue,
72, 0, @blue,
58.5 - 2, 24, @blue,
58.5, 24, @blue,
@z
)
# RED
Gosu.draw_rect(@field_size, 22, -58.5, 2, @red, @z)
Gosu.draw_quad(
@field_size - (72 - 2), 0, @red,
@field_size - 72, 0, @red,
@field_size - (58.5 - 2), 24, @red,
@field_size - 58.5, 24, @red,
@z
)
# Backstage BACKDROP
Gosu.draw_rect(24, 0, 24, 11.25, 0xff_252525, @z)
Gosu.draw_rect(@field_size - 48, 0, 24, 11.25, 0xff_252525, @z)
# Pixel TAPE
7.times do |i|
next if i == 3 # skip 4th iteration; empty slot
# TAPE
Gosu.draw_rect(24 + 11.5 + (12 * i), @field_size - 6, 1, 6, 0xff_dddddd, @z)
# Pixel
Gosu.rotate(30, 24 + 12 + (12 * i), @field_size - 1.75) do
Gosu.draw_circle(24 + 12 + (12 * i), @field_size - 1.75, 2.25, 6, 0xff_ffffff, @z)
end
end
# Spike marks TAPE
# BLUE
2.times do |r|
2.times do |i|
Gosu.rotate(r * 180, @field_size / 2, @field_size / 2 + 12) do
c = r.even? ? @blue : @red
Gosu.translate(0, i * 48) do
Gosu.draw_rect(35.5, @field_size / 2 - 1.5, 12, 1, c, @z)
Gosu.draw_rect(47.5 - 1, @field_size / 2 - 18, 1, 12, c, @z)
Gosu.draw_rect(35.5, @field_size / 2 - 23.5, 12, 1, c, @z)
# --- mark
Gosu.draw_rect(35.5 + 6, @field_size / 2 - 1.5, 0.125, 1, 0xff_000000, @z)
Gosu.draw_rect(47.5 - 1, @field_size / 2 - 18 + 6, 1, 0.125, 0xff_000000, @z)
Gosu.draw_rect(35.5 + 6, @field_size / 2 - 23.5, 0.125, 1, 0xff_000000, @z)
end
end
end
end
# Trusses
Gosu.draw_rect(0, @field_size / 2 - 2, 2, 28, 0xff_656565, @z)
Gosu.draw_rect(23, @field_size / 2 - 2, 2, 28, 0xff_656565, @z)
Gosu.draw_rect(47, @field_size / 2 - 2, 2, 28, 0xff_656565, @z)
Gosu.draw_rect(@field_size / 2 + 24 + -1, @field_size / 2 - 2, 2, 28, 0xff_656565, @z)
Gosu.draw_rect(@field_size / 2 + 24 + 23, @field_size / 2 - 2, 2, 28, 0xff_656565, @z)
Gosu.draw_rect(@field_size / 2 + 24 + 46, @field_size / 2 - 2, 2, 28, 0xff_656565, @z)
# Crossbeams
# BLUE
Gosu.draw_rect(0, @field_size / 2 + 12 + 2, 26, 2, @blue, @z)
Gosu.draw_rect(24, @field_size / 2 + 12 - 1, 24, 2, @blue, @z)
# YELLOW
# --- Blue
Gosu.draw_rect(0, @field_size / 2 + 2, 25, 1, @soft_orange, @z)
Gosu.draw_rect(23, @field_size / 2 + 21, 26, 1, @soft_orange, @z)
# --- Middle
Gosu.draw_rect(24 + 24, @field_size / 2 + 2, 48, 1, @soft_orange, @z)
Gosu.draw_rect(24 + 24, @field_size / 2 + 12 - 0.5, 48, 1, @soft_orange, @z)
Gosu.draw_rect(24 + 24, @field_size / 2 + 12 - 0.5, 48, 1, @soft_orange, @z)
# --- --- parallel beams
Gosu.draw_rect(24 + 28, @field_size / 2 + 2, 1, 10, @soft_orange, @z)
Gosu.draw_rect(@field_size / 2, @field_size / 2 + 2, 1, 10, @soft_orange, @z)
Gosu.draw_rect(24 + 72 - 4, @field_size / 2 + 2, 1, 10, @soft_orange, @z)
# --- Red
Gosu.draw_rect(47 + 72, @field_size / 2 + 2, 25, 1, @soft_orange, @z)
Gosu.draw_rect(23 + 72, @field_size / 2 + 21, 26, 1, @soft_orange, @z)
# RED
Gosu.draw_rect(24 + 72, @field_size / 2 + 12 - 1, 24, 2, @red, @z)
Gosu.draw_rect(46 + 72, @field_size / 2 + 12 + 2, 26, 2, @red, @z)
end
def draw_tile_box(color)
Gosu.draw_rect(0, 0, 24, 2, color)
Gosu.draw_rect(22, 2, 2, 22, color)
Gosu.draw_rect(0, 22, 22, 2, color)
Gosu.draw_rect(0, 2, 2, 22, color)
Gosu.draw_rect(0, 0, 24, 2, color, @z)
Gosu.draw_rect(22, 2, 2, 22, color, @z)
Gosu.draw_rect(0, 22, 22, 2, color, @z)
Gosu.draw_rect(0, 2, 2, 22, color, @z)
end
def update

View File

@@ -1,44 +1,54 @@
module TAC
class Simulator
class Robot
attr_accessor :position, :angle
attr_reader :alliance, :width, :depth
def initialize(alliance:, width:, depth:)
FONT = Gosu::Font.new(11)
attr_accessor :position, :angle, :comment
attr_reader :alliance, :width, :depth, :z
def initialize(alliance:, width:, depth:, container:)
@alliance = alliance
@width, @depth = width, depth
@width = width
@depth = depth
@container = container
@position = CyberarmEngine::Vector.new
@angle = 0
@z = @container.z + 1
@queue = []
@unit = :ticks
@ticks_per_revolution = 240
@gear_ratio = 1
@comment = ""
end
def draw
Gosu.translate(@width / 2, @depth / 2) do
Gosu.rotate(@angle, @position.x, @position.y) do
Gosu.draw_rect(@position.x - @width / 2, @position.y - @depth / 2, @width, @depth, Gosu::Color::BLACK)
Gosu.draw_rect(@position.x - @width / 2 + 1, @position.y - @depth / 2 + 1, @width - 2, @depth - 2, Gosu::Color.new(0xff_808022))
Gosu.draw_rect(@position.x - @width / 2, @position.y - @depth / 2, @width, @depth, Gosu::Color::BLACK, @z)
Gosu.draw_rect(@position.x - @width / 2 + 1, @position.y - @depth / 2 + 1, @width - 2, @depth - 2, Gosu::Color.new(0xff_808022), @z)
if @alliance == :blue
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::BLUE_ALLIANCE)
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::BLUE_ALLIANCE, @z)
elsif @alliance == :red
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::RED_ALLIANCE)
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, TAC::Palette::RED_ALLIANCE, @z)
else
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, @alliance)
Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, @alliance, @z)
end
Gosu.draw_circle(@position.x, @position.y - @depth * 0.25, 2, 3, TAC::Palette::TIMECRAFTERS_TERTIARY)
Gosu.draw_circle(@position.x, @position.y - @depth * 0.25, 2, 3, TAC::Palette::TIMECRAFTERS_TERTIARY, @z)
end
FONT.draw_text(@comment, 2.2, 2.2, @z, 1, 1, Gosu::Color::BLACK)
FONT.draw_text(@comment, 2, 2, @z)
end
end
def update(dt)
@angle %= 360.0
if state = @queue.first
if (state = @queue.first)
state.update(dt)
if state.complete?
@@ -87,6 +97,14 @@ module TAC
@queue << Turn.new(robot: self, relative_angle: relative_angle, power: power)
end
def delay(time_in_seconds)
@queue << Delay.new(robot: self, time_in_seconds: time_in_seconds)
end
def comment(comment)
@queue << Comment.new(robot: self, comment: comment)
end
def speed
@ticks_per_revolution / @gear_ratio
end
@@ -95,7 +113,7 @@ module TAC
@queue
end
class State
class State
def start
end
@@ -130,9 +148,10 @@ class State
def draw
Gosu.draw_line(
@robot.position.x + @robot.width / 2, @robot.position.y + @robot.depth / 2, TAC::Palette::TIMECRAFTERS_TERTIARY,
@goal.x + @robot.width / 2, @goal.y + @robot.depth / 2, TAC::Palette::TIMECRAFTERS_TERTIARY
@goal.x + @robot.width / 2, @goal.y + @robot.depth / 2, TAC::Palette::TIMECRAFTERS_TERTIARY,
@robot.z
)
Gosu.draw_rect(@goal.x + (@robot.width / 2 - 1), @goal.y + (@robot.depth / 2 - 1), 2, 2, Gosu::Color::RED)
Gosu.draw_rect(@goal.x + (@robot.width / 2 - 1), @goal.y + (@robot.depth / 2 - 1), 2, 2, Gosu::Color::RED, @robot.z)
end
def update(dt)
@@ -176,9 +195,10 @@ class State
def draw
Gosu.draw_line(
@robot.position.x + @robot.width / 2, @robot.position.y + @robot.depth / 2, TAC::Palette::TIMECRAFTERS_TERTIARY,
@goal.x + @robot.width / 2, @goal.y + @robot.depth / 2, TAC::Palette::TIMECRAFTERS_TERTIARY
@goal.x + @robot.width / 2, @goal.y + @robot.depth / 2, TAC::Palette::TIMECRAFTERS_TERTIARY,
@robot.z
)
Gosu.draw_rect(@goal.x + (@robot.width / 2 - 1), @goal.y + (@robot.depth / 2 - 1), 2, 2, Gosu::Color::RED)
Gosu.draw_rect(@goal.x + (@robot.width / 2 - 1), @goal.y + (@robot.depth / 2 - 1), 2, 2, Gosu::Color::RED, @robot.z)
end
def update(dt)
@@ -230,7 +250,8 @@ class State
fraction,
360,
1,
TAC::Palette::TIMECRAFTERS_TERTIARY
TAC::Palette::TIMECRAFTERS_TERTIARY,
@robot.z
)
end
@@ -239,7 +260,8 @@ class State
@robot.position.y + @robot.depth / 2 + Gosu.offset_y(@target_angle, @robot.width > @robot.depth ? @robot.width : @robot.depth),
1,
9,
Gosu::Color::RED
Gosu::Color::RED,
@robot.z
)
# Gosu.draw_arc(@position.x, @position.y, 6, 1.0, 32, 2, @alliance)
end
@@ -259,6 +281,58 @@ class State
@last_angle = @robot.angle
end
end
class Delay < State
def initialize(robot:, time_in_seconds:)
@robot = robot
@time_in_seconds = time_in_seconds
@accumulator = 0.0
end
def start
@complete = false
end
def draw
fraction = @accumulator / @time_in_seconds.to_f
Gosu.draw_arc(
@robot.position.x + @robot.width / 2,
@robot.position.y + @robot.depth / 2,
@robot.width > @robot.depth ? @robot.width : @robot.depth,
1 - fraction,
360,
1,
TAC::Palette::TIMECRAFTERS_TERTIARY,
@robot.z
)
@complete = fraction >= 1
end
def update(dt)
@accumulator += dt
end
end
class Comment < State
def initialize(robot:, comment:)
@robot = robot
@comment = comment
end
def start
@robot.comment = @comment
@complete = true
end
def draw
end
def update(dt)
end
end
end
end
end

View File

@@ -8,7 +8,7 @@ module TAC
@field_container = field_container
@robots = []
@field = Field.new(simulation: self, season: :freight_frenzy, container: @field_container)
@field = Field.new(simulation: self, season: :centerstage, container: @field_container)
@show_paths = false
@last_milliseconds = Gosu.milliseconds
@@ -29,7 +29,7 @@ module TAC
def update
@accumulator += (Gosu.milliseconds - @last_milliseconds) / 1000.0
while(@accumulator > @simulation_step)
while @accumulator > @simulation_step
@field.update
@robots.each { |robot| robot.update(@simulation_step) }
@@ -41,7 +41,7 @@ module TAC
end
def create_robot(alliance:, width:, depth:)
robot = Simulator::Robot.new(alliance: alliance, width: width, depth: depth)
robot = Simulator::Robot.new(alliance: alliance, width: width, depth: depth, container: @field_container)
@robots << robot
return robot

View File

@@ -2,16 +2,18 @@ module TAC
class States
class Boot < CyberarmEngine::GuiState
def setup
window.show_cursor = true
stack width: 1.0, height: 1.0 do
background [TAC::Palette::TIMECRAFTERS_PRIMARY, TAC::Palette::TIMECRAFTERS_SECONDARY, TAC::Palette::TIMECRAFTERS_TERTIARY, TAC::Palette::TIMECRAFTERS_PRIMARY]
end
@title_font = CyberarmEngine::Text.new(TAC::NAME, z: 100, size: 72, border: true, border_size: 3, font: THEME[:Label][:font])
@logo = Gosu::Image.new("#{TAC::ROOT_PATH}/media/logo.png")
@title_font = CyberarmEngine::Text.new(TAC::NAME, z: 100, size: 72, border: true, border_size: 2, border_color: 0xff_000000, font: THEME[:TextBlock][:font], static: true)
@logo = Gosu::Image.new("#{TAC::MEDIA_PATH}/logo.png")
@title_animator = CyberarmEngine::Animator.new(start_time: 0, duration: 750, from: 0.0, to: 1.0, tween: :swing_from_to)
@logo_animator = CyberarmEngine::Animator.new(start_time: 750, duration: 1_000, from: 0.0, to: 1.0, tween: :swing_to)
@transition_animator = CyberarmEngine::Animator.new(start_time: 2_250, duration: 750, from: 0, to: 255, tween: :ease_out)
@title_animator = CyberarmEngine::Animator.new(start_time: Gosu.milliseconds + 0, duration: 750, from: 0.0, to: 1.0, tween: :swing_from_to)
@logo_animator = CyberarmEngine::Animator.new(start_time: Gosu.milliseconds + 750, duration: 1_000, from: 0.0, to: 1.0, tween: :swing_to)
@transition_animator = CyberarmEngine::Animator.new(start_time: Gosu.milliseconds + 2_250, duration: 750, from: 0, to: 255, tween: :ease_out)
@transition_color = Gosu::Color.new(0x00_111111)
@next_state = Editor
@@ -28,17 +30,23 @@ module TAC
def update
super
request_repaint
@title_font.x = window.width / 2 - @title_font.width / 2
@title_font.y = (window.height / 2 - (@logo.height / 2 + @title_font.height)) * @title_animator.transition
@transition_color.alpha = @transition_animator.transition
push_state(@next_state) if @transition_color.alpha >= 255
if @transition_color.alpha >= 255
pop_state
push_state(@next_state)
end
end
def button_up(id)
def button_down(id)
super
pop_state
push_state(@next_state)
end
end

View File

@@ -3,9 +3,13 @@ class Editor < CyberarmEngine::GuiState
attr_reader :header_bar, :header_bar_label, :navigation, :content, :menu_bar, :status_bar, :body
def setup
window.show_cursor = true
@window_width = 0
@window_height = 0
@last_tacnet_status = nil
@pages = {}
@page = nil
@@ -32,18 +36,18 @@ class Editor < CyberarmEngine::GuiState
@header_bar = flow(width: 1.0, height: 36) do
background 0xff_006000
@header_bar_label = label TAC::NAME, width: 1.0, text_align: :center, text_size: 32
@header_bar_label = label TAC::NAME, fill: true, text_align: :center, text_size: 32, font: TAC::THEME_BOLD_FONT, margin_left: BORDERLESS ? 36 * 3 : 0
@window_controls = flow(x: window.width - 36 * 2, y: 0, height: 1.0) do
button get_image("#{TAC::ROOT_PATH}/media/icons/minus.png"), tip: "Minimize", image_height: 1.0 do
@window_controls = flow(width: 36 * 3, height: 1.0) do
button get_image("#{TAC::MEDIA_PATH}/icons/minus.png"), tip: "Minimize", image_height: 1.0 do
window.minimize if window.respond_to?(:minimize)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/larger.png"), tip: "Maximize", image_height: 1.0 do |btn|
button get_image("#{TAC::MEDIA_PATH}/icons/larger.png"), tip: "Maximize", image_height: 1.0 do |btn|
window.maximize if window.respond_to?(:maximize)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/cross.png"), tip: "Exit", image_height: 1.0, **TAC::THEME_DANGER_BUTTON do
button get_image("#{TAC::MEDIA_PATH}/icons/cross.png"), tip: "Exit", image_height: 1.0, **TAC::THEME_DANGER_BUTTON do
window.close
end
end
@@ -53,41 +57,54 @@ class Editor < CyberarmEngine::GuiState
@navigation = stack(width: 64, height: 1.0, scroll: true) do
background 0xff_333333
button get_image("#{TAC::ROOT_PATH}/media/icons/home.png"), margin: 4, tip: "Home", image_width: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/home.png"), margin: 4, tip: "Home", image_width: 1.0 do
page(TAC::Pages::Home)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/menuList.png"), margin: 4, tip: "Editor", image_width: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/menuList.png"), margin: 4, tip: "Editor", image_width: 1.0 do
page(TAC::Pages::Editor)
end
@tacnet_button = button get_image("#{TAC::ROOT_PATH}/media/icons/signal3.png"), margin: 4, tip: "TACNET", image_width: 1.0 do
@tacnet_button = button get_image("#{TAC::MEDIA_PATH}/icons/signal3.png"), margin: 4, tip: "TACNET", image_width: 1.0 do
page(TAC::Pages::TACNET)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/right.png"), margin: 4, tip: "Simulator", image_width: 1.0 do
page(TAC::Pages::Simulator)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/gear.png"), margin: 4, tip: "Configurations", image_width: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/gear.png"), margin: 4, tip: "Configurations", image_width: 1.0 do
page(TAC::Pages::Configurations)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/menuGrid.png"), margin: 4, tip: "Presets", image_width: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/menuGrid.png"), margin: 4, tip: "Presets", image_width: 1.0 do
page(TAC::Pages::Presets)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/zoom.png"), margin: 4, tip: "Search", image_width: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/zoom.png"), margin: 4, tip: "Search", image_width: 1.0 do
page(TAC::Pages::Search)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/joystickLeft.png"), margin: 4, tip: "Field Planner", image_width: 1.0 do
stack(margin_left: 4, width: 1.0, margin_right: 4) do
background 0xff_444444
para "Tools", width: 1.0, text_align: :center
end
button get_image("#{TAC::MEDIA_PATH}/icons/right.png"), margin: 4, tip: "Simulator", image_width: 1.0 do
page(TAC::Pages::Simulator)
end
button get_image("#{TAC::MEDIA_PATH}/icons/joystickLeft.png"), margin: 4, tip: "Field Planner", image_width: 1.0 do
page(TAC::Pages::FieldPlanner)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/massiveMultiplayer.png"), margin: 4, tip: "Drive Team Rotation Generator", image_width: 1.0 do
button get_image("#{TAC::MEDIA_PATH}/icons/massiveMultiplayer.png"), margin: 4, tip: "Drive Team Rotation Generator", image_width: 1.0 do
page(TAC::Pages::DriveTeamRotationGenerator)
end
button get_image("#{TAC::MEDIA_PATH}/icons/custom_stopWatch.png"), margin: 4, tip: "Game Clock", image_width: 1.0 do
page(TAC::Pages::GameClock)
end
button get_image("#{TAC::MEDIA_PATH}/icons/power.png"), margin: 4, tip: "Exit", image_width: 1.0, **TAC::THEME_DANGER_BUTTON do
window.close
end
end
@content = stack(width: window.width - @navigation.style.width, height: 1.0) do
@@ -113,9 +130,9 @@ class Editor < CyberarmEngine::GuiState
end
def draw
super
@page&.draw
@page.draw if @page
super
end
def update
@@ -123,15 +140,35 @@ class Editor < CyberarmEngine::GuiState
@page.update if @page
case window.backend.tacnet.status
when :not_connected
@tacnet_button.style.color = Gosu::Color::WHITE
when :connecting
@tacnet_button.style.color = TAC::Palette::TACNET_CONNECTING
when :connected
@tacnet_button.style.color = TAC::Palette::TACNET_CONNECTED
when :connection_error
@tacnet_button.style.color = TAC::Palette::TACNET_CONNECTION_ERROR
if @last_tacnet_status != window.backend.tacnet.status
@last_tacnet_status = window.backend.tacnet.status
case window.backend.tacnet.status
when :not_connected
@tacnet_button.style.color = Gosu::Color::WHITE
@header_bar.style.background = 0xff_006000
when :connected
@tacnet_button.style.color = Gosu::Color::WHITE
@header_bar.style.background = TAC::Palette::TACNET_PRIMARY
when :connecting
@tacnet_button.style.color = TAC::Palette::TACNET_CONNECTING
@header_bar.style.background = TAC::Palette::TACNET_CONNECTING
when :connection_error
@tacnet_button.style.color = TAC::Palette::TACNET_CONNECTION_ERROR
@header_bar.style.background = TAC::Palette::TACNET_CONNECTION_ERROR
unless @page.is_a?(TAC::Pages::TACNET)
push_state(TAC::Dialog::TACNETDialog, title: "TACNET Connection Error", message: window.backend.tacnet.full_status)
end
end
@tacnet_button.style.default[:color] = @tacnet_button.style.color
@header_bar.style.default[:background] = @header_bar.style.background
@tacnet_button.recalculate
@header_bar.recalculate
request_repaint
end
window.width = Gosu.available_width / 2 if window.width < Gosu.available_width / 2

View File

@@ -1,7 +1,13 @@
module TAC
ROOT_PATH = File.expand_path("../..", __FILE__)
if ARGV.join.include?("--dev")
ROOT_PATH = File.expand_path("../..", __FILE__)
else
ROOT_PATH = "#{Dir.home}/TimeCrafters_Configuration_Tool"
end
CONFIGS_PATH = "#{ROOT_PATH}/data/configs"
SETTINGS_PATH = "#{ROOT_PATH}/data/settings.json"
MEDIA_PATH = "#{File.expand_path("../..", __FILE__)}/media"
CONFIG_SPEC_VERSION = 2
end

View File

@@ -1,6 +1,6 @@
module TAC
class TACNET
DEFAULT_HOSTNAME = "192.168.49.1"
DEFAULT_HOSTNAME = "192.168.49.1".freeze
DEFAULT_PORT = 8962
SYNC_INTERVAL = 250 # ms
@@ -30,7 +30,7 @@ module TAC
end
def full_status
_status = status.to_s.split("_").map { |c| c.capitalize }.join(" ")
_status = status.to_s.split("_").map(&:capitalize).join(" ")
if connected?
net_stats = ""
@@ -42,7 +42,7 @@ module TAC
"<b>Status:</b> #{_status}\n\n#{net_stats}"
elsif @connection&.client && @connection.client.socket_error?
"<b>Status:</b> #{_status}\n\n#{@connection.client.last_socket_error.to_s}"
"<b>Status:</b> #{_status}\n\n#{@connection.client.last_socket_error}"
else
"<b>Status:</b> #{_status}"
end
@@ -53,10 +53,10 @@ module TAC
end
def close
if connected?
@connection.close
@connection = nil
end
return unless connected?
@connection.close
@connection = nil
end
def client
@@ -75,4 +75,4 @@ module TAC
Process.clock_gettime(Process::CLOCK_MONOTONIC, :millisecond)
end
end
end
end

View File

@@ -8,7 +8,9 @@ module TAC
attr_reader :uuid, :read_queue, :write_queue, :socket,
:packets_sent, :packets_received,
:data_sent, :data_received
attr_accessor :sync_interval, :last_socket_error, :socket_error
def initialize
@uuid = SecureRandom.uuid
@read_queue = []
@@ -20,8 +22,11 @@ module TAC
@socket_error = false
@bound = false
@packets_sent, @packets_received = 0, 0
@data_sent, @data_received = 0, 0
@packets_sent = 0
@packets_received = 0
@data_sent = 0
@data_received = 0
end
def uuid=(id)
@@ -39,17 +44,15 @@ module TAC
Thread.new do
while connected?
# Read from socket
while message_in = read
if message_in.empty?
break
else
log.i(TAG, "Read: " + message_in)
while (message_in = read)
break if message_in.empty?
@read_queue << message_in
log.i(TAG, "Read: #{message_in}")
@packets_received += 1
@data_received += message_in.length
end
@read_queue << message_in
@packets_received += 1
@data_received += message_in.length
end
sleep @sync_interval / 1000.0
@@ -59,12 +62,12 @@ module TAC
Thread.new do
while connected?
# Write to socket
while message_out = @write_queue.shift
while (message_out = @write_queue.shift)
write(message_out)
@packets_sent += 1
@data_sent += message_out.to_s.length
log.i(TAG, "Write: " + message_out.to_s)
log.i(TAG, "Write: #{message_out}")
end
sleep @sync_interval / 1000.0
@@ -82,7 +85,7 @@ module TAC
while message
puts(message)
log.i(TAG, "Writing to Queue: " + message)
log.i(TAG, "Writing to Queue: #{message}")
message = gets
end
@@ -101,32 +104,29 @@ module TAC
end
def closed?
@socket.closed? if @socket
@socket&.closed?
end
def write(message)
begin
@socket.puts("#{message}#{PACKET_TAIL}")
rescue => error
@last_socket_error = error
@socket_error = true
log.e(TAG, error.message)
close
end
@socket.puts("#{message}#{PACKET_TAIL}") if connected?
rescue => error
@last_socket_error = error
@socket_error = true
log.e(TAG, error.message)
close
end
def read
begin
message = @socket.gets
rescue => error
@last_socket_error = error
@socket_error = true
@socket&.gets&.strip if connected?
rescue => error
@last_socket_error = error
@socket_error = true
message = ""
end
log.e(TAG, error.message)
return message.strip
close
end
def puts(message)
@@ -138,11 +138,11 @@ module TAC
end
def encode(message)
return message
message
end
def decode(blob)
return blob
blob
end
def flush
@@ -151,8 +151,9 @@ module TAC
def close(reason = nil)
write(reason) if reason
@socket.close if @socket
@socket&.close
end
end
end
end
end

View File

@@ -47,7 +47,7 @@ module TAC
def handle_handshake(packet)
if @host_is_a_connection
$window.backend.tacnet.client.uuid = packet.body
CyberarmEngine::Window.instance.backend.tacnet.client.uuid = packet.body
end
end
@@ -59,7 +59,7 @@ module TAC
def handle_error(packet)
if @host_is_a_connection
title, message = packet.body.split(Packet::PROTOCOL_SEPERATOR, 2)
$window.push_state(TAC::Dialog::TACNETDialog, title: title, message: message)
CyberarmEngine::Window.instance.push_state(TAC::Dialog::TACNETDialog, title: title, message: message)
else
log.e(TAG, "Remote error: #{title}: #{message}")
end
@@ -73,11 +73,11 @@ module TAC
if data.is_a?(Hash) && data.dig(:config, :spec_version) == TAC::CONFIG_SPEC_VERSION
File.open("#{TAC::CONFIGS_PATH}/#{config_name}.json", "w") { |f| f.write json }
if $window.backend.config&.name == config_name
$window.backend.load_config(config_name)
if CyberarmEngine::Window.instance.backend.config&.name == config_name
CyberarmEngine::Window.instance.backend.load_config(config_name)
end
else
$window.push_state(TAC::Dialog::AlertDialog, title: "Invalid Config", message: "Supported config spec: v#{TAC::CONFIG_SPEC_VERSION} got v#{data.dig(:config, :spec_version)}")
CyberarmEngine::Window.instance.push_state(TAC::Dialog::AlertDialog, title: "Invalid Config", message: "Supported config spec: v#{TAC::CONFIG_SPEC_VERSION} got v#{data.dig(:config, :spec_version)}")
end
rescue JSON::ParserError => e
@@ -97,7 +97,7 @@ module TAC
end
if @host_is_a_connection
$window.backend.tacnet.puts(pkt)
CyberarmEngine::Window.instance.backend.tacnet.puts(pkt)
else
$server.active_client.puts(pkt)
end
@@ -119,20 +119,20 @@ module TAC
config = Config.new(name)
if config.configuration.revision < revision
$window.backend.tacnet.puts( PacketHandler.packet_download_config(name) )
CyberarmEngine::Window.instance.backend.tacnet.puts( PacketHandler.packet_download_config(name) )
elsif config.configuration.revision > revision
$window.backend.tacnet.puts( PacketHandler.packet_upload_config(name, JSON.dump( config )) )
CyberarmEngine::Window.instance.backend.tacnet.puts( PacketHandler.packet_upload_config(name, JSON.dump( config )) )
end
else
$window.backend.tacnet.puts( PacketHandler.packet_download_config(name) )
CyberarmEngine::Window.instance.backend.tacnet.puts( PacketHandler.packet_download_config(name) )
end
end
_diff.each do |name|
config = Config.new(name)
$window.backend.tacnet.puts( PacketHandler.packet_upload_config(name, JSON.dump( config )) )
CyberarmEngine::Window.instance.backend.tacnet.puts( PacketHandler.packet_upload_config(name, JSON.dump( config )) )
end
else
if $server.active_client && $server.active_client.connected?
@@ -144,43 +144,43 @@ module TAC
def handle_select_config(packet)
config_name = packet.body
$window.backend.settings.config = config_name
$window.backend.save_settings
$window.backend.load_config(config_name)
CyberarmEngine::Window.instance.backend.settings.config = config_name
CyberarmEngine::Window.instance.backend.save_settings
CyberarmEngine::Window.instance.backend.load_config(config_name)
end
def handle_add_config(packet)
config_name = packet.body
if $window.backend.configs_list.include?(config_name)
if CyberarmEngine::Window.instance.backend.configs_list.include?(config_name)
unless @host_is_a_connection
if $server.active_client&.connected?
$server.active_client.puts(PacketHandler.packet_error("Config already exists!", "A config with the name #{config_name} already exists over here."))
end
end
else
$window.backend.write_new_config(config_name)
CyberarmEngine::Window.instance.backend.write_new_config(config_name)
end
end
def handle_update_config(packet)
old_config_name, new_config_name = packet.body.split(PROTOCOL_SEPERATOR, 2)
if $window.backend.configs_list.include?(config_name)
if CyberarmEngine::Window.instance.backend.configs_list.include?(config_name)
unless @host_is_a_connection
if $server.active_client&.connected?
$server.active_client.puts(PacketHandler.packet_error("Config already exists!", "A config with the name #{config_name} already exists over here."))
end
end
else
$window.backend.move_config(old_config_name, new_config_name)
CyberarmEngine::Window.instance.backend.move_config(old_config_name, new_config_name)
end
end
def handle_delete_config(packet)
config_name = packet.body
$window.backend.delete_config(config_name)
CyberarmEngine::Window.instance.backend.delete_config(config_name)
end
def self.packet_handshake(client_uuid)

View File

@@ -1,12 +1,15 @@
module TAC
THEME_FONT = "#{TAC::ROOT_PATH}/media/fonts/DejaVuSansCondensed.ttf"
THEME_FONT = "#{TAC::MEDIA_PATH}/fonts/NotoSans-Bold.ttf"
THEME_BOLD_FONT = "#{TAC::MEDIA_PATH}/fonts/NotoSans-Black.ttf"
THEME = {
Label: {
TextBlock: {
text_static: true,
font: THEME_FONT,
text_size: 22,
color: Gosu::Color.new(0xee_ffffff),
},
Button: {
font: THEME_BOLD_FONT,
text_size: 22,
background: TAC::Palette::TIMECRAFTERS_PRIMARY,
border_thickness: 1,
@@ -20,10 +23,11 @@ module TAC
},
EditLine: {
caret_color: Gosu::Color.new(0xff_88ef90),
font: THEME_FONT
},
ToggleButton: {
width: 18,
checkmark_image: "#{TAC::ROOT_PATH}/media/icons/checkmark.png",
checkmark_image: "#{TAC::MEDIA_PATH}/icons/checkmark.png",
},
}
@@ -31,10 +35,10 @@ module TAC
color: Gosu::Color.new(0xff_ffffff),
background: Gosu::Color.new(0xff_800000),
hover: {
background: Gosu::Color.new(0xff_600000),
background: Gosu::Color.new(0xff_c00000),
},
active: {
background: Gosu::Color.new(0xff_c00000),
background: Gosu::Color.new(0xff_600000),
}
}
@@ -49,6 +53,7 @@ module TAC
padding_top: THEME_ITEM_PADDING,
padding_bottom: THEME_ITEM_PADDING
}
THEME_HIGHLIGHTED_COLOR = Gosu::Color.rgb(255, 175, 0) # Gosu::Color.new(0xff_f080f0)
THEME_EVEN_COLOR = Gosu::Color.new(0xff_202020)
THEME_ODD_COLOR = Gosu::Color.new(0xff_606060)
THEME_CONTENT_BACKGROUND = Gosu::Color.new(0x88_007f3f)
@@ -60,4 +65,4 @@ module TAC
THEME_NOTIFICATION_BACKGROUND = Gosu::Color.new(0xff_102010)
THEME_NOTIFICATION_TITLE_COLOR = Gosu::Color::WHITE
THEME_NOTIFICATION_TAGLINE_COLOR = Gosu::Color::WHITE
end
end

View File

@@ -1,5 +1,5 @@
module TAC
NAME = "TimeCrafters Configuration Tool"
VERSION = "0.4.1"
VERSION = "0.7.2"
RELEASE_NAME = "Beta"
end
end

View File

@@ -1,14 +1,21 @@
module TAC
class Window < CyberarmEngine::Window
attr_reader :backend, :notification_manager
def initialize(**args)
super(**args)
self.caption = "#{TAC::NAME} v#{TAC::VERSION} (#{TAC::RELEASE_NAME})"
@backend = Backend.new
@notification_manager = GosuNotifications::NotificationManager.new(window: self, edge: :bottom)
@notification_manager = CyberarmEngine::NotificationManager.new(window: self, edge: :bottom)
push_state(TAC::States::Boot)
if ARGV.join.include?("--game-clock-remote-display")
push_state(PracticeGameClock::View, remote_control_mode: true)
elsif ARGV.join.include?("--intro")
push_state(CyberarmEngine::IntroState, forward: TAC::States::Boot)
else
push_state(TAC::States::Boot)
end
end
def draw
@@ -19,18 +26,18 @@ module TAC
end
def update
super
@notification_manager.update
super
end
def needs_cursor?
true
def needs_redraw?
states.any?(&:needs_repaint?) || @notification_manager.instance_variable_get(:@drivers).size.positive?
end
def toast(title, message = nil)
@notification_manager.create_notification(
priority: GosuNotifications::Notification::PRIORITY_HIGH,
priority: CyberarmEngine::Notification::PRIORITY_HIGH,
title: title,
tagline: message ? message : "",

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@@ -1,187 +0,0 @@
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright
------------------------------
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of the fonts accompanying this license ("Fonts") and associated
documentation files (the "Font Software"), to reproduce and distribute the
Font Software, including without limitation the rights to use, copy, merge,
publish, distribute, and/or sell copies of the Font Software, and to permit
persons to whom the Font Software is furnished to do so, subject to the
following conditions:
The above copyright and trademark notices and this permission notice shall
be included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular
the designs of glyphs or characters in the Fonts may be modified and
additional glyphs or characters may be added to the Fonts, only if the fonts
are renamed to names not containing either the words "Bitstream" or the word
"Vera".
This License becomes null and void to the extent applicable to Fonts or Font
Software that has been modified and is distributed under the "Bitstream
Vera" names.
The Font Software may be sold as part of a larger software package but no
copy of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE
FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font Software
without prior written authorization from the Gnome Foundation or Bitstream
Inc., respectively. For further information, contact: fonts at gnome dot
org.
Arev Fonts Copyright
------------------------------
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the fonts accompanying this license ("Fonts") and
associated documentation files (the "Font Software"), to reproduce
and distribute the modifications to the Bitstream Vera Font Software,
including without limitation the rights to use, copy, merge, publish,
distribute, and/or sell copies of the Font Software, and to permit
persons to whom the Font Software is furnished to do so, subject to
the following conditions:
The above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.
The Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words "Tavmjong Bah" or the word "Arev".
This License becomes null and void to the extent applicable to Fonts
or Font Software that has been modified and is distributed under the
"Tavmjong Bah Arev" names.
The Font Software may be sold as part of a larger software package but
no copy of one or more of the Font Software typefaces may be sold by
itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
TAVMJONG BAH BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the name of Tavmjong Bah shall not
be used in advertising or otherwise to promote the sale, use or other
dealings in this Font Software without prior written authorization
from Tavmjong Bah. For further information, contact: tavmjong @ free
. fr.
TeX Gyre DJV Math
-----------------
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Math extensions done by B. Jackowski, P. Strzelczyk and P. Pianowski
(on behalf of TeX users groups) are in public domain.
Letters imported from Euler Fraktur from AMSfonts are (c) American
Mathematical Society (see below).
Bitstream Vera Fonts Copyright
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera
is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of the fonts accompanying this license (“Fonts”) and associated
documentation
files (the “Font Software”), to reproduce and distribute the Font Software,
including without limitation the rights to use, copy, merge, publish,
distribute,
and/or sell copies of the Font Software, and to permit persons to whom
the Font Software is furnished to do so, subject to the following
conditions:
The above copyright and trademark notices and this permission notice
shall be
included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular
the designs of glyphs or characters in the Fonts may be modified and
additional
glyphs or characters may be added to the Fonts, only if the fonts are
renamed
to names not containing either the words “Bitstream” or the word “Vera”.
This License becomes null and void to the extent applicable to Fonts or
Font Software
that has been modified and is distributed under the “Bitstream Vera”
names.
The Font Software may be sold as part of a larger software package but
no copy
of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
FOUNDATION
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL,
SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN
ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR
INABILITY TO USE
THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of GNOME, the GNOME
Foundation,
and Bitstream Inc., shall not be used in advertising or otherwise to promote
the sale, use or other dealings in this Font Software without prior written
authorization from the GNOME Foundation or Bitstream Inc., respectively.
For further information, contact: fonts at gnome dot org.
AMSFonts (v. 2.2) copyright
The PostScript Type 1 implementation of the AMSFonts produced by and
previously distributed by Blue Sky Research and Y&Y, Inc. are now freely
available for general use. This has been accomplished through the
cooperation
of a consortium of scientific publishers with Blue Sky Research and Y&Y.
Members of this consortium include:
Elsevier Science IBM Corporation Society for Industrial and Applied
Mathematics (SIAM) Springer-Verlag American Mathematical Society (AMS)
In order to assure the authenticity of these fonts, copyright will be
held by
the American Mathematical Society. This is not meant to restrict in any way
the legitimate use of the fonts, such as (but not limited to) electronic
distribution of documents containing these fonts, inclusion of these fonts
into other public domain or commercial font collections or computer
applications, use of the outline data to create derivative fonts and/or
faces, etc. However, the AMS does require that the AMS copyright notice be
removed from any derivative versions of the fonts which have been altered in
any way. In addition, to ensure the fidelity of TeX documents using Computer
Modern fonts, Professor Donald Knuth, creator of the Computer Modern faces,
has requested that any alterations which yield different font metrics be
given a different name.
$Id$

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93
media/fonts/OFL.txt Normal file
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@@ -0,0 +1,93 @@
Copyright 2015-2021 Google LLC. All Rights Reserved.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -0,0 +1,117 @@
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@@ -4,7 +4,6 @@ begin
rescue LoadError
require "cyberarm_engine"
end
require "gosu_notifications"
require "socket"
require "securerandom"
require "json"
@@ -29,6 +28,7 @@ require_relative "lib/pages/presets"
require_relative "lib/pages/search"
require_relative "lib/pages/field_planner"
require_relative "lib/pages/drive_team_rotation_generator"
require_relative "lib/pages/game_clock"
require_relative "lib/simulator/robot"
require_relative "lib/simulator/field"
require_relative "lib/simulator/simulation"
@@ -50,6 +50,24 @@ require_relative "lib/tacnet/client"
require_relative "lib/tacnet/connection"
require_relative "lib/tacnet/server"
require_relative "lib/game_clock/view"
require_relative "lib/game_clock/clock"
require_relative "lib/game_clock/event_handlers"
require_relative "lib/game_clock/clock_controller"
require_relative "lib/game_clock/jukebox"
require_relative "lib/game_clock/theme"
require_relative "lib/game_clock/clock_proxy"
require_relative "lib/game_clock/logger"
require_relative "lib/game_clock/particle_emitter"
require_relative "lib/game_clock/randomizer"
require_relative "lib/game_clock/remote_control"
require_relative "lib/game_clock/remote_proxy"
require_relative "lib/game_clock/net/client"
require_relative "lib/game_clock/net/server"
require_relative "lib/game_clock/net/connection"
require_relative "lib/game_clock/net/packet_handler"
require_relative "lib/game_clock/net/packet"
# Thread.abort_on_exception = true
USE_REDESIGN = ARGV.include?("--redesign")
@@ -58,3 +76,5 @@ BORDERLESS = ARGV.include?("--borderless")
if not defined?(Ocra)
TAC::Window.new(width: (Gosu.screen_width * 0.8).round, height: (Gosu.screen_height * 0.8).round, resizable: true, borderless: BORDERLESS).show
end
Process.wait($clock_pid) if $clock_pid