Compare commits

16 Commits

Author SHA1 Message Date
1f57dfd38c Update to support Gosu 2.0.0 (Gosu::Image taking in a Gosu::Image fails) 2025-11-29 11:27:27 -06:00
76a8bf95c7 Update Gosu.draw_arc to support partial segments 2025-11-29 11:11:53 -06:00
1c25eeb32b Bump version 2025-06-24 13:55:40 -05:00
eabad4abd4 Refactored mesh handling, imported AABB tree implementation from I-MIC FPS 2025-05-03 18:21:11 -05:00
b3561f02c1 Fixed edit_line's with prefilled values having an offset_x that hides the text unless caret is manually moved left 2024-04-09 09:27:12 -05:00
9694cc2270 Fix compatibility issue with gosu 2.0 pre-release 2024-03-12 19:20:25 -05:00
a7df9a660d Bump version 2024-03-05 14:16:25 -06:00
d2f757eb23 Fixed hidden Container elements not recalculating when becoming visible 2024-03-05 14:16:07 -06:00
0d70177de7 Bump version 2024-03-05 13:31:17 -06:00
dcefaeae4d Fixed debug_draw for elements, fixed Slider Handle not rendering/positioned properly 2024-03-05 13:17:12 -06:00
c2330ed9a9 Removed excon as explicit dependency, implemented menu's as (mostly) first class citizens, refactoring of gui layout, FIXME: broke Slider Handle..., probably some other stuff. 2024-03-04 20:54:36 -06:00
615d7ec3e4 Added support HOME, END, and PAGE UP/DOWN for scrollable containers, misc. tweaks and bug fixes. 2024-03-03 19:23:00 -06:00
1644ff8a27 Bump version 2024-02-28 20:43:28 -06:00
d6a99b935a Fixed styles not applying correctly for non-default styles 2024-02-28 10:53:49 -06:00
c4e47b8e38 Bump version 2024-01-18 14:10:28 -06:00
d0e1772f33 Fixed container that is scrolled down getting stuck being 'overscrolled' when resized 2024-01-18 14:08:33 -06:00
38 changed files with 692 additions and 272 deletions

24
Gemfile.lock Normal file
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@@ -0,0 +1,24 @@
PATH
remote: .
specs:
cyberarm_engine (0.24.4)
gosu (~> 1.1)
GEM
remote: https://rubygems.org/
specs:
gosu (1.4.6)
minitest (5.25.5)
rake (13.2.1)
PLATFORMS
x64-mingw-ucrt
DEPENDENCIES
bundler (~> 2.2)
cyberarm_engine!
minitest (~> 5.0)
rake (~> 13.0)
BUNDLED WITH
2.5.3

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@@ -1,14 +1,15 @@
#version 330 core
@include "light_struct"
out vec4 frag_color;
@include "light_struct"
const int DIRECTIONAL = 0;
const int POINT = 1;
const int SPOT = 2;
flat in Light out_lights[7];
in vec2 out_tex_coords;
flat in int out_light_count;
flat in Light out_lights[7];
uniform sampler2D diffuse, position, texcoord, normal, depth;
@@ -27,43 +28,88 @@ vec4 directionalLight(Light light) {
return vec4(_diffuse + _ambient + _specular, 1.0);
}
vec4 pointLight(Light light) {
return vec4(0.25, 0.25, 0.25, 1);
}
vec4 spotLight(Light light) {
return vec4(0.5, 0.5, 0.5, 1);
}
vec4 calculateLighting(Light light) {
vec4 result;
// switch(light.type) {
// case DIRECTIONAL: {
// result = directionalLight(light);
// }
// case SPOT: {
// result = spotLight(light);
// }
// default: {
// result = pointLight(light);
// }
// }
if (light.type == DIRECTIONAL) {
result = directionalLight(light);
} else {
result = pointLight(light);
}
return result;
}
void main() {
frag_color = vec4(0.0);
Light light;
light.type = DIRECTIONAL;
for(int i = 0; i < out_light_count; i++)
{
frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
}
light.position = vec3(100, 100, 100);
light.diffuse = vec3(0.5, 0.5, 0.5);
light.ambient = vec3(0.8, 0.8, 0.8);
light.specular = vec3(0.2, 0.2, 0.2);
light.intensity = 1.0;
frag_color = texture(diffuse, out_tex_coords) * directionalLight(light);
}
// #version 330 core
// @include "light_struct"
// out vec4 frag_color;
// const int DIRECTIONAL = 0;
// const int POINT = 1;
// const int SPOT = 2;
// in vec2 out_tex_coords;
// flat in int out_light_count;
// flat in Light out_lights[7];
// uniform sampler2D diffuse, position, texcoord, normal, depth;
// vec4 directionalLight(Light light) {
// vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
// vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
// vec3 frag_pos = texture(position, out_tex_coords).rgb;
// vec3 lightDir = normalize(light.position - frag_pos);
// float diff = max(dot(norm, lightDir), 0);
// vec3 _ambient = light.ambient;
// vec3 _diffuse = light.diffuse * diff;
// vec3 _specular = light.specular;
// return vec4(_diffuse + _ambient + _specular, 1.0);
// }
// vec4 pointLight(Light light) {
// return vec4(0.25, 0.25, 0.25, 1);
// }
// vec4 spotLight(Light light) {
// return vec4(0.5, 0.5, 0.5, 1);
// }
// vec4 calculateLighting(Light light) {
// vec4 result;
// // switch(light.type) {
// // case DIRECTIONAL: {
// // result = directionalLight(light);
// // }
// // case SPOT: {
// // result = spotLight(light);
// // }
// // default: {
// // result = pointLight(light);
// // }
// // }
// if (light.type == DIRECTIONAL) {
// result = directionalLight(light);
// } else {
// result = pointLight(light);
// }
// return result;
// }
// void main() {
// frag_color = vec4(0.0);
// for(int i = 0; i < out_light_count; i++)
// {
// frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
// }
// }

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@@ -1,4 +1,4 @@
# version 330 core
#version 330 core
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color;

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@@ -27,9 +27,7 @@ Gem::Specification.new do |spec|
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
spec.require_paths = %w[lib assets]
spec.add_dependency "excon", "~> 0.88"
spec.add_dependency "gosu", "~> 1.1"
spec.add_dependency "gosu_more_drawables", "~> 0.3"
# spec.add_dependency "ffi", :platforms => [:mswin, :mingw] # Required by Clipboard on Windows
spec.add_development_dependency "bundler", "~> 2.2"

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@@ -6,7 +6,6 @@ else
require "gosu"
end
require "json"
require "excon"
require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/stats"
@@ -62,16 +61,10 @@ require_relative "cyberarm_engine/ui/elements/check_box"
require_relative "cyberarm_engine/ui/elements/radio"
require_relative "cyberarm_engine/ui/elements/progress"
require_relative "cyberarm_engine/ui/elements/slider"
require_relative "cyberarm_engine/ui/elements/menu"
require_relative "cyberarm_engine/ui/elements/menu_item"
require_relative "cyberarm_engine/game_state"
require_relative "cyberarm_engine/ui/gui_state"
require_relative "cyberarm_engine/model"
require_relative "cyberarm_engine/model_cache"
require_relative "cyberarm_engine/model/material"
require_relative "cyberarm_engine/model/model_object"
require_relative "cyberarm_engine/model/parser"
require_relative "cyberarm_engine/model/parsers/wavefront_parser"
require_relative "cyberarm_engine/model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)
require_relative "cyberarm_engine/builtin/intro_state"

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@@ -163,17 +163,18 @@ module CyberarmEngine
elsif background.is_a?(Range)
set([background.begin, background.begin, background.end, background.end])
else
raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed"
raise ArgumentError, "background '#{background.inspect}' of type '#{background.class}' was not able to be processed"
end
end
end
end
# Add <=> method to support Range based gradients
module Gosu
class Color
def <=>(_other)
self
end
end
end
# NOTE: Disabled, causes stack overflow 🙃
# module Gosu
# class Color
# def <=>(_other)
# self
# end
# end
# end

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@@ -1,3 +1,5 @@
require "excon"
module CyberarmEngine
module Cache
class DownloadManager

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@@ -1,5 +1,7 @@
module CyberarmEngine
module Common
ImageBlob = Data.define(:to_blob, :columns, :rows)
def push_state(klass, options = {})
window.push_state(klass, options)
end
@@ -85,7 +87,8 @@ module CyberarmEngine
unless asset
instance = nil
instance = if klass == Gosu::Image
klass.new(path, retro: retro, tileable: tileable)
path_or_blob = path.is_a?(String) ? path : ImageBlob.new(path.to_blob, path.width, path.height)
klass.new(path_or_blob, retro: retro, tileable: tileable)
else
klass.new(path)
end

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@@ -33,12 +33,23 @@ module Gosu
#
# @return [void]
def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default)
segments = 360.0 / segments
return if percentage == 0.0
0.step((359 * percentage), percentage > 0 ? segments : -segments) do |angle|
angle2 = angle + segments
angle_per_segment = 360.0 / segments
arc_completion = 360 * percentage
next_segment_angle = angle_per_segment
angle = 0
loop do
break if angle >= arc_completion
if angle + angle_per_segment > arc_completion
next_segment_angle = arc_completion - angle
else
next_segment_angle = angle_per_segment
end
angle2 = angle + next_segment_angle
point_a_left_x = x + Gosu.offset_x(angle, radius - thickness)
point_a_left_y = y + Gosu.offset_y(angle, radius - thickness)
@@ -93,6 +104,8 @@ module Gosu
z, mode
)
end
angle += next_segment_angle
end
end
end
end

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@@ -1,5 +1,8 @@
module CyberarmEngine
class Model
include OpenGL
include CyberarmEngine
attr_accessor :objects, :materials, :vertices, :uvs, :texures, :normals, :faces, :colors, :bones, :material_file,
:current_material, :current_object, :vertex_count, :smoothing
attr_reader :position, :bounding_box, :textured_material, :file_path, :positions_buffer_id, :colors_buffer_id,
@@ -49,9 +52,9 @@ module CyberarmEngine
@objects.each { |o| @vertex_count += o.vertices.size }
# start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# build_collision_tree
# puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
build_collision_tree
puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
end
def parse(parser)
@@ -178,7 +181,7 @@ module CyberarmEngine
end
def build_collision_tree
@aabb_tree = IMICFPS::AABBTree.new
@aabb_tree = AABBTree.new
@faces.each do |face|
box = BoundingBox.new

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@@ -1,6 +1,6 @@
module CyberarmEngine
class Model
class ModelObject
class Mesh
attr_reader :id, :name, :vertices, :uvs, :normals, :materials, :bounding_box, :debug_color
attr_accessor :faces, :scale

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@@ -48,12 +48,12 @@ module CyberarmEngine
if _model
@model.current_object = _model
else
raise "Couldn't find ModelObject!"
raise "Couldn't find Mesh!"
end
end
def change_object(id, name)
@model.objects << Model::ModelObject.new(id, name)
@model.objects << Model::Mesh.new(id, name)
@model.current_object = @model.objects.last
end

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@@ -1,5 +1,6 @@
begin
require "opengl"
require "glu"
rescue LoadError
puts "Required gem is not installed, please install 'opengl-bindings' and try again."
exit(1)
@@ -8,7 +9,7 @@ end
module CyberarmEngine
def gl_error?
e = glGetError
if e != GL_NO_ERROR
if e != OpenGL::GL_NO_ERROR
warn "OpenGL error detected by handler at: #{caller[0]}"
warn " #{gluErrorString(e)} (#{e})\n"
exit if Window.instance&.exit_on_opengl_error?
@@ -38,3 +39,15 @@ require_relative "opengl/renderer/g_buffer"
require_relative "opengl/renderer/bounding_box_renderer"
require_relative "opengl/renderer/opengl_renderer"
require_relative "opengl/renderer/renderer"
require_relative "trees/aabb_tree_debug"
require_relative "trees/aabb_node"
require_relative "trees/aabb_tree"
require_relative "model"
require_relative "model_cache"
require_relative "model/material"
require_relative "model/mesh"
require_relative "model/parser"
require_relative "model/parsers/wavefront_parser"
require_relative "model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)

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@@ -1,5 +1,7 @@
module CyberarmEngine
class Light
include OpenGL
DIRECTIONAL = 0
POINT = 1
SPOT = 2

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@@ -1,5 +1,8 @@
module CyberarmEngine
class PerspectiveCamera
include OpenGL
include GLU
attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
:min_view_distance, :max_view_distance

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@@ -1,5 +1,7 @@
module CyberarmEngine
class GBuffer
include OpenGL
attr_reader :screen_vbo, :vertices, :uvs
attr_reader :width, :height

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@@ -1,5 +1,8 @@
module CyberarmEngine
class OpenGLRenderer
include OpenGL
include CyberarmEngine
@@immediate_mode_warning = false
attr_accessor :show_wireframe

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@@ -2,6 +2,7 @@ module CyberarmEngine
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
class Shader
include OpenGL
@@shaders = {} # Cache for {Shader} instances
PREPROCESSOR_CHARACTER = "@".freeze # magic character for preprocessor phase of {Shader} compilation
@@ -298,6 +299,7 @@ module CyberarmEngine
# @see Shader.use Shader.use
def use(&block)
return unless compiled?
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
Shader.active_shader = self

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@@ -115,11 +115,11 @@ module CyberarmEngine
@padding = 2
@text_size = 16
@max_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding, z: z, size: @text_size, border: true)
@avg_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding + @height / 2 - @text_size / 2, z: z, size: @text_size, border: true)
@min_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @height - (@text_size + @padding / 2), z: z, size: @text_size, border: true)
@max_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding, z: z, size: @text_size, border: true, static: true)
@avg_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding + @height / 2 - @text_size / 2, z: z, size: @text_size, border: true, static: true)
@min_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @height - (@text_size + @padding / 2), z: z, size: @text_size, border: true, static: true)
@timings_label = CyberarmEngine::Text.new("", x: x + @padding + @width + @padding, y: y + @padding, z: z, size: @text_size, border: true)
@data_label = CyberarmEngine::Text.new("", x: x + @padding + @width + @padding, y: y + @padding, z: z, size: @text_size, border: true, static: true)
@frame_stats = []
@graphs = {
@@ -146,10 +146,15 @@ module CyberarmEngine
slice += 1
end
max_node = CyberarmEngine::Stats.frames.select(&:complete?).map { |f| f.frame_timing.duration }.max
scale = 1
scale = (@height - @padding).to_f / max_node
scale = 1 if scale > 1
nodes.each_with_index do |cluster, i|
break if cluster.empty?
@graphs[:frame_timings] << CyberarmEngine::Vector.new(@position.x + @padding + 1 * i, (@position.y + @height - @padding) - cluster.max)
@graphs[:frame_timings] << CyberarmEngine::Vector.new(@position.x + @padding + 1 * i, (@position.y + @height - @padding) - cluster.max * scale)
end
end
@@ -159,9 +164,9 @@ module CyberarmEngine
calculate_graphs
@max_timing_label.text = "Max: #{@frame_stats.map { |f| f.frame_timing.duration }.max.to_s.rjust(3, " ")}ms"
@avg_timing_label.text = "Avg: #{(@frame_stats.map { |f| f.frame_timing.duration }.sum / @frame_stats.size).to_s.rjust(3, " ")}ms"
@min_timing_label.text = "Min: #{@frame_stats.map { |f| f.frame_timing.duration }.min.to_s.rjust(3, " ")}ms"
@max_timing_label.text = "<c=d44>Max:</c> #{@frame_stats.map { |f| f.frame_timing.duration }.max.to_s.rjust(3, " ")}ms"
@avg_timing_label.text = "<c=f80>Avg:</c> #{(@frame_stats.map { |f| f.frame_timing.duration }.sum / @frame_stats.size).to_s.rjust(3, " ")}ms"
@min_timing_label.text = "<c=0d0>Min:</c> #{@frame_stats.map { |f| f.frame_timing.duration }.min.to_s.rjust(3, " ")}ms"
Gosu.draw_rect(@position.x, @position.y, @width, @height, 0xaa_222222, @position.z)
Gosu.draw_rect(@position.x + @padding, @position.y + @padding, @width - @padding * 2, @height - @padding * 2, 0xaa_222222, @position.z)
@@ -173,19 +178,22 @@ module CyberarmEngine
@min_timing_label.draw
# TODO: Make this optional
draw_timings
draw_timings_and_counters
end
def draw_graphs
Gosu.draw_path(@graphs[:frame_timings], Gosu::Color::WHITE, Float::INFINITY)
end
def draw_timings
def draw_timings_and_counters
frame = @frame_stats.last
@timings_label.text = "#{frame.attempted_multitiming? ? "<c=d00>Attempted Multitiming!\nTimings may be inaccurate for:\n#{frame.multitimings.map { |m, _| m}.join("\n") }</c>\n\n" : ''}#{frame.timings.map { |t, v| "#{t}: #{v.duration}ms" }.join("\n")}"
Gosu.draw_rect(@timings_label.x - @padding, @timings_label.y - @padding, @timings_label.width + @padding * 2, @timings_label.height + @padding * 2, 0xdd_222222, @position.z)
@timings_label.draw
@data_label.text = "<c=f8f>COUNTERS:</c>\n#{frame.counters.map { |t, v| "#{t}: #{v}" }.join("\n")}\n\n"\
"<c=f80>TIMINGS:</c>\n#{frame.attempted_multitiming? ? "<c=d00>Attempted Multitiming!\nTimings may be inaccurate for:\n#{frame.multitimings.map { |m, _| m}.join("\n") }</c>\n\n" : ''}#{frame.timings.map { |t, v| "#{t}: #{v.duration}ms" }.join("\n")}"
Gosu.draw_rect(@data_label.x - @padding, @data_label.y - @padding, @data_label.width + @padding * 2, @data_label.height + @padding * 2, 0xdd_222222, @position.z)
@data_label.draw
# puts "Recalcs this frame: #{frame.counters[:gui_recalculations]} [dt: #{(CyberarmEngine::Window.dt * 1000).round} ms]" if frame.counters[:gui_recalculations] && frame.counters[:gui_recalculations].positive?
end
end
end

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@@ -0,0 +1,126 @@
# frozen_string_literal: true
module CyberarmEngine
class AABBTree
class AABBNode
attr_accessor :bounding_box, :parent, :object
attr_reader :a, :b
def initialize(parent:, object:, bounding_box:)
@parent = parent
@object = object
@bounding_box = bounding_box
@a = nil
@b = nil
end
def a=(leaf)
@a = leaf
@a.parent = self
end
def b=(leaf)
@b = leaf
@b.parent = self
end
def leaf?
@object
end
def insert_subtree(leaf)
if leaf?
new_node = AABBNode.new(parent: nil, object: nil, bounding_box: @bounding_box.union(leaf.bounding_box))
new_node.a = self
new_node.b = leaf
new_node
else
cost_a = @a.bounding_box.volume + @b.bounding_box.union(leaf.bounding_box).volume
cost_b = @b.bounding_box.volume + @a.bounding_box.union(leaf.bounding_box).volume
if cost_a == cost_b
cost_a = @a.proximity(leaf)
cost_b = @b.proximity(leaf)
end
if cost_b < cost_a
self.b = @b.insert_subtree(leaf)
else
self.a = @a.insert_subtree(leaf)
end
@bounding_box = @bounding_box.union(leaf.bounding_box)
self
end
end
def search_subtree(collider, items = [])
if @bounding_box.intersect?(collider)
if leaf?
items << self
else
@a.search_subtree(collider, items)
@b.search_subtree(collider, items)
end
end
items
end
def remove_subtree(leaf)
if leaf
self
elsif leaf.parent == self
other_child = other(leaf)
other_child.parent = @parent
other_child
else
leaf.parent.disown_child(leaf)
self
end
end
def other(leaf)
@a == leaf ? @b : @a
end
def disown_child(leaf)
value = other(leaf)
raise "Can not replace child of a leaf!" if @parent.leaf?
raise "Node is not a child of parent!" unless leaf.child_of?(@parent)
if @parent.a == self
@parent.a = value
else
@parent.b = value
end
@parent.update_bounding_box
end
def child_of?(leaf)
self == leaf.a || self == leaf.b
end
def proximity(leaf)
(@bounding_box - leaf.bounding_box).sum.abs
end
def update_bounding_box
node = self
unless node.leaf?
node.bounding_box = node.a.bounding_box.union(node.b.bounding_box)
while (node = node.parent)
node.bounding_box = node.a.bounding_box.union(node.b.bounding_box)
end
end
end
end
end
end

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@@ -0,0 +1,55 @@
# frozen_string_literal: true
module CyberarmEngine
class AABBTree
include AABBTreeDebug
attr_reader :root, :objects, :branches, :leaves
def initialize
@objects = {}
@root = nil
@branches = 0
@leaves = 0
end
def insert(object, bounding_box)
raise "BoundingBox can't be nil!" unless bounding_box
raise "Object can't be nil!" unless object
# raise "Object already in tree!" if @objects[object] # FIXME
leaf = AABBNode.new(parent: nil, object: object, bounding_box: bounding_box.dup)
@objects[object] = leaf
insert_leaf(leaf)
end
def insert_leaf(leaf)
@root = @root ? @root.insert_subtree(leaf) : leaf
end
def update(object, bounding_box)
leaf = remove(object)
leaf.bounding_box = bounding_box
insert_leaf(leaf)
end
# Returns a list of all objects that collided with collider
def search(collider, return_nodes = false)
items = []
if @root
items = @root.search_subtree(collider)
items.map!(&:object) unless return_nodes
end
items
end
def remove(object)
leaf = @objects.delete(object)
@root = @root.remove_subtree(leaf) if leaf
leaf
end
end
end

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@@ -0,0 +1,29 @@
# frozen_string_literal: true
module CyberarmEngine
# Gets included into AABBTree
module AABBTreeDebug
def inspect
@branches = 0
@leaves = 0
if @root
node = @root
debug_search(node.a)
debug_search(node.b)
end
puts "<#{self.class}:#{object_id}> has #{@branches} branches and #{@leaves} leaves"
end
def debug_search(node)
if node.leaf?
@leaves += 1
else
@branches += 1
debug_search(node.a)
debug_search(node.b)
end
end
end
end

View File

@@ -8,12 +8,8 @@ module CyberarmEngine
container(CyberarmEngine::Element::Stack, options, &block)
end
# TODO: Remove in version 0.16.0+
def label(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element(Element::TextBlock.new(text, options, block))
def menu(options = {}, &block)
container(CyberarmEngine::Element::Menu, options, &block)
end
[
@@ -27,72 +23,79 @@ module CyberarmEngine
"Link"
].each do |const|
define_method(:"#{const.downcase}") do |text, options = {}, &block|
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element.const_get(const).new(text, options, block))
end
end
def button(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Button.new(text, options, block) { block.call if block.is_a?(Proc) })
end
def list_box(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::ListBox.new(options, block) { block.call if block.is_a?(Proc) })
end
def menu_item(text, options = {}, &block)
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::MenuItem.new(text, options, block) { block.call if block.is_a?(Proc) })
end
def edit_line(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::EditLine.new(text, options, block))
end
def edit_box(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::EditBox.new(text, options, block))
end
def toggle_button(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::ToggleButton.new(options, block))
end
def check_box(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::CheckBox.new(text, options, block))
end
def image(path, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Image.new(path, options, block))
end
def progress(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Progress.new(options, block))
end
def slider(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Slider.new(options, block))
end
@@ -102,7 +105,7 @@ module CyberarmEngine
end
def theme(theme)
element_parent.options[:theme] = theme
element_parent.options[:theme] ||= theme
end
def current_theme
@@ -120,8 +123,8 @@ module CyberarmEngine
end
private def container(klass, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
_container = klass.new(options, block)
@@ -129,7 +132,7 @@ module CyberarmEngine
CyberarmEngine::Element::Container.current_container = _container
_container.build
_container.parent.add(_container)
_container.parent.add(_container) unless _container.is_a?(CyberarmEngine::Element::Menu)
CyberarmEngine::Element::Container.current_container = old_parent

View File

@@ -71,8 +71,19 @@ module CyberarmEngine
root.gui_state.request_repaint
end
def safe_style_fetch(*args)
@style.hash.dig(@style_event, *args) || @style.hash.dig(:default, *args) || default(*args)
def safe_style_fetch(key, fallback_key = nil)
# Attempt to return value for requested key
v = @style.hash.dig(@style_event, key)
return v if v
# Attempt to return overriding value
if fallback_key
v = @style.hash.dig(@style_event, fallback_key)
return v if v
end
# Fallback to default style
@style.hash.dig(:default, key) || default(key)
end
def set_static_position
@@ -104,10 +115,10 @@ module CyberarmEngine
@style.background_nine_slice_from_edge = safe_style_fetch(:background_nine_slice_from_edge)
@style.background_nine_slice_left = safe_style_fetch(:background_nine_slice_left) || @style.background_nine_slice_from_edge
@style.background_nine_slice_top = safe_style_fetch(:background_nine_slice_top) || @style.background_nine_slice_from_edge
@style.background_nine_slice_right = safe_style_fetch(:background_nine_slice_right) || @style.background_nine_slice_from_edge
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom) || @style.background_nine_slice_from_edge
@style.background_nine_slice_left = safe_style_fetch(:background_nine_slice_left, :background_nine_slice_from_edge)
@style.background_nine_slice_top = safe_style_fetch(:background_nine_slice_top, :background_nine_slice_from_edge)
@style.background_nine_slice_right = safe_style_fetch(:background_nine_slice_right, :background_nine_slice_from_edge)
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom, :background_nine_slice_from_edge)
end
def set_background_image
@@ -121,19 +132,19 @@ module CyberarmEngine
def set_border_thickness
@style.border_thickness = safe_style_fetch(:border_thickness)
@style.border_thickness_left = safe_style_fetch(:border_thickness_left) || @style.border_thickness
@style.border_thickness_right = safe_style_fetch(:border_thickness_right) || @style.border_thickness
@style.border_thickness_top = safe_style_fetch(:border_thickness_top) || @style.border_thickness
@style.border_thickness_bottom = safe_style_fetch(:border_thickness_bottom) || @style.border_thickness
@style.border_thickness_left = safe_style_fetch(:border_thickness_left, :border_thickness)
@style.border_thickness_right = safe_style_fetch(:border_thickness_right, :border_thickness)
@style.border_thickness_top = safe_style_fetch(:border_thickness_top, :border_thickness)
@style.border_thickness_bottom = safe_style_fetch(:border_thickness_bottom, :border_thickness)
end
def set_border_color
@style.border_color = safe_style_fetch(:border_color)
@style.border_color_left = safe_style_fetch(:border_color_left) || @style.border_color
@style.border_color_right = safe_style_fetch(:border_color_right) || @style.border_color
@style.border_color_top = safe_style_fetch(:border_color_top) || @style.border_color
@style.border_color_bottom = safe_style_fetch(:border_color_bottom) || @style.border_color
@style.border_color_left = safe_style_fetch(:border_color_left, :border_color)
@style.border_color_right = safe_style_fetch(:border_color_right, :border_color)
@style.border_color_top = safe_style_fetch(:border_color_top, :border_color)
@style.border_color_bottom = safe_style_fetch(:border_color_bottom, :border_color)
@style.border_canvas.color = [
@style.border_color_top,
@@ -146,19 +157,19 @@ module CyberarmEngine
def set_padding
@style.padding = safe_style_fetch(:padding)
@style.padding_left = safe_style_fetch(:padding_left) || @style.padding
@style.padding_right = safe_style_fetch(:padding_right) || @style.padding
@style.padding_top = safe_style_fetch(:padding_top) || @style.padding
@style.padding_bottom = safe_style_fetch(:padding_bottom) || @style.padding
@style.padding_left = safe_style_fetch(:padding_left, :padding)
@style.padding_right = safe_style_fetch(:padding_right, :padding)
@style.padding_top = safe_style_fetch(:padding_top, :padding)
@style.padding_bottom = safe_style_fetch(:padding_bottom, :padding)
end
def set_margin
@style.margin = safe_style_fetch(:margin)
@style.margin_left = safe_style_fetch(:margin_left) || @style.margin
@style.margin_right = safe_style_fetch(:margin_right) || @style.margin
@style.margin_top = safe_style_fetch(:margin_top) || @style.margin
@style.margin_bottom = safe_style_fetch(:margin_bottom) || @style.margin
@style.margin_left = safe_style_fetch(:margin_left, :margin)
@style.margin_right = safe_style_fetch(:margin_right, :margin)
@style.margin_top = safe_style_fetch(:margin_top, :margin)
@style.margin_bottom = safe_style_fetch(:margin_bottom, :margin)
end
def update_styles(event = :default)
@@ -169,9 +180,7 @@ module CyberarmEngine
return if self.is_a?(ToolTip)
if old_width != width || old_height != height
root.gui_state.request_recalculate
end
root.gui_state.request_recalculate if old_width != width || old_height != height
stylize
end
@@ -186,6 +195,10 @@ module CyberarmEngine
event(:mouse_wheel_up)
event(:mouse_wheel_down)
event(:scroll_jump_to_top)
event(:scroll_jump_to_end)
event(:scroll_page_up)
event(:scroll_page_down)
event(:enter)
event(:hover)
@@ -318,8 +331,7 @@ module CyberarmEngine
end
def debug_draw
# FIXME
return# if const_defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
return if CyberarmEngine.const_defined?("GUI_DEBUG_ONLY_ELEMENT") && self.class == GUI_DEBUG_ONLY_ELEMENT
Gosu.draw_line(
x, y, @debug_color,
@@ -337,7 +349,7 @@ module CyberarmEngine
Float::INFINITY
)
Gosu.draw_line(
x, outer_height, @debug_color,
x, y + outer_height, @debug_color,
x, y, @debug_color,
Float::INFINITY
)
@@ -562,7 +574,7 @@ module CyberarmEngine
end
def recalculate_if_size_changed
if !is_a?(ToolTip) && (@old_width != width || @old_height != height)
if @parent && !is_a?(ToolTip) && (@old_width != width || @old_height != height)
root.gui_state.request_recalculate
@old_width = width
@@ -613,7 +625,19 @@ module CyberarmEngine
end
def recalculate
raise "#{self.class}#recalculate was not overridden!"
old_width = width
old_height = height
stylize
layout
root.gui_state.request_recalculate if @parent && !is_a?(ToolTip) && (width != old_width || height != old_height)
root.gui_state.request_repaint if width != old_width || height != old_height
root.gui_state.menu.recalculate if root.gui_state.menu && root.gui_state.menu.parent == self
end
def layout
end
def reposition

View File

@@ -34,7 +34,7 @@ module CyberarmEngine
@text.draw
end
def recalculate
def layout
unless @enabled
@style.background_canvas.background = @style.disabled[:background]
@text.color = @style.disabled[:color]

View File

@@ -4,7 +4,7 @@ module CyberarmEngine
include Common
attr_accessor :stroke_color, :fill_color
attr_reader :children, :gui_state, :scroll_position
attr_reader :children, :gui_state, :scroll_position, :scroll_target_position
def self.current_container
@@current_container
@@ -49,9 +49,7 @@ module CyberarmEngine
root.gui_state.request_recalculate_for(self) if @children.delete(element)
end
def clear(&block)
@children.clear
def append(&block)
old_container = CyberarmEngine::Element::Container.current_container
CyberarmEngine::Element::Container.current_container = self
@@ -62,7 +60,9 @@ module CyberarmEngine
root.gui_state.request_recalculate_for(self)
end
def append(&block)
def clear(&block)
@children.clear
old_container = CyberarmEngine::Element::Container.current_container
CyberarmEngine::Element::Container.current_container = self
@@ -95,7 +95,7 @@ module CyberarmEngine
end
def update
update_scroll
update_scroll if @style.scroll
@children.each(&:update)
end
@@ -128,23 +128,16 @@ module CyberarmEngine
end
def update_scroll
dt = window.dt > 1 ? 1.0 : window.dt
scroll_x_diff = (@scroll_target_position.x - @scroll_position.x)
scroll_y_diff = (@scroll_target_position.y - @scroll_position.y)
@scroll_position.x += (scroll_x_diff * @scroll_speed * 0.25 * dt).round
@scroll_position.y += (scroll_y_diff * @scroll_speed * 0.25 * dt).round
@scroll_position.x = @scroll_target_position.x if scroll_x_diff.abs < 1.0
@scroll_position.y = @scroll_target_position.y if scroll_y_diff.abs < 1.0
dt = window.dt.clamp(0.000001, 0.025)
@scroll_position.x += (((@scroll_target_position.x - @scroll_position.x) * (@scroll_speed / 4.0) * 0.98) * dt).round
@scroll_position.y += (((@scroll_target_position.y - @scroll_position.y) * (@scroll_speed / 4.0) * 0.98) * dt).round
# Scrolled PAST top
if @scroll_position.y > 0
@scroll_target_position.y = 0
# Scrolled PAST bottom
elsif @scroll_position.y.abs > max_scroll_height
elsif @scroll_position.y < -max_scroll_height
@scroll_target_position.y = -max_scroll_height
end
@@ -162,16 +155,16 @@ module CyberarmEngine
return unless visible?
Stats.frame.increment(:gui_recalculations)
stylize
Stats.frame&.increment(:gui_recalculations)
# s = Gosu.milliseconds
stylize
layout
old_width = @width
old_height = @height
# Old sizes MUST be determined AFTER call to layout
old_width = width
old_height = height
@cached_scroll_width = nil
@cached_scroll_height = nil
@@ -214,6 +207,7 @@ module CyberarmEngine
end
end
# t = Gosu.milliseconds
# Move children to parent after positioning
@children.each do |child|
child.x += (@x + @style.border_thickness_left) - style.margin_left
@@ -223,30 +217,28 @@ module CyberarmEngine
child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
Stats.frame.increment(:gui_recalculations)
Stats.frame&.increment(:gui_recalculations)
update_child_element_visibity(child)
end
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
# puts "TOOK: #{Gosu.milliseconds - t}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}'s #{@children.count} children"
update_background
# Fixes resized container scrolled past bottom
self.scroll_top = -@scroll_position.y
@scroll_target_position.y = @scroll_position.y
# NOTE: Experiment for removing need to explicitly call gui_state#recalculate at least 3 times for layout to layout...
if old_width != @width || old_height != @height
if @parent
root.gui_state.request_recalculate_for(@parent)
else
root.gui_state.request_recalculate
end
if old_height != @height
self.scroll_top = -@scroll_position.y
@scroll_target_position.y = @scroll_position.y
end
# Fixes resized container that is scrolled down from being stuck overscrolled when resized
if scroll_height < height
@scroll_target_position.y = 0
end
root.gui_state.request_repaint if @width != old_width || @height != old_height
recalculate_if_size_changed
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
end
def layout
@@ -332,6 +324,44 @@ module CyberarmEngine
return :handled
end
def scroll_jump_to_top(sender, x, y)
return unless @style.scroll
@scroll_position.y = 0
@scroll_target_position.y = 0
return :handled
end
def scroll_jump_to_end(sender, x, y)
return unless @style.scroll
@scroll_position.y = -max_scroll_height
@scroll_target_position.y = -max_scroll_height
return :handled
end
def scroll_page_up(sender, x, y)
return unless @style.scroll
@scroll_position.y += height
@scroll_position.y = 0 if @scroll_position.y > 0
@scroll_target_position.y = @scroll_position.y
return :handled
end
def scroll_page_down(sender, x, y)
return unless @style.scroll
@scroll_position.y -= height
@scroll_position.y = -max_scroll_height if @scroll_position.y < -max_scroll_height
@scroll_target_position.y = @scroll_position.y
return :handled
end
def scroll_top
@scroll_position.y
end

View File

@@ -168,7 +168,7 @@ module CyberarmEngine
@last_text = @text.text
@last_pos = caret_pos
if caret_pos.between?(@offset_x, @width + @offset_x)
if caret_pos.between?(@offset_x + 1, @width + @offset_x)
# Do nothing
elsif caret_pos < @offset_x
@@ -197,7 +197,7 @@ module CyberarmEngine
def text_input_position_for(method)
if @type == :password
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length)
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length) - @style.border_thickness_left
else
@text.x + @text.width(@text_input.text[0...@text_input.send(method)]) - @style.border_thickness_left
end
@@ -278,7 +278,7 @@ module CyberarmEngine
:handled
end
def recalculate
def layout
super
@width = dimensional_size(@style.width, :width) || default(:width)

View File

@@ -27,7 +27,7 @@ module CyberarmEngine
:handled
end
def recalculate
def layout
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)

View File

@@ -12,21 +12,7 @@ module CyberarmEngine
@style.background_canvas.background = default(:background)
# TODO: "Clean Up" into own class?
@menu = Stack.new(parent: self, theme: @options[:theme])
@menu.define_singleton_method(:recalculate_menu) do
@x = @__list_box.x
@y = @__list_box.y + @__list_box.height
@y = @__list_box.y - height if @y + height > window.height
end
@menu.instance_variable_set(:"@__list_box", self)
def @menu.recalculate
super
recalculate_menu
end
@menu = Menu.new(parent: self, theme: @options[:theme])
self.choose = @choose
end
@@ -40,7 +26,13 @@ module CyberarmEngine
def choose=(item)
valid = @items.detect { |i| i == item }
raise "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}" unless valid
unless valid
warn "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}"
item = @items.first
raise "No items list" unless item
end
@choose = item
@@ -62,39 +54,25 @@ module CyberarmEngine
end
def show_menu
@menu.clear
@menu.clear do
@menu.style.width = width
@menu.style.width = width
@items.each do |item|
next if item == self.value
@items.each do |item|
# prevent already selected item from appearing in list
# NOTE: Remove this? Might be kinda confusing...
next if item == self.value
btn = Button.new(
item,
{
parent: @menu,
width: 1.0,
theme: @options[:theme],
margin: 0,
border_color: 0x00ffffff
},
proc do
root.gui_state.menu_item(item, width: 1.0, margin: 0, border_color: 0x00ffffff) do
self.choose = item
@block&.call(self.value)
end
)
@menu.add(btn)
end
end
recalculate
root.gui_state.show_menu(@menu)
end
def recalculate
super
@menu.recalculate
@menu.show
end
end
end

View File

@@ -0,0 +1,27 @@
module CyberarmEngine
class Element
class Menu < Stack
def recalculate
super
recalculate_menu
end
def recalculate_menu
# FIXME: properly find scrollable parent, if any.
parent_scroll_top = parent&.parent ? parent.parent.scroll_top : 0
@x = @parent.x
@y = parent_scroll_top + @parent.y + @parent.height
@y = (parent_scroll_top + @parent.y) - height if @y + height > window.height
end
def show
recalculate
root.gui_state.show_menu(self)
end
end
end
end

View File

@@ -0,0 +1,6 @@
module CyberarmEngine
class Element
class MenuItem < Button
end
end
end

View File

@@ -19,7 +19,7 @@ module CyberarmEngine
@fraction_background.draw
end
def recalculate
def layout
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@width = _width

View File

@@ -33,7 +33,7 @@ module CyberarmEngine
end
end
attr_reader :step_size, :value
attr_reader :value
attr_accessor :range, :step_size
def initialize(options = {}, block = nil)

View File

@@ -38,16 +38,13 @@ module CyberarmEngine
end
end
def recalculate
def layout
unless @enabled
@text.color = @style.disabled[:color]
else
@text.color = @style.color
end
old_width = @width
old_height = @height
@width = 0
@height = 0
@@ -91,9 +88,6 @@ module CyberarmEngine
end
update_background
root.gui_state.request_repaint if @width != old_width || @height != old_height
recalculate_if_size_changed
end
def handle_text_wrapping(max_width)

View File

@@ -7,8 +7,6 @@ module CyberarmEngine
if options.dig(:theme, :ToggleButton, :checkmark_image)
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:TextBlock][:text_size]
super(get_image(options.dig(:theme, :ToggleButton, :checkmark_image)), options, block)
@_image = @image
else
super(options[:checkmark], options, block)
end
@@ -16,10 +14,8 @@ module CyberarmEngine
@value = options[:checked] || false
if @value
@image = @_image if @_image
@raw_text = @options[:checkmark]
else
@image = nil
@raw_text = ""
end
end
@@ -32,6 +28,14 @@ module CyberarmEngine
:handled
end
def render
if @image
draw_image if @value
else
draw_text
end
end
def recalculate
super
return if @image
@@ -49,10 +53,8 @@ module CyberarmEngine
@value = boolean
if boolean
@image = @_image if @_image
@raw_text = @options[:checkmark]
else
@image = nil
@raw_text = ""
end

View File

@@ -38,6 +38,10 @@ module CyberarmEngine
@tip = Element::ToolTip.new("", parent: @root_container, z: Float::INFINITY, theme: current_theme)
end
def menu
@menu
end
# throws :blur event to focused element and sets GuiState focused element
# Does NOT throw :focus event at element or set element as focused
def focus=(element)
@@ -50,34 +54,6 @@ module CyberarmEngine
end
def draw
super
if @menu
Gosu.flush
@menu.draw
end
if @tip && @tip.value.length.positive?
Gosu.flush
@tip.draw
end
# FIXME
if false# defined?(GUI_DEBUG)
Gosu.flush
@root_container.debug_draw
end
@needs_repaint = false
end
def needs_repaint?
@needs_repaint
end
def update
Stats.frame.start_timing(:gui_element_recalculate_requests)
# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
@@ -96,6 +72,33 @@ module CyberarmEngine
Stats.frame.end_timing(:gui_recalculate)
end
super
if @menu
Gosu.flush
@menu.draw
end
if @tip && @tip.value.length.positive?
Gosu.flush
@tip.draw
end
if CyberarmEngine.const_defined?("GUI_DEBUG")
Gosu.flush
@root_container.debug_draw
end
@needs_repaint = false
end
def needs_repaint?
@needs_repaint
end
def update
if @pending_focus_request
@pending_focus_request = false
@@ -186,6 +189,14 @@ module CyberarmEngine
redirect_mouse_wheel(:up)
when Gosu::MS_WHEEL_DOWN
redirect_mouse_wheel(:down)
when Gosu::KB_HOME
redirect_scroll_jump_to(:top)
when Gosu::KB_END
redirect_scroll_jump_to(:end)
when Gosu::KB_PAGE_UP
redirect_scroll_page(:up)
when Gosu::KB_PAGE_DOWN
redirect_scroll_page(:down)
end
@focus.button_up(id) if @focus.respond_to?(:button_up)
@@ -251,7 +262,15 @@ module CyberarmEngine
end
def redirect_mouse_wheel(button)
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
def redirect_scroll_jump_to(edge)
@mouse_over.publish(:"scroll_jump_to_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
def redirect_scroll_page(edge)
@mouse_over.publish(:"scroll_page_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
# Schedule a full GUI recalculation on next update

View File

@@ -208,6 +208,17 @@ module CyberarmEngine
fraction_background: [0xffc75e61, 0xffe26623],
border_thickness: 1,
border_color: [0xffd59674, 0xffff8746]
},
Menu: { # < Stack
width: 200,
border_color: 0xaa_efefef,
border_thickness: 1
},
MenuItem: { # < Button
width: 1.0,
text_left: :left,
margin: 0
}
}.freeze
end

View File

@@ -1,4 +1,4 @@
module CyberarmEngine
NAME = "InDev".freeze
VERSION = "0.24.0".freeze
VERSION = "0.24.5".freeze
end