117 Commits

Author SHA1 Message Date
55382a7c14 Bump version 2022-10-23 18:40:46 -05:00
883de3db9f Added support for TextBlock's to have text_v_align to compliment text_h_align, EditLine and EditBox will now preserve their focus appear, fixed crash in ToggleButton due to using :Label instead of :TextBlock, misc. tweaks. 2022-10-23 18:38:51 -05:00
41c0b27937 Fixed layout bug for Flow when the element x + width is greater than the parent's width it would not correctly wrap 2022-10-20 09:36:20 -05:00
2fd5d398cf Fix crash when EditLine receives a paste from clipboard 2022-10-07 20:32:18 -05:00
2e66509f87 Removed use of the clipboard gem since Gosu now supports this natively! Added :static option for Text to render text using Gosu::Image.from_text/markup which results in nicer looking text, improvements to EditLine to display the caret in the correct place (doesn't position properly if :text_static is true) 2022-10-04 10:16:32 -05:00
521b3937dd Fixed Slider element's Handle not styling or positioning properly 2022-07-26 12:20:13 -05:00
ab9f9e8e7a Refactored dimentional_size to split out space_available_width/height, initial implementation of verticial and horizontal container alignment 2022-06-12 16:03:23 -05:00
705138f7ad Fixed elements in a Flow container not positioned correctly after the first wrap 2022-06-12 11:36:22 -05:00
94a65f447c Fixed long standing issue with ListBox menu not taking it's parents width only the parent has a specified width and fixed clicking on the menu's host element to hide the menu causes it to hide and reappear instantly. 2022-06-12 11:25:29 -05:00
97296b080c Bump version 2022-06-05 09:20:17 -05:00
ca73a2d8e8 Added all the callbacks to Window and GameState, removed all but one usage of global variables (). 2022-06-05 09:19:30 -05:00
0a62e5180a Add down arrow for ListBox 2022-05-03 20:01:34 -05:00
31e909eb30 Probably fix layout issues caused by floating point errors where an element is wrapped when it has space (e.g. 2 elements with a width 0.5 not fitting properly) 2022-05-02 19:08:47 -05:00
300e7c4e59 Implemented tiled mode for BackgroundImage and other improvements 2022-05-02 19:06:40 -05:00
be98fe47ad Fixed ListBox element menu getting cut off if it's near the bottom of the screen by stacking it ontop of the host element 2022-05-02 19:05:57 -05:00
a75afaf47a Added support for UI to have background_images, fixed TextBlock text overdrawing 2022-04-25 20:12:10 -05:00
d81df5f4e2 Moved min_width/height, max_width/height and fill control from Container into Element#dimensional_size so any element can use them 2022-04-25 16:48:17 -05:00
f2ea0d9942 Maybe final container fill mode fix? 2022-04-04 13:26:40 -05:00
08d068f156 Fixed weirdness for Container dynamic fill mode 2022-04-04 10:08:39 -05:00
a4d02038c3 Fixes for Container's calculating fill size and for Flow's max_width 2022-04-03 13:06:10 -05:00
37bdd6ef23 Added support for min/max width/height and for fill which dynamically sets elements width/height to the max available width for Flow parents and height for Stack parents 2022-04-03 11:07:31 -05:00
24bd769a32 Bump version 2022-03-05 14:43:50 -06:00
2be5733bc1 Fixed Container not considering padding when clipping render area 2022-01-29 10:08:33 -06:00
c8734ae98b Container child elements that are not visible are no longer drawn 2021-12-24 17:00:02 -06:00
c35d587419 Fixed passing nil for :enabled state as boolean causing it to be set as true instead of false 2021-12-22 14:58:17 -06:00
153871e7f3 Improved performance a touch: fixed never clearing list of elements to recalculate unless a full gui recalcuate occurred, don't recalculate button/text if a full gui recalculate is requested, fixed typo: apend -> append 2021-12-16 22:09:56 -06:00
cf91d4a083 Merge branch 'master' of https://github.com/cyberarm/cyberarm_engine 2021-12-03 15:33:38 -06:00
35ad687d4c Reducce cpu usage by not using clip_to for each and every element 2021-12-03 15:33:32 -06:00
54802e1254 Added support 'marquee' style progress bars i.e. non-linear progress bar with scrolling bar 2021-12-02 08:15:39 -06:00
6cf4cd73dd Fixed toggling Element enabled state not visually shown 2021-11-18 15:37:57 -06:00
5e5f8ba7ea Added set_color and set_font to Element- fixes image elements unable to change their color when hovered, fixes hovered text changing its color incorrectly 2021-11-18 13:11:02 -06:00
63a51d9d2f Improved scroll_height calculation to adapt to how Flow's flow 2021-11-18 11:58:11 -06:00
6af384536a Fixed locking up when performing text wrapping due to text width check not being satisfied 2021-11-17 22:30:30 -06:00
c1b25d2045 Fixed centered text with unequal margins/paddings/border thicknesses being offset, fixed text wrapping using parents #width (which includes padding and margins) instead of the correct #content_width (which is only the parents content width; which the text is part of) 2021-11-17 17:23:48 -06:00
a915a25699 Updated required gems, reimplemented text wrapping to use a proper binary search and correct inserting newlines in the wrong spot for certain text lengths 2021-11-16 23:35:49 -06:00
0aa9b59316 Containers that need to be recalculated but will not affect their current size can request to have themselves directly recalculated on the next update (fixes scrolling triggering many unneed recalculations), list_box now excludes the currently selected item from the menu, probably fixed list_box callback being called twice instead of the correct once. 2021-11-15 10:17:49 -06:00
d2bf406d29 Bump version 2021-09-23 14:36:19 -05:00
f82c101728 Fixed ListBox sometimes returning self in callback instead of self.value 2021-09-23 14:35:46 -05:00
2f727e9bf2 Bump version 2021-09-22 09:23:24 -05:00
24be9bfb29 Imported Console from I-MIC FPS 2021-06-26 13:12:44 +00:00
5452d149c3 Possible fix for being able to click a button that isn't visible due to scrolling, by ensuring that the host container is hit before checking children. 2021-06-18 02:57:49 +00:00
cdee6548e3 Added support for 9 sliced backgrounds in UI, fixed events not propagating to subscribers if element threw :handled in its own event handler 2021-06-04 03:00:31 +00:00
bd54fafc3f Added Text#text_width method, Text#width now returns value of Text#markup_width 2021-06-03 13:05:11 +00:00
a92d1ad746 Made Text account for shadow and border effects in width/height methods, made TextBlock support disabled state styling 2021-06-03 01:00:13 +00:00
1b080f9fb9 Use shorthand (&:method) for Element scroll_width/height max_scroll_width, possibly fix dimentional_size returning the wrong size when element has nonzero padding/margin/border_thickness 2021-05-31 01:07:24 +00:00
8057bca818 Added rendered vertices count to OpenGLRenderer 2021-05-30 14:10:32 +00:00
c1310f3073 Renamed Text's shadow to border and added proper text shadow effect 2021-05-29 00:10:44 +00:00
850bb610bb Fixed GUI having a total recalculation whenever a style changed, made tooltip not be centered on mouse, removed duplicate loc from Text 2021-05-28 00:43:40 +00:00
0b63986b64 Improved 9 slice background 2021-05-06 03:20:49 +00:00
165fc6f307 Fixed draw_rect helper missing drawing mode argument, set max view distance to a large number 2021-04-25 23:22:58 +00:00
e3c8e3bcc2 Added a bunch of tweens to the Animator, replaced :ease_in_out tween for Intro state engine logo to :swing_to 2021-04-25 14:58:12 +00:00
551a55f894 Add fade out to intro scene 2021-04-24 20:13:06 +00:00
01292ead10 Bump version 2021-04-19 19:26:42 +00:00
7ca6e1bc58 Update README 2021-04-19 19:22:43 +00:00
a70f260bc6 Update README 2021-04-19 19:17:10 +00:00
8002708695 Updated Animator to be usable, added logo texture/image, 'finished' Intro state, added Window#shift_state 2021-04-19 19:13:15 +00:00
676545f3c7 Added wip engine intro state 2021-04-19 14:42:49 +00:00
4b417f9ab7 More changes to how styles are applied, fixed bug where a Container would re-evaluate its build block when clicked, fixed background method in DSL having no effect, fixed edit line losing 'focus' when mouse moved out, misc. other changes and fixes. 2021-03-29 08:51:26 -05:00
a70c106387 Added Link element which is basically a button without a border or background, WIP: Element border, margin, padding, and other styles are now easily changable; work is needed to make style changes survive a recalculation 2021-03-29 08:51:26 -05:00
f662fabc56 Use GL_SRGB_ALPHA for textures 2021-03-29 08:13:59 -05:00
abb989f842 Added flags to use ffi-gosu optionally instead of always trying, made tooltip affected by theme (the last set theme in setup will be used to style the tooltip) 2021-03-12 08:33:16 -06:00
1e0d2004b5 More adjustments to scrolling and scroll_top, added debug_draw to elements that draws a box around the element that is atop all rendered things 2021-02-13 22:57:18 -06:00
92dd63dc1d Probably fixed scrolling for real this time, added scroll_top and scroll_top = n methods 2021-02-13 20:03:10 -06:00
20970e5aa9 Bump version 2021-02-11 09:32:37 -06:00
76eb1a85d5 Added focus event, elements can request focus 2021-02-11 09:31:44 -06:00
e9d75d17bf Updated gosu version, bumped version 2021-02-10 12:19:47 -06:00
e8bb2cac17 Update bundler in gemspec 2021-02-10 12:18:28 -06:00
29fbac7140 Added Container#apend method, EditLine caret will now stay visible while typing, EditLine#value= now sets the value of @text_input 2021-02-09 17:41:29 -06:00
d050f63c2b Increased scroll speed and added window_size_changed event for containers that is thrown from the root container 2021-01-31 13:33:20 -06:00
af24fc8690 Added vertical scrolling support for containers (no scrollbar yet) 2021-01-31 09:44:46 -06:00
f63b893c70 Bump version 2021-01-18 14:01:29 -06:00
5adc27feef Sync 2021-01-18 14:00:29 -06:00
62636158f7 Fixed word wrapping weirdness and made it the default text_wrap method from :none 2021-01-16 19:43:49 -06:00
2179e11ba1 Updated list box 2021-01-07 10:12:14 -06:00
1ac5e0695e Fixed Image element background and border not working, made button use Style as sole source of background and color colors 2021-01-05 23:15:22 -06:00
732dc2c957 Fixed new label dsl methods requiring options to be provided, upgraded Image to accept either a path or an image and to enable replacing image using #value= 2021-01-05 20:39:13 -06:00
886680ab31 Renamed Label to TextBlock, added Shoes text dsl methods; needs mroe refinements, made tooltip styleable. 2021-01-05 17:31:31 -06:00
0268a8a5fb Button element (and its decendents) can now be disabled 2021-01-04 09:34:11 -06:00
1c22c36d6b Include Common in Window 2021-01-01 19:20:52 -06:00
3e56d48556 Update dependencies, bump version 2020-12-31 07:48:44 -06:00
0c9874c53b Added support for tiled 9 slice backgrounds 2020-12-18 12:43:53 -06:00
164a46c1fb Added Background Nine Slice (Not yet usable for ui widgets) 2020-12-15 11:38:17 -06:00
26dd688124 Ran rubocop -a 2020-12-14 16:04:31 -06:00
2447dde1af Added rubocop config 2020-12-14 15:39:30 -06:00
d3ff7c1fc1 Added support for future borderless window option, added initial support for label word wrapping (needs more work), fixed toggle button checkmark not displaying due to changes in Label 2020-12-14 15:39:16 -06:00
2d57d62bc2 Don't trigger a recalc when hiding/showing elements if they're already in that state 2020-12-09 19:11:28 -06:00
fb36436d79 Added color support to Image 2020-12-09 09:19:32 -06:00
246e0c54b2 Fixed crashes when using EditBox with no content 2020-12-08 20:27:01 -06:00
d02c001989 Added download manager, added excon dependency 2020-09-25 20:51:25 -05:00
3ba635f157 Fixed ConfigFile not storing values deeper then one level, added markup_width to Text 2020-09-24 10:47:55 -05:00
695c77b183 Added support for Label text alignement, improved EditBox to correctly position caret and support mouse caret positioning, added debugging Container boundry (WIP) 2020-09-09 09:51:18 -05:00
b06ceaabce Fixed crash if GuiState @mouse_over has no parent 2020-08-28 08:37:24 -05:00
ce64b8a205 Implemented ListBox- Menu 2020-08-21 15:56:11 -05:00
da4188764c Added min/max_view_distance to attr_accessor for PerspectiveCamera 2020-07-19 09:44:09 -05:00
d01e91c3fd Added support for draw mode to Text 2020-07-18 21:34:21 -05:00
041cfcccaa Added a large portion of I-MIC-FPS's opengl rendering and model loading systems 2020-07-15 21:33:24 -05:00
d7dbcf8511 Added orthographic support to Transform 2020-07-10 14:51:02 -05:00
2a8e852b15 Added support for passing a filter method/proc to EditLine 2020-06-23 09:51:36 -05:00
d392d8249d Added support for deciding text drawing method, more work on edit_box 2020-06-16 10:12:21 -05:00
5d7e2028b1 Added support for image icon for ToggleButton, added initial implementation of EditBox, fixed a few ruby -w warnings by initializing select instance nilable variables, added clipboard support to EditLine, added drag selection to EditLine, added keyboard shortcuts to EditLine, GuiState now passes button_down/button_up callbacks to @focus 2020-06-16 00:19:30 -05:00
d902e5d111 Fixed EditLine not positioning caret correctly when clicked 2020-06-10 07:32:31 -05:00
39964e5bd4 Added support for using an image in a button 2020-06-09 10:49:31 -05:00
5b2a015421 Call recalulate less often to speed up gui updates, call root_container.recalculate a third time when recalculating gui. Gui calls recalculate 10x less when doing a full recalculate. 2020-06-09 09:11:57 -05:00
eb4d5d4d21 Use Gosu.clip_to to prevent elements from overdrawing 2020-06-08 09:01:10 -05:00
c83b204447 Removed debugging puts from EditLine 2020-06-08 05:48:30 -05:00
d0449c7b65 Add support back for fixed x and y positioning of elements, fixed theming not using deep_merge 2020-06-08 05:35:03 -05:00
a05ee57f6f Fixed EditLine text not visible if using dynamic width/height, fixed cursor in wrong position when at start/end 2020-06-07 13:18:03 -05:00
c3b227d6e7 Fix vector transform using 5th element instead if 15th 2020-06-07 12:36:37 -05:00
7aaf37d43e Added Vector#multiply_transform, needs more testing. 2020-05-12 09:32:50 -05:00
0850336e55 Bump version 2020-05-06 22:01:15 -05:00
8b6d7b6eb2 Fixed Slider default value was always 0.5 instead of middle of range 2020-05-06 12:54:52 -05:00
3226eb2bda Sliders work better, fixed CheckBox not passing along options hash, Text width/height now accept a string, changed EditLine text selection color, temporary back to back gui recalculations to fix positioning errors until Container#layout can safely be called after determining element width and height. 2020-05-06 12:08:20 -05:00
a98bb4ec82 Fixed hidden elements were interactable, added comments 2020-05-05 10:48:00 -05:00
da5d740c6e Sync: Renamed Engine to Window to be less confusing, elements are now supposed to throw a changed event if their value is changed 2020-05-04 11:17:11 -05:00
4055f645f3 Implemented Slider (still have some positioning issues to resolve but it works), added files for ListBox, Radio, and EditBox, implemented dragging support in GuiState. 2020-04-10 18:45:55 -05:00
185ab000d6 Updated rake 2020-04-06 09:40:41 -05:00
ed061c8408 Fixed incorrect element positioning when using margin 2020-04-06 09:38:30 -05:00
74 changed files with 5642 additions and 927 deletions

8
.rubocop.yml Normal file
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@@ -0,0 +1,8 @@
Style/StringLiterals:
EnforcedStyle: double_quotes
Metrics/MethodLength:
Max: 40
Style/EmptyMethod:
EnforcedStyle: expanded

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@@ -1,6 +1,6 @@
source "https://rubygems.org"
git_source(:github) {|repo_name| "https://github.com/#{repo_name}" }
git_source(:github) { |repo_name| "https://github.com/#{repo_name}" }
# Specify your gem's dependencies in cyberarm_engine.gemspec
gemspec

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@@ -1,4 +1,4 @@
# CyberarmEngine
![CyberarmEngine](https://raw.githubusercontent.com/cyberarm/cyberarm_engine/master/assets/textures/logo.png)
Yet Another Game Engine On Top Of Gosu
@@ -32,6 +32,8 @@ require "cyberarm_engine"
class Hello < CyberarmEngine::GuiState
def setup
background Gosu::Color::GRAY
stack do
label "Hello World!"
@@ -42,16 +44,15 @@ class Hello < CyberarmEngine::GuiState
end
end
class Window < CyberarmEngine::Engine
def initialize
super
class Window < CyberarmEngine::Window
def setup
self.show_cursor = true
push_state(Hello)
end
end
Window.new.show
Window.new(width: 800, height: 600, fullscreen: false, resizable: true).show
```
## Development

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@@ -7,4 +7,4 @@ Rake::TestTask.new(:test) do |t|
t.test_files = FileList["test/**/*_test.rb"]
end
task :default => :test
task default: :test

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@@ -1,5 +1,4 @@
lib = File.expand_path("../lib", __FILE__)
lib = File.expand_path("lib", __dir__)
$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
require "cyberarm_engine/version"
@@ -9,8 +8,8 @@ Gem::Specification.new do |spec|
spec.authors = ["Cyberarm"]
spec.email = ["matthewlikesrobots@gmail.com"]
spec.summary = %q{Make games quickly and easily with gosu}
spec.description = %q{Yet another game making framework around gosu}
spec.summary = "Make games quickly and easily with gosu"
spec.description = "Yet another game making framework around gosu"
spec.homepage = "https://github.com/cyberarm/cyberarm_engine"
spec.license = "MIT"
@@ -21,16 +20,19 @@ Gem::Specification.new do |spec|
"public gem pushes."
end
spec.files = `git ls-files -z`.split("\x0").reject do |f|
spec.files = `git ls-files -z`.split("\x0").reject do |f|
f.match(%r{^(test|spec|features)/})
end
spec.bindir = "exe"
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
spec.require_paths = ["lib"]
spec.require_paths = %w[lib assets]
spec.add_dependency "gosu", "~> 0.15.0"
spec.add_dependency "excon", "~> 0.88"
spec.add_dependency "gosu", "~> 1.1"
spec.add_dependency "gosu_more_drawables", "~> 0.3"
# spec.add_dependency "ffi", :platforms => [:mswin, :mingw] # Required by Clipboard on Windows
spec.add_development_dependency "bundler", "~> 1.16"
spec.add_development_dependency "rake", "~> 10.0"
spec.add_development_dependency "bundler", "~> 2.2"
spec.add_development_dependency "minitest", "~> 5.0"
spec.add_development_dependency "rake", "~> 13.0"
end

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@@ -1,32 +1,40 @@
begin
require File.expand_path("../../ffi-gosu/lib/gosu", File.dirname(__FILE__))
rescue LoadError => e
pp e
CYBERARM_ENGINE_ROOT_PATH = File.expand_path("..", __dir__)
if ARGV.join.include?("--ffi-gosu")
require File.expand_path("../../ffi-gosu/lib/gosu", __dir__)
else
require "gosu"
end
require "json"
require "excon"
require "gosu_more_drawables"
require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/stats"
require_relative "cyberarm_engine/common"
require_relative "cyberarm_engine/gosu_ext/circle"
require_relative "cyberarm_engine/game_object"
require_relative "cyberarm_engine/engine"
require_relative "cyberarm_engine/window"
require_relative "cyberarm_engine/bounding_box"
require_relative "cyberarm_engine/vector"
require_relative "cyberarm_engine/transform"
require_relative "cyberarm_engine/ray"
require_relative "cyberarm_engine/shader" if defined?(OpenGL)
require_relative "cyberarm_engine/background"
require_relative "cyberarm_engine/background_nine_slice"
require_relative "cyberarm_engine/background_image"
require_relative "cyberarm_engine/animator"
require_relative "cyberarm_engine/text"
require_relative "cyberarm_engine/timer"
require_relative "cyberarm_engine/config_file"
require_relative "cyberarm_engine/console"
require_relative "cyberarm_engine/console/command"
require_relative "cyberarm_engine/console/subcommand"
require_relative "cyberarm_engine/console/commands/help_command"
require_relative "cyberarm_engine/ui/dsl"
require_relative "cyberarm_engine/ui/theme"
@@ -34,16 +42,30 @@ require_relative "cyberarm_engine/ui/event"
require_relative "cyberarm_engine/ui/style"
require_relative "cyberarm_engine/ui/border_canvas"
require_relative "cyberarm_engine/ui/element"
require_relative "cyberarm_engine/ui/elements/label"
require_relative "cyberarm_engine/ui/elements/text_block"
require_relative "cyberarm_engine/ui/elements/button"
require_relative "cyberarm_engine/ui/elements/toggle_button"
require_relative "cyberarm_engine/ui/elements/list_box"
require_relative "cyberarm_engine/ui/elements/edit_line"
require_relative "cyberarm_engine/ui/elements/edit_box"
require_relative "cyberarm_engine/ui/elements/image"
require_relative "cyberarm_engine/ui/elements/container"
require_relative "cyberarm_engine/ui/elements/flow"
require_relative "cyberarm_engine/ui/elements/stack"
require_relative "cyberarm_engine/ui/elements/check_box"
require_relative "cyberarm_engine/ui/elements/radio"
require_relative "cyberarm_engine/ui/elements/progress"
require_relative "cyberarm_engine/ui/elements/slider"
require_relative "cyberarm_engine/game_state"
require_relative "cyberarm_engine/ui/gui_state"
require_relative "cyberarm_engine/model"
require_relative "cyberarm_engine/model_cache"
require_relative "cyberarm_engine/model/material"
require_relative "cyberarm_engine/model/model_object"
require_relative "cyberarm_engine/model/parser"
require_relative "cyberarm_engine/model/parsers/wavefront_parser"
require_relative "cyberarm_engine/model/parsers/collada_parser" if defined?(Nokogiri)
require_relative "cyberarm_engine/builtin/intro_state"

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@@ -1,9 +1,11 @@
module CyberarmEngine
class Animator
DEFAULT_TWEEN = :linear
def initialize(start_time:, duration:, from:, to:, &block)
@start_time, @duration = start_time, duration
@from, @to = from.dup, to.dup
def initialize(start_time:, duration:, from:, to:, tween: :linear, &block)
@start_time = start_time
@duration = duration
@from = from.dup
@to = to.dup
@tween = tween
@block = block
end
@@ -12,18 +14,18 @@ module CyberarmEngine
end
def progress
(@start_time.to_f + (Gosu.milliseconds - @start_time)) / (@start_time + @duration.to_f)
((Gosu.milliseconds - @start_time) / @duration.to_f).clamp(0.0, 1.0)
end
def complete?
progress >= 1.0
end
def transition(from, to, tween = DEFAULT_TWEEN)
def transition(from = @from, to = @to, tween = @tween)
from + (to - from) * send("tween_#{tween}", progress)
end
def color_transition(from, to, tween = DEFAULT_TWEEN)
def color_transition(from = @from, to = @to, _tween = @tween)
r = transition(from.red, to.red)
g = transition(from.green, to.green)
b = transition(from.blue, to.blue)
@@ -32,7 +34,7 @@ module CyberarmEngine
Gosu::Color.rgba(r, g, b, a)
end
def color_hsv_transition(from, to, tween = DEFAULT_TWEEN)
def color_hsv_transition(from = @from, to = @to, tween = @tween)
hue = transition(from.hue, to.hue, tween)
saturation = transition(from.saturation, to.saturation, tween)
value = transition(from.value, to.value, tween)
@@ -41,14 +43,177 @@ module CyberarmEngine
Gosu::Color.from_ahsv(alpha, hue, saturation, value)
end
# NOTE: Use this for future reference? https://github.com/danro/easing-js/blob/master/easing.js
# Tween functions based on those provided here: https://github.com/danro/easing-js/blob/master/easing.js
# Under MIT / BSD
def tween_linear(t)
t
end
def tween_sine(t)
Math.sin(t) * t
def tween_ease_in_quad(t)
t ** 2
end
def tween_ease_out_quad(t)
-((t - 1) ** 2) -1
end
def tween_ease_in_out_quad(t)
return 0.5 * (t ** 2) if (t /= 0.5) < 1
return -0.5 * ((t -= 2) * t - 2)
end
def tween_ease_in_cubic(t)
t ** 3
end
def tween_ease_out_cubic(t)
((t - 1) ** 3) + 1
end
def tween_ease_in_out_cubic(t)
return 0.5 * (t ** 3) if ((t /= 0.5) < 1)
return 0.5 * ((t - 2) ** 3) + 2
end
def tween_ease_in_quart(t)
t ** 4
end
def tween_ease_out_quart(t)
-((t - 1) ** 4) - 1
end
def tween_ease_in_out_quart(t)
return 0.5 * (t ** 4) if ((t /= 0.5) < 1)
return -0.5 * ((t -= 2) * (t ** 3) - 2)
end
def tween_ease_in_quint(t)
t ** 5
end
def tween_ease_out_quint(t)
((t - 1) ** 5) + 1
end
def tween_ease_in_out_quint(t)
return 0.5 * (t ** 5) if ((t /= 0.5) < 1)
return 0.5 * ((t - 2) ** 5) + 2
end
def tween_ease_in(t) # sine
-Math.cos(t * (Math::PI / 2)) + 1
end
def tween_ease_out(t) # sine
Math.sin(t * (Math::PI / 2))
end
def tween_ease_in_out(t) # sine
(-0.5 * (Math.cos(Math::PI * t) - 1))
end
def tween_ease_in_expo(t)
(t == 0) ? 0 : 2 ** 10 * (t - 1)
end
def tween_ease_out_expo(t)
(t == 1) ? 1 : -(2 ** -10 * t) + 1
end
def tween_ease_in_out_expo(t)
return 0 if (t == 0)
return 1 if (t == 1)
return 0.5 * (2 ** 10 * (t - 1)) if ((t /= 0.5) < 1)
return 0.5 * (-(2 ** -10 * (t -= 1)) + 2)
end
def tween_ease_in_circ(t)
-(Math.sqrt(1 - (t * t)) - 1)
end
def tween_ease_out_circ(t)
Math.sqrt(1 - ((t - 1) ** 2))
end
def tween_ease_in_out_circ(t)
return -0.5 * (Math.sqrt(1 - t * t) - 1) if ((t /= 0.5) < 1)
return 0.5 * (Math.sqrt(1 - (t -= 2) * t) + 1)
end
def tween_ease_in_back(t)
s = 1.70158
t * t * ((s + 1) * t - s)
end
def tween_ease_out_back(t)
s = 1.70158
(t = t - 1) * t * ((s + 1) * t + s) + 1
end
def tween_ease_in_out_back(t)
s = 1.70158
return 0.5 * (t * t * (((s *= (1.525)) + 1) * t - s)) if ((t /= 0.5) < 1)
return 0.5 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2)
end
def tween_elastic(t)
-1 * (4 ** (-8 * t)) * Math.sin((t * 6 - 1) * (2 * Math::PI) / 2) + 1
end
def tween_swing_from_to(t)
s = 1.70158
return 0.5 * (t * t * (((s *= (1.525)) + 1) * t - s)) if (t /= 0.5) < 1
return 0.5 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2)
end
def tween_swing_from(t)
s = 1.70158;
t * t * ((s + 1) * t - s)
end
def tween_swing_to(t)
s = 1.70158
(t -= 1) * t * ((s + 1) * t + s) + 1
end
def tween_bounce(t)
if (t < (1 / 2.75))
(7.5625 * t * t)
elsif (t < (2 / 2.75))
(7.5625 * (t -= (1.5 / 2.75)) * t + 0.75)
elsif (t < (2.5 / 2.75))
(7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375)
else
(7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375)
end
end
def tween_bounce_past(t)
if (t < (1 / 2.75))
# missing "2 -"?
(7.5625 * t * t)
elsif (t < (2 / 2.75))
2 - (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75)
elsif (t < (2.5 / 2.75))
2 - (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375)
else
2 - (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375)
end
end
def tween_ease_from_to(t)
return 0.5 * (t ** 4) if ((t /= 0.5) < 1)
return -0.5 * ((t -= 2) * (t ** 3) - 2)
end
def tween_ease_from(t)
t ** 4
end
def tween_ease_to(t)
t ** 0.25
end
end
end
end

View File

@@ -2,9 +2,13 @@ module CyberarmEngine
class Background
attr_accessor :x, :y, :z, :width, :height, :angle, :debug
attr_reader :background
def initialize(x: 0, y: 0, z: 0, width: 0, height: 0, background: Gosu::Color::BLACK, angle: 0, debug: false)
@x,@y,@z = x,y,z
@width,@height = width,height
@x = x
@y = y
@z = z
@width = width
@height = height
@debug = debug
@paint = Paint.new(background)
@@ -31,8 +35,8 @@ module CyberarmEngine
end
def update
origin_x = (@x + (@width/2))
origin_y = (@y + (@height/2))
origin_x = (@x + (@width / 2))
origin_y = (@y + (@height / 2))
points = [
@top_left = Vector.new(@x, @y),
@@ -47,8 +51,8 @@ module CyberarmEngine
# 90 is up here, while gosu uses 0 for up.
radians = (@angle + 90).gosu_to_radians
vector.x = (@x + (@width/2)) + ((temp_x * Math.cos(radians)) - (temp_y * Math.sin(radians)))
vector.y = (@y + (@height/2)) + ((temp_x * Math.sin(radians)) + (temp_y * Math.cos(radians)))
vector.x = (@x + (@width / 2)) + ((temp_x * Math.cos(radians)) - (temp_y * Math.sin(radians)))
vector.y = (@y + (@height / 2)) + ((temp_x * Math.sin(radians)) + (temp_y * Math.cos(radians)))
end
# [
@@ -67,11 +71,11 @@ module CyberarmEngine
a = la.x - lb.x
b = la.y - lb.y
c = Gosu.distance(la.x, la.y, lb.x, lb.y)
p a,b,c
d = (a * point.x + b * point.y + c).abs / (Math.sqrt(a * a + b * b))
p a, b, c
d = (a * point.x + b * point.y + c).abs / Math.sqrt(a * a + b * b)
puts "Distance: #{d}"
exit!
return d
d
end
def debug_outline
@@ -117,6 +121,7 @@ module CyberarmEngine
class Paint
attr_accessor :top_left, :top_right, :bottom_left, :bottom_right
def initialize(background)
set(background)
end
@@ -124,7 +129,6 @@ module CyberarmEngine
def set(background)
@background = background
if background.is_a?(Numeric)
@top_left = background
@top_right = background
@@ -167,9 +171,9 @@ end
# Add <=> method to support Range based gradients
module Gosu
class Color
def <=>(other)
self
end
end
class Color
def <=>(_other)
self
end
end
end

View File

@@ -0,0 +1,93 @@
module CyberarmEngine
class BackgroundImage
include CyberarmEngine::Common
attr_accessor :x, :y, :z, :mode
attr_reader :image, :width, :height, :color
def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :fill, color: Gosu::Color::WHITE)
@image_path = image_path
@image = get_image(image_path) if image_path
@x = x
@y = y
@z = z
@width = width
@height = height
@mode = mode
@color = color
@cached_tiling = nil
end
def image=(image_path)
@cached_tiling = nil if image_path != @image_path
@image_path = image_path
@image = image_path ? get_image(image_path) : image_path
end
def width=(n)
@cached_tiling = nil if @width != n
@width = n
end
def height=(n)
@cached_tiling = nil if @height != n
@height = n
end
def color=(c)
@cached_tiling = nil if @color != c
@color = c
end
def width_scale
(@width.to_f / @image.width).abs
end
def height_scale
(@height.to_f / @image.height).abs
end
def draw
return unless @image
Gosu.clip_to(@x, @y, @width, @height) do
send(:"draw_#{mode}")
end
end
def draw_stretch
@image.draw(@x, @y, @z, width_scale, height_scale, @color)
end
def draw_tiled
@cached_tiling ||= Gosu.record(@width, @height) do
height_scale.ceil.times do |y|
width_scale.ceil.times do |x|
@image.draw(x * @image.width, y * @image.height, @z, 1, 1, @color)
end
end
end
@cached_tiling.draw(@x, @y, @z)
end
def draw_fill
if @width * width_scale > height * height_scale
draw_fill_width
else
draw_fill_height
end
end
def draw_fill_width
@image.draw(@x, @y, @z, width_scale, width_scale, @color)
end
def draw_fill_height
@image.draw(@x, @y, @z, height_scale, height_scale, @color)
end
end
end

View File

@@ -0,0 +1,142 @@
module CyberarmEngine
class BackgroundNineSlice
include CyberarmEngine::Common
attr_accessor :x, :y, :z, :width, :height, :left, :top, :right, :bottom, :mode, :color
attr_reader :image
def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :tiled, left: 1, top: 1, right: 1, bottom: 1, color: Gosu::Color::WHITE)
@image = get_image(image_path) if image_path
@x = x
@y = y
@z = z
@width = width
@height = height
@mode = mode
@left = left
@top = top
@right = right
@bottom = bottom
@color = color
nine_slice if @image
end
def image=(image_path)
old_image = @image
@image = image_path ? get_image(image_path) : image_path
nine_slice if @image && old_image != @image
end
def nine_slice
# pp [@left, @top, @right, @bottom, @image.width]
@segment_top_left = @image.subimage(0, 0, @left, @top)
@segment_top_right = @image.subimage(@image.width - @right, 0, @right, @top)
@segment_left = @image.subimage(0, @top, @left, @image.height - (@top + @bottom))
@segment_right = @image.subimage(@image.width - @right, @top, @left, @image.height - (@top + @bottom))
@segment_bottom_left = @image.subimage(0, @image.height - @bottom, @left, @bottom)
@segment_bottom_right = @image.subimage(@image.width - @right, @image.height - @bottom, @right, @bottom)
@segment_top = @image.subimage(@left, 0, @image.width - (@left + @right), @top)
@segment_bottom = @image.subimage(@left, @image.height - @bottom, @image.width - (@left + @right), @bottom)
@segment_middle = @image.subimage(@left, @top, @image.width - (@left + @right), @image.height - (@top + @bottom))
end
def cx
@x + @left
end
def cy
@y + @top
end
def cwidth
@cx - @width
end
def cheight
@cy - @height
end
def width_scale
scale = (@width.to_f - (@left + @right)) / (@image.width - (@left + @right))
scale.abs
end
def height_scale
scale = (@height - (@top + @bottom)).to_f / (@image.height - (@top + @bottom))
scale.abs
end
def draw
return unless @image && @segment_top_left
@mode == :tiled ? draw_tiled : draw_stretched
end
def draw_stretched
@segment_top_left.draw(@x, @y, @z, 1, 1, @color)
@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale, 1, @color) # SCALE X
@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color)
@segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale, @color) # SCALE Y
@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color)
@segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale, 1, @color) # SCALE X
@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color)
@segment_left.draw(@x, @y + @top, @z, 1, height_scale, @color) # SCALE Y
@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale, @color) # SCALE X and SCALE Y
end
def draw_tiled
@segment_top_left.draw(@x, @y, @z, 1, 1, @color)
# p [width_scale, height_scale]
Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do
width_scale.ceil.times do |i|
@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z, 1, 1, @color) # SCALE X
end
end
@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color)
Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do
height_scale.ceil.times do |i|
@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z, 1, 1, @color) # SCALE Y
end
end
@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color)
Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do
width_scale.ceil.times do |i|
@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z, 1, 1, @color) # SCALE X
end
end
@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color)
Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do
height_scale.ceil.times do |i|
@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z, 1, 1, @color) # SCALE Y
end
end
Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do
height_scale.ceil.times do |y|
width_scale.ceil.times do |x|
@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z, 1, 1, @color) # SCALE X and SCALE Y
end
end
end
end
end
end

View File

@@ -23,7 +23,7 @@ module CyberarmEngine
def ==(other)
@min == other.min &&
@max == other.max
@max == other.max
end
# returns a new bounding box that includes both bounding boxes
@@ -37,7 +37,7 @@ module CyberarmEngine
temp.max.y = [@max.y, other.max.y].max
temp.max.z = [@max.z, other.max.z].max
return temp
temp
end
# returns the difference between both bounding boxes
@@ -46,7 +46,7 @@ module CyberarmEngine
temp.min = @min - other.min
temp.max = @max - other.max
return temp
temp
end
# returns whether bounding box intersects other
@@ -55,8 +55,8 @@ module CyberarmEngine
other.intersect?(self)
elsif other.is_a?(BoundingBox)
(@min.x <= other.max.x && @max.x >= other.min.x) &&
(@min.y <= other.max.y && @max.y >= other.min.y) &&
(@min.z <= other.max.z && @max.z >= other.min.z)
(@min.y <= other.max.y && @max.y >= other.min.y) &&
(@min.z <= other.max.z && @max.z >= other.min.z)
else
raise "Unknown collider: #{other.class}"
end
@@ -65,20 +65,20 @@ module CyberarmEngine
# does this bounding box envelop other bounding box? (inclusive of border)
def contains?(other)
other.min.x >= min.x && other.min.y >= min.y && other.min.z >= min.z &&
other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
end
# returns whether the 3D vector is inside of the bounding box
def inside?(vector)
(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y)) &&
(vector.z.between?(@min.z, @max.z) || vector.z.between?(@max.z, @min.z))
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y)) &&
(vector.z.between?(@min.z, @max.z) || vector.z.between?(@max.z, @min.z))
end
# returns whether the 2D vector is inside of the bounding box
def point?(vector)
(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y))
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y))
end
def volume
@@ -107,7 +107,7 @@ module CyberarmEngine
temp.max.y = @max.y.to_f * entity.scale.y
temp.max.z = @max.z.to_f * entity.scale.z
return temp
temp
end
def normalize_with_offset(entity)
@@ -120,23 +120,23 @@ module CyberarmEngine
temp.max.y = @max.y.to_f * entity.scale.y + entity.position.y
temp.max.z = @max.z.to_f * entity.scale.z + entity.position.z
return temp
temp
end
def +(other)
box = BoundingBox.new
box.min = self.min + other.min
box.min = self.max + other.max
box.min = min + other.min
box.min = max + other.max
return box
box
end
def -(other)
box = BoundingBox.new
box.min = self.min - other.min
box.min = self.max - other.max
box.min = min - other.min
box.min = max - other.max
return box
box
end
def sum
@@ -147,4 +147,4 @@ module CyberarmEngine
BoundingBox.new(@min.x, @min.y, @min.z, @max.x, @max.y, @max.z)
end
end
end
end

View File

@@ -0,0 +1,131 @@
module CyberarmEngine
class IntroState < CyberarmEngine::GameState
def setup
@display_width = 800
@display_height = 600
@title_size = 56
@caption_size = 24
@title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222)
@caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222)
@spacer_width = 256
@spacer_height = 6
@padding = 6
@cyberarm_engine_logo = get_image "#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/logo.png"
@gosu_logo = generate_proxy("Gosu", "Game Library", 0xff_111111)
@ruby_logo = generate_proxy("Ruby", "Programming Language", 0xff_880000)
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if defined?(OpenGL)
base_time = Gosu.milliseconds
@born_time = Gosu.milliseconds
@continue_after = 5_000
@animators = [
Animator.new(start_time: base_time += 1000, duration: 100, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: base_time += -500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: base_time += 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: base_time += 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: base_time + 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: Gosu.milliseconds + @continue_after - 1_000, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: Gosu.milliseconds + 250, duration: 500, from: 0.0, to: 1.0, tween: :swing_to) # CyberarmEngine LOGO
]
end
def draw
Gosu.draw_rect(0, 0, window.width, window.height, 0xff_222222)
scale = (@display_width - @padding * 2).to_f / @cyberarm_engine_logo.width * @animators.last.transition
@cyberarm_engine_logo.draw_rot(
window.width / 2,
(window.height) / 2 - @cyberarm_engine_logo.height / 2 - @padding * 2,
2,
0,
0.5,
0.5,
scale,
scale
)
Gosu.draw_rect(
window.width / 2 - (@display_width / 2 + @padding),
window.height / 2 - @spacer_height / 2,
@display_width + @padding,
@spacer_height * @animators[0].transition,
Gosu::Color::WHITE
)
@title.x = window.width / 2 - @title.text_width / 2
@title.y = (window.height / 2 + (@spacer_height / 2) + @padding) * @animators[1].transition
@title.text = "Powered By"
Gosu.clip_to(0, window.height / 2 + (@spacer_height / 2), window.width, @title.height) do
@title.draw
end
y = @title.y + @title.height * 2
Gosu.clip_to(0, y, window.width, @gosu_logo.height) do
Gosu.translate(@opengl_logo.nil? ? @ruby_logo.width / 2 : 0, 0) do
@gosu_logo.draw(
window.width.to_f / 2 - @ruby_logo.width / 2 - (@ruby_logo.width - @padding),
y * @animators[2].transition,
2
)
@ruby_logo.draw(
window.width.to_f / 2 - @ruby_logo.width / 2,
y * @animators[3].transition,
2
)
@opengl_logo&.draw(
window.width.to_f / 2 - @ruby_logo.width / 2 + (@ruby_logo.width - @padding),
y * @animators[4].transition,
2
)
end
end
Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgba(0, 0, 0, 255 * @animators[5].transition), 10_000)
end
def update
@animators.each(&:update)
return unless Gosu.milliseconds - @born_time >= @continue_after
pop_state
push_state(@options[:forward], @options[:forward_options] || {}) if @options[:forward]
end
def button_down(_id)
@continue_after = 0
end
def generate_proxy(title, caption, color_hint)
@title.text = title
@caption.text = caption
width = @spacer_width + 2 * @padding
height = @title_size + @caption_size + @spacer_height + 2 * @padding + @spacer_height
Gosu.record(width.ceil, height.ceil) do
@title.x = (width - @padding * 2) / 2 - @title.text_width / 2
@title.y = @padding
@title.draw
Gosu.draw_rect(0, @padding + @title_size + @padding, @spacer_width, @spacer_height, Gosu::Color::WHITE)
Gosu.draw_rect(1, @padding + @title_size + @padding + 1, @spacer_width - 2, @spacer_height - 2, color_hint)
@caption.x = (width - @padding * 2) / 2 - @caption.text_width / 2
@caption.y = @padding + @title_size + @padding + @spacer_height + @padding
@caption.draw
end
end
end
end

View File

@@ -0,0 +1,4 @@
module CyberarmEngine
module Cache
end
end

View File

@@ -0,0 +1,121 @@
module CyberarmEngine
module Cache
class DownloadManager
attr_reader :downloads
def initialize(max_parallel_downloads: 4)
@max_parallel_downloads = max_parallel_downloads
@downloads = []
end
def download(url:, save_as: nil, &callback)
uri = URI(url)
save_as ||= "filename_path" # TODO: if no save_as path is provided, then get one from the Cache controller
@downloads << Download.new(uri: uri, save_as: save_as, callback: callback)
end
def status
if active_downloads > 0
:busy
else
:idle
end
end
def progress
remaining_bytes = @downloads.map { |d| d.remaining_bytes }.sum
total_bytes = @downloads.map { |d| d.total_bytes }.sum
v = 1.0 - (remaining_bytes.to_f / total_bytes)
return 0.0 if v.nan?
v
end
def active_downloads
@downloads.select { |d| %i[pending downloading].include?(d.status) }
end
def update
@downloads.each do |download|
if download.status == :pending && active_downloads.size <= @max_parallel_downloads
download.status = :downloading
Thread.start { download.download }
end
end
end
def prune
@downloads.delete_if { |d| d.status == :finished || d.status == :failed }
end
class Download
attr_accessor :status
attr_reader :uri, :save_as, :callback, :remaining_bytes, :total_downloaded_bytes, :total_bytes,
:error_message, :started_at, :finished_at
def initialize(uri:, save_as:, callback: nil)
@uri = uri
@save_as = save_as
@callback = callback
@status = :pending
@remaining_bytes = 0.0
@total_downloaded_bytes = 0.0
@total_bytes = 0.0
@error_message = ""
end
def progress
v = 1.0 - (@remaining_bytes.to_f / total_bytes)
return 0.0 if v.nan?
v
end
def download
@status = :downloading
@started_at = Time.now # TODO: monotonic time
io = File.open(@save_as, "w")
streamer = lambda do |chunk, remaining_bytes, total_bytes|
io.write(chunk)
@remaining_bytes = remaining_bytes.to_f
@total_downloaded_bytes += chunk.size
@total_bytes = total_bytes.to_f
end
begin
response = Excon.get(
@uri.to_s,
middlewares: Excon.defaults[:middlewares] + [Excon::Middleware::RedirectFollower],
response_block: streamer
)
if response.status == 200
@status = :finished
@finished_at = Time.now # TODO: monotonic time
@callback.call(self) if @callback
else
@error_message = "Got a non 200 HTTP status of #{response.status}"
@status = :failed
@finished_at = Time.now # TODO: monotonic time
@callback.call(self) if @callback
end
rescue StandardError => e # TODO: cherrypick errors to cature
@status = :failed
@finished_at = Time.now # TODO: monotonic time
@error_message = e.message
@callback.call(self) if @callback
end
ensure
io.close if io
end
end
end
end
end

View File

@@ -1,6 +1,6 @@
module CyberarmEngine
module Common
def push_state(klass, options={})
def push_state(klass, options = {})
window.push_state(klass, options)
end
@@ -8,24 +8,31 @@ module CyberarmEngine
window.current_state
end
def previous_state
window.previous_state
def previous_state(state = nil)
raise "Only available for CyberarmEngine::GameState and subclasses" unless is_a?(CyberarmEngine::GameState) || state.is_a?(CyberarmEngine::GameState)
i = window.states.index(state || self)
window.states[i - 1] unless (i - 1).negative?
end
def pop_state
window.pop_state
end
def shift_state
window.shift_state
end
def show_cursor
window.show_cursor
end
def show_cursor=boolean
def show_cursor=(boolean)
window.show_cursor = boolean
end
def draw_rect(x, y, width, height, color, z = 0)
Gosu.draw_rect(x, y, width, height, color, z)
def draw_rect(x, y, width, height, color, z = 0, mode = :default)
Gosu.draw_rect(x, y, width, height, color, z, mode)
end
def fill(color, z = 0)
@@ -34,24 +41,24 @@ module CyberarmEngine
def lighten(color, amount = 25)
if defined?(color.alpha)
return Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
else
return Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
end
end
def darken(color, amount = 25)
if defined?(color.alpha)
return Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
else
return Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
end
end
def opacity(color, ratio = 1.0)
alpha = 255 * ratio
return Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
end
def get_asset(path, hash, klass, retro = false, tileable = false)
@@ -65,32 +72,45 @@ module CyberarmEngine
unless asset
instance = nil
if klass == Gosu::Image
instance = klass.new(path, retro: retro, tileable: tileable)
else
instance = klass.new(path)
end
instance = if klass == Gosu::Image
klass.new(path, retro: retro, tileable: tileable)
else
klass.new(path)
end
hash[path] = instance
asset = instance
end
return asset
asset
end
def get_image(path, retro: false, tileable: false)
get_asset(path, Engine::IMAGES, Gosu::Image, retro, tileable)
get_asset(path, Window::IMAGES, Gosu::Image, retro, tileable)
end
def get_sample(path)
get_asset(path, Engine::SAMPLES, Gosu::Sample)
get_asset(path, Window::SAMPLES, Gosu::Sample)
end
def get_song(path)
get_asset(path, Engine::SONGS, Gosu::Song)
get_asset(path, Window::SONGS, Gosu::Song)
end
def window
$window
CyberarmEngine::Window.instance
end
def control_down?
Gosu.button_down?(Gosu::KB_LEFT_CONTROL) || Gosu.button_down?(Gosu::KB_RIGHT_CONTROL)
end
def shift_down?
Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
end
def alt_down?
Gosu.button_down?(Gosu::KB_LEFT_ALT) || Gosu.button_down?(Gosu::KB_RIGHT_ALT)
end
end
end

View File

@@ -10,7 +10,7 @@ module CyberarmEngine
end
end
def []= *keys, value
def []=(*keys, value)
last_key = keys.last
if keys.size == 1
@@ -20,7 +20,7 @@ module CyberarmEngine
hash = @data[keys.shift] ||= {}
keys.each do |key|
hash[key] ||= {}
hash = hash[key] ||= {}
end
end

View File

@@ -0,0 +1,248 @@
# frozen_string_literal: true
module CyberarmEngine
class Console
Z = 100_000
PADDING = 2
include Common
attr_reader :text_input
def initialize(font: Gosu.default_font_name)
@text_input = Gosu::TextInput.new
@width = window.width / 4 * 3
@height = window.height / 4 * 3
@input = Text.new("", x: 4, y: @height - (PADDING * 2), z: Console::Z + 1, font: font)
@input.y -= @input.height
@history = Text.new("", x: 4, z: Console::Z + 1, font: font, border: true, border_color: Gosu::Color::BLACK)
update_history_y
@command_history = []
@command_history_index = 0
@memory = ""
@background_color = Gosu::Color.rgba(0, 0, 0, 200)
@foreground_color = Gosu::Color.rgba(100, 100, 100, 100)
@input_color = Gosu::Color.rgba(100, 100, 100, 200)
@showing_cursor = false
@active_text_input = nil
@show_caret = true
@caret_last_change = Gosu.milliseconds
@caret_interval = 250
@caret_color = Gosu::Color::WHITE
@selection_color = Gosu::Color.new(0x5522ff22)
end
def draw
# Background/Border
draw_rect(0, 0, @width, @height, @background_color, Console::Z)
# Foregound/History
draw_rect(PADDING, PADDING, @width - (PADDING * 2), @height - (PADDING * 2), @foreground_color, Console::Z)
# Text bar
draw_rect(2, @input.y, @width - (PADDING * 2), @input.height, @input_color, Console::Z)
@history.draw
@input.draw
# Caret
if @show_caret
draw_rect(@input.x + caret_from_left, @input.y, Console::PADDING, @input.height, @caret_color, Console::Z + 2)
end
# Caret selection
if caret_start != caret_end
if caret_start < @text_input.selection_start
draw_rect(@input.x + caret_from_left, @input.y, caret_selection_width, @input.height, @selection_color, Console::Z)
else
draw_rect((@input.x + caret_from_left) - caret_selection_width, @input.y, caret_selection_width, @input.height, @selection_color, Console::Z)
end
end
end
def caret_from_left
return 0 if @text_input.caret_pos.zero?
@input.textobject.text_width(@text_input.text[0..@text_input.caret_pos - 1])
end
def caret_selection_width
@input.textobject.text_width(@text_input.text[caret_start..(caret_end - 1)])
end
def caret_pos
@text_input.caret_pos
end
def caret_start
@text_input.selection_start < @text_input.caret_pos ? @text_input.selection_start : @text_input.caret_pos
end
def caret_end
@text_input.selection_start > @text_input.caret_pos ? @text_input.selection_start : @text_input.caret_pos
end
def update
if Gosu.milliseconds - @caret_last_change >= @caret_interval
@caret_last_change = Gosu.milliseconds
@show_caret = !@show_caret
end
if @width != window.width || @height != @height
@width = window.width / 4 * 3
@height = window.height / 4 * 3
@input.y = @height - (PADDING * 2 + @input.height)
update_history_y
end
@input.text = @text_input.text
end
def button_down(id)
case id
when Gosu::KbEnter, Gosu::KbReturn
return unless @text_input.text.length.positive?
@history.text += "\n<c=999999>> #{@text_input.text}</c>"
@command_history << @text_input.text
@command_history_index = @command_history.size
update_history_y
handle_command
@text_input.text = ""
when Gosu::KbUp
@command_history_index -= 1
@command_history_index = 0 if @command_history_index.negative?
@text_input.text = @command_history[@command_history_index]
when Gosu::KbDown
@command_history_index += 1
if @command_history_index > @command_history.size - 1
@text_input.text = "" unless @command_history_index > @command_history.size
@command_history_index = @command_history.size
else
@text_input.text = @command_history[@command_history_index]
end
when Gosu::KbTab
split = @text_input.text.split(" ")
if !@text_input.text.end_with?(" ") && split.size == 1
list = abbrev_search(Console::Command.list_commands.map { |cmd| cmd.command.to_s }, @text_input.text)
if list.size == 1
@text_input.text = "#{list.first} "
elsif list.size.positive?
stdin("\n#{list.map { |cmd| Console::Style.highlight(cmd) }.join(', ')}")
end
elsif split.size.positive? && cmd = Console::Command.find(split.first)
cmd.autocomplete(self)
end
when Gosu::KbBacktick
# Remove backtick character from input
@text_input.text = if @text_input.text.size > 1
@text_input.text[0..@text_input.text.size - 2]
else
""
end
# Copy
when Gosu::KbC
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
p @memory
elsif control_down?
@text_input.text = ""
end
# Paste
when Gosu::KbV
if control_down? && shift_down?
string = @text_input.text.chars.insert(caret_pos, @memory).join
_caret_pos = caret_pos
@text_input.text = string
@text_input.caret_pos = _caret_pos + @memory.length
@text_input.selection_start = _caret_pos + @memory.length
end
# Cut
when Gosu::KbX
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
string = @text_input.text.chars
Array(caret_start..caret_end - 1).each_with_index do |i, j|
string.delete_at(i - j)
end
@text_input.text = string.join
end
# Delete word to left of caret
when Gosu::KbW
if control_down?
split = @text_input.text.split(" ")
split.delete(split.last)
@text_input.text = split.join(" ")
end
# Clear history
when Gosu::KbL
@history.text = "" if control_down?
end
end
def button_up(id)
end
def update_history_y
@history.y = @height - (PADDING * 2) - @input.height - (@history.text.lines.count * @history.textobject.height)
end
def handle_command
string = @text_input.text
split = string.split(" ")
command = split.first
arguments = split.length.positive? ? split[1..split.length - 1] : []
CyberarmEngine::Console::Command.use(command, arguments, self)
end
def abbrev_search(array, text)
return [] unless text.length.positive?
list = []
Abbrev.abbrev(array).each do |abbrev, value|
next unless abbrev&.start_with?(text)
list << value
end
list.uniq
end
def stdin(string)
@history.text += "\n#{string}"
update_history_y
end
def focus
@active_text_input = window.text_input
window.text_input = @text_input
@showing_cursor = window.needs_cursor
window.needs_cursor = true
@show_caret = true
@caret_last_change = Gosu.milliseconds
end
def blur
window.text_input = @active_text_input
window.needs_cursor = @showing_cursor
end
end
end

View File

@@ -0,0 +1,158 @@
# frozen_string_literal: true
module CyberarmEngine
class Console
module Style
def self.error(string)
"<c=ff5555>#{string}</c>"
end
def self.warn(string)
"<c=ff7700>#{string}</c>"
end
def self.notice(string)
"<c=55ff55>#{string}</c>"
end
def self.highlight(string, color = "5555ff")
"<c=#{color}>#{string}</c>"
end
end
class Command
def self.inherited(subclass)
@list ||= []
@commands ||= []
@list << subclass
end
def self.setup
@list ||= []
@commands = []
@list.each do |subclass|
cmd = subclass.new
if @commands.detect { |c| c.command == cmd.command }
raise "Command '#{cmd.command}' from '#{cmd.class}' already exists!"
end
@commands << cmd
end
end
def self.use(command, arguments, console)
found_command = @commands.detect { |cmd| cmd.command == command.to_sym }
if found_command
found_command.handle(arguments, console)
else
console.stdin("Command #{Style.error(command)} not found.")
end
end
def self.find(command)
@commands.detect { |cmd| cmd.command == command.to_sym }
end
def self.list_commands
@commands
end
def initialize
@store = {}
@subcommands = []
setup
end
def setup
end
def subcommand(command, type)
if @subcommands.detect { |subcmd| subcmd.command == command.to_sym }
raise "Subcommand '#{command}' for '#{self.command}' already exists!"
end
@subcommands << SubCommand.new(self, command, type)
end
def get(key)
@store[key]
end
def set(key, value)
@store[key] = value
end
def group
raise NotImplementedError
end
def command
raise NotImplementedError
end
def handle(arguments, console)
raise NotImplementedError
end
def autocomplete(console)
split = console.text_input.text.split(" ")
if @subcommands.size.positive?
if !console.text_input.text.end_with?(" ") && split.size == 2
list = console.abbrev_search(@subcommands.map { |cmd| cmd.command.to_s }, split.last)
if list.size == 1
console.text_input.text = "#{split.first} #{list.first} "
else
return unless list.size.positive?
console.stdin(list.map { |cmd| Console::Style.highlight(cmd) }.join(", ").to_s)
end
# List available options on subcommand
elsif (console.text_input.text.end_with?(" ") && split.size == 2) || !console.text_input.text.end_with?(" ") && split.size == 3
subcommand = @subcommands.detect { |cmd| cmd.command.to_s == (split[1]) }
if subcommand
if split.size == 2
console.stdin("Available options: #{subcommand.values.map { |value| Console::Style.highlight(value) }.join(',')}")
else
list = console.abbrev_search(subcommand.values, split.last)
if list.size == 1
console.text_input.text = "#{split.first} #{split[1]} #{list.first} "
elsif list.size.positive?
console.stdin("Available options: #{list.map { |value| Console::Style.highlight(value) }.join(',')}")
end
end
end
# List available subcommands if command was entered and has only a space after it
elsif console.text_input.text.end_with?(" ") && split.size == 1
console.stdin("Available subcommands: #{@subcommands.map { |cmd| Console::Style.highlight(cmd.command) }.join(', ')}")
end
end
end
def handle_subcommand(arguments, console)
if arguments.size.zero?
console.stdin(usage)
return
end
subcommand = arguments.delete_at(0)
found_command = @subcommands.detect { |cmd| cmd.command == subcommand.to_sym }
if found_command
found_command.handle(arguments, console)
else
console.stdin("Unknown subcommand #{Style.error(subcommand)} for #{Style.highlight(command)}")
end
end
def usage
raise NotImplementedError
end
end
end
end

View File

@@ -0,0 +1,43 @@
# frozen_string_literal: true
module CyberarmEngine
class Console
class HelpCommand < CyberarmEngine::Console::Command
def group
:global
end
def command
:help
end
def handle(arguments, console)
console.stdin(usage(arguments.first))
end
def autocomplete(console)
split = console.text_input.text.split(" ")
if !console.text_input.text.start_with?(" ") && split.size == 2
list = console.abbrev_search(Command.list_commands.map { |cmd| cmd.command.to_s }, split.last)
if list.size == 1
console.text_input.text = "#{split.first} #{list.first} "
elsif list.size > 1
console.stdin(list.map { |cmd| Style.highlight(cmd) }.join(", "))
end
end
end
def usage(command = nil)
if command
if cmd = Command.find(command)
cmd.usage
else
"#{Style.error(command)} is not a command"
end
else
"Available commands:\n#{Command.list_commands.map { |cmd| Style.highlight(cmd.command).to_s }.join(', ')}"
end
end
end
end
end

View File

@@ -0,0 +1,100 @@
# frozen_string_literal: true
module CyberarmEngine
class Console
class Command
class SubCommand
def initialize(parent, command, type)
@parent = parent
@command = command
@type = type
end
attr_reader :command
def handle(arguments, console)
if arguments.size > 1
console.stdin("to many arguments for #{Style.highlight(command.to_s)}, got #{Style.error(arguments.size)} expected #{Style.notice(1)}.")
return
end
case @type
when :boolean
case arguments.last
when "", nil
var = @parent.get(command.to_sym) || false
console.stdin("#{command}: #{Style.highlight(var)}")
when "on"
var = @parent.set(command.to_sym, true)
console.stdin("#{command} => #{Style.highlight(var)}")
when "off"
var = @parent.set(command.to_sym, false)
console.stdin("#{command} => #{Style.highlight(var)}")
else
console.stdin("Invalid argument for #{Style.highlight(command.to_s)}, got #{Style.error(arguments.last)} expected #{Style.notice('on')}, or #{Style.notice('off')}.")
end
when :string
case arguments.last
when "", nil
var = @parent.get(command.to_sym) || "\"\""
console.stdin("#{command}: #{Style.highlight(var)}")
else
var = @parent.set(command.to_sym, arguments.last)
console.stdin("#{command} => #{Style.highlight(var)}")
end
when :integer
case arguments.last
when "", nil
var = @parent.get(command.to_sym) || "nil"
console.stdin("#{command}: #{Style.highlight(var)}")
else
begin
var = @parent.set(command.to_sym, Integer(arguments.last))
console.stdin("#{command} => #{Style.highlight(var)}")
rescue ArgumentError
console.stdin("Error: #{Style.error("Expected an integer, got '#{arguments.last}'")}")
end
end
when :decimal
case arguments.last
when "", nil
var = @parent.get(command.to_sym) || "nil"
console.stdin("#{command}: #{Style.highlight(var)}")
else
begin
var = @parent.set(command.to_sym, Float(arguments.last))
console.stdin("#{command} => #{Style.highlight(var)}")
rescue ArgumentError
console.stdin("Error: #{Style.error("Expected a decimal or integer, got '#{arguments.last}'")}")
end
end
else
raise RuntimeError
end
end
def values
case @type
when :boolean
%w[on off]
else
[]
end
end
def usage
case @type
when :boolean
"#{Style.highlight(command)} #{Style.notice('[on|off]')}"
when :string
"#{Style.highlight(command)} #{Style.notice('[string]')}"
when :integer
"#{Style.highlight(command)} #{Style.notice('[0]')}"
when :decimal
"#{Style.highlight(command)} #{Style.notice('[0.0]')}"
end
end
end
end
end
end

View File

@@ -1,101 +0,0 @@
module CyberarmEngine
class Engine < Gosu::Window
IMAGES = {}
SAMPLES= {}
SONGS = {}
attr_accessor :show_cursor
attr_reader :last_frame_time
def self.now
Gosu.milliseconds
end
def self.dt
$window.last_frame_time/1000.0
end
def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0/60, resizable: false)
@show_cursor = false
super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable)
$window = self
@last_frame_time = Gosu.milliseconds-1
@current_frame_time = Gosu.milliseconds
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
@states = []
setup if defined?(setup)
end
def draw
current_state.draw if current_state
end
def update
current_state.update if current_state
@last_frame_time = Gosu.milliseconds-@current_frame_time
@current_frame_time = Gosu.milliseconds
end
def needs_cursor?
@show_cursor
end
def dt
@last_frame_time/1000.0
end
def button_down(id)
super
current_state.button_down(id) if current_state
end
def button_up(id)
super
current_state.button_up(id) if current_state
end
def push_state(klass, options={})
options = {setup: true}.merge(options)
if klass.instance_of?(klass.class) && defined?(klass.options)
@states << klass
klass.setup if options[:setup]
else
@states << klass.new(options) if child_of?(klass, GameState)
@states << klass.new if child_of?(klass, Element::Container)
current_state.setup if current_state.class == klass && options[:setup]
end
end
private def child_of?(input, klass)
input.ancestors.detect {|c| c == klass}
end
def current_state
@states.last
end
def previous_state
if @states.size > 1 && state = @states[@states.size-2]
return state
else
return nil
end
end
def pop_state
@states.pop
end
# Sourced from https://gist.github.com/ippa/662583
def draw_circle(cx,cy,r, z = 9999,color = Gosu::Color::GREEN, step = 10)
0.step(360, step) do |a1|
a2 = a1 + step
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r), cy + Gosu.offset_y(a2, r), color, z)
end
end
end
end

View File

@@ -5,55 +5,60 @@ module CyberarmEngine
attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y,
:color, :mode, :options, :paused, :radius, :last_position
attr_reader :alpha
def initialize(options={})
if options[:auto_manage] || options[:auto_manage] == nil
$window.current_state.add_game_object(self)
end
def initialize(options = {})
window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
@options = options
@image = options[:image] ? image(options[:image]) : nil
x = options[:x] ? options[:x] : 0
y = options[:y] ? options[:y] : 0
z = options[:z] ? options[:z] : 0
x = options[:x] || 0
y = options[:y] || 0
z = options[:z] || 0
@position = Vector.new(x, y, z)
@velocity = Vector.new
@last_position = Vector.new
@angle = options[:angle] ? options[:angle] : 0
@angle = options[:angle] || 0
@center_x = options[:center_x] ? options[:center_x] : 0.5
@center_y = options[:center_y] ? options[:center_y] : 0.5
@center_x = options[:center_x] || 0.5
@center_y = options[:center_y] || 0.5
@scale_x = options[:scale_x] ? options[:scale_x] : 1
@scale_y = options[:scale_y] ? options[:scale_y] : 1
@scale_x = options[:scale_x] || 1
@scale_y = options[:scale_y] || 1
@color = options[:color] ? options[:color] : Gosu::Color.argb(0xff_ffffff)
@alpha = options[:alpha] ? options[:alpha] : 255
@mode = options[:mode] ? options[:mode] : :default
@color = options[:color] || Gosu::Color.argb(0xff_ffffff)
@alpha = options[:alpha] || 255
@mode = options[:mode] || :default
@paused = false
@speed = 0
@debug_color = Gosu::Color::GREEN
@world_center_point = Vector.new(0,0)
@world_center_point = Vector.new(0, 0)
setup
@debug_text = Text.new("", color: @debug_color, y: @position.y-(self.height*self.scale), z: 9999)
@debug_text = Text.new("", color: @debug_color, y: @position.y - (height * scale), z: 9999)
@debug_text.x = @position.x
if @radius == 0 || @radius == nil
@radius = options[:radius] ? options[:radius] : defined?(@image.width) ? ((@image.width+@image.height)/4)*scale : 1
if @radius == 0 || @radius.nil?
@radius = if options[:radius]
options[:radius]
else
defined?(@image.width) ? ((@image.width + @image.height) / 4) * scale : 1
end
end
end
def draw
if @image
@image.draw_rot(@position.x, @position.y, @position.z, @angle, @center_x, @center_y, @scale_x, @scale_y, @color, @mode)
@image.draw_rot(@position.x, @position.y, @position.z, @angle, @center_x, @center_y, @scale_x, @scale_y,
@color, @mode)
end
if $debug
show_debug_heading
$window.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
Gosu.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
if @debug_text.text != ""
$window.draw_rect(@debug_text.x-10, (@debug_text.y-10), @debug_text.width+20, @debug_text.height+20, Gosu::Color.rgba(0,0,0,200), 9999)
Gosu.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
Gosu::Color.rgba(0, 0, 0, 200), 9999)
@debug_text.draw
end
end
@@ -64,13 +69,13 @@ module CyberarmEngine
def debug_text(text)
@debug_text.text = text
@debug_text.x = @position.x-(@debug_text.width / 2)
@debug_text.y = @position.y-(@debug_text.height + self.radius + self.height)
@debug_text.x = @position.x - (@debug_text.width / 2)
@debug_text.y = @position.y - (@debug_text.height + radius + height)
end
def scale
if @scale_x == @scale_y
return @scale_x
@scale_x
else
false
# maths?
@@ -80,7 +85,7 @@ module CyberarmEngine
def scale=(int)
self.scale_x = int
self.scale_y = int
self.radius = ((@image.width+@image.height)/4)*self.scale
self.radius = ((@image.width + @image.height) / 4) * scale
end
def visible
@@ -97,16 +102,16 @@ module CyberarmEngine
end
def _x_visible
self.x.between?(($window.width/2)-(@world_center_point.x), ($window.width/2)+@world_center_point.x) ||
self.x.between?(((@world_center_point.x)-$window.width/2), ($window.width/2)+@world_center_point.x)
x.between?((window.width / 2) - @world_center_point.x, (window.width / 2) + @world_center_point.x) ||
x.between?((@world_center_point.x - window.width / 2), (window.width / 2) + @world_center_point.x)
end
def _y_visible
self.y.between?(($window.height/2)-(@world_center_point.y), ($window.height/2)+@world_center_point.y) ||
self.y.between?((@world_center_point.y)-($window.height/2), ($window.height/2)+@world_center_point.y)
y.between?((window.height / 2) - @world_center_point.y, (window.height / 2) + @world_center_point.y) ||
y.between?(@world_center_point.y - (window.height / 2), (window.height / 2) + @world_center_point.y)
end
def heading(ahead_by = 100, object = nil, angle_only = false)
def heading(ahead_by = 100, _object = nil, angle_only = false)
direction = Gosu.angle(@last_position.x, @last_position.x, @position.x, position.y).gosu_to_radians
_x = @position.x + (ahead_by * Math.cos(direction))
@@ -122,11 +127,11 @@ module CyberarmEngine
end
def width
@image ? @image.width * self.scale : 0
@image ? @image.width * scale : 0
end
def height
@image ? @image.height * self.scale : 0
@image ? @image.height * scale : 0
end
def pause
@@ -138,8 +143,8 @@ module CyberarmEngine
end
def rotate(int)
self.angle+=int
self.angle%=360
self.angle += int
self.angle %= 360
end
def alpha=(int) # 0-255
@@ -148,10 +153,6 @@ module CyberarmEngine
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
end
def draw_rect(x, y, width, height, color, z = 0)
$window.draw_rect(x,y,width,height,color,z)
end
def button_up(id)
end
@@ -163,14 +164,14 @@ module CyberarmEngine
best_distance = 100_000_000_000 # Huge default number
game_object_class.all.each do |object|
distance = Gosu::distance(self.x, self.y, object.x, object.y)
distance = Gosu.distance(x, y, object.x, object.y)
if distance <= best_distance
best_object = object
best_distance = distance
end
end
return best_object
best_object
end
def look_at(object)
@@ -178,80 +179,66 @@ module CyberarmEngine
end
def circle_collision?(object)
distance = Gosu.distance(self.x, self.y, object.x, object.y)
if distance <= self.radius+object.radius
true
else
false
end
distance = Gosu.distance(x, y, object.x, object.y)
distance <= radius + object.radius
end
# Duplication... so DRY.
def each_circle_collision(object, resolve_with = :width, &block)
def each_circle_collision(object, _resolve_with = :width, &block)
if object.class != Class && object.instance_of?(object.class)
$window.current_state.game_objects.select {|i| i.class == object.class}.each do |o|
distance = Gosu.distance(self.x, self.y, object.x, object.y)
if distance <= self.radius+object.radius
block.call(o, object) if block
end
window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
distance = Gosu.distance(x, y, object.x, object.y)
block.call(o, object) if distance <= radius + object.radius && block
end
else
list = $window.current_state.game_objects.select {|i| i.class == object}
list = window.current_state.game_objects.select { |i| i.instance_of?(object) }
list.each do |o|
next if self == o
distance = Gosu.distance(self.x, self.y, o.x, o.y)
if distance <= self.radius+o.radius
block.call(self, o) if block
end
distance = Gosu.distance(x, y, o.x, o.y)
block.call(self, o) if distance <= radius + o.radius && block
end
end
end
def destroy
if $window.current_state
$window.current_state.game_objects.each do |o|
if o.is_a?(self.class) && o == self
$window.current_state.game_objects.delete(o)
end
if window.current_state
window.current_state.game_objects.each do |o|
window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
end
end
end
# NOTE: This could be implemented more reliably
def all
INSTANCES.select {|i| i.class == self}
INSTANCES.select { |i| i.instance_of?(self) }
end
def self.each_circle_collision(object, resolve_with = :width, &block)
def self.each_circle_collision(object, _resolve_with = :width, &block)
if object.class != Class && object.instance_of?(object.class)
$window.current_state.game_objects.select {|i| i.class == self}.each do |o|
window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
distance = Gosu.distance(o.x, o.y, object.x, object.y)
if distance <= o.radius+object.radius
block.call(o, object) if block
end
block.call(o, object) if distance <= o.radius + object.radius && block
end
else
lista = $window.current_state.game_objects.select {|i| i.class == self}
listb = $window.current_state.game_objects.select {|i| i.class == object}
lista = window.current_state.game_objects.select { |i| i.instance_of?(self) }
listb = window.current_state.game_objects.select { |i| i.instance_of?(object) }
lista.product(listb).each do |o, o2|
next if o == o2
distance = Gosu.distance(o.x, o.y, o2.x, o2.y)
if distance <= o.radius+o2.radius
block.call(o, o2) if block
end
block.call(o, o2) if distance <= o.radius + o2.radius && block
end
end
end
def self.destroy_all
INSTANCES.clear
if $window.current_state
$window.current_state.game_objects.each do |o|
if o.is_a?(self.class)
$window.current_state.game_objects.delete(o)
end
if window.current_state
window.current_state.game_objects.each do |o|
window.current_state.game_objects.delete(o) if o.is_a?(self.class)
end
end
end
end
end
end

View File

@@ -5,11 +5,11 @@ module CyberarmEngine
attr_accessor :options, :global_pause
attr_reader :game_objects
def initialize(options={})
def initialize(options = {})
@options = options
@game_objects = []
@global_pause = false
$window.text_input = nil unless options[:preserve_text_input]
window.text_input = nil unless options[:preserve_text_input]
@down_keys = {}
end
@@ -17,6 +17,11 @@ module CyberarmEngine
def setup
end
# Called immediately after setup returns.
# GuiState uses this to set current_theme for ToolTip
def post_setup
end
def draw
@game_objects.each(&:draw)
end
@@ -25,45 +30,23 @@ module CyberarmEngine
@game_objects.each(&:update)
end
def draw_bounding_box(box)
x,y, max_x, max_y = box.x, box.y, box.max_x, box.max_y
color = Gosu::Color.rgba(255, 127, 64, 240)
# pipe = 4
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
# TOP LEFT to BOTTOM LEFT
$window.draw_line(
x, y, color,
x, max_y, color,
Float::INFINITY
)
# BOTTOM LEFT to BOTTOM RIGHT
$window.draw_line(
x, max_y, color,
max_x, max_y, color,
Float::INFINITY
)
# BOTTOM RIGHT to TOP RIGHT
$window.draw_line(
max_x, max_y, color,
max_x, y, color,
Float::INFINITY
)
# TOP RIGHT to TOP LEFT
$window.draw_line(
max_x, y, color,
x, y, color,
Float::INFINITY
)
def needs_redraw?
true
end
def destroy
@options.clear
@game_objects.clear
def drop(filename)
end
def gamepad_connected(index)
end
def gamepad_disconnected(index)
end
def gain_focus
end
def lose_focus
end
def button_down(id)
@@ -82,8 +65,56 @@ module CyberarmEngine
end
end
def close
window.close!
end
def draw_bounding_box(box)
x = box.x
y = box.y
max_x = box.max_x
max_y = box.max_y
color = Gosu::Color.rgba(255, 127, 64, 240)
# pipe = 4
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
# TOP LEFT to BOTTOM LEFT
Gosu.draw_line(
x, y, color,
x, max_y, color,
Float::INFINITY
)
# BOTTOM LEFT to BOTTOM RIGHT
Gosu.draw_line(
x, max_y, color,
max_x, max_y, color,
Float::INFINITY
)
# BOTTOM RIGHT to TOP RIGHT
Gosu.draw_line(
max_x, max_y, color,
max_x, y, color,
Float::INFINITY
)
# TOP RIGHT to TOP LEFT
Gosu.draw_line(
max_x, y, color,
x, y, color,
Float::INFINITY
)
end
def destroy
@options.clear
@game_objects.clear
end
def add_game_object(object)
@game_objects << object
end
end
end
end

View File

@@ -1,9 +0,0 @@
module Gosu
# Sourced from https://gist.github.com/ippa/662583
def self.draw_circle(cx,cy,r, z = 9999,color = Gosu::Color::GREEN, step = 10)
0.step(360, step) do |a1|
a2 = a1 + step
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r), cy + Gosu.offset_y(a2, r), color, z)
end
end
end

View File

@@ -0,0 +1,212 @@
module CyberarmEngine
class Model
attr_accessor :objects, :materials, :vertices, :uvs, :texures, :normals, :faces, :colors, :bones, :material_file,
:current_material, :current_object, :vertex_count, :smoothing
attr_reader :position, :bounding_box, :textured_material, :file_path, :positions_buffer_id, :colors_buffer_id,
:normals_buffer_id, :uvs_buffer_id, :textures_buffer_id, :vertex_array_id, :aabb_tree,
:vertices_count
def initialize(file_path:)
@file_path = file_path
@material_file = nil
@current_object = nil
@current_material = nil
@vertex_count = 0
@objects = []
@materials = {}
@vertices = []
@colors = []
@uvs = []
@normals = []
@faces = []
@bones = []
@smoothing = 0
@vertices_count = 0
@bounding_box = BoundingBox.new
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
type = File.basename(file_path).split(".").last.to_sym
parser = Model::Parser.find(type)
raise "Unsupported model type '.#{type}', supported models are: #{Model::Parser.supported_formats}" unless parser
parse(parser)
@vertices_count = @vertices.size
@has_texture = false
@materials.each do |_key, material|
@has_texture = true if material.texture_id
end
allocate_gl_objects
populate_vertex_buffer
configure_vao
@objects.each { |o| @vertex_count += o.vertices.size }
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# build_collision_tree
end
def parse(parser)
parser.new(self).parse
end
def calculate_bounding_box(vertices, bounding_box)
unless bounding_box.min.x.is_a?(Float)
vertex = vertices.last
bounding_box.min.x = vertex.x
bounding_box.min.y = vertex.y
bounding_box.min.z = vertex.z
bounding_box.max.x = vertex.x
bounding_box.max.y = vertex.y
bounding_box.max.z = vertex.z
end
vertices.each do |vertex|
bounding_box.min.x = vertex.x if vertex.x <= bounding_box.min.x
bounding_box.min.y = vertex.y if vertex.y <= bounding_box.min.y
bounding_box.min.z = vertex.z if vertex.z <= bounding_box.min.z
bounding_box.max.x = vertex.x if vertex.x >= bounding_box.max.x
bounding_box.max.y = vertex.y if vertex.y >= bounding_box.max.y
bounding_box.max.z = vertex.z if vertex.z >= bounding_box.max.z
end
end
def allocate_gl_objects
# Allocate arrays for future use
@vertex_array_id = nil
buffer = " " * 4
glGenVertexArrays(1, buffer)
@vertex_array_id = buffer.unpack1("L2")
# Allocate buffers for future use
@positions_buffer_id = nil
buffer = " " * 4
glGenBuffers(1, buffer)
@positions_buffer_id = buffer.unpack1("L2")
@colors_buffer_id = nil
buffer = " " * 4
glGenBuffers(1, buffer)
@colors_buffer_id = buffer.unpack1("L2")
@normals_buffer_id = nil
buffer = " " * 4
glGenBuffers(1, buffer)
@normals_buffer_id = buffer.unpack1("L2")
@uvs_buffer_id = nil
buffer = " " * 4
glGenBuffers(1, buffer)
@uvs_buffer_id = buffer.unpack1("L2")
end
def populate_vertex_buffer
pos = []
colors = []
norms = []
uvs = []
@faces.each do |face|
pos << face.vertices.map { |vert| [vert.x, vert.y, vert.z] }
colors << face.colors.map { |color| [color.red, color.green, color.blue] }
norms << face.normals.map { |vert| [vert.x, vert.y, vert.z, vert.weight] }
uvs << face.uvs.map { |vert| [vert.x, vert.y, vert.z] } if has_texture?
end
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
glBufferData(GL_ARRAY_BUFFER, pos.flatten.size * Fiddle::SIZEOF_FLOAT, pos.flatten.pack("f*"), GL_STATIC_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
glBufferData(GL_ARRAY_BUFFER, colors.flatten.size * Fiddle::SIZEOF_FLOAT, colors.flatten.pack("f*"),
GL_STATIC_DRAW)
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
glBufferData(GL_ARRAY_BUFFER, norms.flatten.size * Fiddle::SIZEOF_FLOAT, norms.flatten.pack("f*"), GL_STATIC_DRAW)
if has_texture?
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
glBufferData(GL_ARRAY_BUFFER, uvs.flatten.size * Fiddle::SIZEOF_FLOAT, uvs.flatten.pack("f*"), GL_STATIC_DRAW)
end
glBindBuffer(GL_ARRAY_BUFFER, 0)
end
def configure_vao
glBindVertexArray(@vertex_array_id)
gl_error?
# index, size, type, normalized, stride, pointer
# vertices (positions)
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
gl_error?
# inPosition
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# colors
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
# inColor
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# normals
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
# inNormal
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
if has_texture?
# uvs
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
# inUV
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
end
glBindBuffer(GL_ARRAY_BUFFER, 0)
glBindVertexArray(0)
end
def build_collision_tree
@aabb_tree = AABBTree.new
@faces.each do |face|
box = BoundingBox.new
box.min = face.vertices.first.dup
box.max = face.vertices.first.dup
face.vertices.each do |vertex|
if vertex.sum < box.min.sum
box.min = vertex.dup
elsif vertex.sum > box.max.sum
box.max = vertex.dup
end
end
# FIXME: Handle negatives
box.min *= 1.5
box.max *= 1.5
@aabb_tree.insert(face, box)
end
end
def has_texture?
@has_texture
end
def release_gl_resources
if @vertex_array_id
end
end
end
end

View File

@@ -0,0 +1,21 @@
module CyberarmEngine
class Model
class Material
attr_accessor :name, :ambient, :diffuse, :specular
attr_reader :texture_id
def initialize(name)
@name = name
@ambient = Color.new(1, 1, 1, 1)
@diffuse = Color.new(1, 1, 1, 1)
@specular = Color.new(1, 1, 1, 1)
@texture = nil
@texture_id = nil
end
def set_texture(texture_path)
@texture_id = Texture.new(path: texture_path).id
end
end
end
end

View File

@@ -0,0 +1,131 @@
module CyberarmEngine
class Model
class ModelObject
attr_reader :id, :name, :vertices, :uvs, :normals, :materials, :bounding_box, :debug_color
attr_accessor :faces, :scale
def initialize(id, name)
@id = id
@name = name
@vertices = []
@uvs = []
@normals = []
@faces = []
@materials = []
@bounding_box = BoundingBox.new
@debug_color = Color.new(1.0, 1.0, 1.0)
@scale = 1.0
# Faces array packs everything:
# vertex = index[0]
# uv = index[1]
# normal = index[2]
# material = index[3]
end
def has_texture?
@materials.find { |mat| mat.texture_id } ? true : false
end
def reflatten
@vertices_list = nil
@uvs_list = nil
@normals_list = nil
flattened_vertices
flattened_uvs
flattened_normals
end
def flattened_vertices
unless @vertices_list
@debug_color = @faces.first.material.diffuse
list = []
@faces.each do |face|
face.vertices.each do |v|
next unless v
list << v.x * @scale
list << v.y * @scale
list << v.z * @scale
list << v.weight
end
end
@vertices_list_size = list.size
@vertices_list = list.pack("f*")
end
@vertices_list
end
def flattened_vertices_size
@vertices_list_size
end
def flattened_uvs
unless @uvs_list
list = []
@faces.each do |face|
face.uvs.each do |v|
next unless v
list << v.x
list << v.y
list << v.z
end
end
@uvs_list_size = list.size
@uvs_list = list.pack("f*")
end
@uvs_list
end
def flattened_normals
unless @normals_list
list = []
@faces.each do |face|
face.normals.each do |n|
next unless n
list << n.x
list << n.y
list << n.z
end
end
@normals_list_size = list.size
@normals_list = list.pack("f*")
end
@normals_list
end
def flattened_materials
unless @materials_list
list = []
@faces.each do |face|
material = face.material
next unless material
face.vertices.each do # Add material to each vertex
list << material.diffuse.red
list << material.diffuse.green
list << material.diffuse.blue
# list << material.alpha
end
end
@materials_list_size = list.size
@materials_list = list.pack("f*")
end
@materials_list
end
end
end
end

View File

@@ -0,0 +1,74 @@
module CyberarmEngine
TextureCoordinate = Struct.new(:u, :v, :weight)
Point = Struct.new(:x, :y)
Color = Struct.new(:red, :green, :blue, :alpha)
Face = Struct.new(:vertices, :uvs, :normals, :colors, :material, :smoothing)
class Model
class Parser
@@parsers = []
def self.handles
raise NotImplementedError,
"Model::Parser#handles must return an array of file extensions that this parser supports"
end
def self.inherited(parser)
@@parsers << parser
end
def self.find(file_type)
@@parsers.find do |parser|
parser.handles.include?(file_type)
end
end
def self.supported_formats
@@parsers.map { |parser| parser.handles }.flatten.map { |s| ".#{s}" }.join(", ")
end
def initialize(model)
@model = model
end
def parse
end
def set_object(id: nil, name: nil)
_model = nil
if id
_model = @model.objects.find { |o| o.id == id }
elsif name
_model = @model.objects.find { |o| o.name == name }
else
raise "Must provide either an id: or name:"
end
if _model
@model.current_object = _model
else
raise "Couldn't find ModelObject!"
end
end
def change_object(id, name)
@model.objects << Model::ModelObject.new(id, name)
@model.current_object = @model.objects.last
end
def set_material(name)
@model.current_material = name
@model.current_object.materials << current_material
end
def add_material(name, material)
@model.materials[name] = material
end
def current_material
@model.materials[@model.current_material]
end
end
end
end

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module CyberarmEngine
class ColladaParser < Model::Parser
def self.handles
[:dae]
end
def parse
@collada = Nokogiri::XML(File.read(@model.file_path))
@collada.css("library_materials material").each do |material|
parse_material(material)
end
@collada.css("library_geometries geometry").each do |geometry|
parse_geometry(geometry)
end
@model.calculate_bounding_box(@model.vertices, @model.bounding_box)
@model.objects.each do |o|
@model.calculate_bounding_box(o.vertices, o.bounding_box)
end
end
def parse_material(material)
name = material.attributes["id"].value
effect_id = material.at_css("instance_effect").attributes["url"].value
mat = Model::Material.new(name)
effect = @collada.at_css("[id=\"#{effect_id.sub('#', '')}\"]")
emission = effect.at_css("emission color")
diffuse = effect.at_css("diffuse color").children.first.to_s.split(" ").map { |c| Float(c) }
mat.diffuse = Color.new(*diffuse[0..2])
add_material(name, mat)
end
def parse_geometry(geometry)
geometry_id = geometry.attributes["id"].value
geometry_name = geometry.attributes["name"].value
change_object(geometry_id, geometry_name)
mesh = geometry.at_css("mesh")
get_positions(geometry_id, mesh)
get_normals(geometry_id, mesh)
get_texture_coordinates(geometry_id, mesh)
project_node(geometry_name)
build_faces(geometry_id, mesh)
end
def get_positions(id, mesh)
positions = mesh.at_css("[id=\"#{id}-positions\"]")
array = positions.at_css("[id=\"#{id}-positions-array\"]")
stride = Integer(positions.at_css("[source=\"##{id}-positions-array\"]").attributes["stride"].value)
list = array.children.first.to_s.split(" ").map { |f| Float(f) }.each_slice(stride).each do |slice|
position = Vector.new(*slice)
@model.current_object.vertices << position
@model.vertices << position
end
end
def get_normals(id, mesh)
normals = mesh.at_css("[id=\"#{id}-normals\"]")
array = normals.at_css("[id=\"#{id}-normals-array\"]")
stride = Integer(normals.at_css("[source=\"##{id}-normals-array\"]").attributes["stride"].value)
list = array.children.first.to_s.split(" ").map { |f| Float(f) }.each_slice(stride).each do |slice|
normal = Vector.new(*slice)
@model.current_object.normals << normal
@model.normals << normal
end
end
def get_texture_coordinates(id, mesh)
end
def project_node(name)
@collada.css("library_visual_scenes visual_scene node").each do |node|
next unless node.attributes["name"].value == name
transform = Transform.new(node.at_css("matrix").children.first.to_s.split(" ").map { |f| Float(f) })
@model.current_object.vertices.each do |vert|
v = vert.multiply_transform(transform)
vert.x = v.x
vert.y = v.y
vert.z = v.z
vert.w = v.w
end
break
end
end
def build_faces(_id, mesh)
material_name = mesh.at_css("triangles").attributes["material"].value
set_material(material_name)
positions_index = []
normals_index = []
uvs_index = []
mesh.at_css("triangles p").children.first.to_s.split(" ").map { |i| Integer(i) }.each_slice(3).each do |slice|
positions_index << slice[0]
normals_index << slice[1]
uvs_index << slice[2]
end
norm_index = 0
positions_index.each_slice(3) do |slice|
face = Face.new
face.vertices = []
face.uvs = []
face.normals = []
face.colors = []
face.material = current_material
face.smoothing = @model.smoothing
slice.each do |index|
face.vertices << @model.vertices[index]
# face.uvs << @model.uvs[index]
face.normals << @model.normals[normals_index[norm_index]]
face.colors << current_material.diffuse
norm_index += 1
end
@model.current_object.faces << face
@model.faces << face
end
end
end
end

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module CyberarmEngine
class WavefrontParser < Model::Parser
def self.handles
[:obj]
end
def parse
lines = 0
list = File.read(@model.file_path).split("\n")
list.each do |line|
lines += 1
line = line.strip
array = line.split(" ")
case array[0]
when "mtllib"
@model.material_file = array[1]
parse_mtllib
when "usemtl"
set_material(array[1])
when "o"
change_object(nil, array[1])
when "s"
set_smoothing(array[1])
when "v"
add_vertex(array)
when "vt"
add_texture_coordinate(array)
when "vn"
add_normal(array)
when "f"
verts = []
uvs = []
norms = []
array[1..3].each do |f|
verts << f.split("/")[0]
uvs << f.split("/")[1]
norms << f.split("/")[2]
end
face = Face.new
face.vertices = []
face.uvs = []
face.normals = []
face.colors = []
face.material = current_material
face.smoothing = @model.smoothing
mat = face.material.diffuse
color = mat
verts.each_with_index do |v, index|
if uvs.first != ""
face.vertices << @model.vertices[Integer(v) - 1]
face.uvs << @model.uvs[Integer(uvs[index]) - 1]
face.normals << @model.normals[Integer(norms[index]) - 1]
face.colors << color
else
face.vertices << @model.vertices[Integer(v) - 1]
face.uvs << nil
face.normals << @model.normals[Integer(norms[index]) - 1]
face.colors << color
end
end
@model.current_object.faces << face
@model.faces << face
end
end
@model.calculate_bounding_box(@model.vertices, @model.bounding_box)
@model.objects.each do |o|
@model.calculate_bounding_box(o.vertices, o.bounding_box)
end
end
def parse_mtllib
file = File.open(@model.file_path.sub(File.basename(@model.file_path), "") + @model.material_file, "r")
file.readlines.each do |line|
array = line.strip.split(" ")
case array.first
when "newmtl"
material = Model::Material.new(array.last)
@model.current_material = array.last
@model.materials[array.last] = material
when "Ns" # Specular Exponent
when "Ka" # Ambient color
@model.materials[@model.current_material].ambient = Color.new(Float(array[1]), Float(array[2]),
Float(array[3]))
when "Kd" # Diffuse color
@model.materials[@model.current_material].diffuse = Color.new(Float(array[1]), Float(array[2]),
Float(array[3]))
when "Ks" # Specular color
@model.materials[@model.current_material].specular = Color.new(Float(array[1]), Float(array[2]),
Float(array[3]))
when "Ke" # Emissive
when "Ni" # Unknown (Blender Specific?)
when "d" # Dissolved (Transparency)
when "illum" # Illumination model
when "map_Kd" # Diffuse texture
texture = File.basename(array[1])
texture_path = "#{File.expand_path('../../', @model.file_path)}/textures/#{texture}"
@model.materials[@model.current_material].set_texture(texture_path)
end
end
end
def set_smoothing(value)
@model.smoothing = value == "1"
end
def add_vertex(array)
@model.vertex_count += 1
vert = nil
if array.size == 5
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
else
raise
end
@model.current_object.vertices << vert
@model.vertices << vert
end
def add_normal(array)
vert = nil
if array.size == 5
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
else
raise
end
@model.current_object.normals << vert
@model.normals << vert
end
def add_texture_coordinate(array)
texture = nil
if array.size == 4
texture = Vector.new(Float(array[1]), 1 - Float(array[2]), Float(array[3]))
elsif array.size == 3
texture = Vector.new(Float(array[1]), 1 - Float(array[2]), 1.0)
else
raise
end
@model.uvs << texture
@model.current_object.uvs << texture
end
end
end

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module CyberarmEngine
module ModelCache
CACHE = {}
def self.find_or_cache(manifest:)
model_file = manifest.file_path + "/model/#{manifest.model}"
type = File.basename(model_file).split(".").last.to_sym
if model = load_model_from_cache(type, model_file)
model
else
model = CyberarmEngine::Model.new(file_path: model_file)
cache_model(type, model_file, model)
model
end
end
def self.load_model_from_cache(type, model_file)
return CACHE[type][model_file] if CACHE[type].is_a?(Hash) && (CACHE[type][model_file])
false
end
def self.cache_model(type, model_file, model)
CACHE[type] = {} unless CACHE[type].is_a?(Hash)
CACHE[type][model_file] = model
end
end
end

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begin
require "opengl"
rescue LoadError
puts "Required gem is not installed, please install 'opengl-bindings' and try again."
exit(1)
end
module CyberarmEngine
def gl_error?
e = glGetError
if e != GL_NO_ERROR
warn "OpenGL error detected by handler at: #{caller[0]}"
warn " #{gluErrorString(e)} (#{e})\n"
exit if window.exit_on_opengl_error?
end
end
end
require_relative "opengl/shader"
require_relative "opengl/texture"
require_relative "opengl/light"
require_relative "opengl/perspective_camera"
require_relative "opengl/orthographic_camera"
require_relative "opengl/renderer/g_buffer"
require_relative "opengl/renderer/bounding_box_renderer"
require_relative "opengl/renderer/opengl_renderer"
require_relative "opengl/renderer/renderer"

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module CyberarmEngine
class Light
DIRECTIONAL = 0
POINT = 1
SPOT = 2
attr_reader :light_id
attr_accessor :type, :ambient, :diffuse, :specular, :position, :direction, :intensity
def initialize(
id:,
type: Light::POINT,
ambient: Vector.new(0.5, 0.5, 0.5),
diffuse: Vector.new(1, 1, 1),
specular: Vector.new(0.2, 0.2, 0.2),
position: Vector.new(0, 0, 0),
direction: Vector.new(0, 0, 0),
intensity: 1
)
@light_id = id
@type = type
@ambient = ambient
@diffuse = diffuse
@specular = specular
@position = position
@direction = direction
@intensity = intensity
end
def draw
glLightfv(@light_id, GL_AMBIENT, convert(@ambient).pack("f*"))
glLightfv(@light_id, GL_DIFFUSE, convert(@diffuse, true).pack("f*"))
glLightfv(@light_id, GL_SPECULAR, convert(@specular, true).pack("f*"))
glLightfv(@light_id, GL_POSITION, convert(@position).pack("f*"))
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
glEnable(GL_LIGHTING)
glEnable(@light_id)
end
def convert(struct, apply_intensity = false)
if apply_intensity
struct.to_a.compact.map { |i| i * @intensity }
else
struct.to_a.compact
end
end
end
end

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module CyberarmEngine
class OrthographicCamera
attr_accessor :position, :orientation, :zoom, :left, :right, :bottom, :top,
:min_view_distance, :max_view_distance
def initialize(
position:, right:, top:, orientation: Vector.new(0, 0, 0),
zoom: 1, left: 0, bottom: 0,
min_view_distance: 0.1, max_view_distance: 200.0
)
@position = position
@orientation = orientation
@zoom = zoom
@left = left
@right = right
@bottom = bottom
@top = top
@min_view_distance = min_view_distance
@max_view_distance = max_view_distance
end
# Immediate mode renderering fallback
def draw
glMatrixMode(GL_PROJECTION)
glLoadIdentity
glOrtho(@left, @right, @bottom, @top, @min_view_distance, @max_view_distance)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glRotatef(@orientation.x, 1, 0, 0)
glRotatef(@orientation.y, 0, 1, 0)
glTranslatef(-@position.x, -@position.y, -@position.z)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity
end
def projection_matrix
Transform.orthographic(@left, @right, @bottom, @top, @min_view_distance, @max_view_distance)
end
def view_matrix
Transform.translate_3d(@position * -1) * Transform.rotate_3d(@orientation)
end
end
end

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module CyberarmEngine
class PerspectiveCamera
attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
:min_view_distance, :max_view_distance
def initialize(position:, aspect_ratio:, orientation: Vector.new(0, 0, 0),
field_of_view: 70.0, min_view_distance: 0.1, max_view_distance: 1024.0)
@position = position
@orientation = orientation
@aspect_ratio = aspect_ratio
@field_of_view = field_of_view
@min_view_distance = min_view_distance
@max_view_distance = max_view_distance
end
def draw
glMatrixMode(GL_PROJECTION)
glLoadIdentity
gluPerspective(@field_of_view, @aspect_ratio, @min_view_distance, @max_view_distance)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glRotatef(@orientation.x, 1, 0, 0)
glRotatef(@orientation.y, 0, 1, 0)
glTranslatef(-@position.x, -@position.y, -@position.z)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity
end
def projection_matrix
Transform.perspective(@field_of_view, @aspect_ratio, @min_view_distance, @max_view_distance)
end
def view_matrix
Transform.translate_3d(@position * -1) * Transform.rotate_3d(@orientation)
end
end
end

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module CyberarmEngine
class BoundingBoxRenderer
attr_reader :bounding_boxes, :vertex_count
def initialize
@bounding_boxes = {}
@vertex_count = 0
end
def render(entities)
entities.each do |entity|
create_bounding_box(entity, color = nil)
draw_bounding_boxes
end
(@bounding_boxes.keys - entities.map { |e| e.object_id }).each do |key|
@bounding_boxes.delete(key)
end
end
def create_bounding_box(entity, color = nil)
color ||= entity.debug_color
entity_id = entity.object_id
if @bounding_boxes[entity_id]
if @bounding_boxes[entity_id][:color] != color
@bounding_boxes[entity_id][:colors] = mesh_colors(color).pack("f*")
@bounding_boxes[entity_id][:color] = color
return
else
return
end
end
@bounding_boxes[entity_id] = {
entity: entity,
color: color,
objects: []
}
box = entity.normalize_bounding_box
normals = mesh_normals
colors = mesh_colors(color)
vertices = mesh_vertices(box)
@vertex_count += vertices.size
@bounding_boxes[entity_id][:vertices_size] = vertices.size
@bounding_boxes[entity_id][:vertices] = vertices.pack("f*")
@bounding_boxes[entity_id][:normals] = normals.pack("f*")
@bounding_boxes[entity_id][:colors] = colors.pack("f*")
entity.model.objects.each do |mesh|
data = {}
box = mesh.bounding_box.normalize(entity)
normals = mesh_normals
colors = mesh_colors(mesh.debug_color)
vertices = mesh_vertices(box)
@vertex_count += vertices.size
data[:vertices_size] = vertices.size
data[:vertices] = vertices.pack("f*")
data[:normals] = normals.pack("f*")
data[:colors] = colors.pack("f*")
@bounding_boxes[entity_id][:objects] << data
end
end
def mesh_normals
[
0, 1, 0,
0, 1, 0,
0, 1, 0,
0, 1, 0,
0, 1, 0,
0, 1, 0,
0, -1, 0,
0, -1, 0,
0, -1, 0,
0, -1, 0,
0, -1, 0,
0, -1, 0,
0, 0, 1,
0, 0, 1,
0, 0, 1,
0, 0, 1,
0, 0, 1,
0, 0, 1,
1, 0, 0,
1, 0, 0,
1, 0, 0,
1, 0, 0,
1, 0, 0,
1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0,
-1, 0, 0
]
end
def mesh_colors(color)
[
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue,
color.red, color.green, color.blue
]
end
def mesh_vertices(box)
[
box.min.x, box.max.y, box.max.z,
box.min.x, box.max.y, box.min.z,
box.max.x, box.max.y, box.min.z,
box.min.x, box.max.y, box.max.z,
box.max.x, box.max.y, box.max.z,
box.max.x, box.max.y, box.min.z,
box.max.x, box.min.y, box.min.z,
box.max.x, box.min.y, box.max.z,
box.min.x, box.min.y, box.max.z,
box.max.x, box.min.y, box.min.z,
box.min.x, box.min.y, box.min.z,
box.min.x, box.min.y, box.max.z,
box.min.x, box.max.y, box.max.z,
box.min.x, box.max.y, box.min.z,
box.min.x, box.min.y, box.min.z,
box.min.x, box.min.y, box.max.z,
box.min.x, box.min.y, box.min.z,
box.min.x, box.max.y, box.max.z,
box.max.x, box.max.y, box.max.z,
box.max.x, box.max.y, box.min.z,
box.max.x, box.min.y, box.min.z,
box.max.x, box.min.y, box.max.z,
box.max.x, box.min.y, box.min.z,
box.max.x, box.max.y, box.max.z,
box.min.x, box.max.y, box.max.z,
box.max.x, box.max.y, box.max.z,
box.max.x, box.min.y, box.max.z,
box.min.x, box.max.y, box.max.z,
box.max.x, box.min.y, box.max.z,
box.min.x, box.min.y, box.max.z,
box.max.x, box.min.y, box.min.z,
box.min.x, box.min.y, box.min.z,
box.min.x, box.max.y, box.min.z,
box.max.x, box.min.y, box.min.z,
box.min.x, box.max.y, box.min.z,
box.max.x, box.max.y, box.min.z
]
end
def draw_bounding_boxes
@bounding_boxes.each do |key, bounding_box|
glPushMatrix
glTranslatef(
bounding_box[:entity].position.x,
bounding_box[:entity].position.y,
bounding_box[:entity].position.z
)
draw_bounding_box(bounding_box)
@bounding_boxes[key][:objects].each { |o| draw_bounding_box(o) }
glPopMatrix
end
end
def draw_bounding_box(bounding_box)
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
glEnableClientState(GL_NORMAL_ARRAY)
glVertexPointer(3, GL_FLOAT, 0, bounding_box[:vertices])
glColorPointer(3, GL_FLOAT, 0, bounding_box[:colors])
glNormalPointer(GL_FLOAT, 0, bounding_box[:normals])
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
glDisable(GL_LIGHTING)
glDrawArrays(GL_TRIANGLES, 0, bounding_box[:vertices_size] / 3)
glEnable(GL_LIGHTING)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glDisableClientState(GL_VERTEX_ARRAY)
glDisableClientState(GL_COLOR_ARRAY)
glDisableClientState(GL_NORMAL_ARRAY)
end
end
end

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module CyberarmEngine
class GBuffer
attr_reader :screen_vbo, :vertices, :uvs
def initialize(width:, height:)
@width = width
@height = height
@framebuffer = nil
@buffers = %i[position diffuse normal texcoord]
@textures = {}
@screen_vbo = nil
@ready = false
@vertices = [
-1.0, -1.0, 0,
1.0, -1.0, 0,
-1.0, 1.0, 0,
-1.0, 1.0, 0,
1.0, -1.0, 0,
1.0, 1.0, 0
].freeze
@uvs = [
0, 0,
1, 0,
0, 1,
0, 1,
1, 0,
1, 1
].freeze
create_framebuffer
create_screen_vbo
end
def create_framebuffer
buffer = " " * 4
glGenFramebuffers(1, buffer)
@framebuffer = buffer.unpack1("L2")
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
create_textures
status = glCheckFramebufferStatus(GL_FRAMEBUFFER)
if status != GL_FRAMEBUFFER_COMPLETE
message = ""
message = case status
when GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
when GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
when GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"
when GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"
when GL_FRAMEBUFFER_UNSUPPORTED
"GL_FRAMEBUFFER_UNSUPPORTED"
else
"Unknown error!"
end
puts "Incomplete framebuffer: #{status}\nError: #{message}"
else
@ready = true
end
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
end
def create_textures
@buffers.size.times do |i|
buffer = " " * 4
glGenTextures(1, buffer)
texture_id = buffer.unpack1("L2")
@textures[@buffers[i]] = texture_id
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, @width, @height, 0, GL_RGBA, GL_FLOAT, nil)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, texture_id, 0)
end
buffer = " " * 4
glGenTextures(1, buffer)
texture_id = buffer.unpack1("L2")
@textures[:depth] = texture_id
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, @width, @height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nil)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture_id, 0)
draw_buffers = [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3]
glDrawBuffers(draw_buffers.size, draw_buffers.pack("I*"))
end
def create_screen_vbo
buffer = " " * 4
glGenVertexArrays(1, buffer)
@screen_vbo = buffer.unpack1("L2")
buffer = " " * 4
glGenBuffers(1, buffer)
@positions_buffer_id = buffer.unpack1("L2")
buffer = " " * 4
glGenBuffers(1, buffer)
@uvs_buffer_id = buffer.unpack1("L2")
glBindVertexArray(@screen_vbo)
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
glBufferData(GL_ARRAY_BUFFER, @vertices.size * Fiddle::SIZEOF_FLOAT, @vertices.pack("f*"), GL_STATIC_DRAW)
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
glBufferData(GL_ARRAY_BUFFER, @uvs.size * Fiddle::SIZEOF_FLOAT, @uvs.pack("f*"), GL_STATIC_DRAW)
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nil)
glEnableVertexAttribArray(0)
glEnableVertexAttribArray(1)
glBindVertexArray(0)
end
def bind_for_writing
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
end
def bind_for_reading
glBindFramebuffer(GL_READ_FRAMEBUFFER, @framebuffer)
end
def set_read_buffer(buffer)
glReadBuffer(GL_COLOR_ATTACHMENT0 + @textures.keys.index(buffer))
end
def set_read_buffer_depth
glReadBuffer(GL_DEPTH_ATTACHMENT)
end
def unbind_framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, 0)
end
def texture(type)
@textures[type]
end
def clean_up
glDeleteFramebuffers(1, [@framebuffer].pack("L"))
glDeleteTextures(@textures.values.size, @textures.values.pack("L*"))
glDeleteBuffers(2, [@positions_buffer_id, @uvs_buffer_id].pack("L*"))
glDeleteVertexArrays(1, [@screen_vbo].pack("L"))
gl_error?
end
end
end

View File

@@ -0,0 +1,298 @@
module CyberarmEngine
class OpenGLRenderer
@@immediate_mode_warning = false
attr_accessor :show_wireframe
attr_reader :number_of_vertices
def initialize(width:, height:, show_wireframe: false)
@width = width
@height = height
@show_wireframe = show_wireframe
@number_of_vertices = 0
@g_buffer = GBuffer.new(width: @width, height: @height)
end
def canvas_size_changed
@g_buffer.unbind_framebuffer
@g_buffer.clean_up
@g_buffer = GBuffer.new(width: @width, height: @height)
end
def render(camera, lights, entities)
@number_of_vertices = 0
glViewport(0, 0, @width, @height)
glEnable(GL_DEPTH_TEST)
if Shader.available?("g_buffer") && Shader.available?("lighting")
@g_buffer.bind_for_writing
gl_error?
glClearColor(0.0, 0.0, 0.0, 0.0)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
Shader.use("g_buffer") do |shader|
gl_error?
entities.each do |entity|
next unless entity.visible && entity.renderable
shader.uniform_transform("projection", camera.projection_matrix)
shader.uniform_transform("view", camera.view_matrix)
shader.uniform_transform("model", entity.model_matrix)
shader.uniform_vec3("cameraPosition", camera.position)
gl_error?
draw_model(entity.model, shader)
entity.draw
@number_of_vertices += entity.model.vertices_count
end
end
@g_buffer.unbind_framebuffer
gl_error?
@g_buffer.bind_for_reading
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
lighting(lights)
gl_error?
post_processing
gl_error?
# render_framebuffer
gl_error?
@g_buffer.unbind_framebuffer
gl_error?
else
unless @@immediate_mode_warning
puts "Shaders are disabled or failed to compile, using immediate mode for rendering..."
end
@@immediate_mode_warning = true
gl_error?
lights.each(&:draw)
camera.draw
glEnable(GL_NORMALIZE)
entities.each do |entity|
next unless entity.visible && entity.renderable
glPushMatrix
glTranslatef(entity.position.x, entity.position.y, entity.position.z)
glScalef(entity.scale.x, entity.scale.y, entity.scale.z)
glRotatef(entity.orientation.x, 1.0, 0, 0)
glRotatef(entity.orientation.y, 0, 1.0, 0)
glRotatef(entity.orientation.z, 0, 0, 1.0)
gl_error?
draw_mesh(entity.model)
entity.draw
glPopMatrix
@number_of_vertices += entity.model.vertices_count
end
end
gl_error?
end
def copy_g_buffer_to_screen
@g_buffer.set_read_buffer(:position)
glBlitFramebuffer(0, 0, @g_buffer.width, @g_buffer.height,
0, 0, @g_buffer.width / 2, @g_buffer.height / 2,
GL_COLOR_BUFFER_BIT, GL_LINEAR)
@g_buffer.set_read_buffer(:diffuse)
glBlitFramebuffer(0, 0, @g_buffer.width, @g_buffer.height,
0, @g_buffer.height / 2, @g_buffer.width / 2, @g_buffer.height,
GL_COLOR_BUFFER_BIT, GL_LINEAR)
@g_buffer.set_read_buffer(:normal)
glBlitFramebuffer(0, 0, @g_buffer.width, @g_buffer.height,
@g_buffer.width / 2, @g_buffer.height / 2, @g_buffer.width, @g_buffer.height,
GL_COLOR_BUFFER_BIT, GL_LINEAR)
@g_buffer.set_read_buffer(:texcoord)
glBlitFramebuffer(0, 0, @g_buffer.width, @g_buffer.height,
@g_buffer.width / 2, 0, @g_buffer.width, @g_buffer.height / 2,
GL_COLOR_BUFFER_BIT, GL_LINEAR)
end
def lighting(lights)
Shader.use("lighting") do |shader|
glBindVertexArray(@g_buffer.screen_vbo)
glDisable(GL_DEPTH_TEST)
glEnable(GL_BLEND)
glActiveTexture(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:diffuse))
shader.uniform_integer("diffuse", 0)
glActiveTexture(GL_TEXTURE1)
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:position))
shader.uniform_integer("position", 1)
glActiveTexture(GL_TEXTURE2)
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:texcoord))
shader.uniform_integer("texcoord", 2)
glActiveTexture(GL_TEXTURE3)
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:normal))
shader.uniform_integer("normal", 3)
glActiveTexture(GL_TEXTURE4)
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:depth))
shader.uniform_integer("depth", 4)
lights.each_with_index do |light, _i|
shader.uniform_integer("light[0].type", light.type)
shader.uniform_vec3("light[0].direction", light.direction)
shader.uniform_vec3("light[0].position", light.position)
shader.uniform_vec3("light[0].diffuse", light.diffuse)
shader.uniform_vec3("light[0].ambient", light.ambient)
shader.uniform_vec3("light[0].specular", light.specular)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
end
glBindVertexArray(0)
end
end
def post_processing
end
def render_framebuffer
if Shader.available?("lighting")
Shader.use("lighting") do |shader|
glBindVertexArray(@g_buffer.screen_vbo)
glDisable(GL_DEPTH_TEST)
glEnable(GL_BLEND)
glActiveTexture(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:diffuse))
shader.uniform_integer("diffuse_texture", 0)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
glBindVertexArray(0)
end
end
end
def draw_model(model, shader)
glBindVertexArray(model.vertex_array_id)
glEnableVertexAttribArray(0)
glEnableVertexAttribArray(1)
glEnableVertexAttribArray(2)
if model.has_texture?
glEnableVertexAttribArray(3)
glEnableVertexAttribArray(4)
end
if @show_wireframe
glLineWidth(2)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
Shader.active_shader.uniform_boolean("disableLighting", true)
glDrawArrays(GL_TRIANGLES, 0, model.faces.count * 3)
Shader.active_shader.uniform_boolean("disableLighting", false)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glLineWidth(1)
end
offset = 0
model.objects.each do |object|
shader.uniform_boolean("hasTexture", object.has_texture?)
if object.has_texture?
glBindTexture(GL_TEXTURE_2D, object.materials.find { |mat| mat.texture_id }.texture_id)
else
glBindTexture(GL_TEXTURE_2D, 0)
end
glDrawArrays(GL_TRIANGLES, offset, object.faces.count * 3)
offset += object.faces.count * 3
end
if model.has_texture?
glDisableVertexAttribArray(4)
glDisableVertexAttribArray(3)
glBindTexture(GL_TEXTURE_2D, 0)
end
glDisableVertexAttribArray(2)
glDisableVertexAttribArray(1)
glDisableVertexAttribArray(0)
glBindBuffer(GL_ARRAY_BUFFER, 0)
glBindVertexArray(0)
end
def draw_mesh(model)
model.objects.each_with_index do |o, _i|
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glShadeModel(GL_FLAT) unless o.faces.first[4]
glShadeModel(GL_SMOOTH) if o.faces.first[4]
glEnableClientState(GL_VERTEX_ARRAY)
glEnableClientState(GL_COLOR_ARRAY)
glEnableClientState(GL_NORMAL_ARRAY)
if o.has_texture?
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D, o.materials.find { |mat| mat.texture_id }.texture_id)
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
glTexCoordPointer(3, GL_FLOAT, 0, o.flattened_uvs)
end
glVertexPointer(4, GL_FLOAT, 0, o.flattened_vertices)
glColorPointer(3, GL_FLOAT, 0, o.flattened_materials)
glNormalPointer(GL_FLOAT, 0, o.flattened_normals)
if @show_wireframe # This is kinda expensive
glDisable(GL_LIGHTING)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
glPolygonOffset(2, 0.5)
glLineWidth(3)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
glLineWidth(1)
glPolygonOffset(0, 0)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glEnable(GL_LIGHTING)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
else
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
end
# glBindBuffer(GL_ARRAY_BUFFER, 0)
glDisableClientState(GL_VERTEX_ARRAY)
glDisableClientState(GL_COLOR_ARRAY)
glDisableClientState(GL_NORMAL_ARRAY)
if o.has_texture?
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glDisable(GL_TEXTURE_2D)
end
glDisable(GL_COLOR_MATERIAL)
end
end
end
end

View File

@@ -0,0 +1,22 @@
module CyberarmEngine
class Renderer
attr_reader :opengl_renderer, :bounding_box_renderer
def initialize
@bounding_box_renderer = BoundingBoxRenderer.new
@opengl_renderer = OpenGLRenderer.new(width: CyberarmEngine::Window.instance.width, height: CyberarmEngine::Window.instance.height)
end
def draw(camera, lights, entities)
@opengl_renderer.render(camera, lights, entities)
@bounding_box_renderer.render(entities) if @show_bounding_boxes
end
def canvas_size_changed
@opengl_renderer.canvas_size_changed
end
def finalize # cleanup
end
end
end

View File

@@ -22,9 +22,7 @@ module CyberarmEngine
if shader
@@shaders.delete(name)
if shader.compiled?
glDeleteProgram(shader.program)
end
glDeleteProgram(shader.program) if shader.compiled?
end
end
@@ -68,15 +66,15 @@ module CyberarmEngine
# returns currently active {Shader}, if one is active
#
# @return [Shader?]
def self.active_shader
@active_shader
class << self
attr_reader :active_shader
end
# sets currently active {Shader}
#
# @param instance [Shader] instance of {Shader} to set as active
def self.active_shader=(instance)
@active_shader = instance
class << self
attr_writer :active_shader
end
# stops using currently active {Shader}
@@ -94,7 +92,8 @@ module CyberarmEngine
#
# @param variable [String]
def self.attribute_location(variable)
raise RuntimeError, "No active shader!" unless Shader.active_shader
raise "No active shader!" unless Shader.active_shader
Shader.active_shader.attribute_location(variable)
end
@@ -103,12 +102,14 @@ module CyberarmEngine
# @param variable [String]
# @param value
def self.set_uniform(variable, value)
raise RuntimeError, "No active shader!" unless Shader.active_shader
raise "No active shader!" unless Shader.active_shader
Shader.active_shader.set_uniform(variable, value)
end
attr_reader :name, :program
def initialize(name:, includes_dir: nil, vertex: "shaders/default.vert", fragment:)
def initialize(name:, fragment:, includes_dir: nil, vertex: "shaders/default.vert")
raise "Shader name can not be blank" if name.length == 0
@name = name
@@ -120,7 +121,7 @@ module CyberarmEngine
@error_buffer_size = 1024 * 8
@variable_missing = {}
@data = {shaders: {}}
@data = { shaders: {} }
unless shader_files_exist?(vertex: vertex, fragment: fragment)
raise ArgumentError, "Shader files not found: #{vertex} or #{fragment}"
@@ -133,7 +134,7 @@ module CyberarmEngine
compile_shader(type: :fragment)
link_shaders
@data[:shaders].each { |key, id| glDeleteShader(id) }
@data[:shaders].each { |_key, id| glDeleteShader(id) }
# Only add shader if it successfully compiles
if @compiled
@@ -175,7 +176,7 @@ module CyberarmEngine
_size = [processed_source.length].pack("I")
glShaderSource(_shader, 1, _source, _size)
@data[:shaders][type] =_shader
@data[:shaders][type] = _shader
end
# evaluates shader preprocessors
@@ -199,22 +200,25 @@ module CyberarmEngine
lines = source.lines
lines.each_with_index do |line, i|
if line.start_with?(PREPROCESSOR_CHARACTER)
preprocessor = line.strip.split(" ")
lines.delete(line)
next unless line.start_with?(PREPROCESSOR_CHARACTER)
case preprocessor.first
when "@include"
raise ArgumentError, "Shader preprocessor include directory was not given for shader #{@name}" unless @includes_dir
preprocessor = line.strip.split(" ")
lines.delete(line)
preprocessor[1..preprocessor.length - 1].join.scan(/"([^"]*)"/).flatten.each do |file|
source = File.read("#{@includes_dir}/#{file}.glsl")
lines.insert(i, source)
end
else
warn "Unsupported preprocessor #{preprocessor.first} for #{@name}"
case preprocessor.first
when "@include"
unless @includes_dir
raise ArgumentError,
"Shader preprocessor include directory was not given for shader #{@name}"
end
preprocessor[1..preprocessor.length - 1].join.scan(/"([^"]*)"/).flatten.each do |file|
source = File.read("#{@includes_dir}/#{file}.glsl")
lines.insert(i, source)
end
else
warn "Unsupported preprocessor #{preprocessor.first} for #{@name}"
end
end
@@ -230,12 +234,12 @@ module CyberarmEngine
raise ArgumentError, "No shader for #{type.inspect}" unless _shader
glCompileShader(_shader)
buffer = ' '
buffer = " "
glGetShaderiv(_shader, GL_COMPILE_STATUS, buffer)
compiled = buffer.unpack('L')[0]
compiled = buffer.unpack1("L")
if compiled == 0
log = ' ' * @error_buffer_size
log = " " * @error_buffer_size
glGetShaderInfoLog(_shader, @error_buffer_size, nil, log)
puts "Shader Error: Program \"#{@name}\""
puts " #{type.to_s.capitalize} Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
@@ -246,7 +250,7 @@ module CyberarmEngine
_compiled = true
end
return _compiled
_compiled
end
# link compiled OpenGL Shaders in to a OpenGL Program
@@ -261,18 +265,18 @@ module CyberarmEngine
end
glLinkProgram(@program)
buffer = ' '
buffer = " "
glGetProgramiv(@program, GL_LINK_STATUS, buffer)
linked = buffer.unpack('L')[0]
linked = buffer.unpack1("L")
if linked == 0
log = ' ' * @error_buffer_size
log = " " * @error_buffer_size
glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
puts "Shader Error: Program \"#{@name}\""
puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
end
@compiled = linked == 0 ? false : true
@compiled = !(linked == 0)
end
# Returns the location of a uniform _variable_
@@ -281,18 +285,22 @@ module CyberarmEngine
# @return [Integer] location of uniform
def variable(variable)
loc = glGetUniformLocation(@program, variable)
if (loc == -1)
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
if loc == -1
unless @variable_missing[variable]
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"",
" Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?"
end
@variable_missing[variable] = true
end
return loc
loc
end
# @see Shader.use Shader.use
def use(&block)
return unless compiled?
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
Shader.active_shader=self
Shader.active_shader = self
glUseProgram(@program)
@@ -331,7 +339,7 @@ module CyberarmEngine
# @param location [Integer]
# @return [void]
def uniform_transform(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable)
attr_loc = location || attribute_location(variable)
glUniformMatrix4fv(attr_loc, 1, GL_FALSE, value.to_gl.pack("F16"))
end
@@ -343,7 +351,7 @@ module CyberarmEngine
# @param location [Integer]
# @return [void]
def uniform_boolean(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable)
attr_loc = location || attribute_location(variable)
glUniform1i(attr_loc, value ? 1 : 0)
end
@@ -354,7 +362,7 @@ module CyberarmEngine
# @param location [Integer]
# @return [void]
def uniform_integer(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable)
attr_loc = location || attribute_location(variable)
glUniform1i(attr_loc, value)
end
@@ -366,7 +374,7 @@ module CyberarmEngine
# @param location [Integer]
# @return [void]
def uniform_float(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable)
attr_loc = location || attribute_location(variable)
glUniform1f(attr_loc, value)
end
@@ -378,7 +386,7 @@ module CyberarmEngine
# @param location [Integer]
# @return [void]
def uniform_vec3(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable)
attr_loc = location || attribute_location(variable)
glUniform3f(attr_loc, *value.to_a[0..2])
end
@@ -390,7 +398,7 @@ module CyberarmEngine
# @param location [Integer]
# @return [void]
def uniform_vec4(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable)
attr_loc = location || attribute_location(variable)
glUniform4f(attr_loc, *value.to_a)
end

View File

@@ -0,0 +1,69 @@
module CyberarmEngine
class Texture
DEFAULT_TEXTURE = "#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/default.png".freeze
CACHE = {}
def self.release_textures
CACHE.values.each do |id|
glDeleteTextures(id)
end
end
def self.from_cache(path, retro)
CACHE.dig("#{path}?retro=#{retro}")
end
attr_reader :id
def initialize(path: nil, image: nil, retro: false)
raise "keyword :path or :image must be provided!" if path.nil? && image.nil?
@retro = retro
@path = path
if @path
unless File.exist?(@path)
warn "Missing texture at: #{@path}"
@retro = true # override retro setting
@path = DEFAULT_TEXTURE
end
if texture = Texture.from_cache(@path, @retro)
@id = texture.id
return
end
image = load_image(@path)
@id = create_from_image(image)
else
@id = create_from_image(image)
end
end
def load_image(path)
CACHE["#{path}?retro=#{@retro}"] = self
Gosu::Image.new(path, retro: @retro)
end
def create_from_image(image)
array_of_pixels = image.to_blob
tex_names_buf = " " * 4
glGenTextures(1, tex_names_buf)
texture_id = tex_names_buf.unpack1("L2")
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) if @retro
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) unless @retro
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
glGenerateMipmap(GL_TEXTURE_2D)
gl_error?
texture_id
end
end
end

View File

@@ -4,7 +4,7 @@ module CyberarmEngine
raise "Origin must be a Vector!" unless origin.is_a?(Vector)
raise "Direction must be a Vector!" unless direction.is_a?(Vector)
@origin = origin
@origin = origin
@direction = direction
@range = range
@@ -42,15 +42,15 @@ module CyberarmEngine
tmin = max(tmin, min(tz1, tz2))
tmax = min(tmax, max(tz1, tz2))
return tmax >= max(tmin, 0.0);
tmax >= max(tmin, 0.0)
end
def min(x, y)
((x) < (y) ? (x) : (y))
((x) < (y) ? x : y)
end
def max(x, y)
((x) > (y) ? (x) : (y))
((x) > (y) ? x : y)
end
end
end
end

View File

@@ -0,0 +1,21 @@
module CyberarmEngine
class Stats
@@hash = {
gui_recalculations_last_frame: 0
}
def self.get(key)
@@hash.dig(key)
end
def self.increment(key, n)
@@hash[key] += n
end
def self.clear
@@hash.each do |key, _value|
@@hash[key] = 0
end
end
end
end

View File

@@ -3,41 +3,53 @@ module CyberarmEngine
CACHE = {}
attr_accessor :x, :y, :z, :size, :options
attr_reader :text, :textobject, :factor_x, :factor_y, :color, :shadow, :shadow_size, :shadow_alpha, :shadow_color
attr_reader :text, :textobject, :factor_x, :factor_y, :color,
:border, :border_size, :border_alpha, :border_color,
:shadow, :shadow_size, :shadow_alpha, :shadow_color
def initialize(text, options={})
def initialize(text, options = {})
@text = text.to_s || ""
@options = options
@size = options[:size] || 18
@font = options[:font] || "sans-serif"#Gosu.default_font_name
@font = options[:font] || Gosu.default_font_name
@x = options[:x] || 0
@y = options[:y] || 0
@z = options[:z] || 1025
@factor_x = options[:factor_x] || 1
@factor_y = options[:factor_y] || 1
@color = options[:color] || Gosu::Color::WHITE
@alignment= options[:alignment] || nil
@shadow = true if options[:shadow] == true
@shadow = false if options[:shadow] == false
@shadow = true if options[:shadow] == nil
@shadow_size = options[:shadow_size] ? options[:shadow_size] : 1
@shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
@shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
@shadow_color= options[:shadow_color]
if options[:color]
@color = options[:color].is_a?(Gosu::Color) ? options[:color] : Gosu::Color.new(options[:color])
else
@color = Gosu::Color::WHITE
end
@mode = options[:mode] || :default
@alignment = options[:alignment] || nil
@border = options[:border]
@border = true if options[:border].nil?
@border_size = options[:border_size] || 1
@border_alpha = options[:border_alpha] || 30
@border_color = options[:border_color] || Gosu::Color::BLACK
@shadow = options[:shadow]
@shadow_size = options[:shadow_size] || 2
@shadow_alpha = options[:shadow_alpha] || 30
@shadow_color = options[:shadow_color] || Gosu::Color::BLACK
@static = options[:static] || (options[:static].nil? || options[:static] == false ? false : true)
@textobject = check_cache(@size, @font)
if @alignment
case @alignment
when :left
@x = 0+BUTTON_PADDING
@x = 0 + BUTTON_PADDING
when :center
@x = ($window.width/2)-(@textobject.text_width(@text)/2)
@x = (CyberarmEngine::Window.instance.width / 2) - (@textobject.text_width(@text) / 2)
when :right
@x = $window.width-BUTTON_PADDING-@textobject.text_width(@text)
@x = CyberarmEngine::Window.instance.width - BUTTON_PADDING - @textobject.text_width(@text)
end
end
return self
end
def check_cache(size, font_name)
@@ -61,76 +73,168 @@ module CyberarmEngine
CACHE[@size][@font] = font
end
return font
font
end
def swap_font(size, font_name = @font)
if @size != size || @font != font_name
@size = size
@font = font_name
@textobject = check_cache(size, font_name)
end
end
def text=(string)
@rendered_shadow = nil
invalidate_cache! if @text != string
@text = string
end
def factor_x=(n)
@rendered_shadow = nil
invalidate_cache! if @factor_x != n
@factor_x = n
end
def factor_y=(n)
@rendered_shadow = nil
invalidate_cache! if @factor_y != n
@factor_y = n
end
def color=(color)
@rendered_shadow = nil
@color = color
end
def shadow=(boolean)
@rendered_shadow = nil
@shadow = boolean
end
def shadow_size=(n)
@rendered_shadow = nil
@shadow_size = n
end
def shadow_alpha=(n)
@rendered_shadow = nil
@shadow_alpha = n
end
def shadow_color=(n)
@rendered_shadow = nil
@shadow_color = n
end
old_color = @color
def width
textobject.text_width(@text)
end
def height
@text.lines.count > 0 ? (@text.lines.count) * textobject.height : @textobject.height
end
def draw
if @shadow && !ARGV.join.include?("--no-shadow")
shadow_alpha = @color.alpha <= 30 ? @color.alpha : @shadow_alpha
shadow_color = @shadow_color ? @shadow_color : Gosu::Color.rgba(@color.red, @color.green, @color.blue, shadow_alpha)
_x = @shadow_size
_y = @shadow_size
@rendered_shadow ||= Gosu.render((self.width+(shadow_size*2)).ceil, (self.height+(@shadow_size*2)).ceil) do
@textobject.draw_markup(@text, _x-@shadow_size, _y, @z)
@textobject.draw_markup(@text, _x-@shadow_size, _y-@shadow_size, @z)
@textobject.draw_markup(@text, _x, _y-@shadow_size, @z, @factor_x)
@textobject.draw_markup(@text, _x+@shadow_size, _y-@shadow_size, @z)
@textobject.draw_markup(@text, _x, _y+@shadow_size, @z)
@textobject.draw_markup(@text, _x-@shadow_size, _y+@shadow_size, @z)
@textobject.draw_markup(@text, _x+@shadow_size, _y, @z)
@textobject.draw_markup(@text, _x+@shadow_size, _y+@shadow_size, @z)
end
@rendered_shadow.draw(@x-@shadow_size, @y-@shadow_size, @z, @factor_x, @factor_y, shadow_color)
if color
@color = color.is_a?(Gosu::Color) ? color : Gosu::Color.new(color)
else
raise "color cannot be nil"
end
@textobject.draw_markup(@text, @x, @y, @z, @factor_x, @factor_y, @color)
invalidate_cache! if old_color != color
end
def border=(boolean)
invalidate_cache! if @border != boolean
@border = boolean
end
def border_size=(n)
invalidate_cache! if @border_size != n
@border_size = n
end
def border_alpha=(n)
invalidate_cache! if @border_alpha != n
@border_alpha = n
end
def border_color=(n)
invalidate_cache! if @border_color != n
@border_color = n
end
def width(text = @text)
markup_width(text)
end
def text_width(text = @text)
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.text_width(text) + spacing
end
end
def markup_width(text = @text)
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.markup_width(text) + spacing
end
end
def height(text = @text)
if text.lines.count > 0
text.lines.count * textobject.height + @border_size + @shadow_size
else
@textobject.height + @border_size + @shadow_size
end
end
def draw(method = :draw_markup)
if @static
if @border && !@cached_text_border_image
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
img = Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
@cached_text_border_image = Gosu.render((_width + (@border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
img.draw(-_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(-_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(0, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(0, _y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(-_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
end
end
@cached_text_shadow_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font) if @shadow
@gosu_cached_text_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
@cached_text_border_image.draw(@x, @y, @z, @factor_x, @factor_y, @border_color, @mode) if @border
@cached_text_shadow_image.draw(@x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, @shadow_color, @mode) if @shadow
@gosu_cached_text_image.draw(@x, @y, @z, @factor_x, @factor_y, @color, @mode)
else
if @border && !ARGV.join.include?("--no-border")
border_alpha = @color.alpha <= 30 ? @color.alpha : @border_alpha
border_color = @border_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue,
border_alpha)
white = Gosu::Color::WHITE
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
@cached_text_border_image ||= Gosu.render((_width + (border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
@textobject.send(method, @text, _x - @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
end
@cached_text_border_image.draw(@x - @border_size, @y - @border_size, @z, @factor_x, @factor_y, border_color)
end
if @shadow
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
@textobject.send(method, @text, @x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, shadow_color, @mode)
end
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode)
end
end
def alpha=(n)
@@ -141,6 +245,13 @@ module CyberarmEngine
@color.alpha
end
def update; end
def update
end
def invalidate_cache!
@cached_text_border_image = nil
@cached_text_shadow_image = nil
@gosu_cached_text_image = nil
end
end
end

View File

@@ -20,4 +20,4 @@ module CyberarmEngine
end
end
end
end
end

View File

@@ -2,11 +2,12 @@ module CyberarmEngine
# Basic 4x4 matrix operations
class Transform
attr_reader :elements
def initialize(matrix)
@elements = matrix
raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
raise "Invalid value for matrix, must all be numeric!" if @elements.any? { |e| e.nil? || !e.is_a?(Numeric)}
raise "Invalid value for matrix, must all be numeric!" if @elements.any? { |e| e.nil? || !e.is_a?(Numeric) }
end
def self.identity
@@ -27,10 +28,10 @@ module CyberarmEngine
double c = Math.cos(angle).degrees_to_radians
double s = Math.sin(angle).degrees_to_radians
matrix = [
+c, +s, 0, 0,
-s, +c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
+c, +s, 0, 0,
-s, +c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
]
rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
@@ -44,7 +45,7 @@ module CyberarmEngine
)
end
return rotate_matrix
rotate_matrix
end
# 2d translate operation, replicates Gosu's Gosu.translate function
@@ -54,7 +55,7 @@ module CyberarmEngine
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
x, y, z, 1,
x, y, z, 1
]
Transform.new(matrix)
@@ -67,7 +68,7 @@ module CyberarmEngine
scale_x, 0, 0, 0,
0, scale_y, 0, 0,
0, 0, scale_z, 0,
0, 0, 0, 1,
0, 0, 0, 1
]
scale_matrix = Transform.new(matrix)
@@ -81,7 +82,7 @@ module CyberarmEngine
)
end
return scale_matrix
scale_matrix
end
def self.concat(left, right)
@@ -107,13 +108,13 @@ module CyberarmEngine
1, 0, 0, x,
0, 1, 0, y,
0, 0, 1, z,
0, 0, 0, 1,
0, 0, 0, 1
]
Transform.new(matrix)
end
def self.rotate_3d(vector, order = "zyx")
def self.rotate_3d(vector, _order = "zyx")
x, y, z = vector.to_a[0..2].map { |axis| axis * Math::PI / 180.0 }
rotation_x = Transform.new(
@@ -163,7 +164,7 @@ module CyberarmEngine
x * x * n + c, x * y * n - z * s, x * z * n + y * s, 0,
y * x * n + z * s, y * y * n + c, y * z * n - x * s, 0,
x * z * n - y * s, y * z * n + x * s, z * z * n + c, 0,
0, 0, 0, 1.0
0, 0, 0, 1.0
]
)
end
@@ -190,12 +191,35 @@ module CyberarmEngine
[
f / aspect_ratio, 0.0, 0.0, 0.0,
0.0, f, 0.0, 0.0,
0.0, 0.0, zn, zf,
0.0, 0.0, zn, zf,
0.0, 0.0, -1.0, 0.0
]
)
end
def self.orthographic(left, right, bottom, top, near, far)
s = Vector.new(
2 / (right - left.to_f),
2 / (top - bottom.to_f),
-2 / (far - near.to_f)
)
t = Vector.new(
(right + left.to_f) / (right - left.to_f),
(top + bottom.to_f) / (top - bottom.to_f),
(far + near.to_f) / (far - near.to_f)
)
Transform.new(
[
s.x, 0.0, 0.0, t.x,
0.0, s.y, 0.0, t.y,
0.0, 0.0, s.z, t.z,
0.0, 0.0, 0.0, 1.0
]
)
end
def self.view(eye, orientation)
# https://www.3dgep.com/understanding-the-view-matrix/#The_View_Matrix
cosPitch = Math.cos(orientation.z * Math::PI / 180.0)
@@ -209,16 +233,15 @@ module CyberarmEngine
Transform.new(
[
x_axis.x, y_axis.y, z_axis.z, 0,
x_axis.x, y_axis.y, z_axis.z, 0,
x_axis.x, y_axis.y, z_axis.z, 0,
x_axis.x, y_axis.y, z_axis.z, 0,
x_axis.x, y_axis.y, z_axis.z, 0,
x_axis.x, y_axis.y, z_axis.z, 0,
-x_axis.dot(eye), -y_axis.dot(eye), -z_axis.dot(eye), 1
]
)
end
def *(other)
case other
when CyberarmEngine::Vector
matrix = @elements.clone
@@ -231,7 +254,7 @@ module CyberarmEngine
Transform.new(matrix)
when CyberarmEngine::Transform
return multiply_matrices(other)
multiply_matrices(other)
else
p other.class
raise TypeError, "Expected CyberarmEngine::Vector or CyberarmEngine::Transform got #{other.class}"
@@ -256,7 +279,7 @@ module CyberarmEngine
end
end
return Transform.new(matrix)
Transform.new(matrix)
end
# arranges Matrix in column major form
@@ -270,4 +293,4 @@ module CyberarmEngine
]
end
end
end
end

View File

@@ -1,6 +1,7 @@
module CyberarmEngine
class BorderCanvas
attr_reader :element, :top, :right, :bottom, :left
def initialize(element:)
@element = element
@@ -25,7 +26,7 @@ module CyberarmEngine
elsif color.is_a?(Array)
if color.size == 1
color=color.first
color = color.first
elsif color.size == 2
@top.background = color.first
@@ -61,7 +62,7 @@ module CyberarmEngine
def update
# TOP
@top.x = @element.x# + @element.border_thickness_left
@top.x = @element.x # + @element.border_thickness_left
@top.y = @element.y
@top.z = @element.z
@@ -98,4 +99,4 @@ module CyberarmEngine
@left.update
end
end
end
end

View File

@@ -8,57 +8,97 @@ module CyberarmEngine
container(CyberarmEngine::Element::Stack, options, &block)
end
# TODO: Remove in version 0.16.0+
def label(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element( Element::Label.new(text, options, block) )
add_element(Element::TextBlock.new(text, options, block))
end
[
"Banner",
"Title",
"Subtitle",
"Tagline",
"Caption",
"Para",
"Inscription",
"Link"
].each do |const|
define_method(:"#{const.downcase}") do |text, options = {}, &block|
options[:parent] = element_parent
options[:theme] = current_theme
add_element(Element.const_get(const).new(text, options, block))
end
end
def button(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element( Element::Button.new(text, options, block) { if block.is_a?(Proc); block.call; end } )
add_element(Element::Button.new(text, options, block) { block.call if block.is_a?(Proc) })
end
def list_box(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element(Element::ListBox.new(options, block) { block.call if block.is_a?(Proc) })
end
def edit_line(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element( Element::EditLine.new(text, options, block) )
add_element(Element::EditLine.new(text, options, block))
end
def edit_box(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element(Element::EditBox.new(text, options, block))
end
def toggle_button(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element( Element::ToggleButton.new(options, block) )
add_element(Element::ToggleButton.new(options, block))
end
def check_box(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element( Element::CheckBox.new(text, options, block) )
add_element(Element::CheckBox.new(text, options, block))
end
def image(path, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element( Element::Image.new(path, options, block) )
add_element(Element::Image.new(path, options, block))
end
def progress(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element( Element::Progress.new(options, block) )
add_element(Element::Progress.new(options, block))
end
def slider(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element(Element::Slider.new(options, block))
end
def background(color = Gosu::Color::NONE)
element_parent.style.background = color
element_parent.style.default[:background] = color
end
def theme(theme)
@@ -72,11 +112,11 @@ module CyberarmEngine
private def add_element(element)
element_parent.add(element)
return element
element
end
private def element_parent
$__current_container__
CyberarmEngine::Element::Container.current_container
end
private def container(klass, options = {}, &block)
@@ -86,14 +126,14 @@ module CyberarmEngine
_container = klass.new(options, block)
old_parent = element_parent
$__current_container__ = _container
CyberarmEngine::Element::Container.current_container = _container
_container.build
_container.parent.add(_container)
$__current_container__ = old_parent
CyberarmEngine::Element::Container.current_container = old_parent
return _container
_container
end
end
end
end

View File

@@ -4,7 +4,7 @@ module CyberarmEngine
include Event
include Common
attr_accessor :x, :y, :z, :enabled
attr_accessor :x, :y, :z, :tip, :element_visible
attr_reader :parent, :options, :style, :event_handler, :background_canvas, :border_canvas
def initialize(options = {}, block = nil)
@@ -13,12 +13,19 @@ module CyberarmEngine
@options = options
@block = block
@focus = false
@enabled = true
@visible = true
@focus = !@options.key?(:focus) ? false : @options[:focus]
@enabled = !@options.key?(:enabled) ? true : @options[:enabled]
@visible = !@options.key?(:visible) ? true : @options[:visible]
@tip = @options[:tip] || ""
@debug_color = @options[:debug_color].nil? ? Gosu::Color::RED : @options[:debug_color]
@style = Style.new(options)
@root ||= nil
@gui_state ||= nil
@element_visible = true
@x = @style.x
@y = @style.y
@z = @style.z
@@ -26,76 +33,147 @@ module CyberarmEngine
@width = 0
@height = 0
@fixed_x = @x if @x != 0
@fixed_y = @y if @y != 0
@style.width = default(:width) || nil
@style.height = default(:height) || nil
@style.background_canvas = Background.new
@style.border_canvas = BorderCanvas.new(element: self)
@style.background_nine_slice_canvas = BackgroundNineSlice.new
@style.background_image_canvas = BackgroundImage.new
@style.border_canvas = BorderCanvas.new(element: self)
@style_event = :default
stylize
default_events
root.gui_state.request_focus(self) if @options[:autofocus]
end
def stylize
set_border_thickness(@style.border_thickness)
set_static_position
set_padding(@style.padding)
set_color
set_font
set_margin(@style.margin)
set_padding
set_margin
set_background(@style.background)
set_border_color(@style.border_color)
set_background
set_background_nine_slice
set_background_image
set_border_thickness
set_border_color
end
def set_background(background)
@style.background = background
@style.background_canvas.background = background
def safe_style_fetch(*args)
@style.hash.dig(@style_event, *args) || @style.hash.dig(:default, *args) || default(*args)
end
def set_border_thickness(border_thickness)
@style.border_thickness = border_thickness
@style.border_thickness_left = default(:border_thickness_left) || @style.border_thickness
@style.border_thickness_right = default(:border_thickness_right) || @style.border_thickness
@style.border_thickness_top = default(:border_thickness_top) || @style.border_thickness
@style.border_thickness_bottom = default(:border_thickness_bottom) || @style.border_thickness
def set_static_position
@x = @style.x if @style.x != 0
@y = @style.y if @style.y != 0
end
def set_border_color(color)
@style.border_color = color
@style.border_color_left = default(:border_color_left) || @style.border_color
@style.border_color_right = default(:border_color_right) || @style.border_color
@style.border_color_top = default(:border_color_top) || @style.border_color
@style.border_color_bottom = default(:border_color_bottom) || @style.border_color
@style.border_canvas.color = color
def set_color
@style.color = safe_style_fetch(:color)
@text&.color = @style.color
end
def set_padding(padding)
@style.padding = padding
@style.padding_left = default(:padding_left) || @style.padding
@style.padding_right = default(:padding_right) || @style.padding
@style.padding_top = default(:padding_top) || @style.padding
@style.padding_bottom = default(:padding_bottom) || @style.padding
def set_font
@text&.swap_font(safe_style_fetch(:text_size), safe_style_fetch(:font))
end
def set_margin(margin)
@style.margin = margin
def set_background
@style.background = safe_style_fetch(:background)
@style.margin_left = default(:margin_left) || @style.margin
@style.margin_right = default(:margin_right) || @style.margin
@style.margin_top = default(:margin_top) || @style.margin
@style.margin_bottom = default(:margin_bottom) || @style.margin
@style.background_canvas.background = @style.background
end
def set_background_nine_slice
@style.background_nine_slice = safe_style_fetch(:background_nine_slice)
@style.background_nine_slice_mode = safe_style_fetch(:background_nine_slice_mode) || :stretch
@style.background_nine_slice_color = safe_style_fetch(:background_nine_slice_color) || Gosu::Color::WHITE
@style.background_nine_slice_canvas.color = @style.background_nine_slice_color
@style.background_nine_slice_from_edge = safe_style_fetch(:background_nine_slice_from_edge)
@style.background_nine_slice_left = safe_style_fetch(:background_nine_slice_left) || @style.background_nine_slice_from_edge
@style.background_nine_slice_top = safe_style_fetch(:background_nine_slice_top) || @style.background_nine_slice_from_edge
@style.background_nine_slice_right = safe_style_fetch(:background_nine_slice_right) || @style.background_nine_slice_from_edge
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom) || @style.background_nine_slice_from_edge
end
def set_background_image
@style.background_image = safe_style_fetch(:background_image)
@style.background_image_mode = safe_style_fetch(:background_image_mode) || :stretch
@style.background_image_color = safe_style_fetch(:background_image_color) || Gosu::Color::WHITE
@style.background_image_canvas.mode = @style.background_image_mode
@style.background_image_canvas.color = @style.background_image_color
end
def set_border_thickness
@style.border_thickness = safe_style_fetch(:border_thickness)
@style.border_thickness_left = safe_style_fetch(:border_thickness_left) || @style.border_thickness
@style.border_thickness_right = safe_style_fetch(:border_thickness_right) || @style.border_thickness
@style.border_thickness_top = safe_style_fetch(:border_thickness_top) || @style.border_thickness
@style.border_thickness_bottom = safe_style_fetch(:border_thickness_bottom) || @style.border_thickness
end
def set_border_color
@style.border_color = safe_style_fetch(:border_color)
@style.border_color_left = safe_style_fetch(:border_color_left) || @style.border_color
@style.border_color_right = safe_style_fetch(:border_color_right) || @style.border_color
@style.border_color_top = safe_style_fetch(:border_color_top) || @style.border_color
@style.border_color_bottom = safe_style_fetch(:border_color_bottom) || @style.border_color
@style.border_canvas.color = [
@style.border_color_top,
@style.border_color_right,
@style.border_color_bottom,
@style.border_color_left
]
end
def set_padding
@style.padding = safe_style_fetch(:padding)
@style.padding_left = safe_style_fetch(:padding_left) || @style.padding
@style.padding_right = safe_style_fetch(:padding_right) || @style.padding
@style.padding_top = safe_style_fetch(:padding_top) || @style.padding
@style.padding_bottom = safe_style_fetch(:padding_bottom) || @style.padding
end
def set_margin
@style.margin = safe_style_fetch(:margin)
@style.margin_left = safe_style_fetch(:margin_left) || @style.margin
@style.margin_right = safe_style_fetch(:margin_right) || @style.margin
@style.margin_top = safe_style_fetch(:margin_top) || @style.margin
@style.margin_bottom = safe_style_fetch(:margin_bottom) || @style.margin
end
def update_styles(event = :default)
old_width = width
old_height = height
@style_event = event
return if self.is_a?(ToolTip)
if old_width != width || old_height != height
(root&.gui_state || @gui_state).request_recalculate
else
stylize
end
end
def default_events
[:left, :middle, :right].each do |button|
%i[left middle right].each do |button|
event(:"#{button}_mouse_button")
event(:"released_#{button}_mouse_button")
event(:"clicked_#{button}_mouse_button")
@@ -109,7 +187,80 @@ module CyberarmEngine
event(:hover)
event(:leave)
event(:focus)
event(:blur)
event(:changed)
end
def enter(_sender)
@focus = false unless window.button_down?(Gosu::MsLeft)
if !@enabled
update_styles(:disabled)
elsif @focus
update_styles(:active)
else
update_styles(:hover)
end
:handled
end
def left_mouse_button(_sender, _x, _y)
@focus = true
unless @enabled
update_styles(:disabled)
else
update_styles(:active)
end
window.current_state.focus = self
:handled
end
def released_left_mouse_button(sender, _x, _y)
enter(sender)
:handled
end
def clicked_left_mouse_button(_sender, _x, _y)
@block&.call(self) if @enabled && !self.is_a?(Container)
:handled
end
def leave(_sender)
if @enabled
update_styles
else
update_styles(:disabled)
end
:handled
end
def blur(_sender)
@focus = false
if @enabled
update_styles
else
update_styles(:disabled)
end
:handled
end
def enabled=(boolean)
@enabled = boolean
recalculate
@enabled
end
def enabled?
@@ -120,29 +271,64 @@ module CyberarmEngine
@visible
end
def element_visible?
@element_visible
end
def toggle
@visible = !@visible
root.gui_state.request_recalculate
end
def show
bool = visible?
@visible = true
root.gui_state.request_recalculate
root.gui_state.request_recalculate unless bool
end
def hide
bool = visible?
@visible = false
root.gui_state.request_recalculate
root.gui_state.request_recalculate if bool
end
def draw
return unless @visible
return unless visible?
return unless element_visible?
@style.background_canvas.draw
@style.background_nine_slice_canvas.draw
@style.background_image_canvas.draw
@style.border_canvas.draw
render
end
def debug_draw
return if defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
Gosu.draw_line(
x, y, @debug_color,
x + outer_width, y, @debug_color,
Float::INFINITY
)
Gosu.draw_line(
x + outer_width, y, @debug_color,
x + outer_width, y + outer_height, @debug_color,
Float::INFINITY
)
Gosu.draw_line(
x + outer_width, y + outer_height, @debug_color,
x, y + outer_height, @debug_color,
Float::INFINITY
)
Gosu.draw_line(
x, outer_height, @debug_color,
x, y, @debug_color,
Float::INFINITY
)
end
def update
end
@@ -152,12 +338,16 @@ module CyberarmEngine
def button_up(id)
end
def draggable?(_button)
false
end
def render
end
def hit?(x, y)
x.between?(@x, @x + width) &&
y.between?(@y, @y + height)
y.between?(@y, @y + height)
end
def width
@@ -208,21 +398,88 @@ module CyberarmEngine
(@style.border_thickness_top + @style.padding_top) + (@style.padding_bottom + @style.border_thickness_bottom)
end
private def dimensional_size(size, dimension)
raise "dimension must be either :width or :height" unless dimension == :width || dimension == :height
if size && size.is_a?(Numeric)
if size.between?(0.0, 1.0)
((@parent.send(:"content_#{dimension}") - self.send(:"noncontent_#{dimension}") - 1) * size).round
else
size
def scroll_width
@children.sum(&:outer_width)
end
def scroll_height
if is_a?(CyberarmEngine::Element::Flow)
return 0 if @children.size.zero?
pairs_ = []
sorted_children_ = @children.sort_by(&:y)
a_ = []
y_position_ = sorted_children_.first.y
sorted_children_.each do |child|
unless child.y == y_position_
y_position_ = child.y
pairs_ << a_
a_ = []
end
a_ << child
end
pairs_ << a_ unless pairs_.last == a_
pairs_.sum { |pair| pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
else
nil
@children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
end
end
def max_scroll_width
scroll_width - outer_width
end
def max_scroll_height
scroll_height - outer_height
end
def dimensional_size(size, dimension)
raise "dimension must be either :width or :height" unless %i[width height].include?(dimension)
new_size = if size.is_a?(Numeric) && size.between?(0.0, 1.0)
(@parent.send(:"content_#{dimension}") * size).floor - send(:"noncontent_#{dimension}").floor
else
size
end
if @parent && @style.fill # Handle fill behavior
if dimension == :width && @parent.is_a?(Flow)
return space_available_width - noncontent_width
elsif dimension == :height && @parent.is_a?(Stack)
return space_available_height - noncontent_height
end
else # Handle min_width/height and max_width/height
return @style.send(:"min_#{dimension}") if @style.send(:"min_#{dimension}") && new_size.to_f < @style.send(:"min_#{dimension}")
return @style.send(:"max_#{dimension}") if @style.send(:"max_#{dimension}") && new_size.to_f > @style.send(:"max_#{dimension}")
end
new_size
end
def space_available_width
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_width - (@parent.children.reject { |c| c.style.fill }).map(&:outer_width).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def space_available_height
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_height - (@parent.children.reject { |c| c.style.fill }).map(&:outer_height).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def background=(_background)
@style.background_canvas.background=(_background)
@style.background_canvas.background = _background
update_background
end
@@ -234,20 +491,63 @@ module CyberarmEngine
@style.background_canvas.height = height
@style.background_canvas.update
update_background_nine_slice
update_background_image
@style.border_canvas.update
end
def background_nine_slice=(_image_path)
@style.background_nine_slice_canvas.image = _image_path
update_background_nine_slice
end
def update_background_nine_slice
@style.background_nine_slice_canvas.x = @x
@style.background_nine_slice_canvas.y = @y
@style.background_nine_slice_canvas.z = @z
@style.background_nine_slice_canvas.width = width
@style.background_nine_slice_canvas.height = height
@style.background_nine_slice_canvas.mode = @style.background_nine_slice_mode
@style.background_nine_slice_canvas.color = @style.background_nine_slice_color
@style.background_nine_slice_canvas.left = @style.background_nine_slice_left
@style.background_nine_slice_canvas.top = @style.background_nine_slice_top
@style.background_nine_slice_canvas.right = @style.background_nine_slice_right
@style.background_nine_slice_canvas.bottom = @style.background_nine_slice_bottom
@style.background_nine_slice_canvas.image = @style.background_nine_slice
end
def background_image=(image_path)
@style.background_image = image_path.is_a?(Gosu::Image) ? image_path : get_image(image_path)
update_background_image
end
def update_background_image
@style.background_image_canvas.x = @x
@style.background_image_canvas.y = @y
@style.background_image_canvas.z = @z
@style.background_image_canvas.width = width
@style.background_image_canvas.height = height
@style.background_image_canvas.mode = @style.background_image_mode
@style.background_image_canvas.color = @style.background_image_color
@style.background_image_canvas.image = @style.background_image
end
def root
return self if is_root?
unless @root && @root.parent.nil?
@root = parent
loop do
if @root.parent.nil?
break
else
@root = @root.parent
end
break unless @root&.parent
@root = @root.parent
end
end
@@ -258,6 +558,12 @@ module CyberarmEngine
@gui_state != nil
end
def focus(_)
warn "#{self.class}#focus was not overridden!"
:handled
end
def recalculate
raise "#{self.class}#recalculate was not overridden!"
end
@@ -269,8 +575,16 @@ module CyberarmEngine
raise "#{self.class}#value was not overridden!"
end
def value=(value)
def value=(_value)
raise "#{self.class}#value= was not overridden!"
end
def to_s
"#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} value=#{value.is_a?(String) ? "\"#{value}\"" : value}"
end
def inspect
to_s
end
end
end
end

View File

@@ -1,67 +1,100 @@
module CyberarmEngine
class Element
class Button < Label
def initialize(text, options = {}, block = nil)
super(text, options, block)
class Button < TextBlock
def initialize(text_or_image, options = {}, block = nil)
@image = nil
@scale_x = 1
@scale_y = 1
@style.background_canvas.background = default(:background)
@image = text_or_image if text_or_image.is_a?(Gosu::Image)
super(text_or_image, options, block)
@style.background_canvas.background = @style.background
end
def render
draw_text
if @image
draw_image
else
draw_text
end
end
def draw_image
@image.draw(
@style.border_thickness_left + @style.padding_left + @x,
@style.border_thickness_top + @style.padding_top + @y,
@z + 2,
@scale_x, @scale_y, @text.color
)
end
def draw_text
@text.draw
end
def enter(sender)
@focus = false unless window.button_down?(Gosu::MsLeft)
if @focus
@style.background_canvas.background = default(:active, :background)
@text.color = default(:active, :color)
def recalculate
unless @enabled
@style.background_canvas.background = @style.disabled[:background]
@text.color = @style.disabled[:color]
else
@style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color)
@style.background_canvas.background = @style.background
@text.color = @style.color
end
return :handled
if @image
@width = 0
@height = 0
_width = dimensional_size(@style.image_width, :width)
_height = dimensional_size(@style.image_height, :height)
if _width && _height
@scale_x = _width.to_f / @image.width
@scale_y = _height.to_f / @image.height
elsif _width
@scale_x = _width.to_f / @image.width
@scale_y = @scale_x
elsif _height
@scale_y = _height.to_f / @image.height
@scale_x = @scale_y
else
@scale_x = 1
@scale_y = 1
end
@width = _width || @image.width.floor * @scale_x
@height = _height || @image.height.floor * @scale_y
update_background
else
super
end
end
def left_mouse_button(sender, x, y)
@focus = true
@style.background_canvas.background = default(:active, :background)
window.current_state.focus = self
@text.color = default(:active, :color)
return :handled
def value
@image || super
end
def released_left_mouse_button(sender,x, y)
enter(sender)
def value=(value)
if value.is_a?(Gosu::Image)
@image = value
else
super
end
return :handled
end
old_width = width
old_height = height
def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block
if old_width != width || old_height != height
root.gui_state.request_recalculate
else
recalculate
end
return :handled
end
def leave(sender)
@style.background_canvas.background = default(:background)
@text.color = default(:color)
return :handled
end
def blur(sender)
@focus = false
return :handled
publish(:changed, self.value)
end
end
end
end
end

View File

@@ -2,13 +2,35 @@ module CyberarmEngine
class Element
class CheckBox < Flow
def initialize(text, options, block = nil)
super({}, block = nil)
super(options, block)
options[:toggled] = options[:checked]
options[:parent] = self
@toggle_button = ToggleButton.new(options)
@label = Label.new(text, options)
define_label_singletons
options[:parent] = self
@label = TextBlock.new(text, options)
@label.subscribe(:holding_left_mouse_button) do |sender, x, y|
@toggle_button.left_mouse_button(sender, x, y)
end
@label.subscribe(:released_left_mouse_button) do |sender, x, y|
@toggle_button.released_left_mouse_button(sender, x, y)
end
@label.subscribe(:clicked_left_mouse_button) do |sender, x, y|
@toggle_button.clicked_left_mouse_button(sender, x, y)
publish(:changed, @toggle_button.value)
end
@label.subscribe(:enter) do |sender|
@toggle_button.enter(sender)
end
@label.subscribe(:leave) do |sender|
@toggle_button.leave(sender)
end
add(@toggle_button)
add(@label)
@@ -24,36 +46,9 @@ module CyberarmEngine
end
def value=(bool)
@toggle_button.vlaue = bool
end
def define_label_singletons
@label.define_singleton_method(:_toggle_button) do |button|
@_toggle_button = button
end
@label._toggle_button(@toggle_button)
@label.define_singleton_method(:holding_left_mouse_button) do |sender, x, y|
@_toggle_button.left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:released_left_mouse_button) do |sender, x, y|
@_toggle_button.released_left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:clicked_left_mouse_button) do |sender, x, y|
@_toggle_button.clicked_left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:enter) do |sender|
@_toggle_button.enter(sender)
end
@label.define_singleton_method(:leave) do |sender|
@_toggle_button.leave(sender)
end
@toggle_button.value = bool
publish(:changed, @toggle_button.value)
end
end
end
end
end

View File

@@ -4,59 +4,97 @@ module CyberarmEngine
include Common
attr_accessor :stroke_color, :fill_color
attr_reader :children, :gui_state
attr_reader :scroll_x, :scroll_y
attr_reader :children, :gui_state, :scroll_position
def self.current_container
@@current_container
end
def self.current_container=(container)
raise ArgumentError, "Expected container to an an instance of CyberarmEngine::Element::Container, got #{container.class}" unless container.is_a?(CyberarmEngine::Element::Container)
@@current_container = container
end
def initialize(options = {}, block = nil)
@gui_state = options.delete(:gui_state)
super
@scroll_x, @scroll_y = 0, 0
@scroll_speed = 10
@scroll_position = Vector.new(0, 0)
@scroll_speed = 40
@text_color = options[:color]
@children = []
event(:window_size_changed)
end
def build
@block.call(self) if @block
recalculate
root.gui_state.request_recalculate
end
def add(element)
@children << element
recalculate
root.gui_state.request_recalculate
end
def clear(&block)
@children.clear
old_container = $__current_container__
old_container = CyberarmEngine::Element::Container.current_container
$__current_container__ = self
CyberarmEngine::Element::Container.current_container = self
block.call(self) if block
$__current_container__ = old_container
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate
end
def append(&block)
old_container = CyberarmEngine::Element::Container.current_container
CyberarmEngine::Element::Container.current_container = self
block.call(self) if block
CyberarmEngine::Element::Container.current_container = old_container
recalculate
root.gui_state.request_recalculate
end
def render
Gosu.clip_to(@x, @y, width, height) do
Gosu.clip_to(
@x + @style.border_thickness_left + @style.padding_left,
@y + @style.border_thickness_top + @style.padding_top,
content_width + 1,
content_height + 1
) do
@children.each(&:draw)
end
end
def debug_draw
super
@children.each do |child|
child.debug_draw
end
end
def update
@children.each(&:update)
end
def hit_element?(x, y)
return unless hit?(x, y)
@children.reverse_each do |child|
next unless child.visible?
case child
when Container
if element = child.hit_element?(x, y)
@@ -72,35 +110,73 @@ module CyberarmEngine
def recalculate
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
@current_position += @scroll_position
return unless visible?
Stats.increment(:gui_recalculations_last_frame, 1)
stylize
# s = Gosu.milliseconds
layout
if is_root?
@width = @style.width = window.width
@height = @style.height = window.height
else
@width, @height = 0, 0
@width = 0
@height = 0
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
_height = dimensional_size(@style.height, :height)
@width = _width ? _width : (@children.map {|c| c.x + c.outer_width }.max || 0).round
@height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
@width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).floor
@height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).floor
end
# FIXME: Correctly handle alignment when element has siblings
# FIXME: Enable alignment for any element, not just containers
if @style.v_align
space = space_available_height
# Move child to parent after positioning
case @style.v_align
when :center
@y = parent.height / 2 - height / 2
when :bottom
@y = parent.height - height
end
end
if @style.h_align
space = space_available_width
case @style.h_align
when :center
@x = parent.width / 2 - width / 2
when :right
@x = parent.width - width
end
end
# Move children to parent after positioning
@children.each do |child|
child.x += @x
child.y += @y
child.x += (@x + @style.border_thickness_left) - style.margin_left
child.y += (@y + @style.border_thickness_top) - style.margin_top
child.stylize
child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
Stats.increment(:gui_recalculations_last_frame, 1)
child.element_visible = child.x >= @x - child.width && child.x <= @x + width &&
child.y >= @y - child.height && child.y <= @y + height
end
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
update_background
end
@@ -109,67 +185,119 @@ module CyberarmEngine
end
def max_width
@max_width ? @max_width : window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
# _width = dimensional_size(@style.width, :width)
# if _width
# outer_width
# else
# window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
# end
outer_width
end
def fits_on_line?(element) # Flow
@current_position.x + element.outer_width <= max_width &&
@current_position.x + element.outer_width <= window.width
@current_position.x + element.outer_width <= window.width
end
def position_on_current_line(element) # Flow
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
element.recalculate
@current_position.x += element.outer_width
@current_position.x = @style.margin_left if @current_position.x >= max_width
end
def tallest_neighbor(querier, y_position) # Flow
def tallest_neighbor(querier, _y_position) # Flow
response = querier
@children.each do |child|
response = child if child.outer_height > response.outer_height
break if child == querier
end
return response
response
end
def position_on_next_line(child) # Flow
@current_position.x = @style.margin_left
@current_position.y += tallest_neighbor(child, @current_position.y).outer_height
def position_on_next_line(element) # Flow
@current_position.x = @style.margin_left + @style.padding_left
@current_position.y += tallest_neighbor(element, @current_position.y).outer_height
child.x = child.style.margin_left + @current_position.x
child.y = child.style.margin_top + @current_position.y
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
child.recalculate
@current_position.x += child.outer_width
@current_position.x += element.outer_width
end
def move_to_next_line(element) # Stack
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
element.recalculate
@current_position.y += element.outer_height
end
# def mouse_wheel_up(sender, x, y)
# @children.each {|c| c.y -= @scroll_speed}
# @children.each {|c| c.recalculate}
# end
def mouse_wheel_up(sender, x, y)
return unless @style.scroll
# def mouse_wheel_down(sender, x, y)
# @children.each {|c| c.y += @scroll_speed}
# @children.each {|c| c.recalculate}
# end
if @scroll_position.y < 0
@scroll_position.y += @scroll_speed
@scroll_position.y = 0 if @scroll_position.y > 0
root.gui_state.request_recalculate_for(self)
return :handled
end
end
def mouse_wheel_down(sender, x, y)
return unless @style.scroll
return unless height < scroll_height
if @scroll_position.y.abs < max_scroll_height
@scroll_position.y -= @scroll_speed
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
root.gui_state.request_recalculate_for(self)
return :handled
end
end
def scroll_top
@scroll_position.y
end
def scroll_top=(n)
n = 0 if n <= 0
@scroll_position.y = -n
if max_scroll_height.positive?
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
else
@scroll_position.y = 0
end
end
def value
@children.map {|c| c.class}.join(", ")
@children.map { |c| c.class }.join(", ")
end
def to_s
"#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} children=#{@children.size}"
end
def write_tree(indent = "", _index = 0)
puts self
indent += " "
@children.each_with_index do |child, i|
print "#{indent}#{i}: "
if child.is_a?(Container)
child.write_tree(indent)
else
puts child
end
end
end
end
end

View File

@@ -0,0 +1,179 @@
module CyberarmEngine
class Element
class EditBox < EditLine
def initialize(*args)
super(*args)
@active_line = 0
@repeatable_keys = [
{
key: Gosu::KB_UP,
down: false,
repeat_delay: 50,
last_repeat: 0,
action: proc { move(:up) }
},
{
key: Gosu::KB_DOWN,
down: false,
repeat_delay: 50,
last_repeat: 0,
action: proc { move(:down) }
}
]
end
def update
super
caret_stay_left_of_last_newline
calculate_active_line
@repeatable_keys.each do |key|
if key[:down] && (Gosu.milliseconds > key[:last_repeat] + key[:repeat_delay])
key[:action].call
key[:last_repeat] = Gosu.milliseconds
end
end
end
def draw_caret
Gosu.draw_rect(caret_position, @text.y + @active_line * @text.textobject.height, @caret_width, @caret_height,
@caret_color, @z)
end
def draw_selection
selection_width = caret_position - selection_start_position
Gosu.draw_rect(selection_start_position, @text.y, selection_width, @text.textobject.height,
default(:selection_color), @z)
end
def text_input_position_for(_method)
line = @text_input.text[0...@text_input.caret_pos].lines.last
_x = @text.x + @offset_x
if @type == :password
_x + @text.width(default(:password_character) * line.length)
else
_x + @text.width(line)
end
end
def set_position(int)
int = 0 if int < 0
@text_input.selection_start = @text_input.caret_pos = int
end
def calculate_active_line
sub_text = @text_input.text[0...@text_input.caret_pos]
@active_line = sub_text.lines.size - 1
end
def caret_stay_left_of_last_newline
@text_input.text += "\n" unless @text_input.text.end_with?("\n")
eof = @text_input.text.chomp.length
set_position(eof) if @text_input.caret_pos > eof
end
def caret_position_under_mouse(mouse_x, mouse_y)
active_line = row_at(mouse_y)
right_offset = column_at(mouse_x, mouse_y)
buffer = @text_input.text.lines[0..active_line].join if active_line != 0
buffer = @text_input.text.lines.first if active_line == 0
line = buffer.lines.last
if buffer.chars.last == "\n"
(buffer.length - line.length) + right_offset - 1
else
(buffer.length - line.length) + right_offset
end
end
def move_caret_to_mouse(mouse_x, mouse_y)
set_position(caret_position_under_mouse(mouse_x, mouse_y))
end
def row_at(y)
((y - @text.y) / @text.textobject.height).floor
end
def column_at(x, y)
row = row_at(y)
buffer = @text_input.text.lines[0..row].join if row != 0
buffer = @text_input.text.lines.first if row == 0
line = @text_input.text.lines[row]
line ||= ""
column = 0
line.length.times do |_i|
break if @text.textobject.text_width(line[0...column]) >= (x - @text.x).clamp(0.0, Float::INFINITY)
column += 1
end
column
end
def button_down(id)
super
@repeatable_keys.detect do |key|
next unless key[:key] == id
key[:down] = true
key[:last_repeat] = Gosu.milliseconds + key[:repeat_delay]
return true
end
case id
when Gosu::KB_ENTER, Gosu::KB_RETURN
caret_pos = @text_input.caret_pos
@text_input.text = @text_input.text.insert(@text_input.caret_pos, "\n")
@text_input.caret_pos = @text_input.selection_start = caret_pos + 1
end
end
def button_up(id)
super
@repeatable_keys.detect do |key|
if key[:key] == id
key[:down] = false
return true
end
end
end
def move(direction)
pos = @text_input.caret_pos
line = nil
case direction
when :up
return if @active_line == 0
when :down
return if @active_line == @text_input.text.chomp.lines
text = @text_input.text.chomp.lines[0..@active_line].join("\n")
pos = text.length
end
set_position(pos)
end
def drag_update(_sender, x, y, _button)
int = caret_position_under_mouse(x, y)
int = 0 if int < 0
@text_input.caret_pos = int
:handled
end
end
end
end

View File

@@ -1,29 +1,50 @@
module CyberarmEngine
class Element
class EditLine < Button
class TextInput < Gosu::TextInput
def filter=(filter)
@filter = filter
end
def filter(text_in)
if @filter
@filter.call(text_in)
else
text_in
end
end
end
def initialize(text, options = {}, block = nil)
@filter = options.delete(:filter)
super(text, options, block)
@type = default(:type)
@caret_width = default(:caret_width)
@caret_height= @text.height
@caret_height = @text.textobject.height
@caret_color = default(:caret_color)
@caret_interval = default(:caret_interval)
@caret_last_interval = Gosu.milliseconds
@show_caret = true
@show_caret = true
@text_input = Gosu::TextInput.new
@text_input = TextInput.new
@text_input.filter = @filter
@text_input.text = text
@last_text_value = text
@last_caret_position = @text_input.caret_pos
@offset_x = 0
@offset_y = 0
return self
event(:begin_drag)
event(:drag_update)
event(:end_drag)
end
def render
Gosu.clip_to(@text.x, @text.y, @style.width, @text.height) do
Gosu.translate(-@offset_x, 0) do
Gosu.clip_to(@text.x, @text.y, @width, @height) do
Gosu.translate(-@offset_x, -@offset_y) do
draw_selection
draw_caret if @focus && @show_caret
draw_text
@@ -31,6 +52,10 @@ module CyberarmEngine
end
end
def draw_text
@text.draw(:draw_text)
end
def draw_caret
Gosu.draw_rect(caret_position, @text.y, @caret_width, @caret_height, @caret_color, @z)
end
@@ -42,10 +67,26 @@ module CyberarmEngine
end
def update
if @type == :password
@text.text = default(:password_character) * @text_input.text.length
else
@text.text = @text_input.text
@style_event = :active if @focus
@text.text = if @type == :password
default(:password_character) * @text_input.text.length
else
@text_input.text
end
if @last_text_value != value
@last_text_value = value
@show_caret = true
@caret_last_interval = Gosu.milliseconds
publish(:changed, value)
end
if @last_caret_position != @text_input.caret_pos
@last_caret_position = @text_input.caret_pos
@show_caret = true
@caret_last_interval = Gosu.milliseconds
end
if Gosu.milliseconds >= @caret_last_interval + @caret_interval
@@ -57,15 +98,59 @@ module CyberarmEngine
keep_caret_visible
end
def move_caret_to_mouse(mouse_x)
1.upto(@text.text.length) do |i|
if mouse_x < @text.x + @text.textobject.text_width(@text.text[0...i])
@text_input.caret_pos = @text_input.selection_start = i - 1;
return
def button_down(id)
handle_keyboard_shortcuts(id)
end
def handle_keyboard_shortcuts(id)
return unless @focus && @enabled
if Gosu.button_down?(Gosu::KB_LEFT_CONTROL) || Gosu.button_down?(Gosu::KB_RIGHT_CONTROL)
case id
when Gosu::KB_A
@text_input.selection_start = 0
@text_input.caret_pos = @text_input.text.length
when Gosu::KB_C
Gosu.clipboard = if @text_input.selection_start < @text_input.caret_pos
@text_input.text[@text_input.selection_start...@text_input.caret_pos]
else
@text_input.text[@text_input.caret_pos...@text_input.selection_start]
end
when Gosu::KB_X
chars = @text_input.text.chars
if @text_input.selection_start < @text_input.caret_pos
Gosu.clipboard = @text_input.text[@text_input.selection_start...@text_input.caret_pos]
chars.slice!(@text_input.selection_start, @text_input.caret_pos)
else
Gosu.clipboard = @text_input.text[@text_input.caret_pos...@text_input.selection_start]
chars.slice!(@text_input.caret_pos, @text_input.selection_start)
end
@text_input.text = chars.join
when Gosu::KB_V
if instance_of?(EditLine) # EditLine assumes a single line of text
@text_input.insert_text(Gosu.clipboard.gsub("\n", ""))
else
@text_input.insert_text(Gosu.clipboard)
end
end
end
end
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length
def caret_position_under_mouse(mouse_x)
1.upto(@text.text.length) do |i|
return i - 1 if mouse_x < @text.x - @offset_x + @text.width(@text.text[0...i])
end
@text_input.text.length
end
def move_caret_to_mouse(mouse_x, _mouse_y)
@text_input.caret_pos = @text_input.selection_start = caret_position_under_mouse(mouse_x)
end
def keep_caret_visible
@@ -74,25 +159,21 @@ module CyberarmEngine
@last_text ||= "/\\"
@last_pos ||= -1
puts "caret pos: #{caret_pos}, width: #{@width}, offset: #{@offset_x}" if (@last_text != @text.text) || (@last_pos != caret_pos)
@last_text = @text.text
@last_pos = caret_pos
if caret_pos.between?(@offset_x, @width + @offset_x)
# Do nothing
elsif caret_pos < @offset_x
if caret_pos > @width
@offset_x = caret_pos + @width
else
@offset_x = 0
end
@offset_x = if caret_pos > @width
caret_pos + @width
else
0
end
elsif caret_pos > @width
@offset_x = caret_pos - @width
puts "triggered"
else
# Reset to Zero
@@ -100,47 +181,6 @@ module CyberarmEngine
end
end
def left_mouse_button(sender, x, y)
super
window.text_input = @text_input
@caret_last_interval = Gosu.milliseconds
@show_caret = true
move_caret_to_mouse(x)
return :handled
end
def enter(sender)
if @focus
@style.background_canvas.background = default(:active, :background)
@text.color = default(:active, :color)
else
@style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color)
end
return :handled
end
def leave(sender)
unless @focus
super
end
return :handled
end
def blur(sender)
@focus = false
@style.background_canvas.background = default(:background)
@text.color = default(:color)
window.text_input = nil
return :handled
end
def caret_position
text_input_position_for(:caret_pos)
end
@@ -151,12 +191,87 @@ module CyberarmEngine
def text_input_position_for(method)
if @type == :password
@text.x + @text.textobject.text_width(default(:password_character) * @text_input.text[0..@text_input.send(method)].length)
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length)
else
@text.x + @text.textobject.text_width(@text_input.text[0..@text_input.send(method)])
@text.x + @text.width(@text_input.text[0...@text_input.send(method)]) - @style.border_thickness_left
end
end
def left_mouse_button(sender, x, y)
super
window.text_input = @text_input
@caret_last_interval = Gosu.milliseconds
@show_caret = true
move_caret_to_mouse(x, y)
:handled
end
def focus(sender)
@focus = true
window.text_input = @text_input
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length
update_styles(:active)
:handled
end
def enter(sender)
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles(:hover)
else
update_styles(:disabled)
end
:handled
end
def leave(sender)
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles
else
update_styles(:disabled)
end
:handled
end
def blur(_sender)
super
window.text_input = nil
:handled
end
def draggable?(button)
button == :left
end
def begin_drag(_sender, x, _y, _button)
@drag_start = x
@offset_drag_start = @offset_x
@drag_caret_position = @text_input.caret_pos
:handled
end
def drag_update(_sender, x, _y, _button)
@text_input.caret_pos = caret_position_under_mouse(x)
:handled
end
def end_drag(_sender, _x, _y, _button)
:handled
end
def recalculate
super
@@ -167,6 +282,10 @@ module CyberarmEngine
def value
@text_input.text
end
def value=(string)
@text_input.text = string
end
end
end
end
end

View File

@@ -1,8 +1,6 @@
module CyberarmEngine
class Element
class Flow < Container
include Common
def layout
@children.each do |child|
if fits_on_line?(child)
@@ -14,4 +12,4 @@ module CyberarmEngine
end
end
end
end
end

View File

@@ -1,12 +1,15 @@
module CyberarmEngine
class Element
class Image < Element
def initialize(path, options = {}, block = nil)
def initialize(path_or_image, options = {}, block = nil)
super(options, block)
@path = path
@path = path_or_image if path_or_image.is_a?(String)
@image = Gosu::Image.new(path, retro: @options[:image_retro])
@scale_x, @scale_y = 1, 1
@image = Gosu::Image.new(path_or_image, retro: @options[:retro], tileable: @options[:tileable]) if @path
@image = path_or_image unless @path
@scale_x = 1
@scale_y = 1
end
def render
@@ -14,18 +17,19 @@ module CyberarmEngine
@style.border_thickness_left + @style.padding_left + @x,
@style.border_thickness_top + @style.padding_top + @y,
@z + 2,
@scale_x, @scale_y) # TODO: Add color support?
@scale_x, @scale_y, @style.color
)
end
def clicked_left_mouse_button(sender, x, y)
def clicked_left_mouse_button(_sender, _x, _y)
@block.call(self) if @block
return :handled
:handled
end
def recalculate
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
_height = dimensional_size(@style.height, :height)
if _width && _height
@scale_x = _width.to_f / @image.width
@@ -37,16 +41,32 @@ module CyberarmEngine
@scale_y = _height.to_f / @image.height
@scale_x = @scale_y
else
@scale_x, @scale_y = 1, 1
@scale_x = 1
@scale_y = 1
end
@width = _width ? _width : @image.width.round * @scale_x
@height= _height ? _height : @image.height.round * @scale_y
@width = _width || @image.width.floor * @scale_x
@height = _height || @image.height.floor * @scale_y
update_background
end
def value
@image
end
def value=(path_or_image, retro: false, tileable: false)
@path = path_or_image if path_or_image.is_a?(String)
@image = Gosu::Image.new(path_or_image, retro: retro, tileable: tileable) if @path
@image = path_or_image unless @path
recalculate
end
def path
@path
end
end
end
end
end

View File

@@ -1,50 +0,0 @@
module CyberarmEngine
class Element
class Label < Element
def initialize(text, options = {}, block = nil)
super(options, block)
@text = Text.new(text, font: @options[:font], z: @z, color: @options[:color], size: @options[:text_size], shadow: @options[:text_shadow])
end
def render
@text.draw
end
def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block
return :handled
end
def recalculate
@width, @height = 0, 0
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
@width = _width ? _width : @text.width.round
@height= _height ? _height : @text.height.round
@text.x = @style.border_thickness_left + @style.padding_left + @x
@text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3
update_background
end
def value
@text.text
end
def value=(value)
@text.text = value
old_width, old_height = width, height
recalculate
root.gui_state.request_recalculate if old_width != width || old_height != height
end
end
end
end

View File

@@ -0,0 +1,101 @@
module CyberarmEngine
class Element
class ListBox < Button
attr_accessor :items
attr_reader :choose
def initialize(options = {}, block = nil)
@items = options[:items] || []
@choose = options[:choose] || @items.first
super(@choose, options, block)
@style.background_canvas.background = default(:background)
# TODO: "Clean Up" into own class?
@menu = Stack.new(parent: self, theme: @options[:theme])
@menu.define_singleton_method(:recalculate_menu) do
@x = @__list_box.x
@y = @__list_box.y + @__list_box.height
@y = @__list_box.y - height if @y + height > window.height
end
@menu.instance_variable_set(:"@__list_box", self)
def @menu.recalculate
super
recalculate_menu
end
self.choose = @choose
end
def render
super
w = @text.textobject.text_width("")
@text.textobject.draw_text("", @x + content_width - w, @y + @style.padding_top, @z, 1, 1, @text.color)
end
def choose=(item)
valid = @items.detect { |i| i == item }
raise "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}" unless valid
@choose = item
self.value = item.to_s
recalculate
end
def released_left_mouse_button(_sender, _x, _y)
show_menu
:handled
end
def clicked_left_mouse_button(_sender, _x, _y)
# @block&.call(self.value) if @enabled
:handled
end
def show_menu
@menu.clear
@menu.style.width = width
@items.each do |item|
next if item == self.value
btn = Button.new(
item,
{
parent: @menu,
width: 1.0,
theme: @options[:theme],
margin: 0,
border_color: 0x00ffffff
},
proc do
self.choose = item
@block&.call(self.value)
end
)
@menu.add(btn)
end
recalculate
root.gui_state.show_menu(@menu)
end
def recalculate
super
@menu.recalculate
end
end
end
end

View File

@@ -1,11 +1,18 @@
module CyberarmEngine
class Element
class Progress < Element
attr_reader :type
def initialize(options = {}, block = nil)
super(options, block)
@animation_speed = options[:animation_speed] || 3_000
@marquee_width = options[:marquee_width] || 0.25
@marquee_offset = 0
@marquee_animation_time = Gosu.milliseconds
@type = options[:type] || :linear
@fraction_background = Background.new(background: @style.fraction_background)
self.value = options[:fraction] ? options[:fraction] : 0.0
self.value = options[:fraction] || 0.0
end
def render
@@ -14,9 +21,9 @@ module CyberarmEngine
def recalculate
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
_height = dimensional_size(@style.height, :height)
@width = _width
@height= _height
@height = _height
update_background
end
@@ -24,15 +31,45 @@ module CyberarmEngine
def update_background
super
@fraction_background.x = @style.border_thickness_left + @style.padding_left + @x
@fraction_background.x = (@style.border_thickness_left + @style.padding_left + @x) + @marquee_offset
@fraction_background.y = @style.border_thickness_top + @style.padding_top + @y
@fraction_background.z = @z
@fraction_background.width = @width * @fraction
@fraction_background.width = @width * (@type == :marquee ? @marquee_width : @fraction)
@fraction_background.height = @height
@fraction_background.background = @style.fraction_background
end
def update
super
return unless @type == :marquee
marquee_width = @width * @marquee_width
range = @width + marquee_width
@marquee_offset = (@width * (Gosu.milliseconds - @marquee_animation_time) / @animation_speed) - marquee_width
@marquee_animation_time = Gosu.milliseconds if @marquee_offset > range
update_background
end
def type=(type)
@type = type
case type
when :linear
@marquee_offset = 0
when :marquee
@marquee_offset = 0
@marquee_animation_time = Gosu.milliseconds
else
raise ArgumentError, "Only types :linear and :marquee are supported"
end
update_background
end
def value
@fraction
end
@@ -43,8 +80,9 @@ module CyberarmEngine
@fraction = decimal.clamp(0.0, 1.0)
update_background
return @fraction
publish(:changed, @fraction)
@fraction
end
end
end
end
end

View File

@@ -0,0 +1,6 @@
module CyberarmEngine
class Element
class Radio < Element
end
end
end

View File

@@ -0,0 +1,104 @@
module CyberarmEngine
class Element
class Slider < Container
class Handle < Button
def initialize(*args)
super(*args)
event(:begin_drag)
event(:drag_update)
event(:end_drag)
subscribe :begin_drag do |_sender, x, y, _button|
@drag_start_pos = Vector.new(x, y)
:handled
end
subscribe :drag_update do |_sender, x, y, _button|
@parent.handle_dragged_to(x, y)
:handled
end
subscribe :end_drag do
@drag_start_pos = nil
:handled
end
end
def draggable?(button)
button == :left
end
end
attr_reader :range, :step_size, :value
def initialize(options = {}, block = nil)
super(options, block)
@range = @options[:range] || (0.0..1.0)
@step_size = @options[:step] || 0.1
@value = @options[:value] || (@range.first + @range.last) / 2
@handle = Handle.new("", parent: self, theme: options[:theme], width: 8, height: 1.0) { close }
add(@handle)
end
def recalculate
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@width = _width
@height = _height
position_handle
@handle.recalculate
@handle.update_background
update_background
end
def position_handle
@handle.x = @x + @handle.style.margin_left + @style.padding_left + @style.border_thickness_left +
((content_width - @handle.outer_width) * (@value - @range.min) / (@range.max - @range.min).to_f)
@handle.y = @y + @handle.style.margin_top + @style.border_thickness_top + @style.padding_top
end
def draw
super
@handle.draw
end
def update
super
@tip = value.to_s
@handle.tip = @tip
end
def holding_left_mouse_button(_sender, x, y)
handle_dragged_to(x, y)
:handled
end
def handle_dragged_to(x, _y)
@ratio = ((x - @handle.width / 2) - @x) / (content_width - @handle.outer_width)
self.value = @ratio.clamp(0.0, 1.0) * (@range.max - @range.min) + @range.min
end
def value=(n)
@value = n
position_handle
@handle.recalculate
publish(:changed, @value)
end
end
end
end

View File

@@ -1,8 +1,6 @@
module CyberarmEngine
class Element
class Stack < Container
include Common
def layout
@children.each do |child|
move_to_next_line(child)
@@ -10,4 +8,4 @@ module CyberarmEngine
end
end
end
end
end

View File

@@ -0,0 +1,204 @@
module CyberarmEngine
class Element
class TextBlock < Element
def initialize(text, options = {}, block = nil)
super(options, block)
@text = Text.new(
text, font: @options[:font], z: @z, color: @options[:color],
size: @options[:text_size], shadow: @options[:text_shadow],
static: @options[:text_static],
shadow_size: @options[:text_shadow_size],
shadow_color: @options[:text_shadow_color],
border: @options[:text_border],
border_size: @options[:text_border_size],
border_color: @options[:text_border_color]
)
@raw_text = text
end
def render
# Gosu.clip_to is too expensive to always use so check if we actually need it.
if @text.width > width || @text.height > height
Gosu.clip_to(@x, @y, width, height) do
@text.draw
end
else
@text.draw
end
end
def recalculate
unless @enabled
@text.color = @style.disabled[:color]
else
@text.color = @style.color
end
@width = 0
@height = 0
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
handle_text_wrapping(_width)
@width = _width || @text.width.floor
@height = _height || @text.height.floor
@text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3
if (text_alignment = @options[:text_align] || @options[:text_h_align])
case text_alignment
when :left
@text.x = @style.border_thickness_left + @style.padding_left + @x
when :center
@text.x = if @text.width <= width
@x + width / 2 - @text.width / 2
else # Act as left aligned
@style.border_thickness_left + @style.padding_left + @x
end
when :right
@text.x = @x + outer_width - (@text.width + @style.border_thickness_right + @style.padding_right)
end
end
if (vertical_alignment = @options[:text_v_align])
case vertical_alignment
when :center
@text.y = if @text.height <= height
@y + height / 2 - @text.height / 2
else
@style.border_thickness_top + @style.padding_top + @y
end
when :bottom
@text.y = @y + outer_height - (@text.height + @style.border_thickness_bottom + @style.padding_bottom)
end
end
update_background
end
def handle_text_wrapping(max_width)
max_width ||= @parent&.content_width
max_width ||= @x - (window.width + noncontent_width)
wrap_behavior = style.text_wrap
copy = @raw_text.to_s.dup
# Only perform text wrapping: if it is enabled, is possible to wrap, and text is too long to fit on one line
if wrap_behavior != :none && line_width(copy[0]) <= max_width && line_width(copy) > max_width
breaks = [] # list of indexes to insert a line break
line_start = 0
line_end = copy.length
stalled = false
stalled_interations = 0
max_stalled_iterations = 10
checked_copy_length = line_width(copy[line_start..line_end])
# find length of lines
while line_width(copy[line_start..line_end]) > max_width && stalled_interations < max_stalled_iterations
search_start = line_start
search_end = line_end
# Perform a binary search to find length of line
while search_start < search_end
midpoint = ((search_start.to_f + search_end) / 2.0).floor
if line_width(copy[line_start..midpoint]) > max_width
search_end = midpoint
else
search_start = midpoint + 1
end
end
if wrap_behavior == :word_wrap
word_search_end = search_end
failed = false
until(copy[word_search_end].to_s.match(/[[:punct:]]| /))
word_search_end -= 1
if word_search_end <= 1 || word_search_end < line_start
failed = true
break
end
end
line_start = failed ? search_end : word_search_end + 1 # walk in front of punctuation
else
line_start = search_end
end
breaks << line_start
# Prevent locking up due to outer while loop text width < max_width check not being satisfied.
stalled = checked_copy_length == line_width(copy[line_start..line_end])
checked_copy_length = line_width(copy[line_start..line_end])
stalled_interations += 1 if stalled
stalled_interations = 0 unless stalled
end
breaks.each_with_index do |pos, index|
copy.insert(pos + index, "\n") if pos + index >= 0 && pos + index < copy.length
end
end
@text.text = copy
end
def line_width(text)
(@text.textobject.markup_width(text) + noncontent_width)
end
def value
@raw_text
end
def value=(value)
@raw_text = value.to_s.chomp
old_width = width
old_height = height
if old_width != width || old_height != height
root.gui_state.request_recalculate
else
recalculate
end
publish(:changed, self.value)
end
end
class Banner < TextBlock
end
class Title < TextBlock
end
class Subtitle < TextBlock
end
class Tagline < TextBlock
end
class Caption < TextBlock
end
class Para < TextBlock
end
class Inscription < TextBlock
end
class ToolTip < TextBlock
end
class Link < TextBlock
end
end
end

View File

@@ -1,56 +1,65 @@
module CyberarmEngine
class Element
class ToggleButton < Button
attr_reader :toggled
attr_reader :toggled, :value
def initialize(options, block = nil)
super(options[:checkmark], options, block)
@toggled = options[:toggled] || false
if @toggled
@text.text = @options[:checkmark]
if options.dig(:theme, :ToggleButton, :checkmark_image)
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:TextBlock][:text_size]
super(get_image(options.dig(:theme, :ToggleButton, :checkmark_image)), options, block)
@_image = @image
else
@text.text = ""
super(options[:checkmark], options, block)
end
return self
@value = options[:checked] || false
if @value
@image = @_image if @_image
@raw_text = @options[:checkmark]
else
@image = nil
@raw_text = ""
end
end
def toggled=(boolean)
@toggled = !boolean
toggle
end
def clicked_left_mouse_button(sender, x, y)
toggle
def clicked_left_mouse_button(_sender, _x, _y)
self.value = !@value
@block.call(self) if @block
return :handled
end
def toggle
if @toggled
@toggled = false
@text.text = ""
else
@toggled = true
@text.text = @options[:checkmark]
end
:handled
end
def recalculate
super
return if @image
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@width = _width || @text.textobject.text_width(@options[:checkmark])
@height = _height || @text.height
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
@width = _width ? _width : @text.textobject.text_width(@options[:checkmark])
@height = _height ? _height : @text.height
update_background
end
def value
@toggled
def value=(boolean)
@value = boolean
if boolean
@image = @_image if @_image
@raw_text = @options[:checkmark]
else
@image = nil
@raw_text = ""
end
recalculate
publish(:changed, @value)
end
end
end
end
end

View File

@@ -15,20 +15,25 @@ module CyberarmEngine
return unless enabled?
if respond_to?(event)
return :handled if send(event, self, *args) == :handled
end
was_handled = false
was_handled = true if respond_to?(event) && (send(event, self, *args) == :handled)
@event_handler[event].reverse_each do |handler|
return :handled if handler.call(self, *args) == :handled
if handler.call(self, *args) == :handled
was_handled = true
break
end
end
return :handled if was_handled
parent.publish(event, *args) if parent
return nil
nil
end
def event(event)
@event_handler ||= Hash.new
@event_handler ||= {}
@event_handler[event] ||= []
end
end
@@ -37,11 +42,13 @@ module CyberarmEngine
attr_reader :publisher, :event, :handler
def initialize(publisher, event, handler)
@publisher, @event, @handler = publisher, event, handler
@publisher = publisher
@event = event
@handler = handler
end
def unsubscribe
@publisher.unsubscribe(self)
end
end
end
end

View File

@@ -12,22 +12,34 @@ module CyberarmEngine
@root_container = Element::Stack.new(gui_state: self)
@game_objects << @root_container
$__current_container__ = @root_container
CyberarmEngine::Element::Container.current_container = @root_container
@active_width = window.width
@active_height = window.height
@menu = nil
@focus = nil
@mouse_over = nil
@mouse_down_on = {}
@mouse_down_position = {}
@last_mouse_pos = nil
@dragging_element = nil
@pending_recalculate_request = false
@pending_element_recalculate_requests = []
@menu = nil
@min_drag_distance = 0
@mouse_pos = Vector.new
end
def post_setup
@tip = Element::ToolTip.new("", parent: @root_container, z: Float::INFINITY, theme: current_theme)
end
# throws :blur event to focused element and sets GuiState focused element
# Does NOT throw :focus event at element or set element as focused
def focus=(element)
@focus.publish(:blur) if @focus and element && @focus != element
@focus.publish(:blur) if @focus && element && @focus != element
@focus = element
end
@@ -35,15 +47,54 @@ module CyberarmEngine
@focus
end
def draw
super
if @menu
Gosu.flush
@menu.draw
end
if @tip.value.length.positive?
Gosu.flush
@tip.draw
end
if defined?(GUI_DEBUG)
Gosu.flush
@root_container.debug_draw
end
end
def update
if @pending_recalculate_request
@root_container.recalculate
@root_container.recalculate
@root_container.recalculate
@pending_recalculate_request = false
end
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
if @pending_focus_request
@pending_focus_request = false
self.focus = @pending_focus_element
@pending_focus_element.publish(:focus)
end
@menu&.update
super
new_mouse_over = @root_container.hit_element?(window.mouse_x, window.mouse_y)
return unless window.has_focus?
new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)
if new_mouse_over
new_mouse_over.publish(:enter) if new_mouse_over != @mouse_over
new_mouse_over.publish(:hover)
@@ -56,7 +107,31 @@ module CyberarmEngine
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
request_recalculate if @active_width != window.width || @active_height != window.height
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
@tip.value = @mouse_over.tip if @mouse_over
@tip.x = window.mouse_x
@tip.x = 0 if @tip.x < 0
@tip.x = window.width - @tip.width if @tip.x + @tip.width > window.width
@tip.y = window.mouse_y - (@tip.height + 5)
@tip.y = 0 if @tip.y < 0
@tip.y = window.height - @tip.height if @tip.y + @tip.height > window.height
@tip.update
@tip.recalculate
else
@tip.value = ""
end
else
@mouse_moved_at = Gosu.milliseconds
end
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
@mouse_pos = @last_mouse_pos.clone
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
@@ -72,7 +147,11 @@ module CyberarmEngine
redirect_mouse_button(:middle)
when Gosu::MsRight
redirect_mouse_button(:right)
when Gosu::KbF5
request_recalculate
end
@focus.button_down(id) if @focus.respond_to?(:button_down)
end
def button_up(id)
@@ -90,15 +169,26 @@ module CyberarmEngine
when Gosu::MsWheelDown
redirect_mouse_wheel(:down)
end
@focus.button_up(id) if @focus.respond_to?(:button_up)
# Prevents menu from popping back up if the listbox is clicked to hide it.
@hid_menu_for = nil
end
def tool_tip_delay
@tip.style.delay || 250 # ms
end
def redirect_mouse_button(button)
hide_menu unless @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @focus && @mouse_over != @focus
@focus.publish(:blur)
@focus = nil
end
if @mouse_over
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
@mouse_down_on[button] = @mouse_over
@@ -110,9 +200,19 @@ module CyberarmEngine
end
def redirect_released_mouse_button(button)
if @mouse_over
hide_menu if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over == @mouse_down_on[button]
if @mouse_over == @mouse_down_on[button]
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x,
window.mouse_y)
end
end
if @dragging_element
@dragging_element.publish(:end_drag, window.mouse_x, window.mouse_y, button)
@dragging_element = nil
end
@mouse_down_position[button] = nil
@@ -120,7 +220,16 @@ module CyberarmEngine
end
def redirect_holding_mouse_button(button)
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over
if !@dragging_element && @mouse_down_on[button] && @mouse_down_on[button].draggable?(button) && @mouse_pos.distance(@mouse_down_position[button]) > @min_drag_distance
@dragging_element = @mouse_down_on[button]
@dragging_element.publish(:begin_drag, window.mouse_x, window.mouse_y, button)
end
if @dragging_element
@dragging_element.publish(:drag_update, window.mouse_x, window.mouse_y, button) if @dragging_element
elsif @mouse_over
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y)
end
end
def redirect_mouse_wheel(button)
@@ -131,5 +240,37 @@ module CyberarmEngine
def request_recalculate
@pending_recalculate_request = true
end
def request_recalculate_for(element)
# element is already queued
return if @pending_element_recalculate_requests.detect { |e| e == element }
@pending_element_recalculate_requests << element
end
def request_focus(element)
@pending_focus_request = true
@pending_focus_element = element
end
def show_menu(list_box)
@menu = list_box
end
def hide_menu
return unless @menu
@hid_menu_for = @menu.parent
@menu = nil
end
def to_s
# "#{self.class} children=#{@children.map { |c| c.to_s }}"
@root_container.to_s
end
def inspect
to_s
end
end
end
end

View File

@@ -1,11 +1,11 @@
module Gosu
class Color
def _dump(level)
def _dump(_level)
[
"%02X" % self.alpha,
"%02X" % self.red,
"%02X" % self.green,
"%02X" % self.blue
"%02X" % alpha,
"%02X" % red,
"%02X" % green,
"%02X" % blue
].join
end
@@ -17,21 +17,33 @@ end
module CyberarmEngine
class Style
attr_reader :hash
def initialize(hash = {})
@hash = Marshal.load(Marshal.dump(hash))
h = Marshal.load(Marshal.dump(hash))
h[:default] = {}
h.each do |key, value|
next if value.is_a?(Hash)
h[:default][key] = value
end
@hash = h
end
def method_missing(method, *args, &block)
def method_missing(method, *args)
if method.to_s.end_with?("=")
raise "Did not expect more than 1 argument" if args.size > 1
return @hash[method.to_s.sub("=", "").to_sym] = args.first
elsif args.size == 0
return @hash[method]
@hash[method.to_s.sub("=", "").to_sym] = args.first
elsif args.empty?
@hash[method]
else
raise ArgumentError, "Did not expect arguments"
end
end
end
end
end

View File

@@ -11,17 +11,21 @@ module CyberarmEngine
def theme_defaults(options)
raise "Error" unless self.class.ancestors.include?(CyberarmEngine::Element)
_theme = THEME
_theme = _theme.merge(options[:theme]) if options[:theme]
_theme = deep_merge(_theme, options[:theme]) if options[:theme]
_theme.delete(:theme) if options[:theme]
hash = {}
class_names = self.class.ancestors
class_names = class_names[0..class_names.index(CyberarmEngine::Element)].map! {|c| c.to_s.split("::").last.to_sym}.reverse!
class_names = class_names[0..class_names.index(CyberarmEngine::Element)].map! do |c|
c.to_s.split("::").last.to_sym
end.reverse!
class_names.each do |klass|
next unless data = _theme.dig(klass)
data.each do |key, value|
data.each do |_key, _value|
hash.merge!(data)
end
end
@@ -32,7 +36,7 @@ module CyberarmEngine
# Derived from Rails Hash#deep_merge!
# Enables passing partial themes through Element options without issue
def deep_merge(original, intergrate, &block)
hash = original.merge(intergrate) do |key, this_val, other_val|
original.merge(intergrate) do |key, this_val, other_val|
if this_val.is_a?(Hash) && other_val.is_a?(Hash)
deep_merge(this_val, other_val, &block)
elsif block_given?
@@ -41,8 +45,6 @@ module CyberarmEngine
other_val
end
end
return hash
end
THEME = {
@@ -51,33 +53,45 @@ module CyberarmEngine
y: 0,
z: 30,
width: nil,
width: nil,
height: nil,
color: Gosu::Color::WHITE,
color: Gosu::Color::WHITE,
background: Gosu::Color::NONE,
margin: 0,
padding: 0,
margin: 0,
padding: 0,
border_thickness: 0,
border_color: Gosu::Color::NONE,
border_radius: 0,
border_radius: 0
},
Container: { # < Element (Base class for Stack and Flow)
debug_color: Gosu::Color::YELLOW
},
Button: { # < Label
margin: 1,
padding: 4,
margin: 1,
padding: 4,
border_thickness: 1,
border_color: ["ffd59674".hex, "ffff8746".hex],
border_radius: 0,
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
text_align: :center,
text_v_align: :center,
text_wrap: :none,
hover: {
color: Gosu::Color.rgb(200,200,200),
background: ["ffB23E41".to_i(16), "ffFF7C00".to_i(16)],
color: Gosu::Color.rgb(200, 200, 200),
background: ["ffB23E41".to_i(16), "ffFF7C00".to_i(16)]
},
active: {
color: Gosu::Color::BLACK,
background: ["ffB23E41".to_i(16)]
},
disabled: {
color: Gosu::Color::GRAY,
background: 0xff303030
}
},
@@ -88,25 +102,96 @@ module CyberarmEngine
caret_width: 2,
caret_color: Gosu::Color::WHITE,
caret_interval: 500,
selection_color: Gosu::Color::GREEN,
selection_color: Gosu::Color.rgba(255, 128, 50, 200),
text_align: :left,
text_static: false # static text causes issues correctly displaying caret position
},
EditBox: { # < EditLine
text_v_align: :top
},
Image: { # < Element
color: Gosu::Color::WHITE,
tileable: false,
retro: false
},
Label: { # < Element
text_size: 28,
text_shadow: false,
font: "Arial",
margin: 0,
padding: 2
TextBlock: { # < Element
text_size: 28,
text_wrap: :word_wrap, # :word_wrap, :break_word, :none
text_shadow: false,
text_border: false,
text_align: :left,
font: "Arial",
margin: 0,
padding: 2,
disabled: {
color: Gosu::Color.rgb(175, 175, 175),
}
},
Banner: { # < TextBlock
text_size: 48
},
Title: { # < TextBlock
text_size: 34
},
Subtitle: { # < TextBlock
text_size: 26
},
Tagline: { # < TextBlock
text_size: 24
},
Caption: { # < TextBlock
text_size: 22
},
Para: { # < TextBlock
text_size: 18
},
Inscription: { # < TextBlock
text_size: 16
},
ToolTip: { # < TextBlock
delay: 100, # ms
color: Gosu::Color::WHITE,
padding_top: 4,
padding_bottom: 4,
padding_left: 8,
padding_right: 8,
border_thickness: 1,
border_color: 0xffaaaaaa,
background: 0xff404040
},
Link: { # < TextBlock
color: Gosu::Color::BLUE,
border_thickness: 1,
border_bottom_color: Gosu::Color::BLUE,
hover: {
color: 0xff_ff00ff,
border_bottom_color: 0xff_ff00ff
},
active: {
color: 0xff_ff0000,
border_bottom_color: 0xff_ff0000
}
},
ToggleButton: { # < Button
checkmark: ""
},
CheckBox: { # < Flow
text_wrap: :none
},
Progress: { # < Element
width: 250,
height: 36,
@@ -114,6 +199,15 @@ module CyberarmEngine
fraction_background: [0xffc75e61, 0xffe26623],
border_thickness: 1,
border_color: [0xffd59674, 0xffff8746]
},
Slider: { # < Element
width: 250,
height: 36,
background: 0xff111111,
fraction_background: [0xffc75e61, 0xffe26623],
border_thickness: 1,
border_color: [0xffd59674, 0xffff8746]
}
}.freeze
end

View File

@@ -60,22 +60,15 @@ module CyberarmEngine
Vector.new(0, 0, -1)
end
attr_accessor :x, :y, :z, :weight
def initialize(x = 0, y = 0, z = 0, weight = 0)
@x, @y, @z, @weight = x, y, z, weight
@x = x
@y = y
@z = z
@weight = weight
end
def x; @x; end
def x=(n); @x = n; end
def y; @y; end
def y=(n); @y = n; end
def z; @z; end
def z=(n); @z = n; end
def weight; @weight; end
def weight=(n); @weight = n; end
alias w weight
alias w= weight=
@@ -83,14 +76,14 @@ module CyberarmEngine
def ==(other)
if other.is_a?(Numeric)
@x == other &&
@y == other &&
@z == other &&
@weight == other
@y == other &&
@z == other &&
@weight == other
elsif other.is_a?(Vector)
@x == other.x &&
@y == other.y &&
@z == other.z &&
@weight == other.weight
@y == other.y &&
@z == other.z &&
@weight == other.weight
else
other == self
end
@@ -137,6 +130,17 @@ module CyberarmEngine
operator("*", other)
end
def multiply_transform(transform)
e = transform.elements
x = @x * e[0] + @y * e[1] + @z * e[2] + 1 * e[3]
y = @x * e[4] + @y * e[5] + @z * e[6] + 1 * e[7]
z = @x * e[8] + @y * e[9] + @z * e[10] + 1 * e[11]
w = @x * e[12] + @y * e[13] + @z * e[14] + 1 * e[15]
Vector.new(x / 1, y / 1, z / 1, w / 1)
end
# Divides Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def /(other)
@@ -161,20 +165,20 @@ module CyberarmEngine
def dot(other)
product = 0
a = self.to_a
a = to_a
b = other.to_a
3.times do |i|
product = product + (a[i] * b[i])
product += (a[i] * b[i])
end
return product
product
end
# cross product of {Vector}
# @return [CyberarmEngine::Vector]
def cross(other)
a = self.to_a
a = to_a
b = other.to_a
Vector.new(
@@ -187,7 +191,7 @@ module CyberarmEngine
# returns degrees
# @return [Float]
def angle(other)
Math.acos( self.normalized.dot(other.normalized) ) * 180 / Math::PI
Math.acos(normalized.dot(other.normalized)) * 180 / Math::PI
end
# returns magnitude of Vector, ignoring #weight
@@ -209,7 +213,6 @@ module CyberarmEngine
self / Vector.new(mag, mag, mag)
end
# returns a direction {Vector}
#
# z is pitch
@@ -254,19 +257,19 @@ module CyberarmEngine
# 2D distance using X and Y
# @return [Float]
def distance(other)
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2)
Math.sqrt((@x - other.x)**2 + (@y - other.y)**2)
end
# 2D distance using X and Z
# @return [Float]
def gl_distance2d(other)
Math.sqrt((@x-other.x)**2 + (@z-other.z)**2)
Math.sqrt((@x - other.x)**2 + (@z - other.z)**2)
end
# 3D distance using X, Y, and Z
# @return [Float]
def distance3d(other)
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2 + (@z-other.z)**2)
Math.sqrt((@x - other.x)**2 + (@y - other.y)**2 + (@z - other.z)**2)
end
# Converts {Vector} to Array
@@ -284,7 +287,7 @@ module CyberarmEngine
# Converts {Vector} to Hash
# @return [Hash]
def to_h
{x: @x, y: @y, z: @z, weight: @weight}
{ x: @x, y: @y, z: @z, weight: @weight }
end
end
end
end

View File

@@ -1,4 +1,4 @@
module CyberarmEngine
NAME = "InDev"
VERSION = "0.13.1"
NAME = "InDev".freeze
VERSION = "0.22.0".freeze
end

View File

@@ -0,0 +1,163 @@
module CyberarmEngine
class Window < Gosu::Window
include Common
IMAGES = {}
SAMPLES = {}
SONGS = {}
attr_accessor :show_cursor
attr_writer :exit_on_opengl_error
attr_reader :last_frame_time, :states
def self.now
Gosu.milliseconds
end
def self.dt
instance.last_frame_time / 1000.0
end
def self.instance=(window)
raise ArgumentError, "Expected window to be a subclass of CyberarmEngine::Window, got: #{window.class}" unless window.is_a?(CyberarmEngine::Window)
@@instance = window
end
def self.instance
@@instance
end
def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
@show_cursor = false
@has_focus = false
super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless)
Window.instance = self
@last_frame_time = Gosu.milliseconds - 1
@current_frame_time = Gosu.milliseconds
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
@states = []
@exit_on_opengl_error = false
setup if defined?(setup)
end
def draw
current_state&.draw
end
def update
Stats.clear
current_state&.update
@last_frame_time = Gosu.milliseconds - @current_frame_time
@current_frame_time = Gosu.milliseconds
end
def needs_cursor?
@show_cursor
end
def needs_redraw?
current_state ? current_state.needs_redraw? : true
end
def drop(filename)
current_state&.drop(filename)
end
def gamepad_connected(index)
current_state&.gamepad_connected(index)
end
def gamepad_disconnected(index)
current_state&.gamepad_disconnected(index)
end
def gain_focus
@has_focus = true
current_state&.gain_focus
end
def lose_focus
@has_focus = false
current_state&.lose_focus
end
def button_down(id)
super
current_state&.button_down(id)
end
def button_up(id)
super
current_state&.button_up(id)
end
def close
current_state ? current_state.close : super
end
def dt
@last_frame_time / 1000.0
end
def aspect_ratio
width / height.to_f
end
def exit_on_opengl_error?
@exit_on_opengl_error
end
def push_state(klass, options = {})
options = { setup: true }.merge(options)
if klass.instance_of?(klass.class) && defined?(klass.options)
@states << klass
klass.setup if options[:setup]
klass.post_setup if options[:setup]
else
@states << klass.new(options) if child_of?(klass, GameState)
@states << klass.new if child_of?(klass, Element::Container)
current_state.setup if current_state.instance_of?(klass) && options[:setup]
current_state.post_setup if current_state.instance_of?(klass) && options[:setup]
end
end
private def child_of?(input, klass)
input.ancestors.detect { |c| c == klass }
end
def current_state
@states.last
end
def pop_state
@states.pop
end
def shift_state
@states.shift
end
def has_focus?
@has_focus
end
# Sourced from https://gist.github.com/ippa/662583
def draw_circle(cx, cy, r, z = 9999, color = Gosu::Color::GREEN, step = 10)
0.step(360, step) do |a1|
a2 = a1 + step
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r),
cy + Gosu.offset_y(a2, r), color, z)
end
end
end
end

View File

@@ -1,4 +1,4 @@
$LOAD_PATH.unshift File.expand_path("../../lib", __FILE__)
$LOAD_PATH.unshift File.expand_path("../lib", __dir__)
require "cyberarm_engine"
require "minitest/autorun"